Search by property

Jump to navigation Jump to search

This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.

Search by property

A list of all pages that have property "Description" with value "Road lighting from long ago. No longer functional.". Since there have been only a few results, also nearby values are displayed.

Showing below up to 184 results starting with #1.

View (previous 500 | next 500) (20 | 50 | 100 | 250 | 500)


    

List of results

  • Stone tile  + (Carefully-cut and fit stone tiles for a castle feeling. They are pretty to look at, but they take a long time to lay.)
  • Cassandra Classic  + (Cassandra creates story events on a steadily-increasing curve of challenge and tension.)
  • Melee Dodge Chance  + (Chance to dodge a melee attack that would've otherwise hit. Characters will not dodge while aiming or firing a ranged weapon.)
  • Melee Hit Chance  + (Chance to hit a target in melee. The target can still dodge even if we would've hit.)
  • Cloth  + (Cloth woven from organic fibers.)
  • Paved tile  + (Concrete tiles. Cheap, but neutral in terms of looks and slow to build.)
  • Campfire  + (Cooks meals and produces heat, and burns out after a few days. As with all heat sources, it must be placed indoors so it has a closed space to heat. Refuelable.)
  • Melee Damage  + (Damage done per hit in melee combat.)
  • Game-of-Ur board  + (Dating from 2500BC, this exciting yet infuriating board game can be played by one or two people. It trains intellectual skills.)
  • Smooth stone  + (Designate rough stone terrain to be smoothed.)
  • Caravan hitching spot  + (Designates a spot for hitching animals and forming caravans. Colonist will hitch animals here while loading a caravan. You can also use these during encounters away from home to keep animals from wandering.)
  • Meditation spot  + (Designates a spot for meditation. PsycasteDesignates a spot for meditation. Psycasters can meditate here to gain psyfocus. If a focus object like a sculpture is nearby, the psycaster will be able to focus on it to boost their psyfocus gain. However, different people are able to use different focus objects.e are able to use different focus objects.)
  • Party spot  + (Designates a spot for throwing parties.)
  • Animal sleeping spot  + (Designates a spot on the ground where animals should sleep.)
  • Sleeping spot  + (Designates a spot on the ground where people should sleep. Not comfortable.)
  • Baby sleeping spot  + (Designates a spot on the ground where people should leave a baby. Not comfortable.)
  • Double sleeping spot  + (Designates a spot on the ground where two people should sleep together. Not comfortable.)
  • Marriage spot  + (Designates a spot where marriage ceremonies will take place. Spectators can watch from either side.)
  • Rhinoceros  + (Despite being herbivorous, this large mammal is very easy to enrage. Once angered, its massive strength and sharp horn make it a brutal opponent. It has more muscle in one leg than most humans do in their whole body.)
  • Autodoor  + (Divides rooms. Powered operation allows people to move through the door without slowing down.)
  • Door  + (Divides rooms. Simple doors must be manually opened, which slows people down. The amount of slowdown depends on what the door is made of.)
  • Waterskip  + (Douse a target area in water, extinguishing fires. The water is archotechnologically skipped from distant bodies of water or underground aquifers.)
  • Manhunter pulse  + (Drive nearby animals into a manhunting rage using a psychic pulse.)
  • Immature dryad  + (Dryads are small mammalian creatures that have a symbiotic relationship with the Gauranlen tree. This immature dryad can support and protect its tree, but its main purpose is to morph into more specialized and powerful dryad forms.)
  • Dye  + (Dye extracted from a tinctoria plant. It can be transformed into various colors to dye apparel.)
  • Boomrat  + (Either by deliberate genetic weaponization, or as an unusual defense mechanism, these rodent-like creatures create a powerful fire-starting explosion when killed.)
  • EMP grenades  + (Electromagnetic pulse grenades damaging to electronic equipment.)
  • Tribal headdress  + (Elegant traditional garb, often with religious significance. Improves social impact.)
  • Sightstealer  + (Emaciated and misshapen humanoids. Their aEmaciated and misshapen humanoids. Their arms end in sharp, curled claws formed from bioferrite. Sightstealers are fragile, but use psychic influence to render themselves invisible until they get close to their victims. They are known to emit haunting screams as they gather on their terrible hunts.ms as they gather on their terrible hunts.)
  • Boomalope  + (Engineered for chemicals production, the bEngineered for chemicals production, the boomalope grows a large sac of volatile chemicals on its back. Though it is weak and fragile for its size, other animals have learned to avoid it because of the huge explosion it produces when it dies. It can be milked to produce chemfuel - very carefully.lked to produce chemfuel - very carefully.)
  • Fine stone tile  + (Exquisite stone tiles, made with no compromises, for expressing economic status. Slow to construct.)
  • Electric smelter  + (Extracts usable metal from slag chunks and other mixed metal items. Consumes a lot of power.)
  • Devilstrand  + (Fabric spun from microfibers extracted from devilstrand mushrooms. It is very tough, good at insulating, and protects exceptionally well against flame.)
  • Lancer  + (Fast human-sized combat mechanoids built for medium and long-range combat. Their bodies are light, making them vulnerable targets at close range - especially in melee combat.)
  • Scyther  + (Fast, spindly, human-sized combat mechanoids specializing in rapid approach and close-range combat. Their bodies are covered in points and blades, but they mostly use their two arm blades to lop off limbs or gut their victims alive.)
  • Cassowary egg (fert.)  + (Fertilized cassowary egg. If all goes well, it should hatch into a baby cassowary. It can be eaten raw, but it's much better cooked.)
  • Chicken egg (fert.)  + (Fertilized chicken egg. If all goes well, it should hatch into a chick. It can be eaten raw, but it's much better cooked.)
  • Cobra egg (fert.)  + (Fertilized cobra egg. If all goes well, it should hatch into a baby cobra. It can be eaten raw, but it's much better cooked.)
  • Duck egg (fert.)  + (Fertilized duck egg. If all goes well, it should hatch into a duckling. It can be eaten raw, but it's much better cooked.)
  • Emu egg (fert.)  + (Fertilized emu egg. If all goes well, it should hatch into a baby emu. It can be eaten raw, but it's much better cooked.)
  • Goose egg (fert.)  + (Fertilized goose egg. If all goes well, it should hatch into a goose. It can be eaten raw, but it's much better cooked.)
  • Iguana egg (fert.)  + (Fertilized iguana egg. If all goes well, it should hatch into a baby iguana. It can be eaten raw, but it's much better cooked.)
  • Ostrich egg (fert.)  + (Fertilized ostrich egg. If all goes well, it should hatch into a baby ostrich. It can be eaten raw, but it's much better cooked.)
  • Tortoise egg (fert.)  + (Fertilized tortoise egg. If all goes well, it should hatch into a baby tortoise. It can be eaten raw, but it's much better cooked.)
  • Turkey egg (fert.)  + (Fertilized turkey egg. If all goes well, it should hatch into a baby turkey. It can be eaten raw, but it's much better cooked.)
  • Neuroquake  + (Find a discontinuity in the psychic field Find a discontinuity in the psychic field and unfold it, releasing a massive amount of psychic energy. Every creature in range but outside of the safe, inner, circle will be driven violently insane. Casting this takes 12 seconds of meditation, and afterwards, the caster will go into a five-day psychic coma. The disturbing neuroquake echoes will inflict pain on everyone for many kilometers around, causing diplomatic consequences with all factions.diplomatic consequences with all factions.)
  • Mindbend carpet  + (Fine carpet decorated in a mind-bending style often associated with drug use.)
  • Morbid carpet  + (Fine carpet in a morbid style.)
  • Hex carpet  + (Fine carpet with a hexagonal pattern for that ultra-technological look.)
  • Spikecore plates  + (Fine steel plates decorated in an aggressive spikecore style)
  • Hex tile  + (Fine steel plates with a hexagonal pattern for that ultra-technological look.)
