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  • Returns a list of the resources required to make an item. '''First parameter''' is the item whose required resources are to be returned (optional, default = PAGENAME).
    1 KB (153 words) - 20:41, 19 September 2022
  • i put a lot of thought in to in, my testsize is 10000. you can use electric smithy and make shiv (fast and cheap(10))
    448 bytes (88 words) - 11:12, 30 September 2016
  • Hi, I'm learning to mod with this tutorial, and while it's really great I discovered 1 small de In the "creating resources" section you forgot to mention to make the map Things inside the Texture map, and then add the "Building" map.
    238 bytes (41 words) - 11:28, 15 May 2014
  • ...nts to build mortars. While at the same time harvest berries or cook meals to keep your soldiers well feed. ...cause all characters to unload immediately, and you will need to manually make them drop their loads.
    531 bytes (90 words) - 20:09, 18 June 2017
  • ...chunk]] and various [[rock chunks]], which can both be used to make usable resources. They can also be used as low-cover, with both variants providing a [[cover ...ctures, and steel slag chunks can be smelted at an [[electric smelter]] to make 15 pieces of usable [[steel]].
    2 KB (330 words) - 23:22, 16 December 2023
  • ...urfaces for roads and outdoor walkways. Deconstructing flagstone yields no resources. | work to make = 500
    3 KB (369 words) - 02:48, 13 January 2024
  • ...of labor (which won't be enough time for all 1,000 leaves). For your guide to be complete, you should address both of them. Just sayin'. ;) Good start th
    1,011 bytes (180 words) - 23:30, 19 March 2023
  • ..., and then deposit them in multiple building sites. Very efficient and fun to watch! ...onger tries to make tooltips from every rock square in the map (only pawns make tooltips now). Some others.
    938 bytes (147 words) - 22:02, 8 September 2021
  • ...ext in front of a speaker. Place it near the focus of rituals and speeches to extend the duration of their positive effects. | work to make = 10000
    1 KB (168 words) - 23:12, 24 January 2024
  • When placed adjacent to a [[stool]], [[dining chair]], or [[armchair]], colonists will eat their [[ ...a killbox, mining site, or [[anima tree]]{{RoyaltyIcon}} (unless you want to cut down the tree, suffer a -6 mood penalty for a while until it respawns i
    4 KB (589 words) - 22:06, 4 July 2023
  • ...menu is the most used menu in the game, and for good reason, it allows you to carry out most of the games actions. ...ll, which allows you to draw out your plans without your colonists wasting resources.
    2 KB (403 words) - 14:59, 28 March 2022
  • | type = Crafted resources | work to make = 10000
    4 KB (495 words) - 14:28, 2 May 2024
  • ...calculates the [[Market Value]] of the item from the resources and work to make properties of the item, as set by [[Template:Infobox main]] ...d. However, it can also be manually set to either Build or Make by having "make" or "build" as the argument.
    3 KB (399 words) - 00:13, 6 October 2022
  • | work to make = 60000 ...on't have the resources to make lots of mechanoids - then it may be better to take other armor.
    4 KB (560 words) - 03:19, 17 February 2024
  • ...able to access those values. So right now I'm trying to get all resources to have their values stored. ...er not sure how you arrive at it being impossible for non-wiki-savy people to do anything. The templates on the pages themselves are just simple lists of
    2 KB (342 words) - 15:25, 2 March 2015
  • | description = A flag representing enemies, ready to be burned as part of a ritual. | work to make = 3000
    2 KB (206 words) - 04:18, 16 December 2023
  • In this tutorial, we'll make a simple item. This item will act as a resource that can be hauled around a ...ng Tutorials/Getting Started|Getting Started]] tutorial, which gets you up to speed with how mods are structured in RimWorld. You should also have a good
    4 KB (563 words) - 03:12, 6 February 2022
  • | work to make = 5000 ...ct them. Each pyre requires {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work.
    2 KB (203 words) - 04:18, 16 December 2023
  • | work to make = 30000 The '''sensor cluster''' is a [[ship]] part that is necessary for the ship to launch. It serves no other purpose.
    1 KB (181 words) - 01:06, 30 December 2022
  • | description = A large, thick cap, similar to a tuque. It has extra fabric along the back. | work to make = 1200
    2 KB (197 words) - 11:44, 26 January 2024
  • | work to make = 10000 ...ake}}}} of work. They require an ideoligion with the cannibal feast ritual to be constructed.
