Difference between revisions of "Research"

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(Meeting the style guide)
Line 31: Line 31:
 
! Required Research Bench & Addon
 
! Required Research Bench & Addon
  
|- id="Psychoid-brewing"
+
|- id="Psychoid brewing"
 
! Psychoid brewing
 
! Psychoid brewing
 
| Prepare [[psychoid leaves]] into a mildly euphoria-inducing and addictive [[Psychite tea|tea]] at the campfire or cooking stove.  
 
| Prepare [[psychoid leaves]] into a mildly euphoria-inducing and addictive [[Psychite tea|tea]] at the campfire or cooking stove.  
Line 40: Line 40:
 
| Simple
 
| Simple
  
|- id="Tree-sowing"
+
|- id="Tree sowing"
 
! Tree sowing
 
! Tree sowing
 
| Sow the local biome's natural [[trees]] in your fields.
 
| Sow the local biome's natural [[trees]] in your fields.
Line 49: Line 49:
 
| Simple
 
| Simple
  
|- id="Beer-brewing"
+
|- id="Beer brewing"
 
! Beer brewing
 
! Beer brewing
 
| Allows you to build a [[brewery]] and [[fermenting barrel|fermenting vats]] to transform [[hops]] into tasty, tasty [[beer]].
 
| Allows you to build a [[brewery]] and [[fermenting barrel|fermenting vats]] to transform [[hops]] into tasty, tasty [[beer]].
Line 58: Line 58:
 
| Simple
 
| Simple
  
|- id="Passive-cooler"
+
|- id="Passive cooler"
 
! Passive cooler
 
! Passive cooler
 
| Make [[passive cooler|passive coolers]], to [[Temperature|cool]] indoor spaces without using [[Power|electricity]].
 
| Make [[passive cooler|passive coolers]], to [[Temperature|cool]] indoor spaces without using [[Power|electricity]].
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| Simple
 
| Simple
  
|- id="Recurve-bows"
+
|- id="Recurve bows"
 
! Recurve bows
 
! Recurve bows
 
| Build the [[recurve bow]], an effective and inexpensive ranged weapon.
 
| Build the [[recurve bow]], an effective and inexpensive ranged weapon.
Line 127: Line 127:
 
| Simple
 
| Simple
  
|- id="Complex Furniture"
+
|- id="Complex furniture"
! Complex Furniture
+
! Complex furniture
 
| Build complex [[furniture]] like [[bed]]s, [[end table]]s, [[dining chair]]s, [[armchair]]s, [[dresser]]s, [[tool cabinet]]s, [[billiards table|billiard table]]s<sup>[Sic]</sup>, and [[poker table]]s, [[vent]]s, [[sarcophagus|sarcophagi]], and more.
 
| Build complex [[furniture]] like [[bed]]s, [[end table]]s, [[dining chair]]s, [[armchair]]s, [[dresser]]s, [[tool cabinet]]s, [[billiards table|billiard table]]s<sup>[Sic]</sup>, and [[poker table]]s, [[vent]]s, [[sarcophagus|sarcophagi]], and more.
 
| 300
 
| 300
Line 136: Line 136:
 
| Simple
 
| Simple
  
|- id="Carpet-making"
+
|- id="Carpet making"
 
! Carpet making
 
! Carpet making
 
| Weave beautiful [[carpets]] from [[cloth]].
 
| Weave beautiful [[carpets]] from [[cloth]].
Line 163: Line 163:
 
| Simple
 
| Simple
  
|- id="Long-blades"
+
|- id="Long blades"
 
! Long blades
 
! Long blades
 
| Craft [[longsword]]s and [[spear]]s.
 
| Craft [[longsword]]s and [[spear]]s.
Line 172: Line 172:
 
| Simple
 
| Simple
  
|- id="Plate-armors"
+
|- id="Plate armor"
 
! Plate armor
 
! Plate armor
 
| Smith suits of [[plate armor]] from metal or wood. This heavy armor noticeably slows movement, but protects very effectively.
 
| Smith suits of [[plate armor]] from metal or wood. This heavy armor noticeably slows movement, but protects very effectively.
Line 190: Line 190:
 
| Simple
 
| Simple
  
|- id="Noble Apparel"
+
|- id="Noble apparel"
! Noble Apparel {{RoyaltyIcon}}
+
! Noble apparel {{RoyaltyIcon}}
 
| Tailor [[Title|noble-specific]] [[apparel]] like [[formal shirt]]s and [[royal robe]]s.
 
| Tailor [[Title|noble-specific]] [[apparel]] like [[formal shirt]]s and [[royal robe]]s.
 
| 400
 
| 400
Line 199: Line 199:
 
| Simple
 
| Simple
  
|- id="Royal Apparel"
+
|- id="Royal apparel"
! Royal Apparel {{RoyaltyIcon}}
+
! Royal apparel {{RoyaltyIcon}}
 
| Tailor [[Title|royal]] [[apparel]] of the highest tier, like [[royal robe]]s and [[crown]]s.
 
| Tailor [[Title|royal]] [[apparel]] of the highest tier, like [[royal robe]]s and [[crown]]s.
 
| 400
 
| 400
Line 241: Line 241:
 
! Required Research Bench & Addon
 
! Required Research Bench & Addon
  
|- id="Drug-production"
+
|- id="Drug production"
 
! Drug production
 
! Drug production
 
| Build a [[drug lab]] for basic drug synthesis. Further research is required to make specific drugs.
 
| Build a [[drug lab]] for basic drug synthesis. Further research is required to make specific drugs.
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| Simple
 
| Simple
  
|- id="Psychite-refining"
+
|- id="Psychite refining"
 
! Psychite refining
 
! Psychite refining
 
| Refine [[psychoid leaves]] into [[flake]] and [[yayo]], different forms of the euphoric drug psychite.
 
| Refine [[psychoid leaves]] into [[flake]] and [[yayo]], different forms of the euphoric drug psychite.
Line 259: Line 259:
 
| Simple
 
| Simple
  
|- id="Wake-up-production"
+
|- id="Wake-up production"
 
! Wake-up production
 
! Wake-up production
 
| Synthesize [[wake-up]], a work performance-enhancing drug which replaces the need for sleep.
 
| Synthesize [[wake-up]], a work performance-enhancing drug which replaces the need for sleep.
Line 268: Line 268:
 
| Simple
 
| Simple
  
|- id="Go-juice-production"
+
|- id="Go-juice production"
 
