Difference between revisions of "Buildings"
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− | + | '''Buildings''' are the constructed elements that make up a colony. Buildings provide living accommodations, protection from enemies and the weather, and various vital functions for the colony. | |
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− | + | Buildings that are owned by the colony can be deconstructed; or copied by clicking the <tt>[Build copy]</tt> button. | |
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− | + | Buildings owned by an enemy faction on a local map can be [[claim]]ed once the enemy are all defeated. Once claimed, the buildings are free to be used by colonists, or deconstructed. | |
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− | + | Certain buildings have an option to Uninstall them or Reinstall them at a new location, a task carried out by [[Menus#Construct|constructors]]. An uninstalled building is converted to a minified item and can be sold to [[trade]]rs or reinstalled at another location, and can even be loaded onto [[caravan]]s to be sold or reinstalled elsewhere. | |
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− | + | Buildings are not subject to [[deterioration]]. | |
− | {| {{ | + | <!-- |
− | + | -->{{#vardefine: pixels1|226}}<!-- | |
− | + | -->{{#vardefine: pixels2|182}}<!-- | |
+ | -->{{#vardefine: pixels3|182}}<!-- | ||
+ | --> | ||
+ | {| style="border: 0;width: 660px;" | ||
+ | |- style="vertical-align: top;" | ||
+ | | style="width: 38%;" | <!--COLUMN 1--> | ||
+ | {|class="wikitable" width={{#var:pixels1}} style="text-align:center;" <!--PRODUCTION start--> | ||
|- | |- | ||
− | ! | + | ! Production |
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|- | |- | ||
− | + | | style="text-align:left;vertical-align: top;" | {{#ask:[[Category:Production]][[Description::+]]|format=ul }} | |
− | + | |} | |
− | | | + | {|class="wikitable" width={{#var:pixels1}} style="text-align:center;" <!--TEMPERATURE start--> |
− | + | ! Temperature | |
|- | |- | ||
− | + | | style="text-align:left;vertical-align: top;" | {{#ask:[[Category:Temperature]][[Description::+]]|format=ul }} | |
− | + | |} | |
− | | | + | {|class="wikitable" width={{#var:pixels1}} style="text-align:center;" <!--FLOOR start--> |
− | + | ! Floor | |
|- | |- | ||
− | + | | style="text-align:left;vertical-align: top;" | {{#ask:[[Category:Floor]][[Description::+]]|format=ul }} | |
− | + | |} | |
− | + | {|class="wikitable" width={{#var:pixels1}} style="text-align:center;" <!--RECREATION start--> | |
− | + | ! Recreation | |
|- | |- | ||
− | + | | style="text-align:left;vertical-align: top;" | {{#ask:[[Category:Recreation]][[Description::+]]|format=ul }} | |
− | + | |} | |
− | + | | style="width: 31%;" | <!--COLUMN 2--> | |
− | + | {| class="wikitable" width={{#var:pixels2}} style="text-align:left;" <!--STRUCTURE start--> | |
+ | ! style="text-align:center;" | Structure | ||
|- | |- | ||
− | + | | style="text-align:left;vertical-align: top;" | {{#ask:[[Category:Structure]][[Description::+]]|format=ul }} | |
− | + | |} | |
− | | | + | {| class="wikitable" width={{#var:pixels2}} style="text-align:center;" <!--FURNITURE start--> |
− | + | ! Furniture | |
|- | |- | ||
− | + | | style="text-align:left;vertical-align: top;" | {{#ask:[[Category:Furniture]][[Description::+]]|format=ul }} | |
− | + | |} | |
− | | | + | {|class="wikitable" width={{#var:pixels2}} style="text-align:center;" <!--POWER start--> |
− | + | ! Power | |
|- | |- | ||
− | + | | style="text-align:left;vertical-align: top;" | {{#ask:[[Category:Buildings]][[Category:Power]][[Description::+]]|format=ul }} | |
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|} | |} | ||
− | + | | style="width: 31%;" | <!--COLUMN 3--> | |
− | + | {|class="wikitable" width={{#var:pixels3}} style="text-align:center;" <!--SECURITY start--> | |
− | {| {{ | + | ! Security |
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− | ! | ||
|- | |- | ||
− | + | | style="text-align:left;vertical-align: top;" | {{#ask:[[Category:Security]][[Description::+]]|format=ul }} | |
− | + | |} | |
− | + | {|class="wikitable" width={{#var:pixels3}} style="text-align:center;" <!--MISC start--> | |
− | + | ! Misc | |
|- | |- | ||
− | + | | style="text-align:left;vertical-align: top;" | {{#ask:[[Category:Miscellaneous]][[Description::+]]|format=ul|limit=500}} | |
− | + | |} | |
− | + | {|class="wikitable" width={{#var:pixels3}} style="text-align:center;" <!--SHIP start--> | |
− | + | ! Ship | |
|- | |- | ||
− | + | | style="text-align:left;vertical-align: top;" | {{#ask:[[Category:Ship]][[Description::+]]|format=ul }} | |
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|} | |} | ||
+ | |} | ||
+ | |||
+ | == Table == | ||
+ | |||
+ | <!--Help: https://www.semantic-mediawiki.org/wiki/Help:Inline_queries --> | ||
+ | {{#ask: | ||
+ | [[Type::Building]] | ||
+ | [[Type2::+]] | ||
+ | <!-- |?Image hidden because of different dimensions. --> | ||
+ | |?Type2 | ||
+ | |?Required Research | ||
+ | |?Skill 1 | ||
+ | |?Skill 1 Level | ||
+ | |?From DLC | ||
+ | |?Work To Make | ||
+ | |?Flammability Base | ||
+ | |?Beauty Base | ||
+ | |?Comfort Base | ||
+ | |?Max Hit Points Base | ||
+ | |||
+ | |sort=Type2,Required Research,From DLC,Skill 1,Skill 1 Level<!-- Help about empty statement and comma: https://www.semantic-mediawiki.org/wiki/Help:Inline_queries#Sorting_results. --> | ||
+ | |order=ascending,ascending,ascending,ascending,ascending | ||
+ | |limit=1000 | ||
+ | |format=table<!--TODO: add |format=templatefile support. Help about this: https://www.semantic-mediawiki.org/wiki/Help:Templatefile_format. --> | ||
+ | }} | ||
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− | |||
[[Category:Architect]] | [[Category:Architect]] |
Latest revision as of 09:01, 2 November 2022
Buildings are the constructed elements that make up a colony. Buildings provide living accommodations, protection from enemies and the weather, and various vital functions for the colony.