  • Morbid stone tile  + (Fine stone tiles in a morbid style.)
  • Spikecore stone tile  + (Fine stone tiles in a spikecore style.)
  • Totemic stone tile  + (Fine stone tiles in a totemic style.)
  • Totemic boards  + (Fine wood boards decorated in a totemic style.)
  • Spike trap  + (Five spikes under tension, connected to a Five spikes under tension, connected to a touch-activated trigger. When the victim disturbs the trigger, the spikes spring forth and strike the victim. Since it is hidden in the surrounding terrain, it cannot be placed adjacent to other traps. Animals can sense these when calm. traps. Animals can sense these when calm.)
  • Silver tile  + (For a futuristic but royal look, silver tiles fit perfectly into luxurious rooms. They are quick to clean and get a bonus to cleanliness.)
  • Gold tile  + (For overbearing extravagance, nothing beats gold tiles. They are exceptionally expensive, and exceptionally beautiful, and people will think you're exceptionally snobbish if you actually live on them.)
  • Wallraise  + (Form a temporary wall by skipping rubble and soil up from deep under the ground.)
  • Thrumbofur  + (Furry pelt of a thrumbo. Luxurious and extraordinarily durable. Used for the highest-quality crafts for its insulation and strength.)
  • Solar pinhole  + (Generate a microscopic skipgate linked to the core of a nearby star. Solar material leaks through the pinprick in spacetime, illuminating and warming the surrounding area until it closes. The light is enough to work by, but not enough to grow plants.)
  • Skipshield  + (Generate a spherical skipgate that sends all incoming and outgoing ground-level projectiles to some distant place. The process is forceful enough to detonate explosive projectiles. People and items are not affected.)
  • Berserk pulse  + (Generate an overwhelming rush of undirected rage in everyone near the target point.)
  • Vanometric power cell  + (Generates free energy, forever, without usGenerates free energy, forever, without using fuel. This technology is developed by archotechs, and is beyond even most glitterworld societies. While nobody knows exactly how it works, scholars believe it somehow extracts energy directly from fluctuations in the quantum foam.tly from fluctuations in the quantum foam.)
  • Ghoul  + (Ghouls are engineered murder machines, twiGhouls are engineered murder machines, twisted by dark psychic influences.<br></br>Ghouls are very dangerous in melee combat. However, the process of their creation leaves them incapable of higher levels of thought, preventing them from holding weapons or tools. They cannot work and outside combat they wander in a half-conscious stupor.<br></br>Many people find the constant twitching of ghouls disturbing.</br>More disturbing is their dependence on raw meat. If they go hungry they will turn hostile, even attacking their creators to sate their hunger.e, even attacking their creators to sate their hunger.)
  • Psychic reader  + (Gives limited mind-reading ability, improving the user's ability to get the upper hand in negotiations and social situations. The effect is proportional to the user's psychic sensitivity.)
  • Molotov cocktails  + (Glass bottles filled with flammable liquid, with a burning cloth in the neck. A favorite weapon for hooligans and desperate warriors from rim to rim.)
  • Global Learning Factor  + (Global learning efficiency for all [[skills]].)
  • Tox grenades  + (Grenades loaded with liquified tox gas. UpGrenades loaded with liquified tox gas. Upon landing, they stick to the ground and release tox gas for several seconds.<br>Tox gas burns the lungs and eyes, causing a temporary shortness of breath and reduction in sight. Continued exposure to tox gas results in toxic buildup which can be lethal.as results in toxic buildup which can be lethal.)
  • Warg  + (Heavily-muscled wolf-like creatures with vHeavily-muscled wolf-like creatures with vicious unnatural claws and an absurdly powerful bite. They will only eat meat or corpses. If disturbed in the wild, they are very likely to attack.<br>Scientists say wargs are the descendants of weaponized military animals created for population suppression. The superstitious see them as the tools of an angry god.rstitious see them as the tools of an angry god.)
  • Centipede  + (Heavy combat mechanoids that glide on dozens of tiny legs. Their thick carapace and firepower makes them very effective against bunched-up static defenders. They are somewhat vulnerable to mobile hit-and-run tactics.)
  • Centipede burner  + (Heavy combat mechanoids that glide on dozens of tiny legs. Their thick carapace and firepower makes them very effective against bunched-up static defenders. They are somewhat vulnerable to mobile hit-and-run tactics.)
  • Centipede gunner  + (Heavy combat mechanoids that glide on dozens of tiny legs. Their thick carapace and firepower makes them very effective against bunched-up static defenders. They are somewhat vulnerable to mobile hit-and-run tactics.)
  • Centipede blaster  + (Heavy combat mechanoids that glide on dozens of tiny legs. Their thick carapace and firepower makes them very effective against bunched-up static defenders. They are somewhat vulnerable to mobile hit-and-run tactics.)
  • Bioferrite plate  + (Heavy plate flooring made from smoothed bioferrite. While ugly and slightly flammable, it's quick to clean and increases the strength of nearby holding platforms.)
  • Fleshbeasts  + (Hideous creatures composed of masses of cancerous flesh. Some contain multiple nervous systems, allowing them to split into smaller fleshbeasts.)
  • Hopper  + (Holds resources for use by machines like nutrient paste dispensers.)
  • Flammability  + (How easily an object catches fire and how strongly it burns.)
  • Diplomatic Power  + (How effective the pawn is at diplomacy with other factions.)
  • Medical Potency  + (How effective this is when used to heal wounds and diseases, or do surgery. Higher medical potency improves the chances of a doctor treating wounds properly, and reduces the chances of failure during surgery.)
  • Negotiation Ability  + (How effective this person is as a negotiator. This affects the speed of [[prisoner]] recruitment, impact on faction relations when giving gifts, and the outcome of peace talks.)
  • Conversion Power  + (How effective this person is at converting others to their own [[ideoligion]]. When this person attempts to convert someone else, this value multiplies the amount of certainty the other person loses.)
  • Arrest Success Chance  + (How effective this person is in [[arrest]]ing people. This affects chance that this person will be able to arrest someone without resistance.)
  • Beauty  + (How enjoyable an object is to be around and look at.)
  • Rest Effectiveness  + (How fast people sleeping on this gain [[rest]].)
  • Drug Synthesis Speed  + (How fast this character synthesizes complex chemical [[drugs]].)
  • Hacking Speed  + (How fast this person can hack into computer terminals.)
  • Research Speed  + (How fast this person performs [[research]] and how quickly they can find things using [[Long range mineral scanner|scanning]] [[Ground-penetrating scanner|equipment]].)
  • Mass  + (How heavy an object is to carry in a [[caravan]]How heavy an object is to carry in a [[caravan]] or a [[transport pod]].</br></br>Take note that for stackable items (like resources) mass corresponds to a single item, not the whole stack. Thus a full stack of 75 steel (mass equals 0.5 kg each) actually weights 32.5 kg in total.g each) actually weights 32.5 kg in total.)
  • Hunger  + (How hungry a person is, influences [[saturation]].)
  • Body Size  + (How large the creature is.)
  • Ranged Cooldown  + (How long it takes to recover after firing this weapon.)
  • Melee Cooldown  + (How long it takes to recover after striking with this as a melee weapon.)
  • Aiming Time  + (How long it takes to shoot after choosing a target.)
  • Harvest Yield  + (How many products something produces when harvested, like a [[tree]] or [[potato plant]].)
  • Filth Rate  + (How much [[filth]] this creature produces. It's best to keep filth-producing animals outdoors or on [[straw matting]] where their filth won't be a problem.)
  • Pain  + (How much pain a person feels.)
  • Insulation - Cold  + (How much this [[apparel]] improves a wearer's minimum comfortable temperature. Greater values allow surviving in colder [[temperature]]s.)
