Difference between revisions of "Buildings"
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'''Buildings''' are the constructed elements that make up a colony. Buildings provide living accommodations, protection from enemies and the weather, and various vital functions for the colony. | '''Buildings''' are the constructed elements that make up a colony. Buildings provide living accommodations, protection from enemies and the weather, and various vital functions for the colony. | ||
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− | + | Buildings that are owned by the colony can be deconstructed; or copied by clicking the <tt>[Build copy]</tt> button. | |
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+ | Buildings owned by an enemy faction on a local map can be [[claim]]ed once the enemy are all defeated. Once claimed, the buildings are free to be used by colonists, or deconstructed. | ||
+ | |||
+ | Certain buildings have an option to Uninstall them or Reinstall them at a new location, a task carried out by [[Menus#Construct|constructors]]. An uninstalled building is converted to a minified item and can be sold to [[trade]]rs or reinstalled at another location, and can even be loaded onto [[caravan]]s to be sold or reinstalled elsewhere. | ||
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+ | Buildings are not subject to [[deterioration]]. | ||
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! Temperature | ! Temperature | ||
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− | | style="text-align:left;" | {{#ask:[[Category:Temperature]][[Description::+]]|format=ul }} | + | | style="text-align:left;vertical-align: top;" | {{#ask:[[Category:Temperature]][[Description::+]]|format=ul }} |
+ | |} | ||
+ | {|class="wikitable" width={{#var:pixels1}} style="text-align:center;" <!--FLOOR start--> | ||
+ | ! Floor | ||
+ | |- | ||
+ | | style="text-align:left;vertical-align: top;" | {{#ask:[[Category:Floor]][[Description::+]]|format=ul }} | ||
+ | |} | ||
+ | {|class="wikitable" width={{#var:pixels1}} style="text-align:center;" <!--RECREATION start--> | ||
+ | ! Recreation | ||
+ | |- | ||
+ | | style="text-align:left;vertical-align: top;" | {{#ask:[[Category:Recreation]][[Description::+]]|format=ul }} | ||
|} | |} | ||
| style="width: 31%;" | <!--COLUMN 2--> | | style="width: 31%;" | <!--COLUMN 2--> | ||
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! style="text-align:center;" | Structure | ! style="text-align:center;" | Structure | ||
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|} | |} | ||
− | {| class="wikitable | + | {| class="wikitable" width={{#var:pixels2}} style="text-align:center;" <!--FURNITURE start--> |
! Furniture | ! Furniture | ||
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| style="text-align:left;vertical-align: top;" | {{#ask:[[Category:Buildings]][[Category:Power]][[Description::+]]|format=ul }} | | style="text-align:left;vertical-align: top;" | {{#ask:[[Category:Buildings]][[Category:Power]][[Description::+]]|format=ul }} | ||
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| style="width: 31%;" | <!--COLUMN 3--> | | style="width: 31%;" | <!--COLUMN 3--> | ||
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! Misc | ! Misc | ||
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− | | style="text-align:left;vertical-align: top;" | {{#ask:[[Category:Miscellaneous]][[Description::+]]|format=ul }} | + | | style="text-align:left;vertical-align: top;" | {{#ask:[[Category:Miscellaneous]][[Description::+]]|format=ul|limit=500}} |
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− | {|class="wikitable" width={{#var:pixels3}} style="text-align:center;" <!-- | + | {|class="wikitable" width={{#var:pixels3}} style="text-align:center;" <!--SHIP start--> |
− | ! | + | ! Ship |
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− | | style="text-align:left;vertical-align: top;" | {{#ask:[[Category: | + | | style="text-align:left;vertical-align: top;" | {{#ask:[[Category:Ship]][[Description::+]]|format=ul }} |
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− | + | <!--Help: https://www.semantic-mediawiki.org/wiki/Help:Inline_queries --> | |
+ | {{#ask: | ||
+ | [[Type::Building]] | ||
+ | [[Type2::+]] | ||
+ | <!-- |?Image hidden because of different dimensions. --> | ||
+ | |?Type2 | ||
+ | |?Required Research | ||
+ | |?Skill 1 | ||
+ | |?Skill 1 Level | ||
+ | |?From DLC | ||
+ | |?Work To Make | ||
+ | |?Flammability Base | ||
+ | |?Beauty Base | ||
+ | |?Comfort Base | ||
+ | |?Max Hit Points Base | ||
+ | |sort=Type2,Required Research,From DLC,Skill 1,Skill 1 Level<!-- Help about empty statement and comma: https://www.semantic-mediawiki.org/wiki/Help:Inline_queries#Sorting_results. --> | ||
+ | |order=ascending,ascending,ascending,ascending,ascending | ||
+ | |limit=1000 | ||
+ | |format=table<!--TODO: add |format=templatefile support. Help about this: https://www.semantic-mediawiki.org/wiki/Help:Templatefile_format. --> | ||
+ | }} | ||
− | [[Category: | + | [[Category:Architect]] |
Latest revision as of 09:01, 2 November 2022
Buildings are the constructed elements that make up a colony. Buildings provide living accommodations, protection from enemies and the weather, and various vital functions for the colony.
Buildings that are owned by the colony can be deconstructed; or copied by clicking the [Build copy] button.
