Semantic search
A mounting platform that once held some sort of cannon. It has been broken for many years and every useful component was looted long ago.
A simple bed that lays on the floor, usually made of cloth or leather, often lined with fur. It is lightweight and can be rolled up for easy transport, but it is not quite as comfortable as a typical bed. Caravans can use bedrolls while traveling for better sleep.
An ancient electrical generator. Its usable parts were smashed or looted long ago, and the rest has rusted into uselessness.
The remains of an ancient tank which was destroyed by some kind of heavy weapon. All the useful components were looted or deteriorated long ago.
A huge stone crematorium which vaporizes corpses with extremely high temperatures.
A stone bas relief of morbid imagery for decorating a floor.
A soft bed for animals to sleep on. Fits any animal.
A simple gate made of posts and crossbars. It blocks some animals like a fence. Handlers can lead animals in and out of the pen through these gates.
A proximity alarm for dormant mechanoids. If it detects a human-like threat nearby, it will awaken any nearby dormant mechanoids or structures.
Designates a spot for throwing parties.
A spike mounted upright for the purpose of piercing and displaying a human skull. To some, displayed skulls are a symbol of power. To others, they represent barbaric evil. Skullspikes are an especially brutal and effective way to terrorize slaves.
An ancient, broken car. Everything that isn't rusted away was looted long ago.
A cozy mattress and sheets on a frame for resting.
An ancient, unstable fuel node once used to charge machines with fuel. It has become unstable over the years due to lack of maintenance.
A self-powered, self-loading, automatic mortar. It can hit targets at any distance, over walls, but is quite inaccurate.
The remains of an ancient armored troop carrier which was destroyed by some kind of heavy weapon. All the useful components were looted or deteriorated long ago.
An ancient air conditioning machine. Its internals were smashed long ago and what wasn't looted has rusted away in the time since.
An ultratech weapon of mass destruction designed for area denial. By harvesting available compounds and converting them into self-reproducing opaque molecules, it can spew enough smoke to block the sun in a whole region of the planet.
An ancient, broken security turret. The valuable parts have all been looted or smashed.
A workbench for tailoring clothes by hand. Works at 50% of the speed of an electric tailoring bench.
A small bedside table which makes nearby beds a little bit more comfortable. Must be placed directly adjacent to the head of the bed. Placing more than one end table near the same bed has no effect.
The remains of the back-mounted energy cannon of a massive, ancient exostrider mechanoid.
A cozy bed with safe latticed sides, perfect for a sleepy baby. A high quality crib will make a baby happy. Multiple cribs can be placed in a bedroom without turning it into a barracks.
An ancient ultratech spacedrone.
An ancient, rusted car frame. The body shell has long since rusted away to nothing.
A high-tech bench with computers and electronic measurement equipment. Allows more rapid research, and unlocks advanced research projects.
A wooden bas relief of totemic imagery for decorating a floor.
A luxurious gold-inlaid bed fit for the highborn. Very comfy and beautiful, it is a work of art in itself. Fits two.
A simple ancient game played with a horseshoes and a large pin in the ground. Players toss horseshoes to try to get them to land on the pin. It's relaxing, and trains shooting skills.
A slab of hard material made to sleep on. Slab beds are uncomfortable, but some see their use as a demonstration of moral good. This one is wide enough to fit two people.
An ancient-style decorative container.
An ancient jet engine, probably detached from a large airplane. Its delicate internals are rusted to uselessness, and the valuable parts were looted long ago.
A comfortable and attractive chair. Can be used at tables, work stations, and elsewhere.
An ancient computer interface. Valuable parts are missing, and everything else is degraded to uselessness.
Divides rooms. Powered operation allows people to move through the door without slowing down.
A large, ornate chair designed for a dignity-focused psycaster to sit and meditate. Reigning on a throne is a form of meditation that builds up psyfocus. For dignity psycasters, more impressive meditation thrones and thronerooms increase the rate of psyfocus gain.
A mechanoid reinforcement drop beacon. When activated, it calls in a group of mechs to land in drop pods nearby.
A cage for holding and displaying corpses. This horrifying sight inspires terror and disgust in observers. It is an especially brutal and effective way to terrorize slaves.
A long, empty crate which was abandoned ages ago. It's too rusted to store anything.
A moderately-sized archotech tower rising from the ground. Traces along its surface glow steadily with a strange color. Humans can only begin to guess at its purpose.
A large self-powered hermetically-sealed crate with built-in security alarms. These can preserve their contents for a long time. If it is opened without the proper code, it will probably activate some nearby security system.
An ancient device used for washing textiles. Smashed and rusted, it is completely useless now. How it got here is hard to say.
Road lighting from long ago. No longer functional.
A small platform that plays a role in ideoligious rituals.
A barrel from a long-range cannon for artillery or anti-ship use. When it was new, it must have been frighteningly powerful. Now, it's far beyond repair and every useful component has been looted.
A place for butchering animals. Due to the lack of equipment, butchering here yields only 70% of the meat and leather of each creature.
A dresser. Gives a small comfort bonus to all nearby beds. Placing more than one dresser near the same bed has no effect.
A table once used for surgical operations. It has long since deteriorated into uselessness.
A portable automatic turret. Requires steel to refurbish its barrel after heavy use. May explode when damaged. Its dumb AI brain can't be directly controlled, so beware of friendly fire.