  • Insulation - Heat  + (How much this [[apparel]] improves a wearer's maximum comfortable temperature. Greater values allow surviving in warmer [[temperature]]s.)
  • Beauty (Pawn)  + (How physically attractive this person is. This affects social interactions.)
  • Toxic Environment Resistance  + (How resistant this creature is to the effeHow resistant this creature is to the effects of environmental toxins. This protects against [[tox gas]], [[rot stink]], [[toxic fallout]], and [[polluted]] terrain, but not against direct attacks with venom or injected poison. When this value is higher, exposure to pollution produces proportionally less toxic buildup in the body.ortionally less toxic buildup in the body.)
  • Moving  + (How well a character can move around. Directly affected by consciousness.)
  • Manipulation  + (How well a character can physically interact with objects. Directly affected by [[consciousness]] and arms/hands/fingers effectiveness.)
  • Sight  + (How well a character can see.)
  • Hearing  + (How well a creature can detect sound waves. It improves social and trade prices.)
  • Blood Pumping  + (How well a creature can move blood around its body. Affects consciousness and moving.)
  • Metabolism  + (How well a creature's body converts food reserves into energy to sustain life. Metabolism influences the rest rate multiplier at 30% weight.)
  • Toxic Resistance  + (How well this creature resists [[toxic buildup]].)
  • Love enhancer  + (Humans have always tried to use every new Humans have always tried to use every new technology to enhance sexual satisfaction. Bionics were no exception. This implant makes physical and chemical changes to the body which enhance the experience of lovin' for both partners - both physically and psychologically. The implant unit can adapt to enhance both men and women upon being implanted.e both men and women upon being implanted.)
  • Vitals monitor  + (Increases medical tend quality, surgery suIncreases medical tend quality, surgery success chance, and immunity gain speed when placed directly adjacent to a hospital bed. Only works for hospital beds - normal beds will not benefit. Attaching more than one vitals monitor to the same bed will have no effect.nitor to the same bed will have no effect.)
  • Multi-analyzer  + (Increases research speed when placed near hi-tech research bench and unlocks new research projects. Each research bench can only use one multi-analyzer.)
  • Tool cabinet  + (Increases work speed when placed near a workbench. One workbench can use up to two tool cabinets.)
  • Berserk (psycast)  + (Induce an angry psychosis in the target's mind, causing them to attack anyone nearby.)
  • Blinding pulse  + (Induce noise in the visual centers of the brain, obscuring vision of everyone near the target point.)
  • Mindscrew  + (Inflicts continuous pain on the user. Mindscrews are used by some authorities as a long-term punishment. Some even install them voluntarily as a demonstration of ideological or religious devotion.)
  • Neural heat dump  + (Instantly dump all your neural heat into someone else. As a side-effect, the target will fall into a debilitating but non-damaging coma for about a day. The target must actively accept the psychic invasion, so only conscious allies can be targeted.)
  • Waterproof conduit  + (Insulated electrical cables for transmitting power under shallow water.)
  • Vertigo pulse  + (Interfere with the spatial orientation sense of everyone near the target point, causing intermittent loss of balance. Flesh creatures will become extremely nauseous as well.)
  • Fertility  + (It affects the chance of a [[Reproduction#Pregnancy|pregnancy]] occurring. Pregnancy chance is dependent on the fertility of both partners. This also affects the chance of successfully implanting an [[embryo]] in a [[Reproduction#Surrogacy|surrogate]].)
  • Insect jelly  + (Jelly stored and used as food by oversized insects. It is smooth, rich, and brings joy to those who consume it. Because of its unique biological properties, it can nourish almost any creature and never rots.)
  • Kibble  + (Kibble animal feed made from mixed meat and plant sources.)
  • Mech recharger  + (Lightweight mechanoids can recharge here. During recharge, this recharger produces toxic wastepacks and stores them internally. Haulers must remove the wastepacks from time to time.)
  • Lightleather  + (Lightweight, thin leather. Probably harvested from a small animal. Not as protective as thicker leathers.)
  • Fine carpet  + (Luxurious, ornately-patterned carpet made from fibers dyed a single color. Beautiful to look at, but cleaning it is a labor-intensive process.)
  • Ship landing beacon  + (Marks the corner of a landing area. Four of these placed at the corners of a clear area (minimum 9x9) create a landing pad. Spacecraft usually land on pads if possible.)
  • Monument marker  + (Marks the place where you intend to build a monument. Once placed, this cannot be moved.)
  • Large mech recharger  + (Medium, heavy, and ultraheavy mechanoids can recharge here. During recharge, this recharger produces toxic wastepacks and stores them internally. Haulers must remove the wastepacks from time to time.)
  • Milk  + (Milk from an animal.)
  • Component  + (Miscellaneous gears, capacitors, circuit boards, tubes, wheels, sensors, wires, chips, processors, and other electronic and industrial parts. Necessary for assembling complex machines or electronics.)
  • Stun (psycast)  + (Momentarily disrupt motor function in the target's brain, preventing any movement.)
  • Psychic Sensitivity  + (More sensitive people suffer more from negative psychic effects, and benefit more from positive ones. Higher psychic sensitivity also increases neural heat limit.)
  • Ancient warwalker shell  + (Most of the armored shell of a warwalker. It appears to have been torn off by some colossal weapon system. All the valuable parts were looted, and the rest is badly deteriorated.)
  • Eating Speed  + (Multiplier on eating speed.)
  • Melee Blunt Damage  + (Multiplier on melee damage with blunt attacks for items made of this material.)
  • Melee Sharp Damage  + (Multiplier on melee damage with sharp attacks like [[Damage Types#Cut|cutting]] or [[Damage Types#Stab|stabbing]] for items made of this material.)
  • Hyperweave  + (Nano-fibers woven into sheets molecule-by-Nano-fibers woven into sheets molecule-by-molecule using specialized production mechanites. While it flexes freely most of the time, it stiffens to absorb blows as they land, and is incredibly difficult to break. The secrets of its production are known only to the most advanced glitterworld cultures.o the most advanced glitterworld cultures.)
  • Goat  + (Naturally curious about the world, goats are among the friendliest domesticated creature bred by mankind.)
  • Guinea pig  + (Neither a pig or a creature from Guinea, these little rodents are bred to be a household pet and a delicious dinner.)
  • Megaspider  + (Not actually a spider, the megaspider is aNot actually a spider, the megaspider is a genetically-engineered giant insectoid the size of a bear. Designed for heavy work and combat, its thick chitinous armor makes it hard to kill, while its long ripper-blades make it deadly at close quarters. It is, however, quite slow in open terrain.t is, however, quite slow in open terrain.)
  • Hay  + (Nutrient-rich grasses and shoots, harvested and compacted for storage. Hay is good animal feed, but inedible for humans.)
  • Frag grenades  + (Old-school fragmentation grenades. They can be thrown a short distance, where they'll explode, damaging anything and anyone nearby.)
  • Cat  + (One of mankind's first pets, the cat is a small mammal which hunts vermin. Known for their aloofness, cats are nevertheless popular companions because of their independence, calm disposition, and fine, pettable fur.)
  • Knife  + (One of mankind's oldest manufactured objects. The knife has taken many forms, but the concept has always remained the same: A handle for holding and a sharp edge for cutting.)
  • Jade knife  + (One of mankind's oldest manufactured objects. The knife has taken many forms, but the concept has always remained the same: A handle for holding and a sharp edge for cutting.)
  • Willow tree  + (One of the fastest growing shade trees, willows provide a beautiful, leafy canopy. It doesn't yield much usable wood.)
  • Squirrel  + (One of the many hardy rodent species that follows humankind everywhere it spreads. Squirrels are distinguished by their bushy tails, which they use as umbrellas in bad weather.)
  • Cecropia tree  + (One of the most common rainforest trees. Cecropia grows very fast, but yields little usable wood.)