Buildings that are owned by the colony can be deconstructed; or copied by clicking the [Build copy] button.
Buildings owned by an enemy faction on a local map can be claimed once the enemy are all defeated. Once claimed, the buildings are free to be used by colonists, or deconstructed.
Certain buildings have an option to Uninstall them or Reinstall them at a new location, a task carried out by constructors. An uninstalled building is converted to a minified item and can be sold to traders or reinstalled at another location, and can even be loaded onto caravans to be sold or reinstalled elsewhere.
Buildings are not subject to deterioration.
Table[edit]
Type2 | Required Research | Skill 1 | Skill 1 Level | From DLC | Work To Make | Flammability Base | Beauty Base | Comfort Base | Max Hit Points Base | |
---|---|---|---|---|---|---|---|---|---|---|
Holding spot | Anomaly (Buildings) | Anomaly (DLC) | ||||||||
Shard beacon | Anomaly (Buildings) | Anomaly (DLC) | ||||||||
Electroharvester | Anomaly (Buildings) | Anomaly (DLC) | ||||||||
Atmospheric heater | Anomaly (Buildings) | Atmospheric heater | Construction | 6 | Anomaly (DLC) | 12,000 | 0.5 | -40 | 300 | |
Bioferrite harvester | Anomaly (Buildings) | Bioferrite harvesting | Anomaly (DLC) | 4,000 | 0.75 | -10 | 200 | |||
Bioferrite shaper | Anomaly (Buildings) | Bioferrite shaping | Anomaly (DLC) | 3,000 | 0.75 | 180 | ||||
Shard inhibitor | Anomaly (Buildings) | Entity containment | Anomaly (DLC) | 1,000 | 0 | 100 | ||||
Holding platform | Anomaly (Buildings) | Entity containment | Construction | 0 | Anomaly (DLC) | 34 | 0.5 | 500 | ||
Electric inhibitor | Anomaly (Buildings) | Entity containment | Construction | 4 | Anomaly (DLC) | 100 | 0.7 | 100 | ||
Frenzy inducer | Anomaly (Buildings) | Frenzy inducer | Anomaly (DLC) | 0.5 | 100 | |||||
Proximity detector | Anomaly (Buildings) | Proximity detector | Anomaly (DLC) | 6,000 | 0.7 | 100 | ||||
Serum lab | Anomaly (Buildings) | Serum synthesis | Anomaly (DLC) | 3,000 | 0.75 | 180 | ||||
Sleep suppressor | Anomaly (Buildings) | Sleep suppressor | Anomaly (DLC) | 6,000 | 0.5 | 200 | ||||
Psychic ritual spot | Anomaly (Buildings) | Void provocation | Anomaly (DLC) | 0 | 0 | |||||
Mech recharger | Biotech (Buildings) | Basic mechtech | Biotech (DLC) | 8,000 | 0.5 | 150 | ||||
Mech gestator | Biotech (Buildings) | Basic mechtech | Biotech (DLC) | 8,000 | 0.5 | 250 | ||||
Subcore encoder | Biotech (Buildings) | Basic mechtech | Construction | 4 | Biotech (DLC) | 8,000 | 0.5 | 200 | ||
Band node | Biotech (Buildings) | Basic mechtech | Construction | 4 | Biotech (DLC) | 8,000 | 0.5 | 150 | ||
Deathrest casket | Biotech (Buildings) | Deathrest | Biotech (DLC) | 2,500 | 0.5 | 5 | 0.75 | 200 | ||
Deathrest accelerator | Biotech (Buildings) | Deathrest | Construction | 4 | Biotech (DLC) | 4,000 | 0.4 | 0 | 200 | |
Glucosoid pump | Biotech (Buildings) | Deathrest | Construction | 4 | Biotech (DLC) | 4,000 | 0.4 | 0 | 200 | |
Hemogen amplifier | Biotech (Buildings) | Deathrest | Construction | 4 | Biotech (DLC) | 5,000 | 0.4 | 0 | 200 | |
Psychofluid pump | Biotech (Buildings) | Deathrest | Construction | 4 | Biotech (DLC) | 4,000 | 0.4 | 0 | 200 | |
Hemopump | Biotech (Buildings) | Deathrest | Construction | 4 | Biotech (DLC) | 5,000 | 0.4 | 0 | 200 | |
Pollution pump | Biotech (Buildings) | Electricity | Construction | 3 | Biotech (DLC) | 4,000 | 0.5 | 200 | ||
Gene processor | Biotech (Buildings) | Gene processor | Construction | 6 | Biotech (DLC) | 9,000 | 0.5 | 0 | 350 | |
Growth vat | Biotech (Buildings) | Growth vats | Biotech (DLC) | 8,000 | 0.5 | 500 | ||||
Mechband dish | Biotech (Buildings) | High mechtech | Biotech (DLC) | 8,000 | 0.5 | 150 | ||||
Mech booster | Biotech (Buildings) | High mechtech | Construction | 5 | Biotech (DLC) | 8,040 | 0.5 | 0 | 150 | |
Subcore ripscanner | Biotech (Buildings) | High mechtech | Construction | 6 | Biotech (DLC) | 1,200 | 0.5 | 250 | ||