Buildings owned by an enemy faction on a local map can be claimed once the enemy are all defeated. Once claimed, the buildings are free to be used by colonists, or deconstructed.
Certain buildings have an option to Uninstall them or Reinstall them at a new location, a task carried out by constructors. An uninstalled building is converted to a minified item and can be sold to traders or reinstalled at another location, and can even be loaded onto caravans to be sold or reinstalled elsewhere.
Buildings are not subject to deterioration.
Table[edit]
Type2 | Required Research | Skill 1 | Skill 1 Level | From DLC | Work To Make | Flammability Base | Beauty Base | Comfort Base | Max Hit Points Base | |
---|---|---|---|---|---|---|---|---|---|---|
Bioferrite harvester | Anomaly | Bioferrite harvesting | Anomaly (DLC) | 4,000 | 0.75 | -10 | 200 | |||
Shard inhibitor | Anomaly (Buildings) | Entity containment | Anomaly (DLC) | 1,000 | 0 | 100 | ||||
Holding platform | Anomaly (Buildings) | Entity containment | Construction | 0 | Anomaly (DLC) | 34 | 0.5 | 500 | ||
Proximity detector | Anomaly (Buildings) | Proximity detector | Anomaly (DLC) | 6,000 | 0.7 | 100 | ||||
Psychic ritual spot | Anomaly (Buildings) | Void provocation | Anomaly (DLC) | 0 | 0 | |||||
Mech gestator | Biotech (Buildings) | Basic mechtech | Biotech (DLC) | 8,000 | 0.5 | 250 | ||||
Mech recharger | Biotech (Buildings) | Basic mechtech | Biotech (DLC) | 8,000 | 0.5 | 150 | ||||
Band node | Biotech (Buildings) | Basic mechtech | Construction | 4 | Biotech (DLC) | 8,000 | 0.5 | 150 | ||
Subcore encoder | Biotech (Buildings) | Basic mechtech | Construction | 4 | Biotech (DLC) | 8,000 | 0.5 | 200 | ||
Deathrest casket | Biotech (Buildings) | Deathrest | Biotech (DLC) | 2,500 | 0.5 | 5 | 0.75 | 200 | ||
Hemogen amplifier | Biotech (Buildings) | Deathrest | Construction | 4 | Biotech (DLC) | 5,000 | 0.4 | 0 | 200 | |
Psychofluid pump | Biotech (Buildings) | Deathrest | Construction | 4 | Biotech (DLC) | 4,000 | 0.4 | 0 | 200 | |
Hemopump | Biotech (Buildings) | Deathrest | Construction | 4 | Biotech (DLC) | 5,000 | 0.4 | 0 | 200 | |
Deathrest accelerator | Biotech (Buildings) | Deathrest | Construction | 4 | Biotech (DLC) | 4,000 | 0.4 | 0 | 200 | |
Glucosoid pump | Biotech (Buildings) | Deathrest | Construction | 4 | Biotech (DLC) | 4,000 | 0.4 | 0 | 200 | |
Pollution pump | Biotech (Buildings) | Electricity | Construction | 3 | Biotech (DLC) | 4,000 | 0.5 | 200 | ||
Gene processor | Biotech (Buildings) | Gene processor | Construction | 6 | Biotech (DLC) | 9,000 | 0.5 | 0 | 350 | |
Growth vat | Biotech (Buildings) | Growth vats | Biotech (DLC) | 8,000 | 0.5 | 500 | ||||
Mechband dish | Biotech (Buildings) | High mechtech | Biotech (DLC) | 8,000 | 0.5 | 150 | ||||
Mech booster | Biotech (Buildings) | High mechtech | Construction | 5 | Biotech (DLC) | 8,040 | 0.5 | 0 | 150 | |
Subcore ripscanner | Biotech (Buildings) | High mechtech | Construction | 6 | Biotech (DLC) | 1,200 | 0.5 | 250 | ||
Mechband antenna | Biotech (Buildings) | Standard mechtech | Biotech (DLC) | 8,000 | 0.5 | 80 | ||||
Subcore softscanner | Biotech (Buildings) | Standard mechtech | Construction | 5 | Biotech (DLC) | 8,000 | 0.5 | 0 | 250 | |
Large mech recharger | Biotech (Buildings) | Standard mechtech | Construction | 5 | Biotech (DLC) | 8,000 | 0.5 | 250 | ||
Large mech gestator | Biotech (Buildings) | Standard mechtech | Construction | 6 | Biotech (DLC) | 16,000 | 0.5 | 350 | ||
Wastepack atomizer | Biotech (Buildings) | Wastepack atomizer | Construction | 8 | Biotech (DLC) | 30,000 | 0.5 | 500 | ||
Gene assembler | Biotech (Buildings) | Xenogenetics | Construction | 4 | Biotech (DLC) | 12,000 | 0.5 | 0 | 500 | |