    2 KB (234 words) - 04:17, 16 December 2023
  • {{Stub|reason=General, mechanics, also verify work to make and HP}} ...a temporary shortness of breath and reduction in sight. Continued exposure to tox gas results in toxic buildup which can be lethal.
    2 KB (298 words) - 12:06, 27 October 2023
  • | work to make = 8000 ...completed. Each beam requires {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
    3 KB (438 words) - 02:38, 8 February 2023
  • | description = Concrete tiles. Cheap, but neutral in terms of looks and slow to build. | work to make = 300
    4 KB (635 words) - 11:55, 18 May 2023
  • Hi! I made this account to fix a few issues I saw on the wiki and ended up getting dragged in deeper t ==Things I'd like to work on in the future==
    2 KB (328 words) - 23:28, 26 April 2020
  • | work to make = 50000 ...been completed. Each requires {{Required Resources}}, {{Ticks|{{P|Work To Make}} }} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
    2 KB (241 words) - 04:19, 7 January 2024
  • {{Stub|reason=This page is included in the [[RimWorld_Wiki:To-do#Large projects|Ruins project]] - a standardized format is needed for the | work to make = 70
    971 bytes (124 words) - 12:44, 13 December 2023
  • ...her sophisticated mind. The only way to do this without huge facilities is to ripscan a living person's brain, killing them in the process. | work to make =
    4 KB (543 words) - 09:17, 20 March 2024
  • {{Stub|reason=Acquisition and summary need work to explain differences and mechanics.}} | work to make = 35
    3 KB (453 words) - 10:07, 29 April 2024
  • | work to make = 12000 ...them. Each shrine requires {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work.
    2 KB (304 words) - 04:17, 16 December 2023
  • ...evaporation. Must be regularly replenished with wood. Not efficient enough to refrigerate food. | work to make = 200
    2 KB (340 words) - 14:27, 16 January 2024
  • | work to make = 800 ...ces}}. Pawns do not need an ideoligion with the drum party ritual in order to build this item.
    3 KB (396 words) - 07:07, 28 December 2023
  • | description = A rough wooden frame in the shape of a human, ready to be burned as part of a ritual. | work to make = 3000
    2 KB (245 words) - 14:56, 10 February 2024
  • | work to make = 500 ...ce gate is constructed with {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work.
    2 KB (260 words) - 15:46, 14 April 2024
  • | work to make = 2000 ...a floor covering added by the [[Ideology DLC]]. It is a larger counterpart to the [[rustic rug (medium)]].
    2 KB (247 words) - 13:20, 17 January 2024
  • | work to make = 1000 ...floor covering added by the [[Ideology DLC]]. It is a smaller counterpart to the [[rustic rug (broad)]].
    2 KB (245 words) - 13:20, 17 January 2024
  • | work to make = 10000 ...as a building. They require {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work.
    2 KB (217 words) - 04:17, 16 December 2023
  • ...tensive engravings on the sides. Steles have been used since ancient times to memorialize individuals, battles, and other important events. | work to make = 16000
    3 KB (533 words) - 12:44, 12 November 2023
  • | work to make = 1400 ...es}} and {{Ticks|{{P|Work To Make}}}} of work. [[Leathers]] cannot be used to craft broadwraps.
    2 KB (229 words) - 12:31, 26 January 2024
  • '''Materials''' are the most basic resources. They are used for [[structure]]s, [[buildings]], [[apparel]], [[weapons]] ...be made of. The player can choose any material from these stuff categories to build or craft that building or item. The stats of the end product are then
    2 KB (312 words) - 12:10, 28 December 2022
  • | work to make = 2000 ...a floor covering added by the [[Ideology DLC]]. It is a larger counterpart to the [[Spikecore floor-star (medium)]].
    2 KB (248 words) - 13:22, 17 January 2024
  • | work to make = 1000 ...floor covering added by the [[Ideology DLC]]. It is a smaller counterpart to the [[spikecore floor-star (broad)]].
    2 KB (248 words) - 13:22, 17 January 2024
  • ...ithout a well-designed colony to support them, your colonists will be left to the mercy of hunger, [[disease]], marauding [[raider]]s, and even worse thr {{For|a complete how to guide|Colony Building Guide}}
    3 KB (565 words) - 04:37, 24 January 2024
  • ...s are commonly used as barn doors to give penned animals a sheltered place to sleep. | work to make = 850
    2 KB (323 words) - 16:29, 15 April 2024
  • | description = A table with a mirror and styling tools. People can use this to change their look. | work to make = 2000
    4 KB (588 words) - 01:14, 6 February 2024
  • | work to make = 1000 ...floor covering added by the [[Ideology DLC]]. It is a smaller counterpart to the [[morbid slab (broad)]].