Mechband antenna | Biotech (Buildings) | Standard mechtech | Biotech (DLC) | 8,000 | 0.5 | 80 | ||||
Subcore softscanner | Biotech (Buildings) | Standard mechtech | Construction | 5 | Biotech (DLC) | 8,000 | 0.5 | 0 | 250 | |
Large mech recharger | Biotech (Buildings) | Standard mechtech | Construction | 5 | Biotech (DLC) | 8,000 | 0.5 | 250 | ||
Large mech gestator | Biotech (Buildings) | Standard mechtech | Construction | 6 | Biotech (DLC) | 16,000 | 0.5 | 350 | ||
Wastepack atomizer | Biotech (Buildings) | Wastepack atomizer | Construction | 8 | Biotech (DLC) | 30,000 | 0.5 | 500 | ||
Gene assembler | Biotech (Buildings) | Xenogenetics | Construction | 4 | Biotech (DLC) | 12,000 | 0.5 | 0 | 500 | |
Gene bank | Biotech (Buildings) | Xenogenetics | Construction | 4 | Biotech (DLC) | 5,000 | 0.5 | 0 | 200 | |
Gene extractor | Biotech (Buildings) | Xenogenetics | Construction | 4 | Biotech (DLC) | 9,000 | 0.5 | 0 | 350 | |
Noctolith | Entity | Anomaly (DLC) | 0 | 1,000 | ||||||
Totemic slab (medium) | Floor | Ideology (DLC) | 1,000 | 0.22 | 15 | 100 | ||||
Animalist slab (broad) | Floor | Ideology (DLC) | 2,000 | 0.22 | 30 | 100 | ||||
Rustic rug (medium) | Floor | Ideology (DLC) | 1,000 | 0.32 | 15 | |||||
Animalist slab (medium) | Floor | Ideology (DLC) | 1,000 | 0.22 | 15 | 100 | ||||
Spikecore floor-star (broad) | Floor | Ideology (DLC) | 2,000 | 30 | ||||||
Spikecore floor-star (medium) | Floor | Ideology (DLC) | 1,000 | 15 | ||||||
Totemic slab (broad) | Floor | Ideology (DLC) | 2,000 | 0.22 | 30 | 100 | ||||
Rustic rug (broad) | Floor | Ideology (DLC) | 2,000 | 0.32 | 30 | |||||
Morbid slab (broad) | Floor | Stonecutting | Ideology (DLC) | 2,000 | 0 | 30 | 100 | |||
Morbid slab (medium) | Floor | Stonecutting | Ideology (DLC) | 1,000 | 0 | 15 | 100 | |||
Double bedroll | Furniture | 1,100 | 1 | 0.68 | 100 | |||||
Bedroll | Furniture | 600 | 1 | 0.68 | 75 | |||||
Table (1x2) | Furniture | 750 | 1 | 0.5 | 75 | |||||
Animal bed | Furniture | 400 | 1 | 0.75 | 140 | |||||
Torch lamp | Furniture | 100 | 0 | 75 | ||||||
Double sleeping spot | Furniture | 0 | 0.4 | |||||||
Sleeping spot | Furniture | 0 | 0.4 | |||||||
Table (2x2) | Furniture | 1,500 | 1 | 1 | 100 | |||||
Animal sleeping box | Furniture | 180 | 1 | 0.6 | 75 | |||||
Animal sleeping spot | Furniture | 0 | 0 | |||||||
Plant pot | Furniture | 250 | 1 | 75 | ||||||
Table (2x4) | Furniture | 3,000 | 1 | 2 | 150 | |||||
Wall torch lamp | Furniture | 100 | 0 | 50 | ||||||
Stool | Furniture | 450 | 1 | 0 | 0.5 | 75 | ||||
Table (3x3) | Furniture | 3,300 | 1 | 2 | 175 | |||||
Blood torch | Furniture | Biotech (DLC) | 0 | 75 | ||||||
Crib | Furniture | Biotech (DLC) | 400 | 1 | 1 | 70 | ||||
Baby sleeping spot | Furniture | Biotech (DLC) | 0 | 0.4 | ||||||
Fungus darktorch | Furniture | Ideology (DLC) | 100 | 0 | 75 | |||||
Darktorch | Furniture | Ideology (DLC) | 100 | 0 | 75 | |||||
Animus stone | Furniture | Royalty (DLC) | 100 | |||||||
Flood light | Furniture | Advanced lights | 600 | 0 | -5 | 120 | ||||
End table | Furniture | Complex furniture | 1,000 | 1 | 3 | 75 | ||||
Small shelf | Furniture | Complex furniture | 250 | 1 | 0.5 | 50 | ||||
Bookcase | Furniture | Complex furniture | 500 | 1 | 0.5 | 100 | ||||
Small bookcase | Furniture | Complex furniture | 250 | 1 | 0.5 | 50 | ||||
Dresser | Furniture | Complex furniture | 2,000 | 1 | 5 | 120 | ||||
Double bed | Furniture | Complex furniture | 1,500 | 1 | 2 | 0.75 | 200 | |||
Bed | Furniture | Complex furniture | 800 | 1 | 1 | 0.75 | 140 | |||
Shelf | Furniture | Complex furniture | 500 | 1 | 0.5 | 100 | ||||
Dining chair | Furniture | Complex furniture | Construction | 4 | 8,000 | 1 | 8 | 0.7 | 100 | |
Couch | Furniture | Complex furniture | Construction | 5 | 20,000 | 1 | 8 | 0.85 | 160 | |
Armchair | Furniture | Complex furniture | Construction | 5 | 14,000 | 1 | 4 | 0.8 | 120 | |
Royal bed | Furniture | Complex furniture | Construction | 8 | 50,000 | 1 | 75 | 0.9 | 200 | |
