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  • #REDIRECT [[Version/0.3.410]]
    29 bytes (2 words) - 20:41, 13 May 2021

Page text matches

  • ...rol sublink (standard)]], can be installed by any mechanitor. Stacks up to 3 times. Each costs {{Required Resources|Control sublink (standard)}}. ...ny mechanitor that already has 3 implanted standard sublinks. Stacks up to 3 times. Each costs {{Required Resources|Control sublink (high)}}.
    1,007 bytes (122 words) - 07:43, 25 March 2023
  • * Intellectual: {{--|3}} * Melee: {{+|3}}
    6 KB (757 words) - 22:26, 29 April 2021
  • | meleeattack3dmg = {{#expr: {{Q|Knife|Attack 3 Damage}} * {{Q|Jade|Melee Sharp Damage Factor}}}} | meleeattack3ap = {{#expr: 1.5 * {{Q|Knife|Attack 3 Damage}} * {{Q|Jade|Melee Sharp Damage Factor}}}}
    2 KB (335 words) - 08:40, 2 May 2023
  • | ×2 || 3 || 10 | ×1 || -3 || 1
    5 KB (546 words) - 23:29, 16 January 2024
  • * Crafting: {{+|3}} * Mining: {{+|3}}
    4 KB (559 words) - 11:30, 31 March 2021
  • ''This version was released on: November 3, 2013''
    258 bytes (34 words) - 21:59, 8 September 2021
  • * Intellectual: {{--|3}} * Construction: {{+|3}}
    2 KB (234 words) - 04:21, 18 March 2021
  • <!-- Source (1.3.3387): Mods\Core\Defs\ThoughtDefs\Thoughts_Memory_Social.xml --> <noinclude>{{Verified|1.3.3387}}{{Main|Thoughts}}</noinclude>
    2 KB (309 words) - 17:45, 29 January 2023
  • | page verified for version = 1.3.3117 ...ctual to be able to hack a terminal. Terminals in worshipful villages take 3 seconds to hack.
    1 KB (132 words) - 12:51, 3 March 2023
  • {{Verified|1.3.3200}}{{Stat ! colspan=3 | Suppression Power
    4 KB (553 words) - 10:01, 9 January 2022
  • | mass base = 3 | resource 3 = Chemfuel
    2 KB (298 words) - 12:06, 27 October 2023
  • | size = 3 × 3 | page verified for version = 1.3.3387
    1 KB (158 words) - 09:43, 14 January 2024
  • | size = 3 * 2 ...th 1 [[ancient exostrider midsection]], 1 [[ancient exostrider head]], and 3 [[ancient exostrider leg]]s.
    1 KB (146 words) - 01:55, 21 January 2024
  • |resource 3 = Component |resource 3 amount = 3
    2 KB (202 words) - 11:43, 14 September 2023
  • ...be self-installed without surgery.<br/>This implant can be installed up to 3 times to increase its effect. | resource 2 amount = 3
    4 KB (593 words) - 02:08, 26 December 2023
  • | size = 3 ˣ 4 | resource 3 = Uranium
    2 KB (241 words) - 04:19, 7 January 2024
  • ...beasts it spawns them regularly when taking damage. When it dies (dropping 3 shards) the pit it lived in collapses, closing the pithole for good after 1 ...to collapse and breaks down after 12 hours. Upon death the dreadmeld drops 3 shards which can be hard to get if not planned for extracting them properly
    1 KB (186 words) - 08:59, 6 May 2024
  • ...nimals| ]]: [[Skill Base Factor::0.04|4%]] plus [[Skill Bonus Factor::0.03|3%]] per skill level. * [[Hearing]]: [[Hearing Importance::0.3|30%]] importance, 5% allowed defect. [[Hearing Limit::1|100%]] limit
    2 KB (267 words) - 15:43, 24 August 2023
  • | resource 3 = Bioferrite | resource 3 amount = 80
    1 KB (158 words) - 06:38, 2 May 2024
  • | I ate my meal in a slightly impressive dining room. || +3 || 1 || 1 || N/A | I had fun in a nice rec room. || +3 || 1 || 1 || N/A
    5 KB (780 words) - 03:47, 1 June 2021
  • * The [[chain shotgun]] fires 3-shot bursts for higher DPS, with a slightly lower accuracy and range.
    367 bytes (50 words) - 21:52, 30 December 2022
  • | size = 3 ˣ 1 | resource 3 = Steel
    2 KB (276 words) - 21:47, 1 May 2024
  • ...d in the same way as the mechlink.<br/>This implant can be installed up to 3 times to increase its range and shield energy. Up to 3 remote shielders can be installed in each mechanitor's brain. Each installe
    3 KB (478 words) - 00:16, 26 April 2023
  • * 3 Types of Plant * 3 Laced Meals
    2 KB (255 words) - 18:38, 17 December 2017
  • ...t just tasteless; it's demoralizing.<br />''Note: Only affects pawns above 3 years of age.'' || -5 || 1 || 1 || N/A
    527 bytes (71 words) - 15:16, 25 October 2023
  • * Melee: {{+|3}} * Melee: {{+|3}}
    4 KB (491 words) - 11:24, 31 March 2021
  • | resource 3 = Component | resource 3 amount = 6
    1 KB (181 words) - 01:06, 30 December 2022
  • | mass base = 3 | {{+|3%}}
    2 KB (341 words) - 11:06, 5 May 2024
  • | size = 3 ˣ 1 | resource 3 = Component
    2 KB (315 words) - 22:17, 10 January 2024
  • Babies include all colonists under 3 years old. | 3-4 || 0.5
    5 KB (543 words) - 11:10, 21 December 2023
  • | rowspan="3" | – | rowspan="3" | –
    5 KB (618 words) - 10:40, 6 January 2024
  • | My prison cell seems to be a nice place. || +3 || N/A || 1 || N/A | My prison barrack is very impressive. I like it. || +3 || N/A || 1 || N/A
    4 KB (604 words) - 03:48, 1 June 2021
  • | resource 3 = Component | resource 3 amount = 3
    3 KB (438 words) - 02:38, 8 February 2023
  • | size = 3 ˣ 3 | page verified for version = 1.3.3117
    2 KB (217 words) - 00:20, 14 December 2022
  • The airwire headset increases a [[mechanitor]]'s [[bandwidth]] by {{+|3}}. This increase is not affected by [[quality]], though the usual apparel s ..., airwire headsets are much cheaper, in both resources and [[power]], than 3 [[band node]]s. Somewhat useful, especially if your mechanitor does not par
    3 KB (412 words) - 12:52, 25 January 2024
  • ...be self-installed without surgery.<br>This implant can be installed up to 3 times to increase its effect. | 3 || {{+|6%}}
    4 KB (513 words) - 02:07, 26 December 2023
  • |movespeed = 3.9 |roamMtb = 3
    5 KB (653 words) - 11:15, 21 April 2024
  • ...nd resources. Therefore, if you have any remotely competent artist (around 3 Art skill), then sculptures are more cost efficient. ...Resource 1 Amount}}) / ({{P|Beauty Base}} / {{P|Resource 1 Amount}}) round 3}} }} the beauty per textile used. However, armchairs have ''standable'' [[P
    3 KB (345 words) - 08:13, 11 January 2024
  • | grow days = 3 | livesin_borealforest = 3
    2 KB (249 words) - 02:51, 30 September 2023
  • * Animals: {{+|3}} * Construction: {{+|3}}
    3 KB (439 words) - 11:26, 31 March 2021
  • * Animals: {{+|3}} * Construction: {{+|3}}
    9 KB (1,150 words) - 13:01, 26 December 2023
  • ...pulation'' < 150% THEN ''manipulation'' ELSE 150%) - 100%)</code> e.g. {{+|3}} at 125% manipulation. * [[Ideoligion#Leaders|Leader's Combat Command]] {{IdeologyIcon}}: {{+|3}}
    15 KB (1,806 words) - 11:32, 8 July 2023
  • | size = 3 ˣ 2 | resource 3 = Component
    3 KB (361 words) - 13:59, 3 May 2024
  • | resource 3 = Signal chip | resource 3 amount = 1
    3 KB (452 words) - 12:07, 25 January 2024
  • | size = 3 ˣ 3
    2 KB (264 words) - 10:59, 29 April 2024
  • | I had to eat a meal off the ground. Can't we get a table around here? || -3 || 1 || 1 || N/A ...would solve this.<br>''Nullifying condition: [[Hearing]] 0%''|| -1 || 1 || 3 || 1
    7 KB (952 words) - 04:21, 30 July 2023
  • | size = 3 ˣ 1 | cleanliness = -3
    3 KB (473 words) - 14:18, 16 January 2024
  • | size = 3 ˣ 3 | page verified for version = 1.3.3117
    2 KB (248 words) - 13:22, 17 January 2024
  • | size = 3 ˣ 3 | page verified for version = 1.3.3117
    2 KB (245 words) - 13:20, 17 January 2024
  • | size = 3 ˣ 3 | page verified for version = 1.3.3117
    2 KB (245 words) - 13:21, 17 January 2024
  • | size = 3 ˣ 3 | page verified for version = 1.3.3117
    2 KB (252 words) - 13:22, 17 January 2024
  • | page verified for version = 1.3.3101 | offspring = 1-3
    9 KB (1,125 words) - 22:53, 18 December 2023
  • {{Verified|1.3.3080}} ! colspan="3" | Hacking Speed
    10 KB (814 words) - 15:43, 8 January 2024
  • | size = 3 * 2 | resource 3 = Nano structuring chip
    5 KB (672 words) - 18:21, 17 March 2024
  • | size = 3 ˣ 3 | page verified for version = 1.3.3117
    2 KB (253 words) - 13:21, 17 January 2024
  • | page verified for version = 1.3.3069 ...re. Pawns with the 'Skullspikes: Disapproved' precept get {{--|1}} to {{--|3}} mood at the same thresholds.