A toy box containing many small toys. Toy boxes can be used to play with babies, satisfying their need for play.
A box with soft material made to hold eggs. Egg-laying animals will lay eggs in egg boxes if they can. Your haulers will take all the eggs out only when the box is full, to save time. The box also protects eggs from deteriorating outdoors, though it does not protect from temperature damage.
A massive foot from an ancient warwalker. It seems to have been torn free from its owner by some kind of heavy weapon. All the useful components were looted or deteriorated long ago.
A simple bench with writing implements and simple measurement devices. Researchers work here to discover new things.
A doorway hung with thick overlapping strips of fabric or leather. It allows animals to pass while insulating the temperature. Animal flaps are commonly used as barn doors to give penned animals a sheltered place to sleep.
A small shrine for honoring spiritual beings. Tribal psycasters can focus on this shrine while meditating to increase psyfocus gain. Nature shrines lose their power if they are close to artificial structures, so they are always built in nature. Since they look like natural objects to unobservant outsiders, raiders will generally ignore them.
An automated mechanoid factory. It periodically assembles and deploys new mechanoids.
An automatic smokeleaf-burning device which generates a smoke cloud around itself. Anyone in the cloud will become high on smokeleaf over time.
An ancient, broken troop carrier. Everything that isn't rusted away was looted long ago.
A collection of ancient equipment blocks of unknown function. Valuable parts are missing, and everything else is degraded to uselessness.
People eat off tables when chairs are placed facing them.
A self-powered turret mounted with a charge blaster. It cannot sense targets at very short ranges.
An ancient dropship engine. It probably came off a military troop carrier. Its delicate internals are rusted to uselessness, and the valuable parts were looted long ago.
An ancient kitchen sink made of some non-metallic fiber-sheet material. It is badly deteriorated and there's no way to salvage anything from it.
How it got here must be a long story.
An ultratech machine that generates a sheet of exotic fields at high altitude, turning the sky opaque and blocking the sun.
An ancient engine block that is rusted through. No repair could salvage this.
A workbench with a sewing machine for rapid tailoring of clothes. Can work without electricity at 50% of normal speed.
The remains of the leg of a massive, ancient exostrider mechanoid.
Bags of locally-sourced dirt or sand, stacked for use as cover. Sandbags are ugly, but provide better cover than other low objects.
Designates a spot on the ground where people should leave a baby. Not comfortable.
The central core of an archonexus. Its broad surfaces are perfectly clean, and they somehow appear both flat and curved at the same time.
To most, its purpose seems unknowable. However, some say this is part of an archotech itself, and that the one who finds it can invoke the power of the machine god.
The psychic power it emanates is terrifyingly loud and complex, yet dead silent. It is heard without ears, felt without skin, seen without eyes, known without memory. It is the thoughts of a being from another plane of existence. The perceptions are reflected directly into any human mind who ventures too close, and few can hold onto their humanity for long under such mental pressure. Only the psychically-deaf are immune.
An ancient pod car once capable of automated flight. Its valuable parts were looted long ago, and the rest is badly deteriorated.
A wooden bas relief of totemic imagery for decorating a floor.
A huge sculpture sized to dominate a room.
A person-sized piece of material sculpted into a threatening form. Slaves who spend time around it will feel terror, which makes them stay suppressed for longer and thus reduces slave rebellions.
A slanted platform that holds a text in front of a speaker. Place it near the focus of rituals and speeches to extend the duration of their positive effects.
A spacer-tech shuttle designed for transit between surface and orbit, or between moons of a planetary system.
An ancient, broken ship navigation beacon. Every useful component was looted long ago.
A wooden bas relief of animalist imagery for decorating a floor.
A large, soft, comfy seat. Great for relaxation. Can be used at tables, work stations, and elsewhere.
An ancient, rusted bank of lockers. All of the lockers have been forced open with nothing valuable left behind.
A bowl-shaped furnishing used to hold a fire. Will light the surroundings and create heat.
An area-denial device which annihilates nearby plants without affecting animals.
In planetary wars, these weapons are scattered across farmlands or jungles to deny the enemy food or cover. They're usually associated with orbital-drop mechanoid swarms.
A large crate which was abandoned ages ago. It's too rusted to store anything.
A grand archotech structure of towering height and impressive bulk. The shape is hard to perceive, and the surfaces seem to flow when stared at too long. It could have appeared moments ago, or been here thousands of years. It emanates intense psychic influence, forcing thoughts and perceptions directly into the mind of anyone who ventures too close. The emanations are not aggressive, but they are utterly alien and impossible to ignore. Sensations unlinked from time or space, the endless rumination of an inhuman mind a billion times larger - the weak-minded lose themselves quickly under. Only the psychically-deaf are immune.
An ancient console with an attached communications dish. Valuable parts are missing, and everything else is degraded to uselessness.
A spot for performing psychic rituals. Rituals can only be cast if the area around the ritual spot is unobstructed.
An ancient hydrant. Heavily rusted, it is completely useless now. How it got here is hard to say.
An ancient vending machine. It was smashed ages ago and generations of looters have taken every conceivably useful part. How it ended up here is a mystery.
A massive electromagnetic interference generator. It interferes with or shuts down electrical devices in nearby regions.