  • Cougar  + (One of the most dangerous big cats, cougars are solitary hunters with long, sharp teeth and claws. They stalk prey from hidden positions before pouncing.<br/>While humans are not their normal diet, they won't turn down a meal of vulnerable human meat.)
  • Plate armor  + (Overlapping solid plates of armor covering the entire body from neck to feet.)
  • Table (2x4)  + (People eat off tables when chairs are placed facing them.)
  • Table (1x2)  + (People eat off tables when chairs are placed facing them.)
  • Table (2x2)  + (People eat off tables when chairs are placed facing them.)
  • Table (3x3)  + (People eat off tables when chairs are placed facing them.)
  • Phoebe Chillax  + (Phoebe gives lots of time between disasters to relax and build your colony. But beware - if she's set at a high challenge scale, she'll hit as hard as anyone.)
  • Twisted meat  + (Pieces of twisted muscle and gristle, bloated with tumorous growths. These bizarre shreds of flesh must have come from a horrific creature.)
  • Pig  + (Pigs were one of the first animals domesticated by humans. They are an efficient source of meat, and are easy to feed because they will eat almost anything.)
  • Pila  + (Pila are spears for throwing. They take a long time to throw, but one hit can do heavy damage. This weapon represents a bundle of pila and can be thrown over and over. The singular of pila is pilum.)
  • Plant pot  + (Plant decorative flowers here to improve the mood of people nearby.)
  • Ship reactor  + (Powers a ship on its journey between stars. Takeoff requires a long powerup process that is likely to attract raiders.)
  • Watermill generator  + (Produces electricity from a river. Must be placed with its wheel in moving water. If watermills are placed too close together, the turbulence they generate will interfere and reduce power generation.)
  • Geothermal generator  + (Produces electricity from geothermal steam geysers. Must be placed on a steam geyser.)
  • Solar generator  + (Produces electricity from sunlight. Does not work in the dark or under artificial light.)
  • Chemfuel powered generator  + (Produces power by consuming chemfuel. Must be periodically refueled by hand.)
  • Wood-fired generator  + (Produces power by consuming wood. Must be periodically loaded with wood fuel by hand.)
  • Beckon  + (Psychically command the target to approach the caster.)
  • Focus  + (Psychically focus the target's mind, boosting their sight, hearing and moving capacities.)
  • Invisibility  + (Psychically manipulate the visual centers of everyone nearby, rendering them unable to perceive a particular individual for a short time.)
  • Randy Random  + (Randy doesn't follow rules. He'll generate random events, and he doesn't care if they make a story of triumph or utter hopelessness. It's all drama to him.)
  • Agave fruit  + (Raw agave fruit.)
  • Human meat  + (Raw butchered flesh. Can be cooked into meals or eaten raw, although most humans dislike the idea.)
  • Meat  + (Raw butchered flesh. Can be cooked into meals or eaten raw.)
  • Insect meat  + (Raw butchered flesh. If necessary, can be cooked into meals, or even eaten raw. Extremely unappetizing.)
  • Corn  + (Raw corn.)
  • Psychoid leaves  + (Raw cut leaves of a psychoid plant.)
  • Smokeleaf leaves  + (Raw cut leaves of a smokeleaf plant. Can be rolled into smokeable joint at a crafting spot.)
  • Raw fungus  + (Raw fungus obtained by harvesting fungi growing in caves. It cannot be farmed.)
  • Hops  + (Raw hops. A flavoring and preserving agent that is necessary for making beer.)
  • Potatoes  + (Raw potatoes.)
  • Toxipotatoes  + (Raw toxipotatoes. Once harvested, toxipotatoes are very dietarily similar to potatoes. However, when eaten raw, they have a higher chance of causing food poisoning.)
  • Recreation  + (Recreation is the need to have fun. Repeating the same kind of activity makes it less fun, so variety is necessary.)
  • Biofuel refinery  + (Refines biological matter like wood or plant matter into chemfuel.)
  • Coagulator  + (Releases coagulating factors in response to blood loss, reducing bleeding rates significantly)
  • Healing enhancer  + (Releases nanomachines and healing factors that speed up wound healing. This implant only helps with physical wounds, and does nothing to combat disease or other health problems.)
  • Orbital trade beacon  + (Required for orbital trading. You can only sell goods to orbital traders if they're near an orbital trade beacon. Can be placed indoors.)
  • Concrete  + (Rough concrete. It is cheap and quick to build, but is also quite ugly.)
  • Straw matting  + (Rough straw matting for use in animal barns. It is cheap and accepts very little filth.)
  • Flagstone  + (Roughly-cut stone tiles. These are not beautiful, but they make good surfaces for roads and outdoor walkways. Deconstructing flagstone yields no resources.)
  • Sheep  + (Sheep husbandry is practised throughout the majority of the inhabited worlds, however only recently it has been introduced to the rimworlds. Domestic sheep are relatively small herbivores, usually with yellowish wool and medium sized horns.)
  • Sheep wool  + (Sheep's wool. It provides good insulation.)
  • Guinea pig fur  + (Sheets of guinea pig fur. It is delicate, but luxurious.)
  • Prosthetic leg  + (Simple prosthesis made to replace missing leg. Not very comfortable but quite efficient.)
  • Smokepop  + (Skip dust particles up from under the ground surface to form a thick cloud. This reduces the accuracy of any shot fired through it, and prevents turrets from locking on entirely.)
  • Mass chaos skip  + (Skip everyone in an area to random positions nearby. Objects which are too large cannot be teleported.)
  • Farskip  + (Skip the caster, along with anyone standinSkip the caster, along with anyone standing near them, to an ally at a distant location. This can send people far across the planet, but only works if there is a willing ally on the other side to use as a navigation beacon. The skipped people will always appear near a random ally on the target map.pear near a random ally on the target map.)
  • Chunk skip  + (Skip the closest 5 chunks of rock or slag to scatter them near the target point. This is useful for producing cover during offensive operations.)
  • Burden  + (Slow the target for a short time by suppressing motor activity in the brain.)
  • Infinite chemreactor  + (Slowly generates chemfuel by a complex series of chemical reactions, using atoms extracted from the air.)
  • Smokeleaf joint  + (Smokeleaf leaves prepared in small rolls fSmokeleaf leaves prepared in small rolls for smoking. The drug improves mood, but also increases appetite, reduces focus and slows movement. Smokeleaf use can produce a dependency.<br>Joints can be produced at a crafting spot without equipment, and are a fixture in many traditional low-industriousness cultures.n many traditional low-industriousness cultures.)
  • Carpet  + (Soft carpet made from fibers dyed a single color. It's welcoming, cozy, and boosts the beauty of the room it's in. It's also quite flammable, and cleaning it is a laborious process.)
  • Muffalo wool  + (Soft, light and provides very good insulation. Muffalo wool clothes can keep the body warm even in very cold conditions.)
  • Synthread  + (Spacer-tech synthetic fabric designed for making ordinary clothes. It is soft, light, strong, and insulates well.)
  • Word of love  + (Speak about someone's romantic virtues whiSpeak about someone's romantic virtues while using psychic suggestion to implant romantic desire in the listener. For days afterward, the listener will feel psychically-induced romantic attraction towards the other person. This greatly increases opinion and makes them much more likely to attempt romantic advances and marriage proposals if they get the chance. This power can be used to connect two other people, induce love for the caster, or force oneself to love another. caster, or force oneself to love another.)
  • Word of joy  + (Speak happy, calming words to someone whilSpeak happy, calming words to someone while using psychic suggestion to implant a joyfuzz loop in their mind. The joyfuzz will suppress uncomfortable thoughts and sensations in the target to improve mood. This has the side-effect of dulling sensation and decision-making, which reduces consciousness.ision-making, which reduces consciousness.)