    3 KB (481 words) - 02:36, 9 February 2024
  • | burst = 3 ...weapon]]. It is the main armament of the [[autocannon turret]]. It fires a 3-round burst that deals significant damage but with a minimum range.
    2 KB (222 words) - 17:40, 9 January 2024
  • | resource 3 = Plasteel | resource 3 amount = 10
    4 KB (495 words) - 14:28, 2 May 2024
  • | production facility 3 = Electric tailor bench ...e regular [[tribalwear]]. It can only be worn by pawns between the ages of 3 and 13.
    3 KB (385 words) - 15:27, 16 February 2024
  • * Medicine: {{+|3}} * Cooking: {{+|3}}
    8 KB (1,047 words) - 11:29, 31 March 2021
  • | flammability = 1.3 | grow days = 3
    832 bytes (99 words) - 16:33, 5 March 2023
  • | resource 3 = Twisted meat | resource 3 amount = 20
    2 KB (264 words) - 01:01, 5 May 2024
  • | mass base = 3 | resource 3 = Signal chip
    3 KB (409 words) - 12:06, 27 October 2023
  • | resource 3 = Component | resource 3 amount = 2
    3 KB (408 words) - 08:14, 11 April 2024
  • ...be self-installed without surgery.<br/>This implant can be installed up to 3 times to increase its range. Up to 3 remote repairers can be installed in each mechanitor's brain. Each installe
    3 KB (422 words) - 22:42, 31 January 2023
  • {{Verified|1.3.3387}}{{Stub|reason=Incomplete(?) list of ideoligious effects}} | {{--|3}}
    3 KB (449 words) - 11:29, 30 April 2023
  • ...uth is a bit more fine-grained. It's true that if "Core, Mod 1, Mod 2, Mod 3" is the load order, and it's true that the last mod in the load order "wins The game first loads all XML (defs, mostly) from Core, Mod 1, Mod 2, Mod 3
    6 KB (918 words) - 11:13, 5 August 2023
  • | resource 3 = Gold | resource 3 amount = 70
    2 KB (271 words) - 01:16, 30 December 2022
  • | resource 2 amount = 3 ...oduces {{P|Power Consumption #}}W and [[Pollution|pollutes]] 6 tiles every 3 days, for an average of 2 tiles a day. The [[pollution]] can spread, up to
    4 KB (606 words) - 07:50, 16 March 2024
  • | petness = 0.3 | offspring = 1-3
    6 KB (829 words) - 23:08, 18 December 2023
  • |livesin_temperateforest = 0.3 ...of {{%|{{Meat Production|{{PAGENAME}}|baby}}/{{P|Real Hunger Rate}} round 3}}.
    4 KB (509 words) - 23:07, 18 December 2023
  • ...rrent Need (%)|yAxisTitle=Mutiplier|type=line|x=0, 40, 40.1, 70, 100 |y1=0.3, 0.6, 1, 1, 1 }} ! colspan="3" | Chemical interest
    4 KB (594 words) - 12:42, 3 February 2024
  • | size = 3 ˣ 1 {{For|a quick comparison of all 3 television types|Television}}
    2 KB (286 words) - 11:15, 16 February 2024
  • * Crafting: {{+|3}}
    1 KB (122 words) - 11:28, 31 March 2021
  • | page verified for version = 1.3.3117 ...uster]] and quest [[condition causers]] that create [[toxic fallout]] in a 3 [[world]]-tile radius.
    876 bytes (104 words) - 04:17, 7 January 2024
  • | size = 5*3
    808 bytes (105 words) - 09:53, 14 January 2024
  • ...comfort need is below the comfort stat of the furniture item, it rises by 3.6% every {{ticks|150}}, equivalent to 60% per in-game hour. This rise and f ...arly low ''comfort'' level of less than 10% incurs the "Uncomfortable {{--|3}}" thought and mood penalty. This usually only occurs when the pawn had to
    8 KB (1,227 words) - 21:53, 24 September 2023
  • |movespeed = 2.3 |attack1dmg = 3
    5 KB (691 words) - 23:08, 18 December 2023
  • | resource 3 = Component | resource 3 amount = 6
    7 KB (901 words) - 22:40, 9 January 2024
  • | size = 3 ˣ 3 ...es. Normal and Good give {{+|2%}} each, Excellent and Masterwork gives {{+|3%}} each and legendary gives {{+|5%}}.
    3 KB (524 words) - 15:27, 7 May 2024
  • | glowradius = 3 | page verified for version = 1.3.3117
    864 bytes (101 words) - 12:36, 26 December 2023
  • | size = 3 ˣ 1 | resource 3 = Component
    3 KB (459 words) - 01:27, 6 February 2024
  • | size = 3 * 1 | page verified for version = 1.3.3117
    798 bytes (103 words) - 12:42, 13 December 2023
  • | size = 3 * 1 | page verified for version = 1.3.3117
    799 bytes (107 words) - 09:42, 14 January 2024
  • | size = 3 ˣ 3 | page verified for version = 1.3.3117
    2 KB (307 words) - 00:31, 30 January 2023
  • ! colspan=3 | Mortar Miss Radius Multiplier<br>(Resulting Radius) | 3
    15 KB (1,549 words) - 14:17, 20 March 2023
  • | size = 3 * 2
    775 bytes (108 words) - 09:45, 14 January 2024
  • | size = 1 * 3 | page verified for version = 1.3.3117
    821 bytes (107 words) - 09:50, 14 January 2024
  • | size = 5 * 3 | page verified for version = 1.3.3117
    813 bytes (105 words) - 09:42, 14 January 2024
  • ...my bonded <animal/animals>.<br /> ''Nullifying traits: [[Psychopath]] || -3 || N/A || N/A || 1
    1 KB (152 words) - 01:07, 17 February 2023
  • ...itor's brain. Each processor stacks additively as if it were {{+|33.3&#773;3&#773;%}}, with the end result rounded down. ! 3
    2 KB (286 words) - 02:03, 6 February 2024
  • | mass base = 3.00 ...l group means that mechs can be ordered to do multiple tasks. For example, 3 separate control groups can be ordered to work, remain dormant, and activel
    2 KB (321 words) - 10:48, 7 December 2023
  • ...{{--|6}} ''Ate fungus raw'' mood penalty when eating raw fungus and a {{--|3}} ''Ate fungus cooked'' when eating it cooked into a meal. Note that in all ...the [[Ideology DLC]], it can be be farmed, though all non-Tunnelers get a -3 mood debuff. Still, [[nutrifungus]] has the unique property of growing in d
    4 KB (619 words) - 15:12, 7 January 2024
  • ...ded 2) [[Global Work Speed]] now has an effect and should be accounted for 3) Mandatory 4hour break between pruning attmepts}} | 1 || 93 || 7.8 || 116 || 6.3
    2 KB (195 words) - 12:04, 26 December 2023
  • | size = 5 * 3 | page verified for version = 1.3.3387
    838 bytes (114 words) - 09:47, 14 January 2024
  • | size = 3 ˣ 2 | page verified for version = 1.3.3117
    858 bytes (108 words) - 12:53, 13 December 2023
  • ...traits: [[Psychopath]], [[Bloodlust]] || Prisoner or guest euthanized || -3 || 6 || 5 || 0.25 ...sad.<br /> ''Nullifying traits: [[Psychopath]] || Colonist euthanized || -3 || 6 || 5 || 0.25
    8 KB (1,111 words) - 00:55, 17 February 2023
  • | page verified for version = 1.3.3066 | movespeed = 3
    2 KB (339 words) - 01:50, 26 December 2023
  • | size = 3 * 2
    834 bytes (112 words) - 12:44, 13 December 2023
  • | size = 3*5
    909 bytes (122 words) - 09:53, 14 January 2024
  • ...exture can be used to represent the apparel on the ground, thus a total of 3+1 textures is recommended for headwear, 6+2 if you use texture masks. ...for utility-slot items and has the same texture requirements as headwear (3+1, or 6+2 with masks).