An defensive fortification for stopping vehicles. It's been deteriorating for many years
A simple double-wide bed that lays on the floor, usually made of cloth or leather, often lined with fur. It is lightweight and can be rolled up for easy transport, but it is not quite as comfortable as a typical bed. Caravans can use bedrolls while traveling for better sleep.
An old, rotted mattress on a rusty frame. Though uncomfortable, it can still be used, but it's too dilapidated to restore.
Five spikes under tension, connected to a touch-activated trigger. When the victim disturbs the trigger, the spikes spring forth and strike the victim. Since it is hidden in the surrounding terrain, it cannot be placed adjacent to other traps. Animals can sense these when calm.
A table designed for playing gambling card games like poker. A great way to test your strategic skills and a bit of luck.
A decoration for babies. Baby decorations increase the rate at which babies fill their play need when an adult plays with them. Place these around your child play areas.
A post with a sign designating an animal pen. It must be placed in an area enclosed by fences, barricades, walls, and doors. You can assign each pen marker a set of animals to accept, and handlers will bring animals to an appropriate pen.
The ruined remains of an ancient mid-scale warspider. It has been picked over many times, and there is nothing valuable left to loot.
A place for crafting simple items like knives or bows. Production here is slow because of the lack of tools.
A simple double-wide bed that fits two people.
Marks the place where you intend to build a monument. Once placed, this cannot be moved.
A heavily reinforced door. It is slow to open and requires electricity, but is very strong. It's a good choice if you want to keep something dangerous out - or in. The door requires walls on either side to function.
A large shrine for honoring spiritual beings. Tribal psycasters can focus on this shrine while meditating to increase psyfocus gain. Nature shrines lose their power if they are close to artificial structures, so they are always built in nature. Since they look like natural objects to unobservant outsiders, raiders will generally ignore them.
A mechanoid storage and deployment capsule. It can contain a number of mechanoids, ready to emerge and fight upon being awakened.
A decent final resting place. Colonists will visit full graves to gain meditative joy.
A spot for carrying out certain kinds of rituals.
The torso of a mid-scale warwalker which fell here in ancient days. The valuable parts were looted long ago.
A work table with saws and chisels for cutting stone chunks into usable blocks.
Plant decorative flowers here to improve the mood of people nearby.
A large ancient machine case filled with unknown machinery. Valuable parts are missing, and everything else is degraded to uselessness.
People eat off tables when chairs are placed facing them.
A self-powered turret mounted with an inferno cannon. It cannot sense targets at very short ranges.
An ancient, broken truck. Everything useful either rusted away or was looted long ago.
An ancient stove. Smashed and rusted, it is completely useless now.
How it got here is hard to say.
An ultratech weapon of mass destruction designed for area denial. This device harvests available compounds and converts them into self-reproducing poisons. By spewing these into the atmosphere, it can poison a whole region of the planet.
An ancient computer terminal. It can be hacked to reveal long-forgotten information.
An ancient device for heating food. Smashed and rusted, it is completely useless now. How it got here is hard to say.
An activatable turret for extinguishing fires. The turret stands idle until someone approaches and activates it, after which it will automatically spray large amounts of firefoam on any flames in sight.
A grand platform that plays a role in ideoligious rituals.
An ancient fence made of reinforced concrete posts joined by concrete panels.
A spreadable form of gravel for growing fungal crops underground. It must be placed under overhead mountain so the dank coolness of the depths can nourish the fungal spores.
A person-sized piece of material sculpted into an artistic form.
This special pot is suitable for planting bonsai trees, which can improve the mood of people nearby and satisfy ideoligious requirements.
A sheet on which believers kneel while observing rituals, praying, or discussing.
A large, ancient engine block from some giant vehicle or power source. It's rusted through, and all the useful components are gone. No repair could salvage this.
A wooden bas relief of animalist imagery for decorating a floor.
Designates a spot on the ground where animals should sleep.
A bioluminescent pod produced by giant insects. Glows under its own light for a long time, then dies.
An ancient, broken crate. Any valuables it once contained have degraded to uselessness.
A column capable of holding a roof. Does not block sight or movement and looks quite nice.
A decorative sheet hanging from a vertical wooden frame. Appropriate for royal rooms.
A shielding device which projects a momentum repulsor field. Shots can go out, but not in. This one is tuned to low angles, so it will block ground-level projectiles like bullets. The unit can be temporarily disabled by EMP attacks, either by shocking the projector unit itself, or using EMP munitions on the shield.
A long bench where ritual participants can sit while listening to a speaker. Place it facing rituals and speeches to extend the duration of their positive effects.
An ancient wheel from some kind of vehicle. The rubber has deteriorated away and the metal is twisted and rusted.
Recreation is the need to have fun. Repeating the same kind of activity makes it less fun, so variety is necessary.
A sphere of fibrous plant matter. A dryad inside is slowly morphing into a new form. Gauranlen trees grow these spheres to help protect the dryads as they morph.
A single-use pod for preserving one person in a state of suspended animation. Unlike cryptosleep caskets, cryptosleep pods can only be used once.
An ancient toilet. Smashed long ago, it is completely useless now. How it got here is hard to say.
An ancient, rusted shopping cart. How exactly it got here is a mystery, but the story is long and probably quite sad.
An ultratech device for controlling climate. Using chemicals and exotic fields to manipulate the atmosphere, it shifts the temperature in this region of the world.