    2 KB (245 words) - 13:21, 17 January 2024
  • | work to make = 2000 ...a floor covering added by the [[Ideology DLC]]. It is a larger counterpart to the [[morbid slab (medium)]].
    2 KB (245 words) - 13:21, 17 January 2024
  • | work to make = 1000 ...floor covering added by the [[Ideology DLC]]. It is a smaller counterpart to the [[totemic slab (broad)]].
    2 KB (252 words) - 13:22, 17 January 2024
  • ...stack AoE (1 shell and full stack designated by color) in a style similar to [[:File:Skip shield radius.jpg]]}} ...a temporary shortness of breath and reduction in sight. Continued exposure to tox gas results in toxic buildup that can be lethal.
    3 KB (455 words) - 14:33, 2 May 2024
  • | work to make = 2000 ...a floor covering added by the [[Ideology DLC]]. It is a larger counterpart to the [[totemic slab (medium)]].
    2 KB (252 words) - 13:22, 17 January 2024
  • | work to make = 2000 ...it covers less and provides very little protection and insulation compared to other options.
    2 KB (264 words) - 12:32, 26 January 2024
  • ...that slightly enhances a mechanitor's control bandwidth. This allows them to control more mechs. | work to make = 2100
    3 KB (412 words) - 12:52, 25 January 2024
  • ...partners - both physically and psychologically. The implant unit can adapt to enhance both men and women upon being implanted. | work to make = 26000
    3 KB (417 words) - 11:24, 8 January 2024
  • |work to make = 200 ...uit]] lines connected to it. It provides an efficient way to control power to several appliances all at once.
    3 KB (405 words) - 04:16, 1 March 2023
  • | work to make = 1000 ...floor covering added by the [[Ideology DLC]]. It is a smaller counterpart to the [[animalist slab (broad)]].
    2 KB (253 words) - 13:21, 17 January 2024
  • | work to make = 2000 ...a floor covering added by the [[Ideology DLC]]. It is a larger counterpart to the [[animalist slab (medium)]].
    2 KB (253 words) - 13:21, 17 January 2024
  • ...-tier subcores. Subcores are the brains of mechanoids, and one is required to produce any mechanoid. Basic subcores can only be used in simple basic-tier | work to make = 8000
    4 KB (536 words) - 22:49, 9 January 2024
  • {{Image wanted|reason=Images of AoE in a style similar to [[:File:Skip shield radius.jpg]]}} | work to make = 4000
    2 KB (256 words) - 17:52, 2 May 2024
  • | work to make = 2000 ...e gives {{+|7}}. Like with all multi-tile buildings, the beauty is applied to bottom-left most tile.
    3 KB (345 words) - 08:13, 11 January 2024
  • ...ab with engravings on the sides. Steles have been used since ancient times to memorialize individuals, battles, and other important events. | work to make = 8000
    4 KB (571 words) - 12:44, 12 November 2023
  • ...ncrease the wearer's maximum control bandwidth. This allows the mechanitor to control more mechs. | work to make = 15750
    3 KB (452 words) - 12:07, 25 January 2024
  • | #default = {{Required Resources|{{{?Name}}}|sep= + |simple=1}} | #default = {{Ticks|{{Q|{{{?Name}}}|Work To Make}} }}
    1 KB (138 words) - 11:02, 9 March 2024
  • | description = Un-fermented beer. This substance needs to ferment in a fermenting barrel before it becomes drinkable beer. | type = Crafted resources
    3 KB (502 words) - 14:26, 2 May 2024
  • ...installed without surgery.<br/>This implant can be installed up to 3 times to increase its range. | work to make = 3200
    3 KB (422 words) - 22:42, 31 January 2023
  • | work to make = 16000 ...been completed. Each requires {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
    2 KB (271 words) - 01:16, 30 December 2022
  • ...stack AoE (1 shell and full stack designated by color) in a style similar to [[:File:Skip shield radius.jpg]]}} | type = Crafted resources
    3 KB (402 words) - 14:33, 2 May 2024
  • ...xtracted from a tinctoria plant. It can be transformed into various colors to dye apparel. | type = Resources
    3 KB (407 words) - 02:15, 1 January 2024
  • ...ind generates a neuro-psychic pattern that the scanner can analog-transfer to a new high-tier mechanoid subcore.<br/>Subcores are mechanoid brains and pr | work to make = 1200
    5 KB (739 words) - 23:29, 25 April 2024
  • ...ed, it can be quickly tuned to a mechanitor. However, retuning a band node to a different mechanitor takes significantly longer. | work to make = 8000
    3 KB (503 words) - 22:41, 9 January 2024
  • ...backpack containing mech control assist computers. It allows a mechanitor to control one additional control group. | work to make = 3200
    2 KB (321 words) - 10:48, 7 December 2023
  • ...ncreases work speed when placed near a workbench. One workbench can use up to two tool cabinets. | work to make = 1800
    4 KB (561 words) - 02:31, 2 May 2024
  • ...ey can. Your haulers will take all the eggs out only when the box is full, to save time. The box also protects eggs from deteriorating outdoors, though i | work to make = 2000
    3 KB (458 words) - 12:48, 12 November 2023
  • | work to make = 1000 Each tile of fungal gravel requires no resources and {{Ticks|{{P|Work To Make}}}} of work.