    4 KB (590 words) - 22:53, 10 February 2024
  • |version = 3.4 ...Enhancement 2!! class="unsortable" style="width:3px;"|Workbench!! colspan="3"|Ingredients !! Skill Level !! class="unsortable" |
    25 KB (3,336 words) - 09:33, 6 March 2023
  • | resource 3 = Component | resource 3 amount = 1
    3 KB (466 words) - 20:52, 21 February 2024
  • | skill 1 level = 3 | page verified for version = 1.3.3066
    4 KB (602 words) - 19:41, 11 April 2024
  • | movespeed = 3.9 ...of {{%|{{Meat Production|{{PAGENAME}}|baby}}/{{P|Real Hunger Rate}} round 3}}.
    4 KB (561 words) - 22:50, 18 December 2023
  • ...truct yield = {{Icon Small|steel||100}} + {{Icon Small|advanced component||3}} ...wer Consumption #}}+{{P|Power Consumption #}}}}W and a chemfuel surplus of 3 per day. This makes the infinite chemreactor a slow but sustainable tool fo
    3 KB (486 words) - 09:44, 14 January 2024
  • | size = 3 ˣ 3 ...eat something will ignore the table and eat where they stand, suffering a -3 mood hit. Larger colonies may benefit from building a second dining room, o
    3 KB (509 words) - 00:38, 11 January 2024
  • * Melee: {{+|3}} * Melee: {{+|3}}
    11 KB (1,341 words) - 13:10, 26 December 2023
  • {{For|a quick comparison of all 3 television types|Television}} {{Television Summary|5|3}}
    3 KB (330 words) - 11:14, 16 February 2024
  • | offspring = 1-3 | attack4dmg = 3
    2 KB (308 words) - 20:26, 28 January 2024
  • | size = 2 * 3
    958 bytes (124 words) - 12:42, 13 December 2023
  • | size = 3 * 2 * [[Version/1.3.3101|1.3.3101]] - Added.
    945 bytes (120 words) - 22:41, 9 January 2024
  • | size = 3 ˣ 2 | page verified for version = 1.3.3069
    2 KB (334 words) - 01:14, 27 January 2024
  • | skill 1 level = 3 ...edicine of ?? quality or better, and a [[Skills#Medical|Medical skill]] of 3.
    3 KB (523 words) - 18:18, 14 January 2024
  • | cover = 0.3 | resource 3 = Advanced component
    2 KB (319 words) - 22:46, 9 January 2024
  • | size = 3 ˣ 1 | cleanliness = -3
    3 KB (513 words) - 21:34, 10 January 2024
  • | cover = 0.3 | size = 3 * 2
    4 KB (536 words) - 22:49, 9 January 2024
  • * Medicine: {{+|3}} * Mining: {{--|3}}
    6 KB (817 words) - 22:25, 15 April 2024
  • * Melee: {{+|3}} * Shooting: {{+|3}}
    12 KB (1,508 words) - 11:36, 31 March 2021
  • | grow days = 3
    940 bytes (128 words) - 02:55, 30 September 2023
  • ...l constrained and uncomfortable.<br /> ''Applicable [[traits]]: Nudist || -3 || N/A || 1 || N/A ...or simply being indoors.<br /> ''Applicable [[traits]]: Undergrounder || +3 || N/A || 1 || N/A
    7 KB (1,076 words) - 11:02, 15 August 2022
  • * Cooking: {{+|3}} * Construction: {{+|3}}
    11 KB (1,329 words) - 11:20, 31 March 2021
  • | resource 1 amount = 3 | resource 3 = Neutroamine
    4 KB (626 words) - 13:46, 16 February 2024
  • | grow days = 3
    956 bytes (128 words) - 02:52, 30 September 2023
  • * Social: {{+|3}} * Melee: {{+|3}}
    18 KB (2,279 words) - 11:28, 31 March 2021
  • |page verified for version = 1.3.3101 ...of {{%|{{Meat Production|{{PAGENAME}}|baby}}/{{P|Real Hunger Rate}} round 3}}.
    5 KB (642 words) - 23:01, 18 December 2023
  • | Mental break threshold -3 +3 mood for being wounded in action
    14 KB (2,161 words) - 22:23, 15 February 2023
  • | page verified for version = 1.3.3326 The psychic soothe pulser's bonus can be stacked up to 3 times. The second pulse will add an additional {{+|11}} before psychic sens
    4 KB (582 words) - 23:30, 16 February 2023
  • | grow days = 3
    1 KB (134 words) - 02:47, 30 September 2023
  • | {{#vardefineecho:score|-3}} || | {{#vardefineecho:score|3}} ||
    12 KB (812 words) - 10:58, 25 January 2024
  • | mass base = 3 | resource 3 = Chemfuel
    5 KB (680 words) - 13:10, 21 April 2024
  • | rowspan = '3' | {{List| Leather |sort = Market Value Base |item = Ask/Line |col ...st| Body Part |sort = Market Value Base |item = Ask/Line |columns = 3}}
    3 KB (475 words) - 14:24, 2 May 2024
  • ...ortable recently. We need to get something soft to sit on around here. || -3 || N/A || 1 || N/A | It's been too long since I've seen the sky. || -3 || N/A || 1 || N/A
    7 KB (1,058 words) - 01:07, 17 February 2023
  • | 2% || {{%|1-(1-0.02)^3 round 4}} ...(0.8-0.02)/(5-0.1))}}}} round 4}} || {{%|1-(1-{{#var: tempChancePercent}})^3 round 4}}
    7 KB (1,033 words) - 08:04, 25 April 2024
  • | 3 | {{#expr: ({{P|Skill Base Factor}} + 3*{{P|Skill Bonus Factor}})* 100 round 0}}.0% || 89.6%
    3 KB (336 words) - 14:27, 17 December 2023
  • | skill 1 level = 3 ...edicine of ?? quality or better, and a [[Skills#Medical|Medical skill]] of 3.
    3 KB (378 words) - 18:16, 14 January 2024
  • | resource 3 = Steel | resource 3 amount = 150
    3 KB (452 words) - 06:36, 2 May 2024
  • * Mining: {{+|3}} * Artistic: {{+|3}}
    6 KB (742 words) - 10:31, 19 March 2021
  • | size = 3 ˣ 3 * [[Version/1.3.3067|1.3.3067]] - Fix: Musical instruments don't give recreation.
    2 KB (333 words) - 13:04, 31 December 2023
  • * Shooting: {{+|3}} * Melee: {{+|3}}
    4 KB (512 words) - 11:25, 31 March 2021
  • | production facility 3 = Fueled stove ...ility 1}}]], [[{{P|Production Facility 2}}]], or [[{{P|Production Facility 3}}]].
    4 KB (533 words) - 12:58, 20 January 2024
  • | min sowing skill = 3 * Beta 19/1.0 - Min grow skill decreased from 7 -> 3
    3 KB (402 words) - 22:29, 12 January 2024
  • |page verified for version = 1.3.3101 |movespeed = 3.2
    6 KB (901 words) - 22:55, 18 December 2023
  • ...the regular [[T-shirt]]. It can only be worn by pawns between the ages of 3 and 13. ...en made out of materials like [[devilstrand]], the differences between all 3 sets are very small. Children are frail - even if armor reduces damage, a s
    3 KB (373 words) - 15:25, 16 February 2024
  • | size = 5*3
    1 KB (181 words) - 09:53, 14 January 2024
  • | resource 3 = Steel | resource 3 amount = 25
    3 KB (406 words) - 09:21, 7 May 2024
  • | size = 3 ˣ 1 | heatpersecond = 3
    3 KB (386 words) - 14:19, 16 January 2024
  • | min value = 0.3 | 0% || {{Bad|×0.3}}
    3 KB (310 words) - 12:47, 8 February 2024
  • | production facility 3 = Crafting spot | skill 1 level = 3
    3 KB (352 words) - 13:05, 31 December 2023
  • ...of {{%|{{Meat Production|{{PAGENAME}}|baby}}/{{P|Real Hunger Rate}} round 3}}. ...on|{{PAGENAME}}|adult}}/{{Nutrition Consumption|{{PAGENAME}}|adult}} round 3}}.