! Go-juice production
 
! Go-juice production
 
| Produce [[go-juice]], a synthetic combat-performance-enhancing drug which improves shooting, melee, and movement ability, and dulls pain.
 
| Produce [[go-juice]], a synthetic combat-performance-enhancing drug which improves shooting, melee, and movement ability, and dulls pain.
Line 277: Line 277:
 
| Simple
 
| Simple
  
|- id="Penoxycyline-production"
+
|- id="Penoxycyline production"
 
! Penoxycyline production
 
! Penoxycyline production
 
| Produce [[Penoxycyline]] a disease prevention drug which blocks [[plague]], [[malaria]], and more before they start.
 
| Produce [[Penoxycyline]] a disease prevention drug which blocks [[plague]], [[malaria]], and more before they start.
Line 304: Line 304:
 
| Simple
 
| Simple
  
|- id="Biofuel-refining"
+
|- id="Biofuel refining"
 
! Biofuel refining
 
! Biofuel refining
 
| Build [[Biofuel refinery|Biofuel refineries]] to make [[chemfuel]] from biological matter like [[wood]] or [[Food|foodstuffs]].
 
| Build [[Biofuel refinery|Biofuel refineries]] to make [[chemfuel]] from biological matter like [[wood]] or [[Food|foodstuffs]].
Line 313: Line 313:
 
| Simple
 
| Simple
  
|- id="Watermill-generator"
+
|- id="Watermill generator"
 
! Watermill generator
 
! Watermill generator
 
| Build [[watermill generator]]s on rivers to generate a steady supply of [[power]].
 
| Build [[watermill generator]]s on rivers to generate a steady supply of [[power]].
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| Simple
 
| Simple
  
|- id="Nutrient-paste"
+
|- id="Nutrient paste"
 
! Nutrient paste
 
! Nutrient paste
 
| Build [[nutrient paste dispenser]]s which efficiently produce edible meals from raw nutritive feedstocks, while requiring no labor at all.
 
| Build [[nutrient paste dispenser]]s which efficiently produce edible meals from raw nutritive feedstocks, while requiring no labor at all.
Line 331: Line 331:
 
| Simple
 
| Simple
  
|- id="Solar-panel"
+
|- id="Solar panel"
 
! Solar panel
 
! Solar panel
 
| Build [[solar panel]]s for electrical generation.
 
| Build [[solar panel]]s for electrical generation.
Line 340: Line 340:
 
| Simple
 
| Simple
  
|- id="Air-conditioning"
+
|- id="Air conditioning"
 
! Air conditioning
 
! Air conditioning
 
| Build [[cooler]]s to make people comfortable in hot weather or to construct freezers for storing perishable goods.
 
| Build [[cooler]]s to make people comfortable in hot weather or to construct freezers for storing perishable goods.
Line 367: Line 367:
 
| Simple
 
| Simple
  
|- id="Tube-television"
+
|- id="Tube television"
 
! Tube television
 
! Tube television
 
| Produce [[tube television]]s for [[Recreation|recreational]] watching.
 
| Produce [[tube television]]s for [[Recreation|recreational]] watching.
Line 376: Line 376:
 
| Simple
 
| Simple
  
|- id="Packaged-survival-meal"
+
|- id="Packaged survival meal"
 
! Packaged survival meal
 
! Packaged survival meal
 
| Produce [[packaged survival meal]]s, which never go bad. Great for traveling.
 
| Produce [[packaged survival meal]]s, which never go bad. Great for traveling.
Line 403: Line 403:
 
| Simple
 
| Simple
  
|- id="Geothermal-power"
+
|- id="Geothermal power"
 
! Geothermal power
 
! Geothermal power
 
| Build [[Geothermal generator|geothermal power plants]] on top of steam geysers, for uninterrupted [[power]].
 
| Build [[Geothermal generator|geothermal power plants]] on top of steam geysers, for uninterrupted [[power]].
Line 412: Line 412:
 
| Simple
 
| Simple
  
|- id="Sterile-material"
+
|- id="Sterile material"
 
! Sterile material
 
! Sterile material
 
| Construct sterile tiles to make cleanrooms for safer and more effective medical treatment, research, and cooking.
 
| Construct sterile tiles to make cleanrooms for safer and more effective medical treatment, research, and cooking.
Line 421: Line 421:
 
| Simple
 
| Simple
  
|- id="Colored-lights"
+
|- id="Colored lights"
 
! Colored lights
 
! Colored lights
 
| Construct colored [[Standing lamp|lights]] for decorative purposes. Cosmetic only.
 
| Construct colored [[Standing lamp|lights]] for decorative purposes. Cosmetic only.
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| Simple
 
| Simple
  
|- id="Smokepop-packs"
+
|- id="Smokepop packs"
! Smokepop Packs
+
! Smokepop packs
 
| Build [[smokepop pack]]s which allow the wearer to deploy a defensive smokescreen.
 
| Build [[smokepop pack]]s which allow the wearer to deploy a defensive smokescreen.
 
| 300
 
| 300
Line 466: Line 466:
 
| Simple
 
| Simple
  
|- id="Flak-armor"
+
|- id="Flak armor"
 
! Flak armor
 
! Flak armor
 
| Craft [[Flak jacket|clothing]]  [[Flak vest|with metal]] [[Flak pants|armor]] sewn in to resist bullets and explosions. This weighty armor slows [[move speed|movement]] slightly.
 
| Craft [[Flak jacket|clothing]]  [[Flak vest|with metal]] [[Flak pants|armor]] sewn in to resist bullets and explosions. This weighty armor slows [[move speed|movement]] slightly.
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| Simple
 
| Simple
  
|- id="Blowback-operation"
+
|- id="Blowback operation"
 
! Blowback operation
 
! Blowback operation
 
| Craft low-power blowback-operated guns like [[autopistol]]s and [[machine pistol]]s.
 
| Craft low-power blowback-operated guns like [[autopistol]]s and [[machine pistol]]s.
Line 493: Line 493:
 
| Simple
 
| Simple
  
|- id="Gas-operation"
+
|- id="Gas operation"
 
! Gas operation
 
! Gas operation
 
| Craft high-power guns like [[chain shotgun]]s, [[LMG]]s, and [[heavy SMG]]s.
 
| Craft high-power guns like [[chain shotgun]]s, [[LMG]]s, and [[heavy SMG]]s.
Line 502: Line 502:
 
| Simple
 
| Simple
  
|- id="Gun-turrets"
+
|- id="Gun turrets"
 
! Gun turrets
 
! Gun turrets
 
| Produce simple [[Mini-turret|automated gun turrets]].
 
