Difference between revisions of "Bearskin"

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| max hit points factor = 1.3
 
| max hit points factor = 1.3
 
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{{info|Bearskin is produced when a [[Skills#Cooking|cook]] butchers a [[grizzly bear]] or [[polar bear]] at a [[butcher table]].}}
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{{info|'''Bearskin''' is a type of [[leather]] produced when a [[Skills#Cooking|cook]] butchers a [[grizzly bear]] or [[polar bear]] at a [[butcher table]].}}
 
==Acquisition==
 
==Acquisition==
 
The following animals provide Bearskin.
 
The following animals provide Bearskin.

Revision as of 07:05, 18 November 2020

Bearskin

Bearskin b.png

The strong furry leather of a bear. Compared to most leather, it is quite a bit tougher and a bit better at all kinds of temperature regulation


Type
TextileLeather
Stack Limit
75

Base Stats

Beauty
−4
Flammability
1
Market Value
3.4
Mass
0.03
Max Hit Points
60

Stat Modifiers

Armor - Blunt
×0.24
Armor - Heat
×1.5
Armor - Sharp
×1.12
Beauty
×1.9
Flammability
×1
Insulation - Cold
×20
Insulation - Heat
×20
Max Hit Points
×1.3
Work To Make
×1

Bearskin is a type of leather produced when a cook butchers a grizzly bear or polar bear at a butcher table.

Acquisition

The following animals provide Bearskin.

  • Animal Leather Yield
    Grizzly bear 86
    Polar bear 86
  • Analysis

    Bearskin is the 6th most protective textile against sharp and blunt, and tied 3rd against heat. While it is not the very best insulator, it is decent and is one of the best balanced textiles between protection and insulation. It is a good candidate for Dusters and clothing in the early game, however it should be replaced by better materials such as Devilstrand, dusters especially.

    For use in furniture, it has a middle-of-the-road beauty factor, but its eventual redundancy as clothing and the demand for more beatiful textiles like Thrumbofur in other roles makes it a decent choice for improving furniture beauty once the colony has transitioned to more protective textiles.