    2 KB (271 words) - 09:45, 30 May 2023
  • {{Image wanted|reason=Images of AoE in a style similar to [[:File:Skip shield radius.jpg]]}}{{infobox main|security| ...ince it is hidden in the surrounding terrain, it cannot be placed adjacent to other traps. Animals can sense these when calm.
    2 KB (314 words) - 13:06, 23 December 2023
  • | description = A self-powered sarcophagus designed to keep a person in a state of suspended animation for many years. | work to make = 3200
    6 KB (911 words) - 13:44, 3 August 2023
  • | work to make = 2000 ...een completed. They require {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work.
    2 KB (293 words) - 12:07, 25 January 2024
  • ...and electromagnetic signals.<br>Decrypting the transponder will allow you to pinpoint the location of the last mechanitor who controlled the mechanoid. | type = Resources
    3 KB (417 words) - 20:20, 25 October 2023
  • ...tone tiles, made with no compromises, for expressing economic status. Slow to construct. | work to make = 5000
    5 KB (693 words) - 12:09, 10 April 2023
  • ...ly game or be utilized as cover when on the offensive. Ruins can be molded to blend with a [[mountain]]. If an undamaged wall is present on a mountainous ...vidence of human habitation. Most cannot be deconstructed and even more no resources when deconstructed or destroyed.
    2 KB (338 words) - 23:11, 24 January 2024
  • | work to make = 15750 ...s been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
    4 KB (512 words) - 21:59, 26 March 2024
  • This template is meant to be used on the [[sleep furniture]] page. It creates rows for a comparison table of kinds of furniture to sleep in. It can be used like this:
    4 KB (513 words) - 20:17, 6 August 2023
  • | type = Crafted resources | work to make = 5000
    5 KB (734 words) - 14:29, 2 May 2024
  • | work to make = 10000 ...ion to [[colonist]]s in an area in front of it. It is functionally similar to other types of [[television]].
    3 KB (330 words) - 11:14, 16 February 2024
  • | work to make = 800 ...completed. Each tile requires {{Required Resources}}, {{ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
    3 KB (475 words) - 12:06, 10 April 2023
  • | description = A place for butchering animals. Due to the lack of equipment, butchering here yields only 70% of the meat and leat | work to make = 0
    3 KB (493 words) - 17:47, 6 August 2023
  • | work to make = 4000 ..., for users of the [[Royalty DLC]], is considered [[fine floor]] as needed to meet the room requirements of high-ranking [[Titles|nobility]].
    5 KB (697 words) - 12:42, 10 April 2023
  • |work to make = 1800 ...s been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
    2 KB (202 words) - 11:43, 14 September 2023
  • ...pathogens, and rapidly prompts the body's natural immune system to respond to them faster than it could alone. This speeds immunity gain significantly. | work to make = 26000
    5 KB (733 words) - 11:30, 8 January 2024
  • ...E in a style similar to [[:File:Skip shield radius.jpg]] Detonate on tiles to show chemfuel puddle distribution}}{{infobox main|security| ...ince it is hidden in the surrounding terrain, it cannot be placed adjacent to other traps. Animals can sense these when calm.
    2 KB (357 words) - 05:54, 28 March 2023
  • ...This capsule is useless by itself, but it can be spent at a gene assembler to create a new archite-powered xenogerm. This requires researching archogenet ...xotic resources that are spent when adding [[Genes#Archite|archite genes]] to a [[xenogerm]].