Baby decoration | Furniture | Complex furniture | Biotech (DLC) | 800 | 1 | 30 | ||||
School desk | Furniture | Complex furniture | Biotech (DLC) | 750 | 1 | 0.5 | 75 | |||
Blackboard | Furniture | Complex furniture | Biotech (DLC) | 1,000 | 1 | 2 | 60 | |||
Toy box | Furniture | Complex furniture | Biotech (DLC) | 1,200 | 1 | 50 | ||||
Darklight brazier | Furniture | Complex furniture | Royalty (DLC) Ideology (DLC) | 1,000 | 0 | 80 | ||||
Slab double bed | Furniture | Complex furniture | Ideology (DLC) | 750 | 0 | 0 | 200 | |||
Slab bed | Furniture | Complex furniture | Ideology (DLC) | 400 | 1 | 0 | 140 | |||
Drape | Furniture | Complex furniture | Royalty (DLC) | 2,000 | 1 | 7.5 | 100 | |||
Brazier | Furniture | Complex furniture | Royalty (DLC) | 1,000 | 0 | 80 | ||||
Meditation throne | Furniture | Complex furniture | Construction | 4 | Royalty (DLC) | 10,000 | 1 | 15 | 0.75 | 150 |
Grand meditation throne | Furniture | Complex furniture | Construction | 6 | Royalty (DLC) | 40,000 | 1 | 30 | 0.9 | 350 |
Sun lamp | Furniture | Electricity | 330 | 1 | 50 | |||||
Standing lamp | Furniture | Electricity | 300 | 1 | 50 | |||||
Wall lamp | Furniture | Electricity | 350 | 0 | 35 | |||||
Hospital bed | Furniture | Hospital bed | Construction | 8 | 2,800 | 1 | 0.8 | 150 | ||
Bonsai pot | Furniture | Tree sowing | Ideology (DLC) | 275 | 1 | 80 | ||||
Pyre | Ideology (Buildings) | Ideology (DLC) | 5,000 | 0 | 100 | |||||
Medium altar | Ideology (Buildings) | Ideology (DLC) | 15,000 | 0 | 15 | 150 | ||||
Incense shrine | Ideology (Buildings) | Ideology (DLC) | 12,000 | 0 | 80 | |||||
Styling station | Ideology (Buildings) | Ideology (DLC) | 2,000 | 0.8 | 120 | |||||
Pew | Ideology (Buildings) | Ideology (DLC) | 2,400 | 1 | 10 | 0.6 | 100 | |||
Drum | Ideology (Buildings) | Ideology (DLC) | 800 | 0 | 100 | |||||
Large altar | Ideology (Buildings) | Ideology (DLC) | 20,000 | 0 | 20 | 250 | ||||
Burnbong | Ideology (Buildings) | Ideology (DLC) | 10,000 | 50 | ||||||
Reliquary | Ideology (Buildings) | Ideology (DLC) | 40,000 | 1 | 350 | |||||
Kneel pillow | Ideology (Buildings) | Ideology (DLC) | 2,400 | 1 | 10 | 0.6 | 20 | |||
Grand altar | Ideology (Buildings) | Ideology (DLC) | 30,000 | 0 | 30 | 350 | ||||
Effigy | Ideology (Buildings) | Ideology (DLC) | 3,000 | 0 | 50 | |||||
Lectern | Ideology (Buildings) | Ideology (DLC) | 10,000 | 1 | 10 | 100 | ||||
Kneel sheet | Ideology (Buildings) | Ideology (DLC) | 2,400 | 1 | 10 | 0.6 | 40 | |||
Christmas tree | Ideology (Buildings) | Ideology (DLC) | 10,000 | 0 | 10 | 50 | ||||
Ideogram | Ideology (Buildings) | Ideology (DLC) | 25,000 | 0 | 10 | 50 | ||||
Sacrificial flag | Ideology (Buildings) | Ideology (DLC) | 3,000 | 0 | 20 | |||||
Ritual spot | Ideology (Buildings) | Ideology (DLC) | 0 | 0 | ||||||
Small altar | Ideology (Buildings) | Ideology (DLC) | 5,000 | 0 | 10 | 50 | ||||
Cannibal platter | Ideology (Buildings) | Ideology (DLC) | 10,000 | 0 | 50 | |||||
Skullspike | Ideology (Buildings) | Construction | 4 | Ideology (DLC) | 1,600 | 0 | 0 | 150 | ||
Gibbet cage | Ideology (Buildings) | Construction | 4 | Ideology (DLC) | 1,600 | 0 | 150 | |||
Biosculpter pod | Ideology (Buildings) | Biosculpting | Construction | 8 | Ideology (DLC) | 28,000 | 0.5 | -5 | 250 | |
Loudspeaker | Ideology (Buildings) | Electricity | Ideology (DLC) | 1,000 | 0 | 100 | ||||
Lightball | Ideology (Buildings) | Electricity | Ideology (DLC) | 1,000 | 0 | 100 | ||||
Autobong | Ideology (Buildings) | Microelectronics | Ideology (DLC) | 800 | 0 | 80 | ||||
Sleep accelerator | Ideology (Buildings) | Microelectronics | Construction | 8 | Ideology (DLC) | 6,000 | 0.7 | 100 | ||
Neural supercharger | Ideology (Buildings) | Neural supercharger | Ideology (DLC) | 6,000 | 0.3 | 100 | ||||
Mech capsule | Mechanoid cluster | Royalty (DLC) | 0 | -20 | 180 | |||||
Auto charge turret | Mechanoid cluster | Royalty (DLC) | 0 | -20 | 180 | |||||