A shell from a smashed mechanoid. It has been deteriorating for many years and the useful components have disintegrated.
People eat off tables when chairs are placed facing them.
The remains of a massive, ancient exostrider war mechanoid. Long ago, some high-energy weapon shattered the body and fused the parts into an almost-solid mass.
In its guts, it looks like there is a still-functional transponder. If you could extract the transponder, you could decrypt it to gather valuable information.
The mech's incendiary weapon cells are intact but unstable, and will likely detonate after you do some damage.
A simple ancient game played with stones and a large ring in the ground. Players try to toss stones through the ring from a distance. It's relaxing, and trains shooting skills.
A desk where adults can teach lessons to children.
The shattered remains of an ancient sub-scale warsprinter. Whatever parts weren't ruined when it was destroyed were looted long ago.
Designates a spot on the ground where people should sleep. Not comfortable.
The ancient game of kings. Fun for a few hours here and there, even playing alone. It trains intellectual skills.
A shielding device which projects a momentum repulsor field. Shots can go out, but not in. This one is tuned to high angles, so it will block mortar rounds. The unit can be temporarily disabled by EMP attacks, either by shocking the projector unit itself, or using EMP munitions on the shield.
A tall, thick slab with engravings on the sides. Steles have been used since ancient times to memorialize individuals, battles, and other important events.
The assault claw of an ancient mid-scale warwalker. This weapon specialized in tearing through heavy plasteel armor at close range. Its valuable components were looted long ago.
A simple platform on which to sit. Not very comfortable, but much better than nothing. Can be used at tables, work stations, and elsewhere.
An ancient device that looks like it once stored some kind of fluid. Valuable parts are missing, and everything else is degraded to uselessness.
A manned mortar that launches all kinds of shells. While it can inflict devastating damage, the mortar's inherent inaccuracy makes it more useful for attacking large fortifications than groups of enemies in the field.
Divides rooms. Simple doors must be manually opened, which slows people down. The amount of slowdown depends on what the door is made of.
A bunch of rusted old pipes. It is hard to say how these ended up here.
A ceremonial building that protects and displays a relic. Relics are ancient objects venerated by some cultures, belief systems, or religions.
An ancient refrigerator. It was stripped of interesting parts long ago.
An ultratech device for controlling weather. Using chemicals and exotic fields, it forces the weather into a particular configuration.
An ancient computer terminal. It can be hacked to call nearby enemies.
An ancient oven. Smashed and rusted, it is completely useless now. How it got here is hard to say.
A chunk of a spacecraft. It seems to have been torn off either by uncontrolled re-entry forces or some kind of weapon. Having landed not long ago, it still contains useful resources which you can acquire by deconstructing it.
A small triple-stack shelf that holds three times as much as empty ground. Items stored inside will never deteriorate and don't affect the beauty of their surroundings.
Since shelf space is limited, shelves cannot hold chunks, buildings, plants and large corpses.
A large platform that plays a role in ideoligious rituals.
A piece of ancient razor wire. It has been deteriorating for many years and no longer poses any danger.
A work bench equipped with containers, heaters, and measurement devices for producing various drugs.
A torso-sized piece of material sculpted into an artistic form.
A set of large snowballs piled and shaped to resemble a person. People make these for the fun of it.
Rough straw matting for use in animal barns. It is cheap and accepts very little filth.
A bundle of electrical cables for moving power around. Can be placed under walls and other buildings.
Rough concrete. It is cheap and quick to build, but is also quite ugly.
Wood plank flooring for that warm, homey feeling. While it is quick to lay, it is also very flammable.
Concrete tiles. Cheap, but neutral in terms of looks and slow to build.
Heavy plate flooring made from smoothed bioferrite. While ugly and slightly flammable, it's quick to clean and increases the strength of nearby holding platforms.
Roughly-cut stone tiles. These are not beautiful, but they make good surfaces for roads and outdoor walkways. Deconstructing flagstone yields no resources.
Designate rough stone terrain to be smoothed.
Carefully-cut and fit stone tiles for a castle feeling. They are pretty to look at, but they take a long time to lay.
Soft carpet made from fibers dyed a single color. It's welcoming, cozy, and boosts the beauty of the room it's in. It's also quite flammable, and cleaning it is a laborious process.
Steel tiles, for that spaceship look. They are quick to clean and get a bonus to cleanliness for use in medical settings.
A wall-mounted wooden torch for lighting an area. It is not as bright as a regular torch lamp, but it can be mounted on walls. Produces a small amount of heat.
Insulated electrical cables for transmitting power under shallow water.
A flat wooden surface on supportive beams which can be built over water. You can build light structures on bridges, but be careful - bridges are fragile. If a bridge falls, buildings on top of it fall as well.
A specially-treated fungus torch that produces a dim light over a large area. People who prefer darklight work best with this light source. Can be automatically refueled with raw fungus. Produces a small amount of heat.
A wooden torch for lighting an area. People need light to move and work at full speed. Can be automatically refueled with wood. Produces a small amount of heat.
Sterile tiles with special cleanliness-enhancing properties. Extra-clean rooms improve outcomes in hospitals and research labs. This tile is very slow to build, but quick to clean.