Gene bank | Biotech (Buildings) | Xenogenetics | Construction | 4 | Biotech (DLC) | 5,000 | 0.5 | 0 | 200 | |
Gene extractor | Biotech (Buildings) | Xenogenetics | Construction | 4 | Biotech (DLC) | 9,000 | 0.5 | 0 | 350 | |
Noctolith | Entity | Anomaly (DLC) | 0 | 1,000 | ||||||
Animalist slab (medium) | Floor | Ideology (DLC) | 1,000 | 0.22 | 15 | 100 | ||||
Spikecore floor-star (broad) | Floor | Ideology (DLC) | 2,000 | 30 | ||||||
Spikecore floor-star (medium) | Floor | Ideology (DLC) | 1,000 | 15 | ||||||
Totemic slab (broad) | Floor | Ideology (DLC) | 2,000 | 0.22 | 30 | 100 | ||||
Rustic rug (broad) | Floor | Ideology (DLC) | 2,000 | 0.32 | 30 | |||||
Totemic slab (medium) | Floor | Ideology (DLC) | 1,000 | 0.22 | 15 | 100 | ||||
Animalist slab (broad) | Floor | Ideology (DLC) | 2,000 | 0.22 | 30 | 100 | ||||
Rustic rug (medium) | Floor | Ideology (DLC) | 1,000 | 0.32 | 15 | |||||
Morbid slab (broad) | Floor | Stonecutting | Ideology (DLC) | 2,000 | 0 | 30 | 100 | |||
Morbid slab (medium) | Floor | Stonecutting | Ideology (DLC) | 1,000 | 0 | 15 | 100 | |||
Animal bed | Furniture | 400 | 1 | 0.75 | 140 | |||||
Double sleeping spot | Furniture | 0 | 0.4 | |||||||
Stool | Furniture | 450 | 1 | 0 | 0.5 | 75 | ||||
Animal sleeping box | Furniture | 180 | 1 | 0.6 | 75 | |||||
Table (1x2) | Furniture | 750 | 1 | 0.5 | 75 | |||||
Animal sleeping spot | Furniture | 0 | 0 | |||||||
Torch lamp | Furniture | 100 | 0 | 75 | ||||||
Table (2x2) | Furniture | 1,500 | 1 | 1 | 100 | |||||
Table (2x4) | Furniture | 3,000 | 1 | 2 | 150 | |||||
Sleeping spot | Furniture | 0 | 0.4 | |||||||
Wall torch lamp | Furniture | 100 | 0 | 50 | ||||||
Plant pot | Furniture | 250 | 1 | 75 | ||||||
Double bedroll | Furniture | 1,100 | 1 | 0.68 | 100 | |||||
Table (3x3) | Furniture | 3,300 | 1 | 2 | 175 | |||||
Bedroll | Furniture | 600 | 1 | 0.68 | 75 | |||||
Blood torch | Furniture | Biotech (DLC) | 0 | 75 | ||||||
Crib | Furniture | Biotech (DLC) | 400 | 1 | 1 | 70 | ||||
Baby sleeping spot | Furniture | Biotech (DLC) | 0 | 0.4 | ||||||
Fungus darktorch | Furniture | Ideology (DLC) | 100 | 0 | 75 | |||||
Darktorch | Furniture | Ideology (DLC) | 100 | 0 | 75 | |||||
Animus stone | Furniture | Royalty (DLC) | 100 | |||||||
Flood light | Furniture | Advanced lighting | 600 | 0 | -5 | 120 | ||||
Shelf | Furniture | Complex furniture | 500 | 1 | 0.5 | 100 | ||||
Small shelf | Furniture | Complex furniture | 250 | 1 | 0.5 | 50 | ||||
Bookcase | Furniture | Complex furniture | 500 | 1 | 0.5 | 100 | ||||
Dresser | Furniture | Complex furniture | 2,000 | 1 | 5 | 120 | ||||
Double bed | Furniture | Complex furniture | 1,500 | 1 | 2 | 0.75 | 200 | |||
Bed | Furniture | Complex furniture | 800 | 1 | 1 | 0.75 | 140 | |||
End table | Furniture | Complex furniture | 1,000 | 1 | 3 | 75 | ||||
Dining chair | Furniture | Complex furniture | Construction | 4 | 8,000 | 1 | 8 | 0.7 | 100 | |
Couch | Furniture | Complex furniture | Construction | 5 | 20,000 | 1 | 8 | 0.85 | 160 | |
Armchair | Furniture | Complex furniture | Construction | 5 | 14,000 | 1 | 4 | 0.8 | 120 | |
Royal bed | Furniture | Complex furniture | Construction | 8 | 50,000 | 1 | 75 | 0.9 | 200 | |
Baby decoration | Furniture | Complex furniture | Biotech (DLC) | 800 | 1 | 30 | ||||
School desk | Furniture | Complex furniture | Biotech (DLC) | 750 | 1 | 0.5 | 75 | |||
Blackboard | Furniture | Complex furniture | Biotech (DLC) | 1,000 | 1 | 2 | 60 | |||
Toy box | Furniture | Complex furniture | Biotech (DLC) | 1,200 | 1 | 50 | ||||
Slab double bed | Furniture | Complex furniture | Ideology (DLC) | 750 | 0 | 0 | 200 | |||
Slab bed | Furniture | Complex furniture | Ideology (DLC) | 400 | 1 | 0 | 140 | |||
Darklight brazier | Furniture | Complex furniture | Royalty (DLC) Ideology (DLC) | 100 | 0 | 80 | ||||