| Produce simple [[Mini-turret|automated gun turrets]].
Line 521: Line 521:
 
| Simple
 
| Simple
  
|- id="Flatscreen-television"
+
|- id="Flatscreen television"
 
! Flatscreen television
 
! Flatscreen television
 
| Produce high-resolution [[flatscreen television]]s for greater [[Recreation|enjoyment]].
 
| Produce high-resolution [[flatscreen television]]s for greater [[Recreation|enjoyment]].
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| Hi-tech
 
| Hi-tech
  
|- id="Moisture-pump"
+
|- id="Moisture pump"
 
! Moisture pump
 
! Moisture pump
 
| Construct [[moisture pump]]s, which very slowly normalize the moisture in the ground around them. They can turn wet ground dry and convert soft sand into normal sand.
 
| Construct [[moisture pump]]s, which very slowly normalize the moisture in the ground around them. They can turn wet ground dry and convert soft sand into normal sand.
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| Hi-tech
 
| Hi-tech
  
|- id="Hospital-bed"
+
|- id="Hospital bed"
 
! Hospital bed
 
! Hospital bed
 
| Construct [[hospital bed]]s which improve medical outcomes.
 
| Construct [[hospital bed]]s which improve medical outcomes.
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| Hi-tech
 
| Hi-tech
  
|- id="Deep-drilling"
+
|- id="Deep drilling"
 
! Deep drilling
 
! Deep drilling
 
| Build [[deep drill]]s for extracting resources from deep underground. You'll need a [[ground-penetrating scanner]] to find the resources.
 
| Build [[deep drill]]s for extracting resources from deep underground. You'll need a [[ground-penetrating scanner]] to find the resources.
Line 557: Line 557:
 
| Hi-tech
 
| Hi-tech
  
|- id="Ground-penetrating-scanner"
+
|- id="Ground-penetrating scanner"
 
! Ground-penetrating scanner
 
! Ground-penetrating scanner
 
| Build [[ground-penetrating scanner]]s that can detect drillable resources deep under the surface. Requires an advanced component to construct.
 
| Build [[ground-penetrating scanner]]s that can detect drillable resources deep under the surface. Requires an advanced component to construct.
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| Hi-tech
 
| Hi-tech
  
|- id="Transport-pod"
+
|- id="Transport pod"
 
! Transport pod
 
! Transport pod
 
| Construct launchable [[transport pod]]s that you can use to send people and supplies long distances across the planet's surface. Can be used for raiding, traveling, sending gifts, and more.
 
| Construct launchable [[transport pod]]s that you can use to send people and supplies long distances across the planet's surface. Can be used for raiding, traveling, sending gifts, and more.
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| Hi-tech
 
| Hi-tech
  
|- id="Medicine-production"
+
|- id="Medicine production"
 
! Medicine production
 
! Medicine production
 
| Produce standard industrial-tech [[medicine]] by combining [[herbal medicine]], [[neutroamine]], and [[cloth]].
 
| Produce standard industrial-tech [[medicine]] by combining [[herbal medicine]], [[neutroamine]], and [[cloth]].
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| Hi-tech
 
| Hi-tech
  
|- id="Long-range-mineral-scanner"
+
|- id="Long-range mineral scanner"
 
! Long-range mineral scanner
 
! Long-range mineral scanner
 
| Construct [[long-range mineral scanner]]s your researchers can use to detect precious minerals across the planet. Can be turned to find a specific mineral. Requires advanced components to construct.
 
| Construct [[long-range mineral scanner]]s your researchers can use to detect precious minerals across the planet. Can be turned to find a specific mineral. Requires advanced components to construct.
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| Hi-tech
 
| Hi-tech
  
|- id="Shield-belt"
+
|- id="Shields"
 
! Shields
 
! Shields
 
| Build wearable [[shield belt|shield]] [[Broadshield pack|gear]]. Shields use momentum-repulsion technology to prevent projectiles from traversing the field boundry.<sup>[Sic]</sup>
 
| Build wearable [[shield belt|shield]] [[Broadshield pack|gear]]. Shields use momentum-repulsion technology to prevent projectiles from traversing the field boundry.<sup>[Sic]</sup>
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| Hi-tech
 
| Hi-tech
  
|- id="Precision-rifling"
+
|- id="Precision rifling"
 
! Precision rifling
 
! Precision rifling
 
| Craft precisely-machined guns like [[assault rifle]]s and [[sniper rifle]]s.
 
| Craft precisely-machined guns like [[assault rifle]]s and [[sniper rifle]]s.
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| Hi-tech
 
| Hi-tech
  
|- id="Autocannon-turret"
+
|- id="Autocannon turret"
 
! Autocannon turret
 
! Autocannon turret
 
| Produce the heavy, long-ranged [[autocannon turret]].
 
| Produce the heavy, long-ranged [[autocannon turret]].
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| Hi-tech
 
| Hi-tech
  
|- id="Multibarrel-weapons"
+
|- id="Multibarrel weapons"
 
! Multibarrel weapons
 
! Multibarrel weapons
 
| Assemble [[minigun]]s.
 
| Assemble [[minigun]]s.
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| Hi-tech
 
| Hi-tech
  
|- id="Vitals-monitor"
+
|- id="Vitals monitor"
 
! Vitals monitor
 
! Vitals monitor
 
| Builds [[vitals monitor]]s which improve medical outcomes when placed next to [[hospital bed]]s.
 
| Builds [[vitals monitor]]s which improve medical outcomes when placed next to [[hospital bed]]s.
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| Hi-tech (Multi-analyzer)
 
| Hi-tech (Multi-analyzer)
  
|- id="Advanced-fabrication"
+
|- id="Advanced fabrication"
 
! Advanced fabrication
 
! Advanced fabrication
 
| Fabricate [[advanced component]]s from standard [[components]] and other materials.
 
| Fabricate [[advanced component]]s from standard [[components]] and other materials.
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| Hi-tech (Multi-analyzer)
 
| Hi-tech (Multi-analyzer)
  
|- id="Uranium-slug-turret"
+
|- id="Uranium slug turret"
 
! Uranium slug turret
 
! Uranium slug turret
 
| Produce the armor-penetrating [[uranium slug turret]]. It fires uranium slugs which tear though [[plasteel]] like paper, but it's less effective at close range.
 
| Produce the armor-penetrating [[uranium slug turret]]. It fires uranium slugs which tear though [[plasteel]] like paper, but it's less effective at close range.
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| Simple
 
| Simple
  
|- id="Jump-packs"
+
|- id="Jump packs"
 