A specially-treated wooden torch that produces a red light over a large area. Sanguophages gather around torches like these during their ceremonial meetings. The sanguine glow is particularly pleasing to individuals with the bloodfeeder gene. It can be automatically refueled with wood, and produces a small amount of heat
A specially-treated wooden torch that produces a dim light over a large area. People who prefer darklight work best with this light source. Can be automatically refueled with wood. Produces a small amount of heat.
Cooks meals and produces heat, and burns out after a few days. As with all heat sources, it must be placed indoors so it has a closed space to heat. Refuelable.
Holds resources for use by machines like nutrient paste dispensers.
Fine stone tiles in a spikecore style.
Exquisite stone tiles, made with no compromises, for expressing economic status. Slow to construct.
Fine stone tiles in a totemic style.
Fine stone tiles in a morbid style.
An electrical standing lamp that lights an area. People need light to move and work at full speed.
An wall-mounted lamp that lights an area using electricity. It is less powerful than a standing lamp, but can be mounted on walls.
Fine steel plates decorated in an aggressive spikecore style
Fine steel plates with a hexagonal pattern for that ultra-technological look.
Fine wood boards decorated in a totemic style.
A pair of tox gas shells connected to a trigger which detonates on touch or bullet impact. Since it is hidden in the surrounding terrain, it cannot be placed adjacent to other traps. Animals can sense these when calm.
A barrel for fermenting raw wort into beer.
A simple vent for equalizing the temperature between two rooms without allowing people to walk between them.
A traditional unpowered cooler that works by water evaporation. Must be regularly replenished with wood. Not efficient enough to refrigerate food.
Switches power on/off.
A scanner capable of detecting invisible creatures. The device raises an alarm when it detects the presence of psychically invisible biosignatures within its radius.
Fine carpet decorated in a mind-bending style often associated with drug use.
Luxurious, ornately-patterned carpet made from fibers dyed a single color. Beautiful to look at, but cleaning it is a labor-intensive process.
Fine carpet in a morbid style.
Fine carpet with a hexagonal pattern for that ultra-technological look.
For a futuristic but royal look, silver tiles fit perfectly into luxurious rooms. They are quick to clean and get a bonus to cleanliness.
A platform for holding dangerous entities. The corners have eyelets where strong chains can be attached.
Downed entities can be captured and secured on a holding platform, where they can be studied for Anomaly knowledge. Increase containment strength by building strong walls and doors, and other special containment devices.
An industrial lamp which lights an area brightly enough to grow crops, but consumes a huge amount of power. Automatically turns itself off at night.
A decorative light that rotates and changes colors. Used as a focus for dance parties.
A high-intensity light that's good for large outdoor spaces.
A rough wooden frame in the shape of a human, ready to be burned as part of a ritual.
Marks the corner of a landing area. Four of these placed at the corners of a clear area (minimum 9x9) create a landing pad. Spacecraft usually land on pads if possible.
Required for orbital trading. You can only sell goods to orbital traders if they're near an orbital trade beacon. Can be placed indoors.
A pair of high-explosive shells connected to a trigger which detonates on touch or bullet impact. Since it is hidden in the surrounding terrain, it cannot be placed adjacent to other traps. Animals can sense these when calm.
A pair of smoke shells connected to a trigger which detonates on touch or bullet impact. Since it is hidden in the surrounding terrain, it cannot be placed adjacent to other traps. Animals can sense these when calm.
A pair of incendiary shells connected to a trigger which detonates on touch or bullet impact. Since it is hidden in the surrounding terrain, it cannot be placed adjacent to other traps. Animals can sense these when calm.
A pair of EMP shells connected to a trigger which detonates on touch or bullet impact. The explosion can paralyze mechanoids for a few seconds. Since it is hidden in the surrounding terrain, it cannot be placed adjacent to other traps. Animals can sense these when calm.
A pair of firefoam shells connected to a trigger which detonates on touch or bullet impact. Since it is hidden in the surrounding terrain, it cannot be placed adjacent to other traps. Animals can sense these when calm.
A flag representing enemies, ready to be burned as part of a ritual.
A device that converts electricity into heat. It can automatically turn itself on or off to reach a specific target temperature.
An area of floor covered with pre-chopped and arranged human meat ready for a cannibal feast.
A device that emits a specially tuned electromagnetic field which numbs the neural activity of captured entities. As long as it is powered, it improves the containment strength of any holding platform that it is pointed at. The electric field does not affect humans or normal animals.
A fueling port for launching one transport pod. Pod launchers can launch as a group - but the launchers must be placed adjacent to each other.
A wooden tower for ritual burning.
When placed near to a holding platform, this device draws biomass from the held entity and converts it to bioferrite.
Larger entities generally produce more bioferrite. However, for most creatures, the process causes extreme discomfort, making the entity harder to contain.
Each holding platform can only support one harvester, however each harvester can link to up to four platforms.
This building can store genepacks and make them usable to create new xenogerms, when placed near a gene assembler. Large gene libraries require many gene banks.
When powered, gene banks prevent genepacks from deteriorating and will slowly repair deterioration.
A launchable sub-orbital cargo pod capable of carrying people, items, or animals. Can be used for sending gifts, transporting people or supplies, surprise attacks, or reinforcing battles.
A homey rug with a rustic-style pattern, for decorating a floor.
A celebratory tree decorated with ornaments and lights traditionally made as part of Christmas celebrations.
A wood-fueled stove with an attached countertop for preparing meals.