Proximity activator | Mechanoid cluster | Royalty (DLC) | 0 | -20 | 100 | |||||
Toxic spewer | Mechanoid cluster | Royalty (DLC) | 0 | 1,500 | ||||||
Mech high-shield | Mechanoid cluster | Royalty (DLC) | 0 | -20 | 200 | |||||
Mini-slugger turret | Mechanoid cluster | Royalty (DLC) | 0 | -20 | 100 | |||||
Psychic droner | Mechanoid cluster | Royalty (DLC) | 0 | 1,500 | ||||||
Count-down activator | Mechanoid cluster | Royalty (DLC) | 0 | -20 | 100 | |||||
Weather controller | Mechanoid cluster | Royalty (DLC) | 0 | 1,500 | ||||||
EMI dynamo | Mechanoid cluster | Royalty (DLC) | 0 | 1,500 | ||||||
Psychic suppressor | Mechanoid cluster | Royalty (DLC) | 0 | 1,500 | ||||||
Mech assembler | Mechanoid cluster | Royalty (DLC) | 0 | -20 | 260 | |||||
Auto mortar | Mechanoid cluster | Royalty (DLC) | 0 | -20 | 260 | |||||
Climate adjuster | Mechanoid cluster | Royalty (DLC) | 0 | 1,500 | ||||||
Smoke spewer | Mechanoid cluster | Royalty (DLC) | 0 | 1,500 | ||||||
Mech drop beacon | Mechanoid cluster | Royalty (DLC) | 0 | -20 | 100 | |||||
Auto inferno turret | Mechanoid cluster | Royalty (DLC) | 0 | -20 | 180 | |||||
Defoliator | Mechanoid cluster | Royalty (DLC) | 0 | -200 | 400 | |||||
Mech low-shield | Mechanoid cluster | Royalty (DLC) | 0 | -20 | 200 | |||||
Sun blocker | Mechanoid cluster | Royalty (DLC) | 0 | 1,500 | ||||||
Grave | Misc | 800 | 0 | |||||||
Marriage spot | Misc | 0 | 0 | |||||||
Caravan hitching spot | Misc | 0 | ||||||||
Party spot | Misc | 0 | 0 | |||||||
Grand stele | Misc | 16,000 | 0 | 30 | 400 | |||||
Pen marker | Misc | 600 | 1 | 0 | 100 | |||||
Urn | Misc | 1 | 5 | 40 | ||||||
Egg box | Misc | 2,000 | 1 | 50 | ||||||
Major archotech structure | Misc | Ideology (DLC) | ||||||||
Grand archotech structure | Misc | Ideology (DLC) | ||||||||
Dryad cocoon | Misc | Ideology (DLC) | 1.25 | 150 | ||||||
Gaumaker pod | Misc | Ideology (DLC) | 1.25 | 150 | ||||||
Small nature shrine | Misc | Royalty (DLC) | 15,000 | 1 | 10 | 150 | ||||
Meditation spot | Misc | Royalty (DLC) | 0 | 0 | ||||||
Large nature shrine | Misc | Royalty (DLC) | 30,000 | 1 | 20 | 300 | ||||
Large stele | Misc | Complex furniture | 8,000 | 0 | 15 | 200 | ||||
Tool cabinet | Misc | Complex furniture | Construction | 4 | 1,800 | 0.5 | 100 | |||
Sarcophagus | Misc | Complex furniture | Construction | 5 | 2,400 | 1 | 0 | 250 | ||
Cryptosleep casket | Misc | Cryptosleep casket | Construction | 8 | 3,200 | 0.5 | 250 | |||
Ship landing beacon | Misc | Electricity | Royalty (DLC) | 800 | 0.5 | 75 | ||||
Firefoam popper | Misc | Firefoam | Construction | 5 | 1,500 | 1 | -8 | 50 | ||
Ground-penetrating scanner | Misc | Ground-penetrating scanner | Construction | 8 | 12,000 | 0.5 | -8 | 200 | ||
Long-range mineral scanner | Misc | Long-range mineral scanner | Construction | 8 | 10,000 | 0.5 | -8 | 250 | ||
Orbital trade beacon | Misc | Microelectronics | 800 | 0.5 | 75 | |||||
Comms console | Misc | Microelectronics | Construction | 5 | 2,200 | 0.6 | 250 | |||
Moisture pump | Misc | Moisture pump | Construction | 6 | 1,500 | 1 | -8 | 50 | ||
Multi-analyzer | Misc | Multi-analyzer | Construction | 8 | 10,000 | 1 | 200 | |||
Pod launcher | Misc | Transport pod | Construction | 6 | 3,000 | 0.5 | 200 | |||
Transport pod | Misc | Transport pod | Construction | 6 | 1,600 | 0.5 | 250 | |||
Vitals monitor | Misc | Vitals monitor | Construction | 8 | 6,000 | 0.7 | 100 | |||
Battery | Power | Battery | 800 | 1 | -15 | 100 | ||||
Bioferrite generator | Power | Bioferrite generator | Construction | 6 | Anomaly (DLC) | 12,000 | 0.75 | -40 | 400 | |
Waterproof conduit | Power | Electricity | 35 | 0.7 | -2 | 80 | ||||
Power conduit | Power | Electricity | 35 | 0.7 | -2 | 80 | ||||
Hidden conduit | Power | Electricity | 280 | 0 | 0 | 100 | ||||
Power switch | Power | Electricity | 200 | 0.5 | -2 | 120 | ||||
Wood-fired generator | Power | Electricity | Construction | 4 | 2,500 | 1 | -20 | 300 | ||