! Jump packs {{RoyaltyIcon}}
 
! Jump packs {{RoyaltyIcon}}
 
| Build [[jump pack]]s to perform aerial assaults during combat
 
| Build [[jump pack]]s to perform aerial assaults during combat
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! Required Research Bench & Addon
 
! Required Research Bench & Addon
  
|- id="Cryptosleep-askets"
+
|- id="Cryptosleep caskets"
 
! Cryptosleep caskets
 
! Cryptosleep caskets
 
| Construct [[cryptosleep casket]]s, which can put living beings in a state of indefinite suspended animation.
 
| Construct [[cryptosleep casket]]s, which can put living beings in a state of indefinite suspended animation.
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| Hi-tech (Multi-analyzer)
 
| Hi-tech (Multi-analyzer)
  
|- id="Recon Armor"
+
|- id="Recon armor"
! Recon Armor
+
! Recon armor
 
| Craft [[Recon helmet|recon]] [[Recon armor| armor]], a light powered armor suit used by scout troops who need protection on the move. Note that these also require [[advanced component]]s.
 
| Craft [[Recon helmet|recon]] [[Recon armor| armor]], a light powered armor suit used by scout troops who need protection on the move. Note that these also require [[advanced component]]s.
 
| 6000
 
| 6000
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| Hi-tech (Multi-analyzer)
 
| Hi-tech (Multi-analyzer)
  
|- id="Marine Armor"
+
|- id="Marine armor"
! Marine Armor
+
! Marine armor
 
| Build [[Marine helmet|marine]] [[Marine armor| armor]]. A general-use powered armor suit used by high-tech shock troops. Note that these also require [[advanced component]]s.
 
| Build [[Marine helmet|marine]] [[Marine armor| armor]]. A general-use powered armor suit used by high-tech shock troops. Note that these also require [[advanced component]]s.
 
| 6000
 
| 6000
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| Hi-tech (Multi-analyzer)
 
| Hi-tech (Multi-analyzer)
  
|- id="Pulse-charged-munitions"
+
|- id="Pulse charged munitions"
 
! Pulse charged munitions
 
! Pulse charged munitions
 
| Build [[Charge rifle|weapons]] which fire pulse-charged munitions for extra damage. Note that these also require [[advanced component]]s.
 
| Build [[Charge rifle|weapons]] which fire pulse-charged munitions for extra damage. Note that these also require [[advanced component]]s.
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| Hi-tech (Multi-analyzer)
 
| Hi-tech (Multi-analyzer)
  
|- id="Bionic Replacements"
+
|- id="Bionic replacements"
 
! Bionic Replacements
 
! Bionic Replacements
 
| Build high-tech bionic body parts to replace [[Bionic arm|lost]] [[Bionic leg|limbs]] and [[Bionic eye|eyes]]. Requires a skilled [[Skills#Medical|doctor]] to attach.
 
| Build high-tech bionic body parts to replace [[Bionic arm|lost]] [[Bionic leg|limbs]] and [[Bionic eye|eyes]]. Requires a skilled [[Skills#Medical|doctor]] to attach.
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| Hi-tech (Multi-analyzer)
 
| Hi-tech (Multi-analyzer)
  
|- id="Starflight-basics"
+
|- id="Starflight basics"
 
! Starflight basics
 
! Starflight basics
 
| Construct the structural and supportive elements of a [[ship|starship]]. This is the first step in building a ship to leave this star system.
 
| Construct the structural and supportive elements of a [[ship|starship]]. This is the first step in building a ship to leave this star system.
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| Hi-tech (Multi-analyzer)
 
| Hi-tech (Multi-analyzer)
  
|- id="Starflight-sensors"
+
|- id="Starflight sensors"
 
! Starflight sensors
 
! Starflight sensors
 
| Construct long-range sensors for a starship. These sensors are essential for navigation, communication, and threat avoidance.
 
| Construct long-range sensors for a starship. These sensors are essential for navigation, communication, and threat avoidance.
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| Hi-tech (Multi-analyzer)
 
| Hi-tech (Multi-analyzer)
  
|- id="Vacuum-cryptosleep-caskets"
+
|- id="Vacuum cryptosleep caskets"
 
! Vacuum cryptosleep caskets
 
! Vacuum cryptosleep caskets
 
| Construct hardened [[cryptosleep casket|ship cryptosleep caskets]] tough enough to be exposed to vacuum, for transporting people on the years-long journey between the stars.
 
| Construct hardened [[cryptosleep casket|ship cryptosleep caskets]] tough enough to be exposed to vacuum, for transporting people on the years-long journey between the stars.
Line 787: Line 787:
 
| Hi-tech (Multi-analyzer)
 
| Hi-tech (Multi-analyzer)
  
|- id="Ship-reactor"
+
|- id="Ship reactor"
 
! Ship reactor
 
! Ship reactor
 
| Build a long-duration nuclear [[Ship reactor|reactor]] to power a [[ship|starship]]. Note that reactors have a long startup process that will attract raiders.
 
| Build a long-duration nuclear [[Ship reactor|reactor]] to power a [[ship|starship]]. Note that reactors have a long startup process that will attract raiders.
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| Hi-tech (Multi-analyzer)
 
| Hi-tech (Multi-analyzer)
  
|- id="Johnson-Tanaka-drive"
+
|- id="Johnson-Tanaka drive"
 
! Johnson-Tanaka drive
 
! Johnson-Tanaka drive
 
| Construct a Johnson-Tanaka drive for a [[ship]]. The JT drive can push you to other stars by leveraging quantum scale effects to beam momentum to distant stars. Of course, as with all starships, it still takes many years to get anywhere.
 
| Construct a Johnson-Tanaka drive for a [[ship]]. The JT drive can push you to other stars by leveraging quantum scale effects to beam momentum to distant stars. Of course, as with all starships, it still takes many years to get anywhere.
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| Hi-tech (Multi-analyzer)
 
| Hi-tech (Multi-analyzer)
  
|- id="Machine-persuasion"
+
|- id="Machine persuasion"
 
! Machine persuasion
 
! Machine persuasion
 
| Build a reward-signal system to persuade an existing [[AI persona core|AI persona]] into serving as a ship's machine captain. Since people sleep during interstellar travel, a persona core is necessary to handle the complex decisions of a years-long starflight.
 