  • Word of trust  + (Speak to the prisoner while using psychic suggestion to reduce their resistance to recruitment. This can only reduce a prisoner's resistance, but cannot recruit them.)
  • Word of inspiration  + (Speak words encouraging creativity while psychically hypercharging the target's mind with new ideas. The target will experience a random inspiration appropriate to them.)
  • Healing Speed  + (Speed at which the character heals wounds as a doctor.)
  • Medical Tend Speed  + (Speed at which the character tends to wounds and illnesses.)
  • Brewing Speed  + (Speed at which this person brews beer.)
  • Butchery Speed  + (Speed at which this person butchers flesh creatures.)
  • Construction Speed  + (Speed at which this person constructs and repairs buildings.)
  • Stonecutting Speed  + (Speed at which this person cuts rough stone into blocks. The type of stone being cut does not affect this speed.)
  • Tailoring Speed  + (Speed at which this person makes clothes.)
  • Sculpting Speed  + (Speed at which this person sculpts.)
  • Smithing Speed  + (Speed at which this person smiths or crafts weapons, machines, ammunition, and tools.)
  • Plant Work Speed  + (Speed at which this person sows and harvests [[plants]].)
  • Template:Stat/doc  + (Speed at which this person sows and harvests [[plants]].)
  • Template:Stat  + (Speed at which this person sows and harvests [[plants]].)
  • Move Speed  + (Speed of movement in cells per second (c/s).)
  • Steel tile  + (Steel tiles, for that spaceship look. They are quick to clean and get a bonus to cleanliness for use in medical settings.)
  • Sterile tile  + (Sterile tiles with special cleanliness-enhancing properties. Extra-clean rooms improve outcomes in hospitals and research labs. This tile is very slow to build, but quick to clean.)
  • Battery  + (Stores electricity for later use. Charged batteries explode when exposed to rain or fire.)
  • Cowboy hat  + (Stylish yet rugged, this hat keeps the sun and rain off - and it gives anyone who wears it a bit of extra charm. It is the most important part of traditional western attire.)
  • Power switch  + (Switches power on/off.)
  • Gauranlen moss  + (Symbiotic moss that grows near Gauranlen trees.)
  • Chokevine  + (Tangled masses of cord-like, spiky vines wTangled masses of cord-like, spiky vines which coil in great masses along the ground. Chokevine greatly slows down anyone who moves over it. Multiple tribes have independently generated stories of chokevine strangling children to death in the night, as a way to scare kids into coming home before dark.o scare kids into coming home before dark.)
  • Brambles  + (Tangled, thorny, woody shoots covered with leaves. Brambles grow in clusters, and slow down anyone moving over them.)
  • Birdskin  + (Tanned, dried, scraped bird skin. It is quite delicate. Without its feathers, it provides little protection from heat or cold.)
  • Camelhide  + (Tanned, dried, scraped camel skin. Good at temperature regulation in hot climates.)
  • Chinchilla fur  + (Tanned, dried, scraped chinchilla skin. Known as an extremely luxurious and insulating fur, it is exceptionally valuable.)
  • Elephant leather  + (Tanned, dried, scraped elephant skin. While quite tough, it is a poor insulator.)
  • Human leather  + (Tanned, dried, scraped human skin. Most people find this material horrifying. Some find it fascinating. While a decent leather, it neither protects nor insulates particularly well.)
  • Pigskin  + (Tanned, dried, scraped pig skin. While a decent leather, it neither protects nor insulates particularly well.)
  • Rhinoceros leather  + (Tanned, dried, scraped rhinocerous skin. It is exceptionally durable in combat, but provides little protection from weather.)
  • Plainleather  + (Tanned, dried, scraped skin. A good traditional material for making clothes and bags.)
  • Dog leather  + (Tanned, dried, scraped skin. A good traditional material for making clothes and bags.)
  • Skip  + (Teleport the target to a desired position not too far from its starting point. Objects which are too large cannot be teleported.)
  • Chaos skip  + (Teleport the target to a random position near where it started. Objects above a certain size cannot be teleported.)
  • Breathing  + (The ability of a [[characters|character]] to breathe. Affects consciousness and movement.)
  • Leather Amount  + (The amount of leather yielded when butchering this creature. This value is reduced if the creature is not slaughtered cleanly, or if it is wounded when killed.)
  • Mechanoid Shredding Efficiency  + (The amount of materials yielded when this person shreds a dead mechanoid for resources.<br/>The actual amount is also related to the mechanoid's size.)
  • Butchery Efficiency  + (The amount of meat produced when butchering flesh creatures. The actual amount is also related to the creature's size.)
  • Meat Amount  + (The amount of meat yielded when butchering this creature. This value is reduced if the creature is not slaughtered cleanly, or if it is wounded when killed.)
  • Foraged Food Amount  + (The amount of nutrition this person will automatically [[foraging|forage]] per day while traveling by [[caravan]].)
  • Carrying Capacity  + (The amount of stuff this creature can carry in its hands, mouth, or other manipulators.<br/>This is separate from the ability to carry cargo on long cross-world trips.)
  • Chess table  + (The ancient game of kings. Fun for a few hours here and there, even playing alone. It trains intellectual skills.)
  • Longsword  + (The ancient weapon of kings, the longsword can be used for slashing or stabbing.)
  • Fleshmass nucleus  + (The archotech core of a fleshmass heart. IThe archotech core of a fleshmass heart. It is a chaotic lattice of fluid-smeared metal. Solid chunks of jagged metal appear here and there, packed with archotechnology. The whole structure slowly twists and bends under its own power.<br/>It constantly grows meat on its surface, which occasionally erupts violently. If too much meat builds up, it will regrow into a fleshmass heart.uilds up, it will regrow into a fleshmass heart.)
  • Ancient warwalker claw  + (The assault claw of an ancient mid-scale warwalker. This weapon specialized in tearing through heavy plasteel armor at close range. Its valuable components were looted long ago.)
  • Work To Make  + (The base amount of work it takes to make an item, once all materials are gathered.)
  • Train Animal Chance  + (The base chance this person will make progress training an animal on a given attempt. The actual chance for a given attempt will also depend on the animal's wildness, whether it is bonded with the trainer, and so on.)
  • Tame Animal Chance  + (The base chance this person will successfully tame an animal on any given attempt. The actual chance is also affected by the animal's wildness. Failed tame attempt can induce animal attacks, especially for more vicious animals.)
  • Medical Tend Quality  + (The base quality of tending given when tenThe base quality of tending given when tending wounds and illnesses.</br></br>Final Tend Quality:</br></br>( ( ( ( (Medical Tend Quality Stat from Doctor) * (Medical Potency) ) + ( Medical Tend Quality Offset from Bed ) ) * ( 0.7 if Self-Tend) ). Multiplied by a random + or - 25% and clamped to between 0% and the Maximum Tend Quality from the medicine used. </br></br>Standard bed is not a factor. Only hospital beds have a Medical Tend Quality offset. </br></br>Light is not a factor of Medical Tend Quality. Light is likely a factor of Medical Tend Speed and Surgery Success chance. </br></br>Cleanliness is not a factor of Medical Tend Quality. Cleanliness is a factor of Infection Chance.</br></br>Indoors is not a factor of Medical Tend Quality. Indoors is a factor of cleanliness and thus Infection Chance.</br></br></br></br>Higher tend quality will speed the recovery from [[injury]].[[injury]].)
  • Ancient mech drop beacon  + (The broken shell of a mech drop beacon. Its useful components are missing and the shell has deteriorated after many years.)