A collection of packed incense containers. It can be ignited and produce a powerful incense effect as a focus for rituals. It is destroyed after it burns down.
When it detects fire, this safety device pops and sprays a fire-retardant foam in a circular field around itself. Can also be triggered manually.
A large image drawn on the ground and reinforced with metal edges. It is used as a focus for rituals.
A groundwater-filtering pump which slowly cleans polluted terrain. The extracted pollution is formed into toxic wastepacks which must be hauled away.
A radial arrangement of metal pieces in a spikecore style, for decorating a floor.
Stores electricity for later use. Charged batteries explode when exposed to rain or fire.
A self-powered mechanoid node of unknown function. Mech nodes can be deconstructed to yield valuable resources - but only if they are captured intact. The internal micro power cell will flame out and ruin the materials if the unit takes too much damage.
A work bench used to craft bioferrite products. This bench uses heat and electromagnetic stimulation to temporarily coax bioferrite into a pliable state, allowing a worker to shape it into complex shapes and combine it with other materials.
A wood-fueled station for smithing non-mechanical weapons and tools.
A work station with all the equipment needed to mix wort for beer production. Wort must be fermented to finally become beer.
Increases medical tend quality, surgery success chance, and immunity gain speed when placed directly adjacent to a hospital bed. Only works for hospital beds - normal beds will not benefit. Attaching more than one vitals monitor to the same bed will have no effect.
A large loudspeaker for playing music. At least one is necessary to hold a dance party, and more loudspeakers will enhance the effect.
An electrically-powered stove with an attached countertop for preparing meals.
An artificial nutrient bath for growing plants. The nutrients pumps must work continuously; the plants will die if power is cut.
A homey rug with a rustic-style pattern, for decorating a floor.
A simple stationary musical instrument. A row of strings are stretched over a frame and plucked directly by a musician's fingers. It can be crafted at a crafting spot or smithy.
A neuron-sensitizing device that can deliver one neural supercharge each day. A person with a neural supercharge will think and learn faster, but will also consume more food. The effect wears off in one day. Neural superchargers consume a lot of electricity.
A mech-band signaling device. When activated, it puts out a powerful mech signal pulse, which will attract an ultra-heavy feral mechanoid to attack with its escorts. If you can defeat it, you can collect special technologies from its corpse. The signal pulse burns out the transmitter, so this building can only be used once.
A wind-powered electrical generator. Requires a large clear space in front and behind for optimal air flow.
Produces power by consuming wood. Must be periodically loaded with wood fuel by hand.
A bedside device that accelerates the sleeper's circadian rhythm. This speeds up sleep, but consumes a lot of electricity and also causes increased hunger. It must be placed directly adjacent to and facing the head of the bed. Placing more than one sleep accelerator near the same bed has no effect.
Very slowly equalizes moisture in nearby terrain, converting marshes or shallow water into dry ground, and soft sand into normal sand. Does not affect deep water.
An air-cooling machine that fits into a wall. Cool air comes out one side, while hot exhaust comes out the other. Can be used to cool down rooms during summer, or to create a walk-in freezer.
A deep-crust drilling rig for extracting minerals from deep under the surface. Use a ground-penetrating scanner to detect the resources. This drill will yield stone chunks if no resources are present. Can be repositioned freely.
A radial arrangement of metal pieces in a spikecore style, for decorating a floor.
Produces power by consuming chemfuel. Must be periodically refueled by hand.
An enclosed med-casket that accelerates the process of deathrest. It can connect to other devices which confer additional bonuses on the deathrester. The number of devices that can connect depends on the person's deathrest capacity, which can be seen by selecting them.
Only those with the deathrest gene can use the deathrest casket.
An electric-powered station for smithing non-mechanical weapons and tools.
Produces electricity from sunlight. Does not work in the dark or under artificial light.
Lightweight mechanoids can recharge here. During recharge, this recharger produces toxic wastepacks and stores them internally. Haulers must remove the wastepacks from time to time.
A wood structure packed with smokeleaf. It can be ignited during a ritual and produce a huge amount of smokeleaf smoke for a few hours, after which it is destroyed.
A work station where a mechanitor can produce basic-tier subcores. Subcores are the brains of mechanoids, and one is required to produce any mechanoid. Basic subcores can only be used in simple basic-tier mechs.
Higher tier subcores can be created by building a subcore softscanner or a subcore ripscanner.
A cathode ray tube display for showing moving pictures with sound. Even on the rimworlds, there is often an old transmitter running something at least marginally interesting.
A machine that synthesizes edible nutrient paste from organic feedstocks placed in adjacent hoppers. It consumes less ingredients and time than any other meal production method - but nobody likes eating nutrient paste. Accepts raw food, but not rough plant matter like hay.
A remote energy and computation enhancement device. Any friendly mechanoids in its effect radius will move and work faster.
A telescope for doing amateur astronomy. It's a relaxing hobby for a certain kind of person. Can only be used outdoors.
This blood-refining pump increases the amount of hemogen a deathresting person can store in their body. It must be connected to a deathrest casket to function. This building needs to consume hemogen to function.
This electrical generator very slowly pollutes the terrain in a radius around it while producing energy. If all terrain in the radius is polluted, the generator will shut down.
Allows radio contact with other factions and orbital traders.
This cryptosleep casket looks like it has been here for a very long time. Who knows what it might contain?