| Build a reward-signal system to persuade an existing [[AI persona core|AI persona]] into serving as a ship's machine captain. Since people sleep during interstellar travel, a persona core is necessary to handle the complex decisions of a years-long starflight.
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| Hi-tech (Multi-analyzer)
 
| Hi-tech (Multi-analyzer)
  
|- id="Cataphract-Armor"
+
|- id="Cataphract armor"
! Cataphract Armor {{RoyaltyIcon}}
+
! Cataphract armor {{RoyaltyIcon}}
 
| Craft [[Cataphract helmet|cataphract]] [[Cataphract armor| armor]], heavy powered armor that slows the user but which can absorb extreme punishment. Note that these also require [[advanced component]]s.
 
| Craft [[Cataphract helmet|cataphract]] [[Cataphract armor| armor]], heavy powered armor that slows the user but which can absorb extreme punishment. Note that these also require [[advanced component]]s.
 
| 6000
 
| 6000
Line 823: Line 823:
 
| Hi-tech (Multi-analyzer)
 
| Hi-tech (Multi-analyzer)
  
|- id="Brain-Wiring"
+
|- id="Brain wiring"
! Brain Wiring {{RoyaltyIcon}}
+
! Brain wiring {{RoyaltyIcon}}
 
| Craft brain implants that [[joywire|induce]] or [[painstopper|prevent]] blunt sensations like [[Mood|joy]] or [[pain]].
 
| Craft brain implants that [[joywire|induce]] or [[painstopper|prevent]] blunt sensations like [[Mood|joy]] or [[pain]].
 
| 2000
 
| 2000
Line 832: Line 832:
 
| Simple
 
| Simple
  
|- id="Specialized-Limbs"
+
|- id="Specialized limbs"
! Specialized Limbs {{RoyaltyIcon}}
+
! Specialized limbs {{RoyaltyIcon}}
 
| Craft specialized bionic limbs built for specific purposes - both [[Power claw|combat]] and labor.
 
| Craft specialized bionic limbs built for specific purposes - both [[Power claw|combat]] and labor.
 
| 2000
 
| 2000
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| Simple
 
| Simple
  
|- id="Compact-Weaponry"
+
|- id="Compact weaponry"
! Compact Weaponry {{RoyaltyIcon}}
+
! Compact weaponry {{RoyaltyIcon}}
 
| Craft compact, concealable bionic weapons which can be embedded in various body parts.
 
| Craft compact, concealable bionic weapons which can be embedded in various body parts.
 
| 2000
 
| 2000
Line 850: Line 850:
 
| Simple
 
| Simple
  
|- id="Poison-Synthesis"
+
|- id="Poison synthesis"
! Poison Synthesis {{RoyaltyIcon}}
+
! Poison synthesis {{RoyaltyIcon}}
 
| Craft bionics that synthesize venom from internal chemical reactors for use in toxifying attacks.
 
| Craft bionics that synthesize venom from internal chemical reactors for use in toxifying attacks.
 
| 2000
 
| 2000
Line 873: Line 873:
 
! Required Research Bench & Addon
 
! Required Research Bench & Addon
  
|- id="Artificial Metabolism"
+
|- id="Artificial metabolism"
! Artificial Metabolism {{RoyaltyIcon}}
+
! Artificial metabolism {{RoyaltyIcon}}
 
| Craft bionics that process food [[Detoxifier stomach|more safely]] or [[Nuclear stomach|efficiently]] than a biological stomach.
 
| Craft bionics that process food [[Detoxifier stomach|more safely]] or [[Nuclear stomach|efficiently]] than a biological stomach.
 
| 2000
 
| 2000
Line 882: Line 882:
 
| Hi-tech (Multi-analyzer)
 
| Hi-tech (Multi-analyzer)
  
|- id="Neural Computation"
+
|- id="Neural computation"
! Neural Computation {{RoyaltyIcon}}
+
! Neural computation {{RoyaltyIcon}}
 
| Craft brain implants that assist [[Neurocalculator|thought]] and [[Learning assistant|learning]] by use of a direct, shallow brain-computer interface.
 
| Craft brain implants that assist [[Neurocalculator|thought]] and [[Learning assistant|learning]] by use of a direct, shallow brain-computer interface.
 
| 2000
 
| 2000
Line 891: Line 891:
 
| Hi-tech (Multi-analyzer)
 
| Hi-tech (Multi-analyzer)
  
|- id="Skin Hardening"
+
|- id="Skin hardening"
! Skin Hardening {{RoyaltyIcon}}
+
! Skin hardening {{RoyaltyIcon}}
 
| Craft bionic implants which induce the toughening of natural skin, producing an armor-like effect.
 
| Craft bionic implants which induce the toughening of natural skin, producing an armor-like effect.
 
| 2000
 
| 2000
Line 900: Line 900:
 
| Hi-tech (Multi-analyzer)
 
| Hi-tech (Multi-analyzer)
  
|- id="Healing Factors"
+
|- id="Healing factors"
! Healing Factors {{RoyaltyIcon}}
+
! Healing factors {{RoyaltyIcon}}
 
| Craft bionics that enhance natural healing processes.
 
| Craft bionics that enhance natural healing processes.
 
| 2000
 
| 2000
Line 909: Line 909:
 
| Hi-tech (Multi-analyzer)
 
| Hi-tech (Multi-analyzer)
  
|- id="Flesh Shaping"
+
|- id="Flesh shaping"
! Flesh Shaping {{RoyaltyIcon}}
+
! Flesh shaping {{RoyaltyIcon}}
 
| Craft bionics which induce the reshaping or<sup>[sic]</sup> natural flesh, usually for the purposes of aesthetic enhancement or personal pleasure.
 
| Craft bionics which induce the reshaping or<sup>[sic]</sup> natural flesh, usually for the purposes of aesthetic enhancement or personal pleasure.
 
| 2000
 
| 2000
Line 918: Line 918:
 
| Hi-tech (Multi-analyzer)
 
| Hi-tech (Multi-analyzer)
  
|- id="Molecular Analysis"
+
|- id="Molecular analysis"
! Molecular Analysis {{RoyaltyIcon}}
+
! Molecular analysis {{RoyaltyIcon}}
 
| Craft bionics with molecular analyzers for [[Immunoenhancer|assisting the immune system]] or [[Gastro-analyzer|analyzing food]].
 
| Craft bionics with molecular analyzers for [[Immunoenhancer|assisting the immune system]] or [[Gastro-analyzer|analyzing food]].
 
| 2000
 
| 2000
Line 927: Line 927:
 
| Hi-tech (Multi-analyzer)
 
| Hi-tech (Multi-analyzer)
  
|- id="Circadian Influence"
+
|- id="Circadian influence"
! Circadian Influence {{RoyaltyIcon}}
+
! Circadian influence {{RoyaltyIcon}}
 
| Craft brain implants that chemically manipulate the circadian rhythm, [[Circadian assistant|reducing]] or [[Circadian half-cycler|altering]] the need to sleep.
 
| Craft brain implants that chemically manipulate the circadian rhythm, [[Circadian assistant|reducing]] or [[Circadian half-cycler|altering]] the need to sleep.
 
| 2000
 
| 2000

Revision as of 03:37, 30 March 2021

Basics Menus Game Creation Gameplay Pawns Plants Resources Gear Mods
Menus Architect Work Schedule Assign Animals Wildlife Research Quests World History Factions Menu

Research is the primary method through which players can enhance and expand the abilities of their colony. Certain buildings require research in order to be built.