Drape | Furniture | Complex furniture | Royalty (DLC) | 2,000 | 1 | 7.5 | 100 | |||
Brazier | Furniture | Complex furniture | Royalty (DLC) | 100 | 0 | 80 | ||||
Meditation throne | Furniture | Complex furniture | Construction | 4 | Royalty (DLC) | 10,000 | 1 | 15 | 0.75 | 150 |
Grand meditation throne | Furniture | Complex furniture | Construction | 6 | Royalty (DLC) | 40,000 | 1 | 30 | 0.9 | 350 |
Wall lamp | Furniture | Electricity | 350 | 0 | 35 | |||||
Sun lamp | Furniture | Electricity | 330 | 1 | 50 | |||||
Standing lamp | Furniture | Electricity | 300 | 1 | 50 | |||||
Hospital bed | Furniture | Hospital bed | Construction | 8 | 2,800 | 1 | 0.8 | 150 | ||
Bonsai pot | Furniture | Tree sowing | Ideology (DLC) | 275 | 1 | 80 | ||||
Pew | Ideology (Buildings) | Ideology (DLC) | 2,400 | 1 | 10 | 0.6 | 100 | |||
Drum | Ideology (Buildings) | Ideology (DLC) | 800 | 0 | 100 | |||||
Large altar | Ideology (Buildings) | Ideology (DLC) | 20,000 | 0 | 20 | 250 | ||||
Burnbong | Ideology (Buildings) | Ideology (DLC) | 10,000 | 50 | ||||||
Reliquary | Ideology (Buildings) | Ideology (DLC) | 40,000 | 1 | 350 | |||||
Kneel pillow | Ideology (Buildings) | Ideology (DLC) | 2,400 | 1 | 10 | 0.6 | 20 | |||
Grand altar | Ideology (Buildings) | Ideology (DLC) | 30,000 | 0 | 30 | 350 | ||||
Effigy | Ideology (Buildings) | Ideology (DLC) | 3,000 | 0 | 50 | |||||
Lectern | Ideology (Buildings) | Ideology (DLC) | 10,000 | 1 | 10 | 100 | ||||
Kneel sheet | Ideology (Buildings) | Ideology (DLC) | 2,400 | 1 | 10 | 0.6 | 40 | |||
Christmas tree | Ideology (Buildings) | Ideology (DLC) | 10,000 | 0 | 10 | 50 | ||||
Ideogram | Ideology (Buildings) | Ideology (DLC) | 25,000 | 0 | 10 | 50 | ||||
Sacrificial flag | Ideology (Buildings) | Ideology (DLC) | 3,000 | 0 | 20 | |||||
Ritual spot | Ideology (Buildings) | Ideology (DLC) | 0 | 0 | ||||||
Small altar | Ideology (Buildings) | Ideology (DLC) | 5,000 | 0 | 10 | 50 | ||||
Cannibal platter | Ideology (Buildings) | Ideology (DLC) | 10,000 | 0 | 50 | |||||
Pyre | Ideology (Buildings) | Ideology (DLC) | 5,000 | 0 | 100 | |||||
Medium altar | Ideology (Buildings) | Ideology (DLC) | 15,000 | 0 | 15 | 150 | ||||
Incense shrine | Ideology (Buildings) | Ideology (DLC) | 12,000 | 0 | 80 | |||||
Styling station | Ideology (Buildings) | Ideology (DLC) | 2,000 | 0.8 | 120 | |||||
Gibbet cage | Ideology (Buildings) | Construction | 4 | Ideology (DLC) | 1,600 | 0 | 150 | |||
Skullspike | Ideology (Buildings) | Construction | 4 | Ideology (DLC) | 1,600 | 0 | 0 | 150 | ||
Biosculpter pod | Ideology (Buildings) | Biosculpting | Construction | 8 | Ideology (DLC) | 28,000 | 0.5 | -5 | 250 | |
Loudspeaker | Ideology (Buildings) | Electricity | Ideology (DLC) | 1,000 | 0 | 100 | ||||
Lightball | Ideology (Buildings) | Electricity | Ideology (DLC) | 1,000 | 0 | 100 | ||||
Autobong | Ideology (Buildings) | Microelectronics | Ideology (DLC) | 800 | 0 | 80 | ||||
Sleep accelerator | Ideology (Buildings) | Microelectronics | Construction | 8 | Ideology (DLC) | 6,000 | 0.7 | 100 | ||
Neural supercharger | Ideology (Buildings) | Neural supercharger | Ideology (DLC) | 6,000 | 0.3 | 100 | ||||
Proximity activator | Mechanoid cluster | Royalty (DLC) | 0 | -20 | 100 | |||||
Weather controller | Mechanoid cluster | Royalty (DLC) | 0 | 1,500 | ||||||
Mech high-shield | Mechanoid cluster | Royalty (DLC) | 0 | -20 | 200 | |||||
Psychic suppressor | Mechanoid cluster | Royalty (DLC) | 0 | 1,500 | ||||||
Count-down activator | Mechanoid cluster | Royalty (DLC) | 0 | -20 | 100 | |||||
Auto mortar | Mechanoid cluster | Royalty (DLC) | 0 | -20 | 260 | |||||
EMI dynamo | Mechanoid cluster | Royalty (DLC) | 0 | 1,500 | ||||||
Smoke spewer | Mechanoid cluster | Royalty (DLC) | 0 | 1,500 | ||||||