  • Archonexus core  + (The central core of an archonexus. Its broThe central core of an archonexus. Its broad surfaces are perfectly clean, and they somehow appear both flat and curved at the same time.<br>To most, its purpose seems unknowable. However, some say this is part of an archotech itself, and that the one who finds it can invoke the power of the machine god.<br>The psychic power it emanates is terrifyingly loud and complex, yet dead silent. It is heard without ears, felt without skin, seen without eyes, known without memory. It is the thoughts of a being from another plane of existence. The perceptions are reflected directly into any human mind who ventures too close, and few can hold onto their humanity for long under such mental pressure. Only the psychically-deaf are immune.mental pressure. Only the psychically-deaf are immune.)
  • Addictiveness  + (The chance of addiction per dose of a [[Drugs|drug]].)
  • Construct Success Chance  + (The chance that this person will succeed in constructing something. Failing means wasting time and resources.)
  • Repair Success Chance  + (The chance that this person will successfully repair a [[Breakdown|broken down building]] using a component. Failing means wasting time and resources. Note that this only applies to repairing breakdowns, which is different from repairing damage.)
  • Beer  + (The first beverage besides water ever consumed by mankind. Beer can taste good, but its main effect is intoxication. Excessive consumption can lead to alcohol blackouts and, over time, addiction.)
  • Bluefur  + (The furry pelt of muffalo. Recognizable by its distinctive blue tint. Good at temperature regulation in cold climates.)
  • Capybara  + (The largest natural rodent, the capybara is well-adapted for steaming jungle environments.)
  • Ostrich  + (The largest unmodified bird species, ostriches are known for their fast run, huge eggs, and powerful kick. It is easily angered.)
  • Elephant  + (The largest unmodified land animal. ElephaThe largest unmodified land animal. Elephants has a long trunk they use to manipulate objects, and sharp tusks they use to gore attackers. A dead elephant's valuable tusks can be recovered by butchering it.<br>Intelligent creatures with complex social relationships, elephants can be used as pack animals or trained to carry out the most complex of tasks. They live a long time, and are known to remember events and relationships from many decades before.ents and relationships from many decades before.)
  • Medical Surgery Success Chance  + (The likelihood that a [[colonist]]The likelihood that a [[colonist]] will succeed when attempting to perform a [[surgery]]. The actual success chance is also affected by factors like facilities, room [[cleanliness]], [[medicine]] used, the difficulty of the surgery, and [[inspiration]]s. No matter how high this stat is, there is always a small chance of failure on any operation. small chance of failure on any operation.)
  • Trap Spring Chance  + (The likelihood that a trap will spring when an unaware creature passes over it.)
  • Market Value  + (The market value of an object. The actual trade price will be adjusted by [[Trade Price Improvement|negotiation skill]], relationship status, and other contextual factors.)
  • Shield Max Energy  + (The maximum energy a personal shield can have at one time. More energy can absorb more damage.)
  • Max Hit Points  + (The maximum hit points of an object. This represents how much [[damage]] it can take before being destroyed.)
  • Gold  + (The most seductive metal of them all. While it is too soft to be of much practical use, it is strikingly beautiful and never tarnishes. Millions have died in attempting to feed the endless human thirst for gold.)
  • Chicken  + (The most traditional farm bird, the chicken is raised for its eggs and meat. It grows very quickly and lays eggs very often.)
  • Aesthetic nose  + (The nose is shaped to the user's desired form, matching prevalent beauty standards and enhancing physical impressions.)
  • Days To Start Rot  + (The number of days before a food item starts to rot if not refigerated.)
  • Pain Shock Threshold  + (The pain level at which this creature is downed from [[pain]].)
  • Foxfur  + (The pelt of a fox. It protects well from the cold and is quite luxurious, fetching a high price.)
  • Mining Yield  + (The percentage of mined resources a miner will produce. This applies to both wall mining and deep drill mining. This doesn't affect the production rate of rock chunks from deep drills.)
  • Animal Gather Yield  + (The percentage yield someone receives when they shear, milk, or otherwise gather resources from a living animal. Higher percentages reduce the chance of wasting the product.)
  • Techprint  + (The physical form of techprints can range The physical form of techprints can range from scraps of paper with diagrams, all the way to advanced self-contained teaching machines. Regardless of form, they play the same role. They give your researchers the confidence that an idea is possible, and a rough idea of the designs in more established societies. Your researchers need the foundational knowledge offered by techprints to know where to start on a given technology. Only after enough techprints have been applied can your researchers work out the fine details of how to make use of the technology in your particular situation. Applying techprints to a satisfied project fulfills half the remaining research progress. In addition, researchers always gain a boost to their intellectual skills when applying techprints, even on already-completed technologies.s, even on already-completed technologies.)
  • Food Poison Chance  + (The probability that this character will inadvertently poison a meal they cook. Anyone who eats a food-poisoned meal will be temporarily debilitated with pain, weakness, and vomiting)
  • Armor - Blunt  + (The protection given against blunt damage The protection given against blunt damage like fists, club impacts and rock falls.</br></br>Upon taking damage, first this armor rating is reduced by the attack's armor penetration value.</br></br>The remaining armor rating is then compared against a random number from 0 to 100.</br></br>* If the random number is under half the armor rating, the damage deflects harmlessly.</br>* If the random number is over half the armor rating, but not higher than the armor rating, the damage is reduced by half and changed to blunt.</br>* If the random number is greater than the armor rating, the armor has no effect.</br></br>For example, at 90% armor rating against an attack with 10% armor penetration, there is a 40% chance of deflecting the attack harmlessly, and a 40% chance of mitigating the damage.</br></br>Each layer of armor is applied separately, from the outside in.s applied separately, from the outside in.)
  • Armor - Sharp  + (The protection given against sharp damage The protection given against sharp damage like bullets, knife stabs, explosions, and animal bites.</br></br>Upon taking damage, first this armor rating is reduced by the attack's armor penetration value.</br></br>The remaining armor rating is then compared against a random number from 0 to 100.</br></br>* If the random number is under half the armor rating, the damage deflects harmlessly.</br>* If the random number is over half the armor rating, but not higher than the armor rating, the damage is reduced by half and changed to blunt.</br>* If the random number is greater than the armor rating, the armor has no effect.</br></br>For example, at 90% armor rating against an attack with 10% armor penetration, there is a 40% chance of deflecting the attack harmlessly, and a 40% chance of mitigating the damage.</br></br>Each layer of armor is applied separately, from the outside in.s applied separately, from the outside in.)
  • Armor - Heat  + (The protection given against temperature-rThe protection given against temperature-related damage like burns.</br></br>Upon taking damage, first this armor rating is reduced by the attack's armor penetration value.</br></br>The remaining armor rating is then compared against a random number from 0 to 100.</br></br>* If the random number is under half the armor rating, the damage deflects harmlessly.</br>* If the random number is over half the armor rating, but not higher than the armor rating, the damage is reduced by half and changed to blunt.</br>* If the random number is greater than the armor rating, the armor has no effect.</br></br>For example, at 90% armor rating against an attack with 10% armor penetration, there is a 40% chance of deflecting the attack harmlessly, and a 40% chance of mitigating the damage.</br></br>Each layer of armor is applied separately, from the outside in.s applied separately, from the outside in.)
  • Shield Recharge Rate  + (The rate at which a shield gains energy as long as it is not broken.)
  • Deterioration Rate  + (The rate at which this item [[Deterioration|deteriorates]] when left outside, in average hit points of damage per day. Things deteriorate faster than normal in some weather, like rain.)
  • Ancient exostrider midsection  + (The remains of a massive, ancient exostridThe remains of a massive, ancient exostrider war mechanoid. Long ago, some high-energy weapon shattered the body and fused the parts into an almost-solid mass.<br/>In its guts, it looks like there is a still-functional transponder. If you could extract the transponder, you could decrypt it to gather valuable information.<br/>The mech's incendiary weapon cells are intact but unstable, and will likely detonate after you do some damage.le, and will likely detonate after you do some damage.)
  • Ancient ruined APC  + (The remains of an ancient armored troop carrier which was destroyed by some kind of heavy weapon. All the useful components were looted or deteriorated long ago.)