    5 KB (696 words) - 23:11, 18 December 2023
  • | movespeed = 3.2 | petness = 0.3
    6 KB (833 words) - 13:01, 29 February 2024
  • | livesin_coldbog = 3
    1 KB (161 words) - 02:52, 30 September 2023
  • | resource 3 = Advanced component | resource 3 amount = 2
    3 KB (395 words) - 23:05, 10 January 2024
  • | size = 3 * 2 | resource 2 amount = 3
    3 KB (409 words) - 22:44, 9 January 2024
  • ...[[child]]-sized clothing. It can only be worn by pawns between the ages of 3 and 13. ...en made out of materials like [[devilstrand]], the differences between all 3 sets are very small. Children are frail - even if armor reduces damage, a s
    3 KB (396 words) - 15:33, 16 February 2024
  • |eggsmax = 3 |attack2dmg = 3
    7 KB (959 words) - 23:20, 18 December 2023
  • * 3 Xenogenes, 5% chance ...ties|Fire Spew]], are worth more money).<br>1 gene: x300%, 2 genes: x250%, 3 genes: x200%, 4 genes: x150%
    5 KB (678 words) - 19:01, 27 December 2023
  • ...of the regular [[pants]]. It can only be worn by pawns between the ages of 3 and 13. ...en made out of materials like [[devilstrand]], the differences between all 3 sets are very small. Children are frail - even if armor reduces damage, a s
    3 KB (404 words) - 15:49, 16 February 2024
  • |resource 3 = Component |resource 3 amount = 3
    5 KB (796 words) - 01:45, 13 June 2023
  • | psylink level = 3
    1 KB (167 words) - 08:14, 7 April 2024
  • | mass base = 3 | resource 3 = Chemfuel
    8 KB (1,150 words) - 22:58, 16 January 2024
  • |grow days = 3
    1 KB (171 words) - 02:57, 30 September 2023
  • | resource 3 = Nano structuring chip | resource 3 amount = 2
    4 KB (560 words) - 03:19, 17 February 2024
  • | resource 3 = Bioferrite | resource 3 amount = 30
    3 KB (393 words) - 10:47, 6 May 2024
  • | production facility 3 = Electric stove ...ility 1}}]], [[{{P|Production Facility 2}}]], or [[{{P|Production Facility 3}}]]. A simple meal requires 0.5 units of [[nutrition]] from [[raw food]] -
    4 KB (653 words) - 21:33, 24 March 2024
  • | cover = 0.3 | size = 3 ˣ 2
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  • | mass base = 3.5 | burst = 3
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  • | mass base = 3 | page verified for version = 1.3.3117
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  • ...1 [[ancient exostrider midsection]], 1 [[ancient exostrider cannon]], and 3 [[ancient exostrider leg]]s.
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  • | flammability = 1.3 | fertility sensitivity = 0.3
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  • ** [[Standard control sublink]]s can be installed 3 times. ** [[High control sublink]]s can be installed 3 times on pawns with 3 standard sublinks already installed.
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  • | page verified for version = 1.3.3066 ! colspan="3" | Suppression Power
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  • | mass base = 3 ...vide enough comfort for any ''Comfortable'' moodlet, only preventing {{--|3}} ''Uncomfortable''. A pawn resting in a normal [[bed]] with any [[end tab
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  • ...3 / [[Skills#Crafting|Crafting]] 3 / [[Skills#Construction|Construction]] 3 * '''Minimum skill:''' [[Skills#Social|Social]] 3
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  • | recreation power = 1.3 | resource 3 = Wood
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  • | size = 2 ˣ 3 | recreation power = 1.3
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  • | stoppingPower = 3 | MeleeWeaponAverageDPS = 3.5
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  • | beauty = 3 | page verified for version = 1.3.3101
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  • * [[Medicine]] requires 3 [[cloth]], 1 [[herbal medicine]], and 1 [[neutroamine]]. Materials cost 4.5 ...urchased, a proper comparison is the cost of buying 1 medicine and selling 3 cloth and 1 herbal medicine vs buying 2 neutroamine. Assuming no negotiator
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  • | page verified for version = 1.3.3087 | movespeed = 3.6
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  • | beauty = 3 | page verified for version = 1.3.3117
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  • | page verified for version = 1.3.3101 | bodysize = 0.3
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  • | size = 3 ˣ 1 | ?Resource 3 = R3
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  • * Chop 3 tiles wide to help stop spread of [[fire]] early on near [[Growing area]] o
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  • * [[Mech gestation processor]]: {{+|33.3̅3̅%}} per processor with the end result rounded down, up to a maximum of 6 t ! 3
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  • | mass base = 3.5 | burst = 3
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  • | size = 3 * 5 * [[Version/1.3.3101|1.3.3101]] - Added.
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  • | hungerrate = 0.3 ...of {{%|{{Meat Production|{{PAGENAME}}|baby}}/{{P|Real Hunger Rate}} round 3}}.
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  • |cover = 0.3 ...le device. When triggered, either manually or when [[fire]] comes within a 3 tile radius, it will spark for about 2 seconds before creating a 10-tile ra
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  • ...chanitor's brain. Each probe stacks additively as if it were {{+|33.3&#773;3&#773;%}}, with the end result rounded down. ! 3
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  • ...truth is a bit more fine-grained. It's true that "Core, Mod 1, Mod 2, Mod 3" is the load order, and the last mod "wins", but the actual load order is a The game first loads all XML (defs, mostly) from Core, Mod 1, Mod 2, Mod 3
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  • |resource 3 = Component |resource 3 amount = 3
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  • | resource 3 = Advanced component | resource 3 amount = 4
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  • | glowradius = 3 ...struct yield = {{Icon Small|Steel}} 50 + {{Icon Small|Advanced component}} 3
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  • | size = 5 ˣ 3
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  • | resource 3 = Component | resource 3 amount = 1
    3 KB (470 words) - 15:46, 16 February 2024
  • ...echoing...<br /> ''Multiplying Stat: [[Psychic Sensitivity]] || -6 || 5 || 3 || ?
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  • | size = 2 ˣ 3 | page verified for version = 1.3.3117
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  • | mass base = 3 | resource 2 amount = 3
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  • | style="text-align:right" | 3,600 || style="text-align:right" | 700,000 * At 3 colonists, each raid point is worth ~ 139.29 storyteller wealth.
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  • | resource 3 = Advanced component | resource 3 amount = 3
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  • | skill 1 level = 3 ...e of equal quality. A [[plasteel]] spear does {{+|{{%| 10.55/9.56 -1 round 3}}}} of a uranium mace. While spears fare worse against armor, they have hig
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  • | grow days = 3
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  • | beauty = 3 | page verified for version = 1.3.3159
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  • ...ent objects. The object that is being focused on must be put in the spot's 3 tile radius.
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  • | beauty = 3 | page verified for version = 1.3.3159
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  • | beauty = 3 | page verified for version = 1.3.3159
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  • | size = 3 ˣ 3
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  • | page verified for version = 1.3.3101 | bodysize = 0.3
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  • | beauty = 3 | page verified for version = 1.3.3117
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  • ...of {{%|{{Meat Production|{{PAGENAME}}|baby}}/{{P|Real Hunger Rate}} round 3}}. ...on|{{PAGENAME}}|adult}}/{{Nutrition Consumption|{{PAGENAME}}|adult}} round 3}}.
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  • | skill 1 level = 3 | page verified for version = 1.3.3101
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  • |movespeed = 3.9 |milktime = 3
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  • | size = 3 ˣ 3 | page verified for version = 1.3.3117
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  • * Animals: {{+|3}}
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  • | size = 3 ˣ 3 | page verified for version = 1.3.3069
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  • | marketvalue = 3.5 * 3 item: {{Thought|desc=These three dread leather items make me squirm. They s
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  • | size = 3 ˣ 3
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  • | y1 = 0, 0, {{#expr: 200/3}}, 100, 100, 50, 10, 2, 0, 0, 0
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  • {{Stub|reason=Game speeds. 1 is 1x speed, 2 is 3x speed, and 3 is 6x speed, 4 (dev mode) is 15x speed}} || 4 Quadrums || 3,600,000 || 16h 40m
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  • ...00}}) between each treatment. For example, the disease can be treated with 3 treatments at 100% quality, or 5 at 60%, or 1 at 130% plus 2 at 85%.
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  • * Children can now do basic work at age 3.
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  • ...s on its own, but a grave illness is nearly impossible to survive. Every 1-3 days, the illness will switch to a random phase. ** Severity increase for ''bad'' infant illness is 0.3 per day.
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  • | psylink level = 3
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  • | resource 3 = Gold | resource 3 amount = 40
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  • ...of {{%|{{Meat Production|{{PAGENAME}}|baby}}/{{P|Real Hunger Rate}} round 3}}. ...on|{{PAGENAME}}|adult}}/{{Nutrition Consumption|{{PAGENAME}}|adult}} round 3}}.
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  • ...d. Hosting an embryo costs 6 [[nutrition]] per day and aging a child costs 3 nutrition per day. The vat's contents can be ejected immediately by the pla ...leep casket|cryptosleep]], and children will not gain growth points. Every 3 days that a baby or child is in the vat, they'll received 8000 experience (
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  • | size = 5 * 3 * [[Version/1.3.3101|1.3.3101]] - Added.