Once a player constructs a research bench, and selects a project from the list of available research topics, a researcher will work at the bench to generate research points. The rate at which points are generated depends on the researcher's skill level. Multiple research benches worked by researchers will further increase the speed at which points are generated.

Only one research project can be actively researched at a given time, regardless of the number of research facilities available. However, you can freely switch between research projects, even if another is already underway. The progress towards finishing the research project is retained.

Research difficulty is related to your faction's tech level. Researching techs above your level is harder. So if you're a tribe, researching electricity will be difficult, while industrial colonies will find mastering spaceflight harder.

Research is presented in a tech tree form, with earlier research placed to the left and later research more dependent on the earlier ones placed on the right. Mods can add their own research projects; they can be manually placed, or automatically placed if not specified. Projects will be moved apart if they overlap.

Besides the main research tab, modders can add separate research tabs for their research projects, so any new research projects appear there instead.

Research Projects

Neolithic Research Projects

Research projects of the neolithic tech level. Both tribes and colonies research these at the same rate.

Name Description Base cost Industrial start cost Tribal start cost Required Research Required Research Bench & Addon
Psychoid brewing Prepare psychoid leaves into a mildly euphoria-inducing and addictive tea at the campfire or cooking stove. 500 500 500 [A] None Simple
Tree sowing Sow the local biome's natural trees in your fields. 1000 1000 1000 [A] None Simple
Beer brewing Allows you to build a brewery and fermenting vats to transform hops into tasty, tasty beer. 400 400 400 None Simple
Passive cooler Make passive coolers, to cool indoor spaces without using electricity. 400 400 400 [A] None Simple
Cocoa Sow cocoa trees to create your own delicious chocolate. Eating chocolate fulfills the need for recreation, and it's valuable on the market too. 1000 1000 1000 Tree-sowing Simple
Devilstrand Plant devilstrand, a slow-growing mushroom that yields an exceptionally tough, tear resistant plant fiber. 800 800 800 None Simple
Pemmican Make pemmican, a preserved mixture of meat and plant matter that doesn't go bad for a long time. Great for traveling. 500 500 500 [A] None Simple
Recurve bows Build the recurve bow, an effective and inexpensive ranged weapon. 400 400 400 [A] None Simple
A Tribal starts begin with this research unlocked
B The Classic Start begin with this research unlocked
C This research requirement is a hidden prerequisite.

Medieval Research Projects

Research projects of the Medieval tech level. Tribes require 1.5x as much research time to research these. Colonies require only the base cost.

Name Description Base cost Industrial start cost Tribal start cost Required Research Required Research Bench & Addon
Complex clothing Tailor complicated garments like pants, dusters, and cowboy hats. 600 600 [B] 900 None Simple
Complex furniture Build complex furniture like beds, end tables, dining chairs, armchairs, dressers, tool cabinets, billiard tables[Sic], and poker tables, vents, sarcophagi, and more. 300 300 [B] 450 None Simple
Carpet making Weave beautiful carpets from cloth. 800 800 1200 None Simple
Smithing Build smithies for crafting metal weapons and tools. Allows you to craft simple weapons like knives, gladii, and maces. Work metal into clean, beautiful floor tiles. 700 700 1050 None Simple
Stonecutting Cut rock chunks into stone blocks for use in construction. Build beautiful stone tile floors or ugly concrete walkways. 300 300 [B] 450 None Simple
Long blades Craft longswords and spears. 400 400 600 Smithing Simple
Plate armor Smith suits of plate armor from metal or wood. This heavy armor noticeably slows movement, but protects very effectively. 600 600 900 Smithing
Complex Clothing
Simple
Greatbow Craft greatbows for killing enemies at great range. 600 600 900 Recurve bow Simple
Noble apparel Content added by the Royalty DLC Tailor noble-specific apparel like formal shirts and royal robes. 400 400 600 Complex Clothing Simple
Royal apparel Content added by the Royalty DLC Tailor royal apparel of the highest tier, like royal robes and crowns. 400 400 600 Noble Apparel
Smithing [C]
Simple
Harp Content added by the Royalty DLC Craft the harp, a simple stationary musical instrument popular among nobility in some cultures. 500 500 750 Complex Furniture Simple
Harpsichord Content added by the Royalty DLC Craft the Harpsichord, a complex stationary musical instrument. 500 500 750 Harp
Smithing
Simple
A Tribal starts begin with this research unlocked
B The Classic Start begin with this research unlocked
C This research requirement is a hidden prerequisite.

Industrial Research Projects

Research projects of the Industrial tech level. Tribes require 2x as much research time to research these. Colonies require only the base cost.