  • Ancient dropship  + (The remains of an ancient dropship. The valuable parts were looted long ago and the rest has deteriorated to uselessness.)
  • Ancient ruined tank  + (The remains of an ancient tank which was destroyed by some kind of heavy weapon. All the useful components were looted or deteriorated long ago.)
  • Ancient exostrider cannon  + (The remains of the back-mounted energy cannon of a massive, ancient exostrider mechanoid.)
  • Ancient exostrider head  + (The remains of the head of a massive, ancient exostrider mechanoid. It was blasted by some kind of high-energy weapon.)
  • Ancient exostrider leg  + (The remains of the leg of a massive, ancient exostrider mechanoid.)
  • Alpaca wool  + (The remarkably soft wool of an alpaca. It is warm, protects well from heat, and fetches a high price.)
  • Smashed stump  + (The remnants of a tree destroyed by damage. It's ugly. The stump can be extracted but yields very little usable wood. Left outdoors, the stump will deteriorate in time.)
  • Gaumaker pod  + (The result of the merging of several Gaumaker dryads, this symbiotic plant/animal pod is an essential part of the Gauranlen life cycle. After some time, it will flower into a mature Gauranlen pod which can be harvested to plant a new Gauranlen tree.)
  • Ancient warspider remains  + (The ruined remains of an ancient mid-scale warspider. It has been picked over many times, and there is nothing valuable left to loot.)
  • Polux seed  + (The seed of a polux tree. It can be planted to create a new polux tree which will absorb pollution from nearby terrain.)
  • Ancient warwalker leg  + (The shattered leg of a mid-scale warwalker that fell here long ago. It has been picked clean by looters, and no valuable components remain.)
  • Ancient warsprinter remains  + (The shattered remains of an ancient sub-scale warsprinter. Whatever parts weren't ruined when it was destroyed were looted long ago.)
  • Basic subcore  + (The simplest possible mechanoid brain, thiThe simplest possible mechanoid brain, this is a tiny psychodynamic substrate unit housing a dull subpersona. Since this is only a basic-tier subcore, it can only drive the simplest of mechanoids. Like all mechanoid subcores, it contains a subpersona with a psychic presence, albeit a very faint one.psychic presence, albeit a very faint one.)
  • Medical Operation Speed  + (The speed at which the character performs medical operations.)
  • Door Opening Speed  + (The speed at which the door opens. It can vary based on the type of door constructed and the material used to construct it.)
  • Immunity Gain Speed  + (The speed at which this character gains immunity to [[disease]]s. If this is too slow, the character will [[Death|die]] from the disease before developing immunity.)
  • Animal Gather Speed  + (The speed at which this person [[milk]]s, [[Wool|shears]], and otherwise gathers resources from [[animals]].)
  • Drug Cooking Speed  + (The speed at which this person brews beer and tea, or makes simple drug products like smokeleaf joints.)
  • Mechanoid Shredding Speed  + (The speed at which this person can shred a mechanoid for resources.)
  • General Labor Speed  + (The speed at which this person carries outThe speed at which this person carries out general labor like making stone blocks, making chemfuel at a refinery, burning items, tailoring clothes, creating art, smithing armor and weapons or smelting slag. This stat applies both to activities that involve no skill, as well as those where the skill affects the quality of the product instead of the speed of production.roduct instead of the speed of production.)
  • Cooking Speed  + (The speed at which this person cooks meals.)
  • Smelting Speed  + (The speed at which this person smelts things. Since smelting is dumb labor, smelting speed is not affected by any skill.)
  • Consciousness  + (The state or quality of awareness. A pawn loses consciousness when this falls below 30%, and dies when this reaches 0%.)
  • Bearskin  + (The strong furry leather of a bear. Compared to most leather, it is quite a bit tougher and a bit better at all kinds of temperature regulation)
  • Lizardskin  + (The tanned skin of a cold-blooded reptile. Lizardskin is reasonably tough, but does not insulate well at all.)
  • Ancient warwalker torso  + (The torso of a mid-scale warwalker which fell here in ancient days. The valuable parts were looted long ago.)
  • Ibex  + (The wild ancestor of the domesticated goatThe wild ancestor of the domesticated goat. Ibexes live on marginal territory where most antelopes couldn't survive, eating lichens and sparse mountain plants. They're famous for dextrously hopping across bare cliff faces - and for their violent ramming attack.es - and for their violent ramming attack.)
  • Plant Harvest Yield  + (The yield this person gets when harvesting plants. Low yields give a chance that this person will accidentally waste the harvest.)
  • Iguana  + (These large lizards normally feed on plantThese large lizards normally feed on plant matter. However, when angered, their tough hide and sharp claws make them quite dangerous.<br>Resting iguanas hold their heads high, giving them an amusing 'proud' look. But they're not proud; they're just trying to see predators so they don't get eaten.trying to see predators so they don't get eaten.)
  • Bison wool  + (Thick and coarse wool of a bison. Quite warm.)
  • Heavy fur  + (Thick leather covered in a long, rugged mat of fur. Harvested from a large, hardy animal. This thick skin insulates and protects very well.)
  • Dread leather  + (Thick, tough leather taken from some monstrous creature. The surface is covered in ugly scars and whorls, and smells faintly of rotten meat. Most people will be unhappy if made to wear apparel made of this.)
  • Toughskin gland  + (This bionic gland releases chemicals and nThis bionic gland releases chemicals and nanomachines that toughen the skin, making it somewhat more resistant to damage. While it doesn't add as much protection as some other skin-hardening glands, the toughskin gland has the advantage of not noticeably altering the user's appearance.noticeably altering the user's appearance.)
  • Stoneskin gland  + (This bionic gland releases chemicals and nThis bionic gland releases chemicals and nanomachines that transform the user's skin into a built-in suit of armor. The whole epidermis thickens and hardens to resist burns, while jointed exterior keratin plates form everywhere they can - including the head and face. While it's very difficult to physically hurt someone using this implant, the plates and hard skin significantly reduces the user's physical attractiveness.educes the user's physical attractiveness.)
  • Armorskin gland  + (This bionic gland releases chemicals and nThis bionic gland releases chemicals and nanomachines that toughen the skin and add flexible subdermal keratin plates at strategic points. This makes the user more resistant to damage across their whole body. Unfortunately, These changes make the skin appear leathery, with wrinkles across the whole body and face, which is generally considered ugly. face, which is generally considered ugly.)
  • Gastro-analyzer  + (This bionic nose implant enhances the sensThis bionic nose implant enhances the sense of smell, with a focus towards food-related smells. A multi-layered ultrafine absorption mesh detects compounds in the air. A microprocessor formats the readings into an olfactory nerve signal to send to the brain through a nerve-link interface. The result is that the user can smell foods with a depth, richness, and precision unknown among unenhanced humans, allowing them to cook more effectively. The whole unit is small enough to be installed in the nose without affecting the user's appearance.e without affecting the user's appearance.)
  • Hemopump  + (This blood-refining pump increases the amount of hemogen a deathresting person can store in their body. It must be connected to a deathrest casket to function. This building needs to consume hemogen to function.)
  • Psychic harmonizer  + (This brain implant projects the user's mooThis brain implant projects the user's mood in a spherical psychic field, forcing others nearby to feel a blurred, simplified version of their emotions. It can be an powerful tool to keep morale high, but if the user becomes unhappy, it can lead to collective disaster.happy, it can lead to collective disaster.)
  • Psychic sensitizer  + (This brain implant stimulates growth in the regions of the brain related to psychic interaction, thus increasing psychic sensitivity.)
  • Gene bank  + (This building can store genepacks and makeThis building can store genepacks and make them usable to create new xenogerms, when placed near a gene assembler. Large gene libraries require many gene banks.<br/>When powered, gene banks prevent genepacks from deteriorating and will slowly repair deterioration.eriorating and will slowly repair deterioration.)