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  • | beauty = 3 | page verified for version = 1.3.3117
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  • | size = 3 ˣ 2 | resource 2 amount = 3
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  • | size = 3 * 2 ...s with 1 [[ancient exostrider head]], 1 [[ancient exostrider cannon]], and 3 [[ancient exostrider leg]]s nearby.
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  • | lifespanDaysPerGrowDays = 3 | min grow light = 0.3
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  • | size = 1 ˣ 3 | resource 2 amount = 3
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  • | page verified for version = 1.3.3066 | movespeed = 3
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  • * [[Gunlink]] {{RoyaltyIcon}} {{+|3.0}} * [[Ideoligion#Leaders|Leader's Combat Command]]{{IdeologyIcon}}: {{+|3.0}}
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  • | production facility 3 = Electric smithy ...cility 1}}]], [[{{P|Production Facility 2}}]] or [[{{P|Production Facility 3}}]]. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of w
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  • | resource 3 = Component | resource 3 amount = 1
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  • ...b|reason=1) Type (and Type 2) - see in game 2) Study time/xp/other details 3) Confirm that feral diaboli (player created ones gone uncontrolled) don't d ...r signal chips can be used to make control sublinks. You can install up to 3 ''standard'' sublinks per mechanitor, with ''high'' sublinks instead using
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  • | resource 3 = Component | resource 3 amount = 3
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  • ...elated ways. They drop from entities, drop from noctoliths when destroyed, 3 drop from each dreadmeld upon death, etc.
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  • | resource 3 = Nano structuring chip | resource 3 amount = 2
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  • | skill 1 level = 3 | page verified for version = 1.3.3101
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  • | resource 3 = Plasteel | resource 3 amount = 10
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  • | resource 3 = Hemogen pack | resource 3 amount = 5
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  • | resource 3 = Advanced component | resource 3 amount = 3
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  • | burst = 3 | blastRadius = 3.9
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  • ...atisfied if there are 99 or more such tiles, and 0% satisfied if there are 3 or fewer. | 1 - 3 tiles (0%)
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  • | production facility 3 = Electric tailor bench ...ility 1}}]], [[{{P|Production Facility 2}}]], or [[{{P|Production Facility 3}}]]. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of w
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  • | movespeed = 3.7 | hungerrate = 3
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  • | {{Q|Human|Attack 3 Damage}} | {{Q|Human|Attack 3 DPS}}
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  • | psylink level = 3 | effect radius = 3.9
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  • | marketvalue = 3 | insulation - heat factor = 3.6
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  • | page verified for version = 1.3.3087 | eggtime = 3.33
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  • | production facility 3 = Electric smithy | mass base = 1.3
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  • | cover = 0.3 | resource 3 = Component
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  • * 3 medicine of [[Medicine|industrial]] quality or better; and
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  • | cover = 0.3 | destroyyield = {{Icon Small|Steel slag chunk||3}}
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  • | burst = 3 | stoppingPower = 3.0
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  • | size = 3 ˣ 1
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  • | size = 2 ˣ 3 | page verified for version = 1.3.3117
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  • | size = 3 ˣ 2 | resource 3 = Component
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  • | skill 1 level = 3 ...s}} and {{Ticks|{{P|Work To Make}}}} of work. A crafting skill of at least 3 is required.
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  • | insulation - cold factor = 3 ...ou are not hostile to the [[empire]]. Gold is sold at a rate of 200 gold : 3 honor, or 0.015 honor per gold.
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  • | resource 3 = Gold | resource 3 amount = 20
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  • | resource 3 = Gold | resource 3 amount = 50
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  • | resource 3 = Shard | resource 3 amount = 2
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  • | psylink level = 3
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  • ...n]], which has enough stopping power to stagger humans, decent accuracy, a 3-shot burst, and ''amazing'' DPS. ...ts to the head or neck, or 1 hit to the brain; cripple or destroy limbs in 3 hits; and cripple or destroy eyes and digits with a single hit. It'll gener
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  • | production facility 3 = Electric smithy | mass base = 3
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  • = Step 3: One Time Reads =
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  • ...toxic build up from this gas. Does it also affect the stat from exposure? 3) Toxic lung genes intereaction with this 4) How does the tox gas exposure t | 3|| 37
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  • | bandwidth = 3 | resource 3 = High subcore
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  • There are 3 genes{{BiotechIcon}} that affect a pawns maximum comfortable temperature:
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  • | skill 1 level = 3
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  • | resource 3 = Uranium | resource 3 amount = 70
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  • *** ''Child (3-12 years)'': {{Q|Human|Body Size}} × 0.35 × 2.286 = {{#expr:{{Q|Human|Bod *** ''Baby (other)'': species_body_size × 0.2 × 3 = species_body_size × 0.6
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  • | page verified for version = 1.3.3101 ...doors or areas of at least 3-tiles wide of non-flammable flooring at least 3 tiles wide, to minimize the spread of any fire.
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  • |size = 3 ˣ 3 |resource 3 = Advanced component
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  • | page verified for version = 1.3.3159 ...needed to get the required resources, and have [[beauty]] of 4 rather than 3. However, they are flammable unlike fine stone tiles, and add more [[wealth
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  • | resource 3 = Component | resource 3 amount = 3
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  • * [[Poison ship]] part event now only drops one ship part instead of 2-3.
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  • | resource 2 amount = 3 ...ess factor increased by {{+|7%}}, instead of {{+|5%}} due to the {{Good|x1.3}} legendary quality multiplier.
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  • A Noctol yields 3 [[bioferrite]] and 200W per day.
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  • {{See also|Raids}}{{Verified|1.3.3101}}<!--If you are not User:MortalSmurph, please see Template; Verified b ..., if the storyteller has 180 raid points, then it can potentially send out 3 "Warrior" raiders worth 60 combat power each. The combat power of each enem
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  • ...his, maces are ''better'' for raw DPS, dealing {{+|{{%| 9.56/9.31 -1 round 3}}}} more damage. So why would anyone use a warhammer at all? ...can conistently 1-shot or 2-shot human opponents. If a mace would require 3 hits (6 seconds) to cause [[pain shock]], the warhammer could require 2 hit
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  • {{Verified|1.3.3200}}{{Stat | align="center" | 2 || align="center" | 3.00
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  • ! rowspan=2 | Type !! colspan=3 | Armor !! rowspan=2 | [[Moving]] !! rowspan=2 | [[Beauty (Pawn)|Beauty]] | {{--|3}}
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  • Damage is made up of 3 major components:
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  • | resource 3 = Gold | resource 3 amount = 90
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  • ...eyes and digits with a single hit. It'll generally take around 7 hits (~13.3 seconds average) to incapacitate that human from pain shock. ! Other Weapon !! 3 !! 7 !! 12 !! 18 !! 25 !! 32 !! 40
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  • | skill 1 level = 3 ...and destroy eyes and digits with a single hit. It'll generally take around 3 hits (~36 seconds average) to incapacitate that human from pain shock.
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  • !colspan="3"|<thingDef> !colspan="3"|<statBases>
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  • | skill 1 level = 3 ...cine|herbal]] quality or better, and a [[Skills#Medical|Medical skill]] of 3.
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  • === 3. Done! ===
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  • | resource 3 = Component | resource 3 amount = 2
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  • * 1.1 - it was nerfed to fire a 2-round burst, down from 3. * [[Version/1.3.3200|1.3.3200]] - Damage increased from 11 to 12. Accuracy increased: touch 0.7 -> 0
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  • | page verified for version = 1.3.3159 ...needed to get the required resources, and have [[beauty]] of 4 rather than 3. However, they are flammable unlike fine stone tiles, and add more [[wealth
    5 KB (732 words) - 12:37, 10 April 2023
  • | beauty = -3
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  • |page verified for version = 1.3.3072 |movespeed = 3
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  • | burst = 3 | resource 2 amount = 3
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  • | resource 3 = Component | resource 3 amount = 4
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  • ...radius explosion, dealing 50 [[Damage Type#Bomb|bomb damage]]. Afterwards, 3 smaller explosions deal 10 [[Damage Type#Flame|flame damage]], potentially [[Triple rocket launcher]]s fire 3 rockets; each rocket deals 50 bomb damage, the same as the doomsday's main
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  • | resource 3 = Advanced component | resource 3 amount = 3
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  • | offspring = 1-3 | attack4dmg = 3
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  • | mass base = 3
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  • | ?Resource 3 = R3 | ?Resource 3 Amount = R3a
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  • | resource 3 = Advanced component | resource 3 amount = 4
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  • | resource 3 = Hemogen pack | resource 3 amount = 5
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  • | skill 1 level = 3
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  • ...ead, 3 hits to the neck or 1 hit to the brain; cripple or destroy limbs in 3 hits; and cripple or destroy eyes and digits with a single hit. It'll gener * [[Version/0.3.410|0.3.410]] - Can now spawn on pawns
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  • * Extreme pollution = (75%-100%): 3 polux trees ...ettling a 2nd base and there's a lot more uses for a second base than just 3 polux trees and other uses should be considered for it.