Name Description Base cost Industrial start cost Tribal start cost Required Research Required Research Bench & Addon
Drug production Build a drug lab for basic drug synthesis. Further research is required to make specific drugs. 500 500 1000 None Simple
Psychite refining Refine psychoid leaves into flake and yayo, different forms of the euphoric drug psychite. 400 400 800 Drug production Simple
Wake-up production Synthesize wake-up, a work performance-enhancing drug which replaces the need for sleep. 600 600 1200 Drug production Simple
Go-juice production Produce go-juice, a synthetic combat-performance-enhancing drug which improves shooting, melee, and movement ability, and dulls pain. 1000 1000 2000 Drug production Simple
Penoxycyline production Produce Penoxycyline a disease prevention drug which blocks plague, malaria, and more before they start. 500 500 1000 Drug production Simple
Electricity Harness the power of electricity for a hundred different tasks. 1600 1600 [B] 3200 None Simple
Battery Build batteries for storing electricity. 400 400 800 Electricity Simple
Biofuel refining Build Biofuel refineries to make chemfuel from biological matter like wood or foodstuffs. 700 700 1400 Electricity Simple
Watermill generator Build watermill generators on rivers to generate a steady supply of power. 700 700 1400 Electricity Simple
Nutrient paste Build nutrient paste dispensers which efficiently produce edible meals from raw nutritive feedstocks, while requiring no labor at all. 400 400 [B] 800 Electricity Simple
Solar panel Build solar panels for electrical generation. 600 600 1200 Electricity Simple
Air conditioning Build coolers to make people comfortable in hot weather or to construct freezers for storing perishable goods. 500 500 [B] 1000 Electricity Simple
Autodoor Build autodoors which automatically open when someone approaches without slowing anyone down. 600 600 1200 Electricity Simple
Hydroponics Build hydroponics basins to rapidly grow crops indoors regardless of the terrain or weather outside. 700 700 1400 Electricity Simple
Tube television Produce tube televisions for recreational watching. 1000 1000 2000 Electricity
Complex Furniture [C]
Simple
Packaged survival meal Produce packaged survival meals, which never go bad. Great for traveling. 500 500 1000 Nutrient paste Simple
Firefoam Construct firefoam poppers, automatic fire-safety devices which spread fire-retardant foam in response to encroaching flames. 600 600 1200 Electricity Simple
IEDs Build improvised traps from any kind of mortar shell. 500 500 1000 Electricity Simple
Geothermal power Build geothermal power plants on top of steam geysers, for uninterrupted power. 3200 3200 6400 Electricity Simple
Sterile material Construct sterile tiles to make cleanrooms for safer and more effective medical treatment, research, and cooking. 600 600 1200 Electricity Simple
Colored lights Construct colored lights for decorative purposes. Cosmetic only. 300 300 600 Electricity Simple
Machining Build machining tables to craft guns, grenades, flak armor, and to shred dead mechanoids for resources. 1000 1000 2000 Electricity
Smithing
Simple
Smokepop packs Build smokepop packs which allow the wearer to deploy a defensive smokescreen. 300 300 600 Machining
Complex Clothing [C]
Simple
Prosthetics Build inexpensive prosthetic body parts to replace lost limbs. Requires a skilled doctor to attach. 600 600 1200 Machining Simple
Gunsmithing Craft simple manually operated guns like revolvers, pump shotguns, bolt-action rifles, and incendiary launchers. 500 500 1000 Machining Simple
Flak armor Craft clothing with metal armor sewn in to resist bullets and explosions. This weighty armor slows movement slightly. 1200 1200 2400 Machining
Plate Armor [C]
Simple
Mortars Build mortars which can lob mortar shells long distances - even over walls. 2000 2000 4000 Gunsmithing Simple
Blowback operation Craft low-power blowback-operated guns like autopistols and machine pistols. 500 500 1000 Gunsmithing Simple
Gas operation Craft high-power guns like chain shotguns, LMGs, and heavy SMGs. 1000 1000 2000 Blowback operation Simple
Gun turrets Produce simple automated gun turrets. 500 500 1000 Blowback operation Simple


Microelectronics Work with complex microelectronics. This unlocks the Hi-tech research bench and comms console. 3000 3000 6000 Electricity Simple
Flatscreen television Produce high-resolution flatscreen televisions for greater enjoyment. 2000 2000 4000 Microelectronics
Tube television
Hi-tech
Moisture pump Construct moisture pumps, which very slowly normalize the moisture in the ground around them. They can turn wet ground dry and convert soft sand into normal sand. 1200 1200 2400 Microelectronics
Machining [C]
Hi-tech
Hospital bed Construct hospital beds which improve medical outcomes. 1200 1200 2400 Microelectronics
Sterile Materials[C]
Complex Furniture[C]
Hi-tech
Deep drilling Build deep drills for extracting resources from deep underground. You'll need a ground-penetrating scanner to find the resources. 4000 4000 8000 Microelectronics Hi-tech
Ground-penetrating scanner Build ground-penetrating scanners that can detect drillable resources deep under the surface. Requires an advanced component to construct. 1000 1000 2000 Deep drilling Hi-tech
Transport pod Construct launchable transport pods that you can use to send people and supplies long distances across the planet's surface. Can be used for raiding, traveling, sending gifts, and more. 1000 1000 2000 Microelectronics
Biofuel Refining [C]
Machining [C]
Hi-tech
Medicine production Produce standard industrial-tech medicine by combining herbal medicine, neutroamine, and cloth. 1500 1500 3000 Drug production
Microelectronics
Hi-tech
Long-range mineral scanner Construct long-range mineral scanners your researchers can use to detect precious minerals across the planet. Can be turned to find a specific mineral. Requires advanced components to construct. 2000 2000 4000 Microelectronics
Machining [C]
Hi-tech
Shields Build wearable shield gear. Shields use momentum-repulsion technology to prevent projectiles from traversing the field boundry.[Sic] 1000 1000 2000 Microelectronics
Complex Clothing [C]
Hi-tech
Precision rifling Craft precisely-machined guns like assault rifles and sniper rifles. 1400 1400 2800 Microelectronics
Gas operation
Hi-tech
Autocannon turret Produce the heavy, long-ranged autocannon turret. 1600 1600 3200 Microelectronics
Gun turrets
Gas operation
Hi-tech
Multibarrel weapons Assemble miniguns. 2600 2600 5200 Microelectronics
Gas operation
Hi-tech
Multi-analyzer Build multi-analyzers which increase research speed, and allow higher level research projects. 4000 4000 8000 Microelectronics
Machining [C]
Hi-tech
Vitals monitor Builds vitals monitors which improve medical outcomes when placed next to hospital beds. 2500 2500 5000 Multi-analyzer
Hospital bed
Hi-tech (Multi-analyzer)
Fabrication Build fabrication benches, capable of high-tech projects ranging from component assembly to power armor construction. 4000 4000 8000 Multi-analyzer Hi-tech (Multi-analyzer)
Advanced fabrication Fabricate advanced components from standard components and other materials. 4000 4000 8000 Multi-analyzer Hi-tech (Multi-analyzer)
Uranium slug turret Produce the armor-penetrating uranium slug turret. It fires uranium slugs which tear though plasteel like paper, but it's less effective at close range. 3000 3000 6000 Multi-analyzer
Autocannon turret [C]
Precision rifling [C]
Hi-tech (Multi-analyzer)
Piano Content added by the Royalty DLC Craft the piano, an advanced stationary musical instrument. 2000 2000 4000 Harpsichord Simple
Jump packs Content added by the Royalty DLC Build jump packs to perform aerial assaults during combat 2000 2000 4000 Microelectronics
Machining [C]
Hi-tech
1x Techprint
A Tribal starts begin with this research unlocked
B The Classic Start begin with this research unlocked
C This research requirement is a hidden prerequisite.