Mech assembler | Mechanoid cluster | Royalty (DLC) | 0 | -20 | 260 | |||||
Auto inferno turret | Mechanoid cluster | Royalty (DLC) | 0 | -20 | 180 | |||||
Climate adjuster | Mechanoid cluster | Royalty (DLC) | 0 | 1,500 | ||||||
Sun blocker | Mechanoid cluster | Royalty (DLC) | 0 | 1,500 | ||||||
Mech drop beacon | Mechanoid cluster | Royalty (DLC) | 0 | -20 | 100 | |||||
Auto charge turret | Mechanoid cluster | Royalty (DLC) | 0 | -20 | 180 | |||||
Defoliator | Mechanoid cluster | Royalty (DLC) | 0 | -200 | 400 | |||||
Mech low-shield | Mechanoid cluster | Royalty (DLC) | 0 | -20 | 200 | |||||
Toxic spewer | Mechanoid cluster | Royalty (DLC) | 0 | 1,500 | ||||||
Mech capsule | Mechanoid cluster | Royalty (DLC) | 0 | -20 | 180 | |||||
Mini-slugger turret | Mechanoid cluster | Royalty (DLC) | 0 | -20 | 100 | |||||
Psychic droner | Mechanoid cluster | Royalty (DLC) | 0 | 1,500 | ||||||
Grave | Misc | 800 | 0 | |||||||
Marriage spot | Misc | 0 | 0 | |||||||
Caravan hitching spot | Misc | 0 | ||||||||
Party spot | Misc | 0 | 0 | |||||||
Grand stele | Misc | 16,000 | 0 | 30 | 400 | |||||
Pen marker | Misc | 600 | 1 | 0 | 100 | |||||
Urn | Misc | 1 | 5 | 40 | ||||||
Egg box | Misc | 2,000 | 1 | 50 | ||||||
Major archotech structure | Misc | Ideology (DLC) | ||||||||
Grand archotech structure | Misc | Ideology (DLC) | ||||||||
Dryad cocoon | Misc | Ideology (DLC) | 1.25 | 150 | ||||||
Gaumaker pod | Misc | Ideology (DLC) | 1.25 | 150 | ||||||
Small nature shrine | Misc | Royalty (DLC) | 15,000 | 1 | 10 | 150 | ||||
Meditation spot | Misc | Royalty (DLC) | 0 | 0 | ||||||
Large nature shrine | Misc | Royalty (DLC) | 30,000 | 1 | 20 | 300 | ||||
Large stele | Misc | Complex furniture | 8,000 | 0 | 15 | 200 | ||||
Tool cabinet | Misc | Complex furniture | Construction | 4 | 1,800 | 0.5 | 100 | |||
Sarcophagus | Misc | Complex furniture | Construction | 5 | 2,400 | 1 | 0 | 250 | ||
Cryptosleep casket | Misc | Cryptosleep casket | Construction | 8 | 3,200 | 0.5 | 250 | |||
Ship landing beacon | Misc | Electricity | Royalty (DLC) | 800 | 0.5 | 75 | ||||
Firefoam popper | Misc | Firefoam | Construction | 5 | 1,500 | 1 | -8 | 50 | ||
Ground-penetrating scanner | Misc | Ground-penetrating scanner | Construction | 8 | 12,000 | 0.5 | -8 | 200 | ||
Long-range mineral scanner | Misc | Long-range mineral scanner | Construction | 8 | 10,000 | 0.5 | -8 | 250 | ||
Orbital trade beacon | Misc | Microelectronics | 800 | 0.5 | 75 | |||||
Comms console | Misc | Microelectronics | Construction | 5 | 2,200 | 0.6 | 250 | |||
Moisture pump | Misc | Moisture pump | Construction | 6 | 1,500 | 1 | -8 | 50 | ||
Multi-analyzer | Misc | Multi-analyzer | Construction | 8 | 10,000 | 1 | 200 | |||
Transport pod | Misc | Transport pod | Construction | 6 | 1,600 | 0.5 | 250 | |||
Pod launcher | Misc | Transport pod | Construction | 6 | 3,000 | 0.5 | 200 | |||
Vitals monitor | Misc | Vitals monitor | Construction | 8 | 6,000 | 0.7 | 100 | |||
Hidden conduit | Power | 0 | ||||||||
Battery | Power | Battery | 800 | 1 | -15 | 100 | ||||
Bioferrite generator | Power | Bioferrite generator | Construction | 6 | Anomaly (DLC) | 12,000 | 0.75 | -40 | 400 | |
Power conduit | Power | Electricity | 35 | 0.7 | -2 | 80 | ||||
Power switch | Power | Electricity | 200 | 0.5 | -2 | 120 | ||||
Waterproof conduit | Power | Electricity | 35 | 0.7 | -2 | 80 | ||||
Wood-fired generator | Power | Electricity | Construction | 4 | 2,500 | 1 | -20 | 300 | ||
Wind turbine | Power | Electricity | Construction | 4 | 3,300 | 0.5 | -12 | 150 | ||
Chemfuel powered generator | Power | Electricity | Construction | 6 | 2,500 | 1 | -20 | 300 | ||
Geothermal generator | Power | Geothermal power | Construction | 8 | 12,000 | 0.5 | -30 | 500 | ||
Solar generator | Power | Solar panel | Construction | 6 | 2,500 | 0.7 | 300 | |||