Wind turbine | Power | Electricity | Construction | 4 | 3,300 | 0.5 | -12 | 150 | ||
Chemfuel powered generator | Power | Electricity | Construction | 6 | 2,500 | 1 | -20 | 300 | ||
Geothermal generator | Power | Geothermal power | Construction | 8 | 12,000 | 0.5 | -30 | 500 | ||
Solar generator | Power | Solar panel | Construction | 6 | 2,500 | 0.7 | 300 | |||
Toxifier generator | Power | Toxifier generator | Construction | 4 | Biotech (DLC) | 8,000 | 0.5 | 300 | ||
Watermill generator | Power | Watermill generator | Construction | 6 | 4,000 | 1 | -20 | 400 | ||
Crafting spot | Production | 0 | ||||||||
Simple research bench | Production | 2,800 | 1 | 250 | ||||||
Butcher spot | Production | 0 | ||||||||
Fueled stove | Production | 2,000 | 1 | 180 | ||||||
Butcher table | Production | 2,000 | 1 | 180 | ||||||
Art bench | Production | 2,500 | 1 | 180 | ||||||
Fermenting barrel | Production | Beer brewing | 600 | 1 | 100 | |||||
Brewery | Production | Beer brewing | 2,000 | 1 | 180 | |||||
Biofuel refinery | Production | Biofuel refining | Construction | 4 | 2,000 | 1 | 200 | |||
Hand tailor bench | Production | Complex clothing | 2,000 | 1 | 180 | |||||
Electric tailor bench | Production | Complex clothing Electricity | Construction | 4 | 2,500 | 1 | 180 | |||
Deep drill | Production | Deep drilling | Construction | 4 | 10,000 | 0.5 | -25 | 300 | ||
Drug lab | Production | Drug production | Construction | 4 | 3,500 | 1 | 120 | |||
Electric stove | Production | Electricity | Construction | 4 | 2,000 | 1 | 180 | |||
Electric smelter | Production | Electricity | Construction | 4 | 3,500 | 1 | 180 | |||
Electric crematorium | Production | Electricity | Construction | 4 | 4,500 | 0 | -10 | 300 | ||
Electric smithy | Production | Electricity Smithing | Construction | 5 | 3,000 | 1 | 180 | |||
Fabrication bench | Production | Fabrication | Construction | 6 | 5,000 | 1 | 300 | |||
Hydroponics basin | Production | Hydroponics | Construction | 4 | 2,800 | 0.5 | 180 | |||
Machining table | Production | Machining | Construction | 4 | 3,000 | 1 | 180 | |||
Hi-tech research bench | Production | Microelectronics | Construction | 6 | 5,000 | 1 | 250 | |||
Hopper | Production | Nutrient paste | 300 | 0.5 | 100 | |||||
Nutrient paste dispenser | Production | Nutrient paste | Construction | 5 | 2,200 | 0.5 | 350 | |||
Fueled smithy | Production | Smithing | Construction | 4 | 3,000 | 1 | 180 | |||
Stonecutter's table | Production | Stonecutting | 2,000 | 1 | 180 | |||||
Horseshoes pin | Recreation | 100 | 1 | 75 | ||||||
Game-of-Ur board | Recreation | 6,000 | 1 | 2 | 90 | |||||
Megascreen television | Recreation | 0 | 85 | |||||||
Hoopstone ring | Recreation | 100 | 1 | 100 | ||||||
Snowman | Recreation | 1,000 | 0 | 4 | 50 | |||||
Telescope | Recreation | 1 | 0 | 75 | ||||||
Chess table | Recreation | Complex furniture | 8,000 | 1 | 4 | 100 | ||||
Billiards table | Recreation | Complex furniture | Construction | 6 | 12,000 | 1 | 0 | 250 | ||
Poker table | Recreation | Complex furniture | Construction | 6 | 10,000 | 1 | 0 | 250 | ||
Flatscreen television | Recreation | Flatscreen television | Construction | 8 | 40,000 | 1 | 80 | |||
Harp | Recreation | Harp | Crafting | 3 | Royalty (DLC) | 18,000 | 0 | 10 | 70 | |
Harpsichord | Recreation | Harpsichord | Crafting | 5 | Royalty (DLC) | 32,000 | 0 | 14 | 150 | |
Piano | Recreation | Piano | Crafting | 6 | Royalty (DLC) | 50,000 | 0 | 18 | 180 | |
Tube television | Recreation | Tube television | Construction | 7 | 10,000 | 1 | 100 | |||
Crashed ship parts | Ruin | 0 | -200 | 1,200 | ||||||
Ancient car | Ruin | Ideology (DLC) | 0 | 600 | ||||||
Ancient enemy terminal | Ruin | Ideology (DLC) | 0 | 200 | ||||||
Ancient terminal | Ruin | Ideology (DLC) | 0 | 200 | ||||||
Ancient comms console | Ruin | Ideology (DLC) | 0.5 | 250 | ||||||
Ancient lamp | Ruin | Ideology (DLC) | 0.5 | 50 | ||||||
Ship chunk | Ruins | 0 | -20 | 300 | ||||||