Increases work speed when placed near a workbench. One workbench can use up to two tool cabinets.
Refines biological matter like wood or plant matter into chemfuel.
Extracts usable metal from slag chunks and other mixed metal items. Consumes a lot of power.
A mechanoid power generation unit. The vanometric power core will run forever, extracting energy from quantum foam fluctuations. An internal amplifier system makes it unstable. If damaged, the unit will generate a massive explosion. Some brave humans steal these from mechanoids for their own use as power plants or defensive bombs. However, an unintentional detonation can be devastating.
A tank of mechanite-rich fluid with support tubes for feeding in materials and nutrients. Mechanitors can use it to produce new mechanoids or to resurrect dead mechanoids. This basic type of mech gestator is only capable of generating light-weight mechs.
The process uses harsh chemicals which are stored in toxic wastepacks. Haulers must remove the wastepacks from time to time.
A complex stationary musical instrument crafted at a smithy. A musician touches a row of keys on the front of the instrument. Each key is attached to an internal mechanism which plucks one of a row of strings stretched over a wooden frame. While it permits more complex composition than the harp, its wooden construction and plucking mechanism limit its output volume and expressiveness.
A shard of dark archotechnology that resonates with psychic energy, increasing the containment strength of any holding platform or spot within its radius.
The effect does not stack.
A vat of fluid which can gestate an embryo or accelerate a child's growth.
While growing or gestating, the vat must be fed with a constant supply of nutrition to provide the feedstock for growth. Gestating an embryo takes twice the nutrition of accelerating a child's growth.
Embryos are gestated for 9 days before a baby is formed. There is a risk of health complications.
Child growth can only be accelerated up to age 18, but not beyond. While growing, a child's skills will slowly increase. Children raised in growth vats will have lower skills and gain fewer passions than normal.
The device uses chemical injections, electrical stimulation, and simple mechanite treatments to push the body to grow. Growth vats are often used to quickly manufacture engineered workers or warriors.
An immersion pod full of bioactive gel. It can perform a variety of biological alterations including age reversal and pleasure-giving. The pod becomes biotuned to its user at the end of a cycle. While biotuned, it cannot be used by anyone else, but cycles will complete 25% more quickly. Biotuning resets if the pod is unused for 80 days.
A work station for assembling machinery like guns and ammunition, or breaking down dead mechanoids.
A genetic analysis and processing system. Placed near a gene assembler, it increases the maximum genetic complexity of the xenogerms you can assemble. Building multiple gene processors will increase the genetic complexity limit further.
This device allows a deathrester to move faster after deathrest is complete. It pumps the body with extra muscle-signaling factors while cleaning waste products from muscle tissue. The effect lasts until the individual deathrests again. It must be connected to a deathrest casket to function. This building must consume hemogen to function.
A mechanoid-band signal amplifier. Band nodes must be tuned to a specific mechanitor. This will add 1 bandwidth to that mechanitor's total bandwidth, allowing them to control more mechanoids.
Once a band node is constructed, it can be quickly tuned to a mechanitor. However, retuning a band node to a different mechanitor takes significantly longer.
A scavenged archotech shard mounted in an electrical control frame. The device creates a psychic pulsation in the local area which alters the brain chemistry of those nearby, halting the buildup of fatigue toxins and removing the need for sleep. However, it also irritates anyone nearby.
This device leaves a deathrester in a hemogen-amplified state so they gain more hemogen from any hemogen source. Using a gland probe and blood analyzer, it links with a deathresting person, stimulating hemogen glands into a more active state. It must be connected to a deathrest casket to function. This building needs to consume hemogen to function.
A workbench for creating implantable xenogerms from genepacks stored in nearby gene banks. Genepacks are not consumed in this process and can be reused.
Medium, heavy, and ultraheavy mechanoids can recharge here. During recharge, this recharger produces toxic wastepacks and stores them internally. Haulers must remove the wastepacks from time to time.
Produces electricity from a river. Must be placed with its wheel in moving water. If watermills are placed too close together, the turbulence they generate will interfere and reduce power generation.
A sensor unit used by researchers to search for buried resources. The chance to find a resource depends on the operator's research ability. It consumes a lot of electricity. If you find a buried resource, you'll need to use deep drills to extract it. It doesn't work under a roof.
An automated surgery machine that can extract a person's genes and create a genepack from them. The extracted genes will be randomly selected from the person's xenogenes and germline genes. You can force someone into the machine, but they won't like it.
Extracting a person's genes while their genes are currently regrowing will kill them. Otherwise, gene extraction causes no lasting harm.
Genes that require archite capsules are too complex to be extracted.
An advanced stationary musical instrument. It is played by pressing a row of keys, which causes hammers to strike internal strings stretched over a steel frame. The hammer mechanism and high-tension strings allow the musician to play both very soft and very loud, making the piano a very expressive instrument.
It can be crafted at a smithy.
For overbearing extravagance, nothing beats gold tiles. They are exceptionally expensive, and exceptionally beautiful, and people will think you're exceptionally snobbish if you actually live on them.
This device connects with a deathresting person and makes deathrest complete quicker. It enhances the effect of the deathrest casket using finer blood analysis and more powerful chemicals. It must be connected to a deathrest casket to function.
A self-powered sarcophagus designed to keep a person in a state of suspended animation for many years.