Toxifier generator | Power | Toxifier generator | Construction | 4 | Biotech (DLC) | 8,000 | 0.5 | 300 | ||
Watermill generator | Power | Watermill generator | Construction | 6 | 4,000 | 1 | -20 | 400 | ||
Simple research bench | Production | 2,800 | 1 | 250 | ||||||
Crafting spot | Production | 0 | ||||||||
Butcher spot | Production | 0 | ||||||||
Fueled stove | Production | 2,000 | 1 | 180 | ||||||
Butcher table | Production | 2,000 | 1 | 180 | ||||||
Art bench | Production | 2,500 | 1 | 180 | ||||||
Fermenting barrel | Production | Beer brewing | 600 | 1 | 100 | |||||
Brewery | Production | Beer brewing | 2,000 | 1 | 180 | |||||
Biofuel refinery | Production | Biofuel refining | Construction | 4 | 2,000 | 1 | 200 | |||
Hand tailor bench | Production | Complex clothing | 2,000 | 1 | 180 | |||||
Electric tailor bench | Production | Complex clothing Electricity | Construction | 4 | 2,500 | 1 | 180 | |||
Deep drill | Production | Deep drilling | Construction | 4 | 10,000 | 0.5 | -25 | 300 | ||
Drug lab | Production | Drug production | Construction | 4 | 3,500 | 1 | 120 | |||
Electric stove | Production | Electricity | Construction | 4 | 2,000 | 1 | 180 | |||
Electric smelter | Production | Electricity | Construction | 4 | 3,500 | 1 | 180 | |||
Electric crematorium | Production | Electricity | Construction | 4 | 4,500 | 0 | -10 | 300 | ||
Electric smithy | Production | Electricity Smithing | Construction | 5 | 3,000 | 1 | 180 | |||
Fabrication bench | Production | Fabrication | Construction | 6 | 5,000 | 1 | 300 | |||
Hydroponics basin | Production | Hydroponics | Construction | 4 | 2,800 | 0.5 | 180 | |||
Machining table | Production | Machining | Construction | 4 | 3,000 | 1 | 180 | |||
Hi-tech research bench | Production | Microelectronics | Construction | 6 | 5,000 | 1 | 250 | |||
Hopper | Production | Nutrient paste | 300 | 0.5 | 100 | |||||
Nutrient paste dispenser | Production | Nutrient paste | Construction | 5 | 2,200 | 0.5 | 350 | |||
Fueled smithy | Production | Smithing | Construction | 4 | 3,000 | 1 | 180 | |||
Stonecutter's table | Production | Stonecutting | 2,000 | 1 | 180 | |||||
Horseshoes pin | Recreation | 100 | 1 | 75 | ||||||
Game-of-Ur board | Recreation | 6,000 | 1 | 2 | 90 | |||||
Megascreen television | Recreation | 0 | 85 | |||||||
Hoopstone ring | Recreation | 100 | 1 | 100 | ||||||
Snowman | Recreation | 1,000 | 0 | 4 | 50 | |||||
Telescope | Recreation | 1 | 0 | 75 | ||||||
Chess table | Recreation | Complex furniture | 8,000 | 1 | 4 | 100 | ||||
Billiards table | Recreation | Complex furniture | Construction | 6 | 12,000 | 1 | 0 | 250 | ||
Poker table | Recreation | Complex furniture | Construction | 6 | 10,000 | 1 | 0 | 250 | ||
Flatscreen television | Recreation | Flatscreen television | Construction | 8 | 40,000 | 1 | 80 | |||
Harp | Recreation | Harp | Crafting | 3 | Royalty (DLC) | 18,000 | 0 | 10 | 70 | |
Harpsichord | Recreation | Harpsichord | Crafting | 5 | Royalty (DLC) | 32,000 | 0 | 14 | 150 | |
Piano | Recreation | Piano | Crafting | 6 | Royalty (DLC) | 50,000 | 0 | 18 | 180 | |
Tube television | Recreation | Tube television | Construction | 7 | 10,000 | 1 | 100 | |||
Crashed ship parts | Ruin | 0 | -200 | 1,200 | ||||||
Ancient enemy terminal | Ruin | Ideology (DLC) | 0 | 200 | ||||||
Ancient terminal | Ruin | Ideology (DLC) | 0 | 200 | ||||||
Ancient comms console | Ruin | Ideology (DLC) | 0.5 | 250 | ||||||
Ancient lamp | Ruin | Ideology (DLC) | 0.5 | 50 | ||||||
Ancient car | Ruin | Ideology (DLC) | 0 | 600 | ||||||
Ship chunk | Ruins | 0 | -20 | 300 | ||||||
Ancient concrete barrier | Ruins | 0 | -10 | 500 | ||||||
Ancient lamppost | Ruins | 0 | -10 | 300 | ||||||
Ancient exostrider midsection | Ruins | Biotech (DLC) | 0 | 3,000 | ||||||