Ancient concrete barrier | Ruins | 0 | -10 | 500 | ||||||
Ancient lamppost | Ruins | 0 | -10 | 300 | ||||||
Ancient exostrider midsection | Ruins | Biotech (DLC) | 0 | 3,000 | ||||||
Ancient exostrider head | Ruins | Biotech (DLC) | 0 | 1,500 | ||||||
Ancient exostrider cannon | Ruins | Biotech (DLC) | 0 | 2,000 | ||||||
Ancient exostrider leg | Ruins | Biotech (DLC) | 0 | 1,000 | ||||||
Ancient shopping cart | Ruins | Ideology (DLC) | 30 | 0 | 150 | |||||
Ancient small crate | Ruins | Ideology (DLC) | 35 | 0 | 150 | |||||
Ancient generator | Ruins | Ideology (DLC) | 200 | 0.5 | 250 | |||||
Ancient mega-cannon barrel | Ruins | Ideology (DLC) | 200 | 900 | ||||||
Ancient system rack | Ruins | Ideology (DLC) | 1,500 | 0.5 | 250 | |||||
Ancient warwalker foot | Ruins | Ideology (DLC) | 600 | |||||||
Ancient hydrant | Ruins | Ideology (DLC) | 40 | 0 | 200 | |||||
Ancient troop carrier | Ruins | Ideology (DLC) | 1,800 | |||||||
Ancient engine block | Ruins | Ideology (DLC) | 0 | 350 | ||||||
Ancient display bank | Ruins | Ideology (DLC) | 1,500 | 0.5 | 250 | |||||
Ancient pod car | Ruins | Ideology (DLC) | 0 | 0 | 600 | |||||
Ancient truck | Ruins | Ideology (DLC) | 0 | 600 | ||||||
Ancient microwave | Ruins | Ideology (DLC) | 40 | 0 | 200 | |||||
Ancient nav beacon | Ruins | Ideology (DLC) | 200 | 0 | 50 | |||||
Ancient vending machine | Ruins | Ideology (DLC) | 50 | 0 | 250 | |||||
Ancient long crate | Ruins | Ideology (DLC) | 40 | 0 | 180 | |||||
Ancient operating table | Ruins | Ideology (DLC) | 200 | 0.5 | 140 | |||||
Ancient tank trap | Ruins | Ideology (DLC) | 200 | 0 | 500 | |||||
Ancient unstable fuel node | Ruins | Ideology (DLC) | 3,000 | 1.5 | 50 | |||||
Ancient warspider remains | Ruins | Ideology (DLC) | 4,000 | |||||||
Ancient toilet | Ruins | Ideology (DLC) | 40 | 0 | 200 | |||||
Ancient warwalker torso | Ruins | Ideology (DLC) | 4,000 | |||||||
Ancient kitchen sink | Ruins | Ideology (DLC) | 40 | 0 | 200 | |||||
Ancient locker bank | Ruins | Ideology (DLC) | 900 | 0.5 | 200 | |||||
Ancient fence | Ruins | Ideology (DLC) | 70 | 50 | ||||||
Ancient pipes | Ruins | Ideology (DLC) | 200 | 0 | 50 | |||||
Ancient oven | Ruins | Ideology (DLC) | 40 | 0 | 200 | |||||
Ancient macro-engine block | Ruins | Ideology (DLC) | 0 | 600 | ||||||
Ancient large crate | Ruins | Ideology (DLC) | 60 | 0 | 220 | |||||
Ancient bed | Ruins | Ideology (DLC) | 0.8 | 1 | 0.75 | 140 | ||||
Ancient mechanoid shell | Ruins | Ideology (DLC) | 0 | 150 | ||||||
Ancient equipment blocks | Ruins | Ideology (DLC) | 200 | 0.5 | 200 | |||||
Ancient warsprinter remains | Ruins | Ideology (DLC) | 1,800 | |||||||
Ancient dropship | Ruins | Ideology (DLC) | 40 | 0 | 4,000 | |||||
Ancient warwalker claw | Ruins | Ideology (DLC) | 2,000 | |||||||
Ancient air conditioner | Ruins | Ideology (DLC) | 40 | 0 | 200 | |||||
Ancient stove | Ruins | Ideology (DLC) | 40 | 0 | 200 | |||||
Ancient crate | Ruins | Ideology (DLC) | 300 | 0.5 | 100 | |||||
Ancient razor wire | Ruins | Ideology (DLC) | 30 | |||||||
Ancient container | Ruins | Ideology (DLC) | 200 | 0 | 500 | |||||
Ancient ATM | Ruins | Ideology (DLC) | 40 | 0 | 200 | |||||
Ancient pipeline section | Ruins | Ideology (DLC) | 400 | |||||||
Security crate | Ruins | Ideology (DLC) | 0 | 400 | ||||||
Ancient wheel | Ruins | Ideology (DLC) | 30 | 0 | 150 | |||||
Ancient mech drop beacon | Ruins | Ideology (DLC) | 200 | 0 | 50 | |||||
Ancient machine | Ruins | Ideology (DLC) | 3,000 | 0.5 | 300 | |||||
Ancient warwalker leg | Ruins | Ideology (DLC) | 2,000 | |||||||
Ancient ruined APC | Ruins | Ideology (DLC) | 40 | 0 | 2,000 | |||||
Ancient warwalker shell | Ruins | Ideology (DLC) | 2,000 | |||||||
Ancient postbox | Ruins | Ideology (DLC) | 45 | 0 | 200 | |||||
Ancient refrigerator | Ruins | Ideology (DLC) | 40 | 0 | 200 | |||||
Ancient barrel | Ruins | Ideology (DLC) | 200 | 0.7 | 100 | |||||