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  • | offspring = 1-3
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  • | page verified for version = 1.3.3159 ...needed to get the required resources, and have [[beauty]] of 4 rather than 3. However, they are flammable unlike fine stone tiles, and add more [[wealth
    5 KB (774 words) - 22:41, 11 January 2024
  • | skill 1 level = 3 ...k To Make}}}} of work. It requires a [[Skills#Crafting|crafting skill]] of 3 to craft.
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  • | skill 1 level = 3
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  • ...et]]{{RoyaltyIcon}}. Unlike the [[simple helmet]] and [[flak helmet]], all 3 power armors cover the full head. The marine helmet is roughly equivalent t * [[Version/1.3.3066|1.3.3066]] - Now spawns on new [[Empire#Grenadier|Imperial grenadiers]].{{Royal
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  • | resource 3 = Component | resource 3 amount = 10
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  • | movespeed = 3.25 They yield 3 [[bioferrite]] and 400W per day.
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  • | burst = 3 | mass base = 3.5
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  • ...nts a wide variety of infections. Cost decreased from 5 [[neutroamine]] to 3. * [[Alpha 17]] - Cost is further reduced from 3 to 2 neutroamine. It also received an overhaul, such that instead of instan
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  • | 2 || 3.0% || {{#expr: 0.6*(100+3)}}% || {{#expr: 1.4*(100-3)}}% | 3 || 4.5% || {{#expr: 0.6*(100+4.5)}}% || {{#expr: 1.4*(100-4.5)}}%
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  • Desks can connect to up to 3 nearby [[blackboard]]s. Each blackboard increases Learning rate by 20% per
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  • | page verified for version = 1.3.3066 ...ium]] and [[plasteel]] ore. They can be found in small veins, ranging from 3 to 6 tiles in size. Each mined block has a base yield of 2 components, howe
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  • ...in the [[Scenario system#Crashlanded|Crashlanded scenario]] you start with 3 randomly placed on your map.
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  • | resource 3 = Component | resource 3 amount = 2
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  • ...d, you could construct 11 double beds, deconstruct 10 of them, and spend 1/3 of the work. Usually, this is more than enough to get higher quality. Royal ...olonists: 4 royal beds (two are good, one is excellent) or 13 double beds (3 excellent beds, with a 1/5 chance that one is masterwork), for a cost ratio
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  • | resource 3 = Component | resource 3 amount = 3
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  • | marketvalue = 3 ...unit. Overall, jelly has 66.7% the weight per nutrition and {{%|4/15 round 3}} weight per recreation %. The lighter weight may be useful in longer carav
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  • | bandwidth = 3 | resource 3 = Component
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  • ...ery section, including infobox (e.g. type?) 2) Study time/xp/other details 3) Confirm that feral queens (player created ones gone uncontrolled) don't dr
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  • | offspring = 1-3
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  • | resource 3 = Component | resource 3 amount = 6
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  • | page verified for version = 1.3.3117 ...dition, all forms of rain and snow reduce movement speed and give the {{--|3}} ''Soaking Wet'' moodlet.
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  • | resource 2 amount = 3 | mass base = 3.4
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  • |size = 3 ˣ 3 |resource 3 = Advanced component
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  • {{Verified|1.3.3387}} | default base value = 3.0
    9 KB (1,166 words) - 19:35, 8 May 2024
  • | resource 3 = Advanced component | resource 3 amount = 4
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  • | size = 2 ˣ 3 ...ogerm of complexity 1-2 takes an estimated 4 hours to assemble, complexity 3-4 takes 5 hours, complexity 5 takes 6 hours, complexity 6 takes 7 hours, co
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  • | resource 3 = Advanced component | resource 3 amount = 3
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  • | resource 3 = Component | resource 3 amount = 8
    5 KB (709 words) - 03:08, 1 April 2024
  • | mass base = 3 ...esults in taking 133.3 damage before it breaks. However, it recharges at 1.3% / second, over 10x slower than a normal shield belt.
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  • | burst = 3 {{Info|The '''charge rifle''' is a spacer-tech [[weapon]] that fires 3-round bursts. It has good armor penetration, moderate range, and slightly l
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  • | resource 2 amount = 3 | mass base = 3.5
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  • | 3% ≤ 𝑥 < 25%
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  • ...rial is an XML only version of [[Plague Gun (1.1)]] updated to RimWorld v1.3 * [https://notepad-plus-plus.org/downloads/ Notepad++ v8.3.3]. For help with install and set up, click [https://www.youtube.com/watch?v=
    8 KB (1,178 words) - 17:24, 10 December 2022
  • | offspring = 1-3
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  • ...on the genetic complexity of the genes it contains—ranging from 4 hours at 3 or less complexity, to 23 hours at 20 or more complexity—and then this is ** At 0% quality, the duration will be 3 days
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  • | size = 1 ˣ 3 | flammability = 0.3
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  • | glowradius = 3 | page verified for version = 1.3.3101
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  • | resource 3 = Advanced component | resource 3 amount = 6
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  • A working ship must include 3 [[ship engine|engines]] and 1 of each other ship part. Therefore, the absol Specifically, the ship needs 3 things to launch:
    6 KB (866 words) - 02:05, 17 December 2023
  • | resource 3 = Component | resource 3 amount = 8
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  • ! 3 | 3.8%
    5 KB (162 words) - 22:45, 10 May 2023
  • | page verified for version = 1.3.3066 |1 || 2 || 3 || 4
    12 KB (1,926 words) - 16:01, 27 March 2024
  • ...ut there were glands and fluid pockets in there that I can't identify. || -3 || 1 || 1 || N/A
    3 KB (436 words) - 23:44, 3 December 2023
  • ...lonists and slaves can sleep in the same room, though colonists get a {{--|3}} moodlet for doing so. They are colored yellow. ! colspan="3" | Comfort
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  • ==3 new buildings== |style="background-color:#D8D8F5;"|pants||A.panties||||||0.03||0.03||||||-3||||OnSkin||||||||||||||||||||Legs||style="background-color:#D8D8F5;"|pants|
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  • ...0 || {{Tag List|value=80|weaponTags|NeolithicRangedBasic}} || Up to 60 || 3% chance to have one of the following prostheses: {{Tag List|value=50|techHe
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  • ...oquake lists duration in the casting warning. Coma duration increased from 3 days -> 5 and no longer scales with psychic sensitivity. The negative moodl
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  • | page verified for version = 1.3.3072 Pawns with the [[Masochist]] trait get a {{++|3}} [[mood]] boost from wearing this item.
    2 KB (325 words) - 01:08, 19 February 2024
  • ...5em 0 .8em 1.4em; background:transparent; max-width:20em;" class="toclimit-3">__TOC__</div> * Movement Difficulty: 1, but sometimes 3 due to winter.
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  • ...st limbs). Alternatively, they can retreat to a gauranlen tree. This takes 3 days and heals all permanent injuries, lost parts, and bad conditions. All dryad castes have a meat yield of 3 immature dryad [[meat]], despite being mature. Immature dryads give 4 meat.
    11 KB (1,706 words) - 05:19, 25 April 2024
  • |skill 1 level = 3
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  • | page verified for version = 1.3.3066 | lifespanDaysPerGrowDays = 3
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  • | size = 3 ˣ 1
    2 KB (344 words) - 21:10, 10 January 2024
  • | mass base = 3
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  • | minrange = 3.9 | page verified for version = 1.3.3087
    2 KB (319 words) - 18:04, 30 December 2022
  • ...tion but increase the wearer's [[Shooting_Accuracy|shooting accuracy]] by +3.0. The [[quality]] of the gunlink does not affect the bonus to accuracy. Gu ! 3
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  • ...in losing all their skills and have a locked consciousness of 60%, After 2-3 days becomes permanent and incurable. Colonists that reach the final stage 3. duplicate colonist.
    6 KB (947 words) - 03:24, 9 May 2024
  • | skill 1 level = 3
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  • | resource 3 = Component | resource 3 amount = 8
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  • * Fix: Control Sublink (high) can take up the lower 3 sublink levels preventing use of the normal sublinks.