Spacer Research Projects

Name Description Base cost Industrial start cost Tribal start cost Required Research Required Research Bench & Addon
Cryptosleep caskets Construct cryptosleep caskets, which can put living beings in a state of indefinite suspended animation. 2000 2000 4000 Multi-analyzer Hi-tech (Multi-analyzer)
Recon armor Craft recon armor, a light powered armor suit used by scout troops who need protection on the move. Note that these also require advanced components. 6000 6000 12000 Fabrication
Complex Clothing [C]
Hi-tech (Multi-analyzer)
Marine armor Build marine armor. A general-use powered armor suit used by high-tech shock troops. Note that these also require advanced components. 6000 6000 12000 Recon Armor
Complex Clothing [C]
Hi-tech (Multi-analyzer)
Pulse charged munitions Build weapons which fire pulse-charged munitions for extra damage. Note that these also require advanced components. 3000 3000 6000 Fabrication
Precision rifling [C]
Hi-tech (Multi-analyzer)
Bionic Replacements Build high-tech bionic body parts to replace lost limbs and eyes. Requires a skilled doctor to attach. 2000 2000 4000? Fabrication
Prosthetics [C]
Hi-tech (Multi-analyzer)
Starflight basics Construct the structural and supportive elements of a starship. This is the first step in building a ship to leave this star system. 4000 4000 8000 Advanced fabrication Hi-tech (Multi-analyzer)
Starflight sensors Construct long-range sensors for a starship. These sensors are essential for navigation, communication, and threat avoidance. 4000 4000 8000 Starflight basics
Long-range mineral scanner
Hi-tech (Multi-analyzer)
Vacuum cryptosleep caskets Construct hardened ship cryptosleep caskets tough enough to be exposed to vacuum, for transporting people on the years-long journey between the stars. 2800 2800 5600 Starflight basics
Cryptosleep casket
Hi-tech (Multi-analyzer)
Ship reactor Build a long-duration nuclear reactor to power a starship. Note that reactors have a long startup process that will attract raiders. 6000 6000 12000 Starflight basics Hi-tech (Multi-analyzer)
Johnson-Tanaka drive Construct a Johnson-Tanaka drive for a ship. The JT drive can push you to other stars by leveraging quantum scale effects to beam momentum to distant stars. Of course, as with all starships, it still takes many years to get anywhere. 6000 6000 12000 Starflight basics Hi-tech (Multi-analyzer)
Machine persuasion Build a reward-signal system to persuade an existing AI persona into serving as a ship's machine captain. Since people sleep during interstellar travel, a persona core is necessary to handle the complex decisions of a years-long starflight. 3000 3000 6000 Starflight basics Hi-tech (Multi-analyzer)
Cataphract armor Content added by the Royalty DLC Craft cataphract armor, heavy powered armor that slows the user but which can absorb extreme punishment. Note that these also require advanced components. 6000 6000 12000 Marine Armor
x2 Cataphract Armor Techprint
Hi-tech (Multi-analyzer)
Brain wiring Content added by the Royalty DLC Craft brain implants that induce or prevent blunt sensations like joy or pain. 2000 2000 4000 Microelectronics
Prosthetics [C]
1x Brain Wiring Techprint
Simple
Specialized limbs Content added by the Royalty DLC Craft specialized bionic limbs built for specific purposes - both combat and labor. 2000 2000 4000 Microelectronics
Prosthetics
1x Specialized Limbs Techprint
Simple
Compact weaponry Content added by the Royalty DLC Craft compact, concealable bionic weapons which can be embedded in various body parts. 2000 2000 4000 Microelectronics
Prosthetics
1x Compact Weaponry Techprint
Simple
Poison synthesis Content added by the Royalty DLC Craft bionics that synthesize venom from internal chemical reactors for use in toxifying attacks. 2000 2000 4000 Compact Weaponry
1x Poison Synthesis Techprint
Simple
A Tribal starts begin with this research unlocked
B The Classic Start begin with this research unlocked
C This research requirement is a hidden prerequisite.

Ultra Research ProjectsContent added by the Royalty DLC

Name Description Base cost Industrial start cost Tribal start cost Required Research Required Research Bench & Addon
Artificial metabolism Content added by the Royalty DLC Craft bionics that process food more safely or efficiently than a biological stomach. 2000 2000 4000 Fabrication
Prosthetics [C]
1x Artificial Metabolism Techprint
Hi-tech (Multi-analyzer)
Neural computation Content added by the Royalty DLC Craft brain implants that assist thought and learning by use of a direct, shallow brain-computer interface. 2000 2000 4000 Fabrication
Prosthetics [C]
1x Neural Computation Techprint
Hi-tech (Multi-analyzer)
Skin hardening Content added by the Royalty DLC Craft bionic implants which induce the toughening of natural skin, producing an armor-like effect. 2000 2000 4000 Fabrication
Prosthetics [C]
1x Skin Hardening Techprint
Hi-tech (Multi-analyzer)
Healing factors Content added by the Royalty DLC Craft bionics that enhance natural healing processes. 2000 2000 4000 Fabrication
Prosthetics [C]
1x Healing Factors Techprint
Hi-tech (Multi-analyzer)
Flesh shaping Content added by the Royalty DLC Craft bionics which induce the reshaping or[sic] natural flesh, usually for the purposes of aesthetic enhancement or personal pleasure. 2000 2000 4000 Fabrication
Prosthetics [C]
1x Flesh Shaping Techprint
Hi-tech (Multi-analyzer)
Molecular analysis Content added by the Royalty DLC Craft bionics with molecular analyzers for assisting the immune system or analyzing food. 2000 2000 4000 Fabrication
Prosthetics [C]
1x Molecular Analysis Techprint
Hi-tech (Multi-analyzer)
Circadian influence Content added by the Royalty DLC Craft brain implants that chemically manipulate the circadian rhythm, reducing or altering the need to sleep. 2000 2000 4000 Fabrication
Prosthetics [C]
1x Circadian Influence Techprint
Hi-tech (Multi-analyzer)
A Tribal starts begin with this research unlocked
B The Classic Start begin with this research unlocked
C This research requirement is a hidden prerequisite.

Version History

  • 0.3.410 - Stonecutter's table now requires research
  • Beta 19/1.0 - Split hospital beds into "Sterile materials" and "Hospital beds" research projects