  • Minimum Handling Skill  + (This creature cannot be [[tame]]d, [[Animals#Train|trained]], or commanded by anyone with less than this skill in animals.)
  • Ancient cryptosleep casket  + (This cryptosleep casket looks like it has been here for a very long time. Who knows what it might contain?)
  • Glucosoid pump  + (This device allows a deathrester to move fThis device allows a deathrester to move faster after deathrest is complete. It pumps the body with extra muscle-signaling factors while cleaning waste products from muscle tissue. The effect lasts until the individual deathrests again. It must be connected to a deathrest casket to function. This building must consume hemogen to function.building must consume hemogen to function.)
  • Deathrest accelerator  + (This device connects with a deathresting person and makes deathrest complete quicker. It enhances the effect of the deathrest casket using finer blood analysis and more powerful chemicals. It must be connected to a deathrest casket to function.)
  • Psychofluid pump  + (This device enhances the psychic sensitivity of a deathresting person by rhythmically stimulating neural tissues. It must be connected to a deathrest casket to function. This building needs to consume hemogen to function.)
  • Hemogen amplifier  + (This device leaves a deathrester in a hemoThis device leaves a deathrester in a hemogen-amplified state so they gain more hemogen from any hemogen source. Using a gland probe and blood analyzer, it links with a deathresting person, stimulating hemogen glands into a more active state. It must be connected to a deathrest casket to function. This building needs to consume hemogen to function.ding needs to consume hemogen to function.)
  • Toxifier generator  + (This electrical generator very slowly pollutes the terrain in a radius around it while producing energy. If all terrain in the radius is polluted, the generator will shut down.)
  • Devilstrand mushroom  + (This fragile mushroom was genetically engiThis fragile mushroom was genetically engineered to produce a silk net that is both difficult to tear and soft to the touch. While the mushroom takes a very long time to grow, only exotic ultra-tech fabrics outperform its devilstrand fibers.<br/>Some say it's called devilstrand because of its red color. Others think it owes its name to the greed it inspires in people.wes its name to the greed it inspires in people.)
  • Wild boar  + (This hairy omnivore is descended from escaped pigs and evolved for living in the wild.<br>Its tusks make it a better fighter than its domesticated pig cousins. Unfortunately, it is too unruly to be trained in the most complex tasks.)
  • Snowhare  + (This hardy animal survives the brutal winters of its homelands by burrowing through snow to find edible plants.)
  • Tortoise  + (This heavily armored land-dwelling reptile is known for its slow moving speed and surprisingly vicious bite. Because of its natural armor, it is tough to kill and can do serious damage during drawn-out melee fights.)
  • Field hand  + (This mechanical hand replacement is made tThis mechanical hand replacement is made to speed up the sowing and harvesting tasks of a farmer. Multiple telescoping finger-like protrusions can simultaneously harvest from several points on the same plant, or precisely sow several holes at once. It also has a general-purpose manipulator. It is somewhat ungainly, which slows down movement slightly.ainly, which slows down movement slightly.)
  • Needle launcher  + (This mechanoid weapon is a compact versionThis mechanoid weapon is a compact version of the needle gun. Named after its needle-like projectiles, it fires single shots with great accuracy. The needle launcher has less range than its counterpart but is lightweight, allowing it to be wielded by fast-moving mechs.ing it to be wielded by fast-moving mechs.)
  • Silver  + (This metal is mostly used as a commodity currency. It can also be used for making decorations.)
  • Hare  + (This small, solitary herbivore can swiftly hop away from danger.)
  • Bonsai pot  + (This special pot is suitable for planting bonsai trees, which can improve the mood of people nearby and satisfy ideoligious requirements.)
  • Hunting Stealth  + (This stat reduces the chance of hunted animals attacking the hunter. A 0% score means no reduction. A 100% score means animals never attack.)
  • Wort  + (Un-fermented beer. This substance needs to ferment in a fermenting barrel before it becomes drinkable beer.)
  • Chicken egg (unfert.)  + (Unfertilized chicken egg. It can be eaten raw, but it's much, much better cooked.)
  • Duck egg (unfert.)  + (Unfertilized duck egg. It can be eaten raw, but it's much, much better cooked.)
  • Goose egg (unfert.)  + (Unfertilized goose egg. It can be eaten raw, but it's much, much better cooked.)
  • Word of serenity  + (Use calming words and psychic suggestion to end a mental break on a person or animal. The target will fall into a short psychic sleep. The psyfocus cost depends on the intensity of the target's mental break.)
  • Flashstorm (psycast)  + (Use differential-pressure skipgates in the atmosphere to generate a localized flashstorm. The storm will strike the area with lightning for some time before dissipating.)
  • Revenant invisibility  + (Use the revenant vertebrae to temporarily turn invisible. The prosthetic manipulates the visual centers of those nearby, allowing the user to pass unnoticed.)
  • Dumping stockpile zone  + (Used for dumping)
  • Stockpile zone  + (Used for storing items.)
  • Low shrubs  + (Various low broadleaf shrubs. These grow in clusters and slow down movement.)
  • Moisture pump  + (Very slowly equalizes moisture in nearby terrain, converting marshes or shallow water into dry ground, and soft sand into normal sand. Does not affect deep water.)
  • Armor - Electric  + (Was a property of textiles and an apparel stat, before B19. Remove due to its uselessness. Armor against electric damage like EMP pulses.)
  • Stasis cocoon  + (When conditions are inhospitable, insects When conditions are inhospitable, insects sometimes form stasis cocoons and burrow underground. These cocoons keep insects safe from fire, extreme temperatures, and other threats for years.<br></br>Pollutants can stimulate cocoons and cause them to resurface, and strong pollutants can attract cocoons from great distances.<br></br>Cocoons do nothing if they are not disturbed. If a cocoon is disturbed or destroyed, the insect within will awaken and attack, triggering other nearby cocoons in the process.ttack, triggering other nearby cocoons in the process.)
  • Firefoam popper  + (When it detects fire, this safety device pops and sprays a fire-retardant foam in a circular field around itself. Can also be triggered manually.)
  • Bioferrite harvester  + (When placed near to a holding platform, thWhen placed near to a holding platform, this device draws biomass from the held entity and converts it to bioferrite.<br/>Larger entities generally produce more bioferrite. However, for most creatures, the process causes extreme discomfort, making the entity harder to contain.<br/>Each holding platform can only support one harvester, however each harvester can link to up to four platforms.wever each harvester can link to up to four platforms.)
  • Trade Price Improvement  + (When this person acts as a trade negotiator, buy and sell prices are improved by this percentage.)
  • Megasloth wool  + (While somewhat coarse, megasloth wool's long fibers make it very strong. It is very warm.)
  • Grass  + (Wild grass. Grows anywhere there is a little light and minimally fertile ground.)
  • Moss  + (Wild moss that grows in clumps in areas of low light and cool temperatures. Moss takes a long time to grow, but is very frost-resistant.)
  • Tall grass  + (Wild tall grass. Slows down anyone moving over it.)
  • Wood  + (Wood from trees or other fibrous plants. Useful for building structures and weapons. It is a good fuel for campfires and generators, and can be refined into chemfuel. In a pinch, a piece of wood can be used as a weapon or a leg.)
  • Wood floor  + (Wood plank flooring for that warm, homey feeling. While it is quick to lay, it is also very flammable.)
  • Work Efficiency Factor  + (Work efficiency is multiplied by this value.)
  • Work Speed Factor  + (Work speed is multiplied by this value.)
  • Broadwrap  + (Wrapped fabric sheets that loosely cover the wearer's head and shoulders.)
  • Yak  + (Yaks are robust cattle with a bulky frame, short but thick legs, and rounded cloven hooves that are splayed to help them walk in snow.)