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  • | movespeed = 3.2 | attack1dmg = 3
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  • | bodysize = 3.6 | healthscale = 3
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  • | resource 3 = Component | resource 3 amount = 4
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  • ...ame only shows rounded values. Thus, it is possible, for example, to see a 3% multiplier at 58°C (the actual temperature may be 57.52°C). For example: A Raspberry Bush (3:growDays), on Soil (1:Fert), experiencing optimal temperature and light 100
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  • ...anged fighters behind them. If done correctly (see right), you should have 3 colonists fight 1 insect at a time. As insects are only melee enemies, this ...u can melee block. You do not want to block colonists from standing on the 3 tiles behind the doorway, so place buildings away from the doorway. (See le
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  • | resource 2 amount = 3 ...below one third of its hitpoints, or {{#expr: {{P|Max Hit Points Base #}}/3}} HP, it has a %70 chance to explode. The generator will spark and emit a h
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  • | x1 || 3 - 4 kinds || 1 each || 2 each || All [[furniture]] | x1 || 2 - 4 kinds || 3 each || 8 each || Most animals
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  • | beauty = 3
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  • | 3 || 550 {{Icon Small|silver|}} * [[Version/1.3.3117|1.3.3117]] - description now shows the description of associated psycasts.
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  • | movespeed = 4.3 | resource 3 = High subcore
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  • ! rowspan='2'|Trait combination !! colspan='3'| Break Threshold
    4 KB (482 words) - 04:33, 10 May 2023
  • ...cease to grow if it gets hot enough. Although nutrient paste meals give a -3 moodlet for '[Eating an] Awful Meal,' they give 0.9 nutrition (the same as
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  • ...space efficient to grow, nor are they fertility-insensitive. Berries have 3 major niches: ...(or higher), can't make lavish meals, and aren't willing to tank the {{--|3}} from the combined ''Ate fine meal'' mood buff and ''Ate low-class food''
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  • * Melee: {{+|3}}
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  • {{For|a quick comparison of all 3 television types|Television}}
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  • ...acent squares and 24% in diagonally adjacent, dropping into the teens at 2-3 squares and single-digits of light at 4 squares, none of which are enough t * [[Version/1.3.3066|1.3.3066]] - Nutrition increased from 0.35 -> 0.5
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  • | resource 3 = Hemogen pack | resource 3 amount = 5
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  • | production facility 3 = Electric smithy * '''The impact of [[Damage types#Cut|''Cut'']] damage type.''' Of the 3 weapons, knives are the most likely to deal Cut damage. Whenever a Cut atta
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  • ...ng on the number of relics present. One relic gives {{+|2}}, two gives {{+|3}}, and three gives {{+|4}}. ...rsona zeushammer]],{{RoyaltyIcon}} [[Persona plasmasword]]{{RoyaltyIcon}}: 3
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  • | flammability = 1.3 | rowspan="3" | {{GraphChart| width = 400 | height = 100 | type = line | xAxisTitle = To
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  • |skill 1 level = 3 ...sound for {{ticks|15}} before exploding, dealing 10 [[Flame]] damage in a 3.9-tile radius and potentially igniting [[Flammability|flammable]] pawns, bu
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  • The fleshmass nucleus yields 3 [[bioferrite]] and 200W per day.
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  • | mass base = 3 | resource 3 = Component
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  • | page verified for version = 1.3.3101 | movespeed = 4.3
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  • * At 3 colonists, 1 base raid point is worth ~139.29 storyteller wealth. A colony starts with 3 colonists and about $104000 storyteller wealth. They suddenly gain 1666 [[b
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  • | mass base = 1.3 | skill 1 level = 3
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  • | resource 3 = Component | resource 3 amount = 5
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  • |skill 1 level = 3 * [[Version/1.3.3066|1.3.3066]] - Fix: Firefoam IED radius is larger than drawn.
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  • <basePrice>3</basePrice>
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  • | beauty factor = 3.6 Chinchilla fur is one of the least protective [[textiles]] in the game, 3-way tied for 18th most protective. However it also has an exceptional marke
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  • |movespeed = 3
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  • | size = 2 ˣ 3 * [[Version/1.3.3067|1.3.3067]] - Fix: Musical instruments don't give recreation.
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  • ...rity, the affected colonist will immediately fall into a cube coma lasting 3-24 days, the duration depending on the colonists obsession level. Upon waki ...into a coma. However, if you are willing to wait out the coma duration of 3-24 days , your colonists will wake up without an obsession with the cube.
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  • | skill 1 level = 3 | page verified for version = 1.3.3101
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  • | size = 3 ˣ 4 | resource 2 amount = 3
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  • | skill 1 level = 3
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  • | {{#expr: 150 * 1.5833333*(10^-5) * 1 * 100 round 3}}% <!--RestFallPerTick has eqn of 1.5833333E-05f * this.RestFallFactor; x15 | {{#expr: (72/(1.5833333*(10^-5) * 1 * 100))/2500 round 3}} hours <!--ticks/2500 ticks per hour = hours-->
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  • | bodysize = 0.3 | offspring = 1-3
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  • | 2 {{Icon Small|component}} || | 3-6 || | 2,000 || | Common || | Moderately Fast
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  • | marketvalue = 3 | max hit points factor = 1.3
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  • |offspring = 1-3 |attack1dmg = 3.6
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  • | healthscale = 1.3 ...urchins are mechanoids created by a [[war queen]]. A war queen can create 3 war urchins every 15 seconds, and each one costs 25 [[steel]] to create (75
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  • ...o cannon turret cooldown 8.5->11.5 seconds Inferno cannon miss radius 3.5->3.9. * Ground-penetrating scanner rebalance. Random find time 4 work days->3 work days. Guaranteed find time 8 work days -> 6 work days.
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  • | size = 3 ˣ 1 | page verified for version = 1.3.3069
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  • | size = 3 ˣ 1 * [[Version/0.3.410|0.3.410]] - Now requires research
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  • ''NOTE: Visual Studio 2022 is a rather heavy application (2-3 GB for basic functionality) but works out of the box. It is strongly recomm ====Option 3 (Using Rimworld Dotnet Template):====
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  • ...31%;" | <!--COLUMN 3-->
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  • * Joybringer — Has the [[Joyous]] trait, which provides a passive +3 mood boost to all pawns in your colony anywhere on the map They can come with a downside as well, which occurs after a 3-30 day delay while living with your colony:
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  • ...elee weapons a bit. Reduced illegal bladelink usage detection chance 5% to 3%.
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  • ...) Verify operation details 2) Verify and add detail on fleshbeast creation 3) Ensure parity with the other flesh/fleshmass parts, also see other body pa
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  • | attack4dmg = 3
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  • A strict upgrade to the [[airwire headset]], providing 3 more bandwidth, costing 4 components more to create. The array headset also
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  • | page verified for version = 1.3.3072 ...se, it is the only "group" seating option that is not in-line, such as the 3, in line, seat pew.
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  • | offspring = 1-3
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  • |attack1dmg = 3.4 ...the least powerful of all the animals in the game with a meager attack of 3 bite damage and one of the lowest hp's in the game. However, its fast speed
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  • ...f.gif|thumb|right|Blight jumping from a rice field to a potato crop past a 3 tile gap]]
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  • | marketvalue = 2.3 | beauty factor = 1.3
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  • ...00}}) between each treatment. For example, the disease can be treated with 3 treatments at 100% quality, or 5 at 60%, or 1 at 130% plus 2 at 85%.
    3 KB (438 words) - 12:28, 9 February 2024
  • ...ount as 1.3 of a raider. A raid consisting of all yttakin would be {{%|1/1.3 round 2}} as large as the same raid with [[baseliner]]s. ...ld spend {{Bad|x{{%| (1/1.4) * (7.56 + 18.19) / (7.56 + (18.19/1.4)) round 3}}}} of their time awake from the sleeping gene. Otherwise, yttakin can do a
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  • | mass base = 3
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  • | deterioration = 3 {{Verified|1.3.3101}}
    3 KB (429 words) - 15:09, 7 January 2024
  • ...colonists/slaves b) from prisoners (when they do it etc) 2) Hemogen packs 3) Hemogen gain multiplier}} Hemogen is lost through 3 methods.
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  • | Toughspike || 2.00 || 3 | Fleshmass nucleus || 3.00 || 2
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  • | cover = 0.3 | mass base = 3
    3 KB (458 words) - 12:48, 12 November 2023
  • | resource 2 amount = 3 ...and destroy eyes and digits with a single hit. It'll generally take around 3 hits (~14.9 seconds average) to incapacitate that human from pain shock. A
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  • | size = 3 ˣ 1
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  • **{{icon small|medicine}} 3 [[medicine]] *4 different types of illness, from mild to grave. Switches every 1-3 days.