A workbench that uses scavenged archotechnology to create single-use injectable serums. Serums produce diverse and exotic effects through the use of exotic archotech mechanites.
An electrical generator that works by pressurizing and igniting bioferrite, then harvesting energy from the resulting heat.
Because of the destruction of psychically active bioferrite, this device generates an uncomfortable psychic drone which disturbs those who pass nearby.
A mech-band signaling device more powerful than the mechlink antenna. When activated, it puts out an ultra-powerful mech signal pulse, which will attract a mechanoid commander to attack with its escorts. If you defeat it, you can collect special technology from its corpse. The signal pulse burns out the dish, so this building can only be used once.
A tank of mechanite-rich fluid with support tubes for feeding in materials and nutrients. Mechanitors can use it to produce new mechanoids or to resurrect dead mechanoids. This tier of mech gestator is capable of generating medium, heavy, and ultraheavy mechs.
The process uses harsh chemicals which are stored in toxic wastepacks. Haulers must remove the wastepacks from time to time.
A high-tech flat-screen television with crystal-clear image and rich color. Picks up transmissions from ancient satellites and ubiquitous data cards.
Produces electricity from geothermal steam geysers. Must be placed on a steam geyser.
A pod with thousands of tiny tissue probes and a high-energy brain scanner. Once a person is inserted, the system uses the probes and scanner to sense a neuro-psychic pattern that it can analog-transfer to a new standard-tier mechanoid subcore. The person will be left temporarily sick, but unharmed.
Subcores are mechanoid brains and producing any mechanoid requires one. Standard-tier subcores produced by this softscanner can only power standard-tier mechanoids.
Higher tier subcores can be created by building a subcore ripscanner.
A lateral sensor unit used by researchers to detect a specific type of mineral across the planet. The chance to find a resource depends on the operator's research ability. This sensor can be tuned to target a specific resource type. It consumes a lot of electricity. If you find a resource, you'll need to travel to collect it.
Increases research speed when placed near hi-tech research bench and unlocks new research projects. Each research bench can only use one multi-analyzer.
A cryptosleep casket hardened against the dangers of space. Capable of maintaining a person in cryptosleep for centuries and surviving atmospheric re-entry.
A structural beam around which a starship can be constructed. Includes all the necessary conduits and transit pipes for communications, power, and materials transport.
An emergency-defense launcher that fires a single barrage of rockets covering a large area. The turret does not fire until someone activates it. It is very effective against large groups of weaker combatants, but less effective against small numbers of armored targets. Once fired, it must cool off for hours and be reloaded to fire again.
A workbench equipped with advanced tools for producing technological marvels from simpler materials.
Generates free energy, forever, without using fuel. This technology is developed by archotechs, and is beyond even most glitterworld societies. While nobody knows exactly how it works, scholars believe it somehow extracts energy directly from fluctuations in the quantum foam.
An antimatter-powered antigrain warhead connected to a trigger which detonates on touch or bullet impact. Since it is hidden in the surrounding terrain, it cannot be placed adjacent to other traps. Animals can sense these when calm.
This device enhances the psychic sensitivity of a deathresting person by rhythmically stimulating neural tissues. It must be connected to a deathrest casket to function. This building needs to consume hemogen to function.
A heavy automatic turret. Its large-caliber shells do heavy damage over significant ranges, but its barrel must be refurbished after use. It cannot fire at close-up targets, and may explode when damaged.
An ancient device that projects a soothing psychic field around itself. This improves the mood of anyone nearby. Works through walls.
An armor-piercing turret. Its ultra-dense uranium shells can punch through heavy armor, but it requires new uranium slugs to be loaded after use. It's more accurate at longer ranges, and can't fire at all close up. May explode when damaged.
Slowly generates chemfuel by a complex series of chemical reactions, using atoms extracted from the air.
A multi-function sensor module. Can scan and signal across the void for communications, threat detection, deception, jamming, and other purposes.
A pod with thousands of tissue probe injectors and an ultra-high-power vaporizing brain scanner. Once a person is inserted, the device will insert the probes into their body through the skin while the ripscanner chews through the brain, reading the reflected radiation and destroying the brain in the process. Ripscanning the mind generates a neuro-psychic pattern that the scanner can analog-transfer to a new high-tier mechanoid subcore.
Subcores are mechanoid brains and producing any mechanoid requires one. High-tier subcores produced by this ripscanner can only power high-tier mechanoids.
A huge, high-tech television. Gigantic, hyper-vibrant images almost leap out of the screen. Very entertaining. Picks up transmissions from ancient satellites and ubiquitous data cards.
A glittertech device that deconstructs toxic wastepacks into inert gases using advanced molecular processes.
The process requires considerable amounts of power.
A reactionless Johnson-Tanaka drive capable of launching a ship into orbit, and crawling across the vast expanses between stars.
An ancient jade stone marked with sacred tribal carvings. Tribal psycasters can focus on these stones during meditation to increase their psyfocus gain more than a typical nature shrine.
Different tribal cultures tell different stories about these stones, but most agree that they were crafted by an ancient world spirit during a time of great power. Since they look like natural objects to unobservant outsiders, raiders will generally ignore them.
Powers a ship on its journey between stars. Takeoff requires a long powerup process that is likely to attract raiders.
A computer core housing a machine persona who can guide a starship through any challenge during a multi-decade starflight.