Ancient exostrider head | Ruins | Biotech (DLC) | 0 | 1,500 | ||||||
Ancient exostrider cannon | Ruins | Biotech (DLC) | 0 | 2,000 | ||||||
Ancient exostrider leg | Ruins | Biotech (DLC) | 0 | 1,000 | ||||||
Ancient hydrant | Ruins | Ideology (DLC) | 40 | 0 | 200 | |||||
Ancient warwalker foot | Ruins | Ideology (DLC) | 600 | |||||||
Ancient unstable fuel node | Ruins | Ideology (DLC) | 3,000 | 1.5 | 50 | |||||
Ancient troop carrier | Ruins | Ideology (DLC) | 1,800 | |||||||
Ancient engine block | Ruins | Ideology (DLC) | 0 | 350 | ||||||
Ancient pod car | Ruins | Ideology (DLC) | 0 | 0 | 600 | |||||
Ancient truck | Ruins | Ideology (DLC) | 0 | 600 | ||||||
Ancient microwave | Ruins | Ideology (DLC) | 40 | 0 | 200 | |||||
Ancient locker bank | Ruins | Ideology (DLC) | 900 | 0.5 | 200 | |||||
Ancient nav beacon | Ruins | Ideology (DLC) | 200 | 0 | 50 | |||||
Ancient vending machine | Ruins | Ideology (DLC) | 50 | 0 | 250 | |||||
Ancient long crate | Ruins | Ideology (DLC) | 40 | 0 | 180 | |||||
Ancient operating table | Ruins | Ideology (DLC) | 200 | 0.5 | 140 | |||||
Ancient tank trap | Ruins | Ideology (DLC) | 200 | 0 | 500 | |||||
Ancient warspider remains | Ruins | Ideology (DLC) | 4,000 | |||||||
Ancient toilet | Ruins | Ideology (DLC) | 40 | 0 | 200 | |||||
Ancient equipment blocks | Ruins | Ideology (DLC) | 200 | 0.5 | 200 | |||||
Ancient warwalker torso | Ruins | Ideology (DLC) | 4,000 | |||||||
Ancient kitchen sink | Ruins | Ideology (DLC) | 40 | 0 | 200 | |||||
Ancient fence | Ruins | Ideology (DLC) | 70 | 50 | ||||||
Ancient pipes | Ruins | Ideology (DLC) | 200 | 0 | 50 | |||||
Ancient oven | Ruins | Ideology (DLC) | 40 | 0 | 200 | |||||
Ancient crate | Ruins | Ideology (DLC) | 300 | 0.5 | 100 | |||||
Ancient macro-engine block | Ruins | Ideology (DLC) | 0 | 600 | ||||||
Ancient large crate | Ruins | Ideology (DLC) | 60 | 0 | 220 | |||||
Ancient bed | Ruins | Ideology (DLC) | 0.8 | 1 | 0.75 | 140 | ||||
Ancient mechanoid shell | Ruins | Ideology (DLC) | 0 | 150 | ||||||
Ancient warsprinter remains | Ruins | Ideology (DLC) | 1,800 | |||||||
Ancient dropship | Ruins | Ideology (DLC) | 40 | 0 | 4,000 | |||||
Ancient machine | Ruins | Ideology (DLC) | 3,000 | 0.5 | 300 | |||||
Ancient warwalker claw | Ruins | Ideology (DLC) | 2,000 | |||||||
Ancient air conditioner | Ruins | Ideology (DLC) | 40 | 0 | 200 | |||||
Ancient stove | Ruins | Ideology (DLC) | 40 | 0 | 200 | |||||
Ancient razor wire | Ruins | Ideology (DLC) | 30 | |||||||
Ancient container | Ruins | Ideology (DLC) | 200 | 0 | 500 | |||||
Ancient ATM | Ruins | Ideology (DLC) | 40 | 0 | 200 | |||||
Ancient barrel | Ruins | Ideology (DLC) | 200 | 0.7 | 100 | |||||
Ancient pipeline section | Ruins | Ideology (DLC) | 400 | |||||||
Ancient cryptosleep pod | Ruins | Ideology (DLC) | 2,000 | 1 | 200 | |||||
Ancient wheel | Ruins | Ideology (DLC) | 30 | 0 | 150 | |||||
Security crate | Ruins | Ideology (DLC) | 0 | 400 | ||||||
Ancient mech drop beacon | Ruins | Ideology (DLC) | 200 | 0 | 50 | |||||
Ancient warwalker leg | Ruins | Ideology (DLC) | 2,000 | |||||||
Ancient ruined APC | Ruins | Ideology (DLC) | 40 | 0 | 2,000 | |||||
Ancient storage cylinder | Ruins | Ideology (DLC) | 2,000 | 0.5 | 250 | |||||
Ancient warwalker shell | Ruins | Ideology (DLC) | 2,000 | |||||||
Ancient postbox | Ruins | Ideology (DLC) | 45 | 0 | 200 | |||||
Ancient refrigerator | Ruins | Ideology (DLC) | 40 | 0 | 200 | |||||
Ancient mega-cannon platform | Ruins | Ideology (DLC) | 200 | 1,200 | ||||||
Ancient washing machine | Ruins | Ideology (DLC) | 40 | 0 | 200 | |||||
Ancient ruined tank | Ruins | Ideology (DLC) | 0 | 2,000 | ||||||
Ancient system rack | Ruins | Ideology (DLC) | 1,500 | 0.5 | 250 | |||||
Ancient giant wheel | Ruins | Ideology (DLC) | 60 | 0 | 300 | |||||