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  • | marketvalue = 3 | max hit points factor = 1.3
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  • ! 3
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  • | deterioration = 3 | beauty factor = 2.3
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  • | bandwidth = 3 | bodysize = 3.5
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  • ...sTitle=Base Score|yAxisTitle=Dodge Chance|type=line|x=0,5,20,60,70|y=0,0,0.3,0.5,0.5|yAxisFormat=%|yAxisMax=1 }} A maxed-out pawn with two [[archotech eye]]s (150% Sight, capped at 140% -> +3.2 base chance), two [[archotech leg]]s and a [[bionic heart]] (158% Moving
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  • ...uicker to lay than fine stone/carpet, only require a Construction skill of 3, and are not much more expensive than cloth. It also gives a Cleanliness bo
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  • Without using power armor, your soldiers can be outnumbered 3 to 5, usually without serious loss (unless someone gets shot somewhere vita *2-3 brawlers
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  • | skill 1 level = 3
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  • ** {{--|{{%|{{#vardefineecho:addictionSeverityOffset|0.3}}}}}} Addiction progress ''(see "Withdrawal" below)'' ...Severity}}*0.25}}. It decreases by {{%|{{#vardefineecho:highSeverityPerDay|3}}}} per day again, meaning that the high of a single dose lasts between {{#
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  • | page verified for version = 1.3.3101 | eggtime = 3.33
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  • | production facility 3 = Electric tailor bench | armorsharpfactor = 0.3
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  • ...aponica rice:''' grows in 4 days as opposed to vanilla rice which grows in 3 days. ...ng and at the same time can increase the harvest volume slightly. Grows in 3 days.
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  • ...that uses stone blocks instead of metal to construct, you could skip step 3 and use the same recipes as the standard kitchen model. <Size>(3,2)</Size>
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  • | movespeed = 3.1 | offspring = 1-3
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  • ...n Small|steel||190}} + {{Icon Small|cloth||110}} + {{Icon Small|component||3}}). Jackets and pants protect the arms / legs, respectively, but are still ...ate armor is equivalent to normal [[cataphract armor]]{{RoyaltyIcon}} at 1/3 of the market value, while legendary plasteel plate armor is equivalent to
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  • * 3 genes -> 0.08 weight If a gene has > 0 complexity, it has a selection weight of 3, otherwise its weight is 1.
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  • | resource 1 amount= 3 | page verified for version = 1.3.3101
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  • * Labor mechs use 3% power / day while idle, or not doing work. {{Check Tag|Including tunneler? ...echarges them - +50% power / day. This leads to a theoretical uptime of 83.3% - 5 days working, 1 day charging. The mech recharger itself creates waste.
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  • | size = 3 * 2
    3 KB (441 words) - 01:43, 27 January 2024
  • ...quent intervals. The amount of damage applied is usually trivial, around 1-3 {{HP}}{{Check Tag|check|Based on float range defined in code. Testing neede
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  • | size = 3 * 1
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  • | production facility 3 = Electric stove ...ility 1}}]], [[{{P|Production Facility 2}}]], or [[{{P|Production Facility 3}}]] once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] r
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  • | grow days = 3
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  • Agave plants have a base growing time of 3 days, need a minimum soil fertility of 30%, and have a fertility sensitivit
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  • {| {{STDT| sortable c_17 text-valign:top mw-collapsible {{#if:{{{3|}}}|mw-collapsed}}}} | ''N/A'' || 3% || Factionless pod occupants from the [[Events#Transport_pod_crash|Transpo
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  • ...-|15 Mood}}<br>(1 day,<br> 1 stack) || {{--|3/−5/−7/−8 Mood}} || – || {{--|3 Mood}}<br>(4 days,<br> 5 stacks) || {{--|5 Mood}}<br>(7.5 days,<br> 5 stack .../span> || <span style="color:firebrick">'''Normal penalty'''</span> || {{+|3/+5/+7/+8 Mood}} || – || <span style="color:firebrick">'''Normal penalty''
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  • | production facility 3 = Electric smithy
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  • | skill 1 level = 3 | page verified for version = 1.3.3101
    3 KB (475 words) - 12:06, 10 April 2023
  • | mass base = 0.3 ...task and can be done without Research (min [[Skills#Plants|Plants Skill]] 3).
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  • | offspring = 1-3
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  • | Plants: {{+|3}}<br/>Melee: {{+|2}}<br/>Cooking: {{+|2}} | Intellectual: {{+|3}}<br/>Shooting: {{+|2}}<br/>Social: {{+|3}}<br/>Cooking: {{--|2}}<br/>Animals: {{+|4}}
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  • ...my outfit are annoyingly large. Can't I get something decent to wear? || -3 || N/A || 1 || N/A
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  • {{About|children of age 3 and up|pregnancy and babies|Reproduction}} * Having a [[baby]] age up to 3 or beyond.
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  • ...|Description}} || Causes [[toxic fallout]] across the map and a radius of 3 hexes on the world map. || {{Q|Toxic spewer|Size}}
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  • {{Verified|1.3.3387}}<!-- | {{--|3}}
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  • | resource 1 amount = 3 | page verified for version = 1.3.3101
    3 KB (497 words) - 11:50, 10 April 2023
  • | resource 3 = Advanced component | resource 3 amount = 6
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  • ...toxic needle gun is more dangerous: it deals the same damage per shot, has 3% less [[Apparel#Calculation|armor penetration]], and fires faster.
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  • Guinea pig fur is one of the least protective [[textiles]] in the game, 3-way tied for 18th most protective. However it also has an exceptional cold
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  • | size = 4 * 3
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  • | manhuntertame = 0.3 | offspring = 1-3
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  • | page verified for version = 1.3.3101 | eggtime = 3.33
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  • | heatpersecond = 3.5 It consumes wood at a 3/4 the rate of a regular torch lamp - if the area requiring lighting is not
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  • | page verified for version = 1.3.3101 | maturityage = 0.3
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  • |manhuntertame = 0.3 |offspring = 1-3
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  • ...raction. If the band node is already tuned, then retuning it instead takes 3 days of time. In the untuned state, band nodes only consume 100 W of power.
    3 KB (503 words) - 22:41, 9 January 2024
  • | resource 3 = Advanced component | resource 3 amount = 6
    8 KB (1,090 words) - 07:12, 21 April 2024
  • ...eat something will ignore the table and eat where they stand, suffering a -3 mood hit. Larger colonies may benefit from building a second dining room, o
    3 KB (512 words) - 00:34, 11 January 2024
  • ...eat something will ignore the table and eat where they stand, suffering a -3 mood hit. Larger colonies may benefit from building a second dining room, o
    3 KB (512 words) - 00:37, 11 January 2024
  • ...unit. Overall, jelly has 66.7% the weight per nutrition and {{%|4/15 round 3}} weight per recreation %. The lighter weight may be useful in longer carav
    7 KB (1,164 words) - 22:29, 9 January 2024
  • ...eat something will ignore the table and eat where they stand, suffering a -3 mood hit. Larger colonies may benefit from building a second dining room, o
    3 KB (513 words) - 00:35, 11 January 2024
  • | page verified for version = 1.3.3072 ...deoligion#Pain|Pain: Idealized]] precept is taken this translates to a {{+|3}} mood buff from zero pain. [[Masochist]]s will get a {{+|5}} mood buff fro
    3 KB (497 words) - 12:37, 26 January 2024
  • | size = 5 ˣ 3 * Possibly 1.3.3066 - Plasteel yield increased from 35 to 50.
    3 KB (492 words) - 13:15, 16 November 2023
  • A shelf acts like a [[stockpile zone]] that can hold 3 items a tile, or 6 items per shelf. They cannot hold [[chunk]]s, minified [ * [[Version/1.3.3287|1.3.3287]] - Fix: Shelves, chairs and stools don't have style dominance.
    7 KB (1,176 words) - 20:06, 1 May 2024
  • ...te blocks (the lightest stone) weigh 8 kg, but the urn is only 5. You save 3 kg.
    3 KB (484 words) - 15:57, 17 July 2023
  • | size = 3 ˣ 1 | page verified for version = 1.3.3117
    3 KB (485 words) - 04:30, 16 December 2023
  • | size = 3 ˣ 2 | page verified for version = 1.3.3117
    3 KB (485 words) - 04:30, 16 December 2023
  • ! {{H:title|link=no|DPS x Accuracy at Touch Range (3 tiles) assuming perfect shooter accuracy|DPS<br/>(Touch)}}
    9 KB (950 words) - 11:26, 21 April 2024
  • There are 6 possible combinations for name creation, in 3 major formats The +3 [[mood]] it provides is equivalent to the mood buff given by sleeping in an
    21 KB (3,222 words) - 15:07, 16 February 2024
  • | production facility 3 = Electric stove ...ility 1}}]], [[{{P|Production Facility 2}}]], or [[{{P|Production Facility 3}}]] once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] r
    8 KB (1,233 words) - 17:25, 16 February 2024
  • ...eat something will ignore the table and eat where they stand, suffering a -3 mood hit. Larger colonies may benefit from building a second dining room, o
    4 KB (589 words) - 22:06, 4 July 2023

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