Ancient mega-cannon platform | Ruins | Ideology (DLC) | 200 | 1,200 | ||||||
Ancient cryptosleep pod | Ruins | Ideology (DLC) | 2,000 | 1 | 200 | |||||
Ancient ruined tank | Ruins | Ideology (DLC) | 0 | 2,000 | ||||||
Ancient washing machine | Ruins | Ideology (DLC) | 40 | 0 | 200 | |||||
Hermetic crate | Ruins | Ideology (DLC) | 0 | 250 | ||||||
Ancient giant wheel | Ruins | Ideology (DLC) | 60 | 0 | 300 | |||||
Ancient security turret | Ruins | Ideology (DLC) | 200 | 0 | 100 | |||||
Ancient storage cylinder | Ruins | Ideology (DLC) | 2,000 | 0.5 | 250 | |||||
Ancient car frame | Ruins | Ideology (DLC) | 0 | 350 | ||||||
Ancient dropship engine | Ruins | Ideology (DLC) | 0 | 2,000 | ||||||
Ancient jet engine | Ruins | Ideology (DLC) | 0 | 2,000 | ||||||
Sandbags | Security | 180 | 0 | -10 | 300 | |||||
Barricade | Security | 320 | 1 | -3 | 300 | |||||
Spike trap | Security | Construction | 3 | 3,200 | 1 | -18 | 40 | |||
IED deadlife trap | Security | Anomaly (DLC) | ||||||||
Autocannon turret | Security | Autocannon turret | Construction | 6 | 15,000 | 0.7 | -20 | 380 | ||
Foam turret | Security | Foam turret | Construction | 5 | 1,800 | 0.7 | -20 | 100 | ||
Mini-turret | Security | Gun turrets | Construction | 5 | 1,800 | 0.7 | -20 | 100 | ||
IED EMP trap | Security | Ieds | Construction | 3 | 1,400 | 1 | -4 | 40 | ||
IED trap | Security | Ieds | Construction | 3 | 1,400 | 1 | -4 | 40 | ||
IED firefoam trap | Security | Ieds | Construction | 3 | 1,400 | 1 | -4 | 40 | ||
IED smoke trap | Security | Ieds | Construction | 3 | 1,400 | 1 | -4 | 40 | ||
IED antigrain warhead trap | Security | Ieds | Construction | 3 | 1,400 | 1 | -4 | 40 | ||
IED incendiary trap | Security | Ieds | Construction | 3 | 1,400 | 1 | -4 | 40 | ||
IED tox trap | Security | Ieds | Construction | 3 | Biotech (DLC) | 1,400 | 1 | -4 | 40 | |
Mortar | Security | Mortars | Construction | 5 | 2,000 | 0.7 | -20 | 180 | ||
Rocketswarm launcher | Security | Rocketswarm launcher | Construction | 5 | 10,000 | 0.7 | -20 | 200 | ||
Uranium slug turret | Security | Uranium slug turret | Construction | 6 | 15,000 | 0.7 | -20 | 380 | ||
Ship engine | Ship | Johnson-tanaka drive | Construction | 8 | 50,000 | 0 | 400 | |||
Ship computer core | Ship | Machine persuasion | Construction | 8 | 16,000 | 0 | 150 | |||
Ship structural beam | Ship | Starflight basics | Construction | 5 | 8,000 | 0 | 400 | |||
Sensor cluster | Ship | Starflight sensors | Construction | 8 | 30,000 | 0 | 100 | |||
Ship reactor | Ship | Starship reactor | Construction | 8 | 65,000 | 0 | 500 | |||
Ship cryptosleep casket | Ship | Vacuum cryptosleep casket | Construction | 8 | 8,000 | 0 | 200 | |||
Psychic emanator | Special | 0 | 100 | |||||||
Glow pod | Special | 1 | 50 | |||||||
Vanometric power cell | Special | 0 | 200 | |||||||
Infinite chemreactor | Special | 1 | -10 | 200 | ||||||
Monument marker | Special | Royalty (DLC) | ||||||||
Unstable power cell | Special | Royalty (DLC) | 0 | -20 | 200 | |||||
Mech node | Special | Royalty (DLC) | 0 | -20 | 50 | |||||
Door | Structure | 850 | 1 | 160 | ||||||
Fence | Structure | 70 | 1 | 40 | ||||||
Bridge | Structure | 1,500 | 0.8 | 0 | 100 | |||||
Animal flap | Structure | 850 | 1 | 20 | ||||||
Fence gate | Structure | 500 | 1 | 20 | ||||||
Wall | Structure | 135 | 1 | 300 | ||||||
Column | Structure | 750 | 1 | 5 | 160 | |||||
Autodoor | Structure | Autodoor | Construction | 6 | 1,100 | 1 | 160 | |||
Ornate door | Structure | Complex furniture | Construction | 6 | 15,000 | 1 | 30 | 250 | ||
Security door | Structure | Security door | Construction | 7 | Anomaly (DLC) | 6,000 | 0 | 800 | ||
Campfire | Temperature | 200 | 0 | 80 | ||||||
Cooler | Temperature | Air conditioning | Construction | 5 | 1,600 | 0.7 | 100 | |||
Vent | Temperature | Complex furniture | 400 | 1 | 100 | |||||
Heater | Temperature | Electricity | Construction | 5 | 1,000 | 0.5 | 100 | |||
Passive cooler | Temperature | Passive cooler | 200 | 1 | 80 |