Hermetic crate | Ruins | Ideology (DLC) | 0 | 250 | ||||||
Ancient security turret | Ruins | Ideology (DLC) | 200 | 0 | 100 | |||||
Ancient car frame | Ruins | Ideology (DLC) | 0 | 350 | ||||||
Ancient dropship engine | Ruins | Ideology (DLC) | 0 | 2,000 | ||||||
Ancient display bank | Ruins | Ideology (DLC) | 1,500 | 0.5 | 250 | |||||
Ancient jet engine | Ruins | Ideology (DLC) | 0 | 2,000 | ||||||
Ancient shopping cart | Ruins | Ideology (DLC) | 30 | 0 | 150 | |||||
Ancient small crate | Ruins | Ideology (DLC) | 35 | 0 | 150 | |||||
Ancient generator | Ruins | Ideology (DLC) | 200 | 0.5 | 250 | |||||
Ancient mega-cannon barrel | Ruins | Ideology (DLC) | 200 | 900 | ||||||
Sandbags | Security | 180 | 0 | -10 | 300 | |||||
Barricade | Security | 320 | 1 | -3 | 300 | |||||
Spike trap | Security | Construction | 3 | 3,200 | 1 | -18 | 40 | |||
Autocannon turret | Security | Autocannon turret | Construction | 6 | 15,000 | 0.7 | -20 | 380 | ||
Foam turret | Security | Foam turret | Construction | 5 | 1,800 | 0.7 | -20 | 100 | ||
Mini-turret | Security | Gun turrets | Construction | 5 | 1,800 | 0.7 | -20 | 100 | ||
IED trap | Security | Ieds | Construction | 3 | 1,400 | 1 | -4 | 40 | ||
IED firefoam trap | Security | Ieds | Construction | 3 | 1,400 | 1 | -4 | 40 | ||
IED smoke trap | Security | Ieds | Construction | 3 | 1,400 | 1 | -4 | 40 | ||
IED antigrain warhead trap | Security | Ieds | Construction | 3 | 1,400 | 1 | -4 | 40 | ||
IED incendiary trap | Security | Ieds | Construction | 3 | 1,400 | 1 | -4 | 40 | ||
IED EMP trap | Security | Ieds | Construction | 3 | 1,400 | 1 | -4 | 40 | ||
IED tox trap | Security | Ieds | Construction | 3 | Biotech (DLC) | 1,400 | 1 | -4 | 40 | |
Mortar | Security | Mortars | Construction | 5 | 2,000 | 0.7 | -20 | 180 | ||
Rocketswarm launcher | Security | Rocketswarm launcher | Construction | 5 | 10,000 | 0.7 | -20 | 200 | ||
Uranium slug turret | Security | Uranium slug turret | Construction | 6 | 15,000 | 0.7 | -20 | 380 | ||
Ship engine | Ship | Johnson-tanaka drive | Construction | 8 | 50,000 | 0 | 400 | |||
Ship computer core | Ship | Machine persuasion | Construction | 8 | 16,000 | 0 | 150 | |||
Ship structural beam | Ship | Starflight basics | Construction | 5 | 8,000 | 0 | 400 | |||
Sensor cluster | Ship | Starflight sensors | Construction | 8 | 30,000 | 0 | 100 | |||
Ship reactor | Ship | Starship reactor | Construction | 8 | 65,000 | 0 | 500 | |||
Ship cryptosleep casket | Ship | Vacuum cryptosleep casket | Construction | 8 | 8,000 | 0 | 200 | |||
Glow pod | Special | 1 | 50 | |||||||
Vanometric power cell | Special | 0 | 200 | |||||||
Infinite chemreactor | Special | 1 | -10 | 200 | ||||||
Psychic emanator | Special | 0 | 100 | |||||||
Unstable power cell | Special | Royalty (DLC) | 0 | -20 | 200 | |||||
Mech node | Special | Royalty (DLC) | 0 | -20 | 50 | |||||
Monument marker | Special | Royalty (DLC) | ||||||||
Ornate door | Structure | |||||||||
Animal flap | Structure | 850 | 1 | 20 | ||||||
Fence gate | Structure | 500 | 1 | 20 | ||||||
Wall | Structure | 135 | 1 | 300 | ||||||
Column | Structure | 750 | 1 | 5 | 160 | |||||
Bridge | Structure | 1,500 | 0.8 | 0 | 100 | |||||
Door | Structure | 850 | 1 | 160 | ||||||
Fence | Structure | 70 | 1 | 40 | ||||||
Security door | Structure | Anomaly (DLC) | ||||||||
Autodoor | Structure | Autodoor | Construction | 6 | 1,100 | 1 | 160 | |||
Campfire | Temperature | 200 | 0 | 80 | ||||||
Cooler | Temperature | Air conditioning | Construction | 5 | 1,600 | 0.7 | 100 | |||
Vent | Temperature | Complex furniture | 400 | 1 | 100 | |||||
Heater | Temperature | Electricity | Construction | 5 | 1,000 | 0.5 | 100 | |||
Passive cooler | Temperature | Passive cooler | 200 | 1 | 80 |