    3 KB (458 words) - 22:13, 8 January 2024
  • ...or a castle feeling. They are pretty to look at, but they take a long time to lay. | work to make = 1100
    3 KB (502 words) - 02:26, 13 January 2024
  • ...ror and disgust in observers. It is an especially brutal and effective way to terrorize slaves. | work to make = 1600
    2 KB (341 words) - 05:44, 30 January 2024
  • | description = A long strip of cloth that is wrapped over the eyes to block vision. | work to make = 1200
    3 KB (434 words) - 21:14, 7 February 2024
  • ...the same way as the mech link. The implant can be installed up to 6 times to increase its effect. | work to make = 3200
    2 KB (286 words) - 02:03, 6 February 2024
  • | work to make = 40000 A '''Reliquary''' is a building added by the [[Ideology DLC]]. It is used to house a [[relic]].
    2 KB (334 words) - 01:14, 27 January 2024
  • | work to make = 2400 ...al method to the [[grave]]. The sarcophagus will gain an art piece related to the dead pawn on it once a pawn has been interred into the sarcophagus. A r
    4 KB (534 words) - 10:02, 21 January 2024
  • ...ultra-powerful mech signal pulse, which will attract a mechanoid commander to attack with its escorts. If you defeat it, you can collect special technolo | work to make = 8000
    2 KB (319 words) - 22:46, 9 January 2024
  • ...el tiles, for that spaceship look. They are quick to clean and get a bonus to cleanliness for use in medical settings. | work to make = 800
    3 KB (434 words) - 20:50, 4 May 2024
  • | work to make = 8040 ...tech DLC]] that provides a speed bonus to nearby Mechanoids, allowing them to move and work faster.
    3 KB (383 words) - 09:34, 21 January 2024
  • ...aunchers can launch as a group - but the launchers must be placed adjacent to each other. | work to make = 3000
    4 KB (702 words) - 00:40, 25 November 2023
  • {{Image wanted|reason=Images of AoE in a style similar to [[:File:Skip shield radius.jpg]]}}{{infobox main|security| ...ince it is hidden in the surrounding terrain, it cannot be placed adjacent to other traps. Animals can sense these when calm.
    3 KB (371 words) - 13:06, 23 December 2023
  • | work to make = 4000 ..., for users of the [[Royalty DLC]], is considered [[fine floor]] as needed to meet the room requirements of high-ranking [[Titles|nobility]].
    5 KB (732 words) - 12:37, 10 April 2023
  • ...converts electricity into heat. It can automatically turn itself on or off to reach a specific target temperature. | work to make = 1000
    4 KB (629 words) - 14:33, 16 January 2024
  • ...rney between stars. Takeoff requires a long powerup process that is likely to attract raiders. | work to make = 65000
    4 KB (607 words) - 23:46, 16 February 2024
  • |work to make = 8000 ...d or animal in a state of suspended animation for space travel in addition to the other utilitarian purposes of its [[Cryptosleep casket|non-ship cousin]
    6 KB (909 words) - 08:36, 1 May 2023
  • | work to make = 40000 ...ion to [[colonist]]s in an area in front of it. It is functionally similar to other types of [[television]].
    3 KB (343 words) - 11:15, 16 February 2024
  • | work to make = 6000 ...r''' is a [[misc]] building added by the [[Ideology DLC]]. It allows pawns to supercharge their brain once per day, at the cost of consuming power and th
    5 KB (768 words) - 04:14, 16 December 2023
  • | work to make = 70 ...combination with [[walls]], [[door]]s, [[barricade]]s, and [[fence gate]]s to enclose a [[pen]].
    4 KB (678 words) - 16:19, 6 April 2024
  • ...ode of unknown function. Mech nodes can be deconstructed to yield valuable resources - but only if they are captured intact. The internal micro power cell will ...all amount of [[cover]]. It has a [[beauty]] value of -20, so is very ugly to look at.
    4 KB (524 words) - 12:49, 17 December 2023
  • ...ince it is hidden in the surrounding terrain, it cannot be placed adjacent to other traps. Animals can sense these when calm. | work to make = 3200
    5 KB (836 words) - 13:14, 9 April 2024
  • | work to make = 8000 ...to the [[Tech levels|neolithic]] [[Game-of-Ur board]], and only available to factions of Medieval tech level or above.
    3 KB (482 words) - 12:26, 13 December 2023
  • | work to make = 10000 ...hem. Each burnbong requires {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work.
    2 KB (277 words) - 04:17, 16 December 2023
  • ...ing array that enhances a mechanitor's control bandwidth. This allows them to control more mechs. | work to make = 2100
    3 KB (390 words) - 12:52, 25 January 2024
  • | work to make = 2000 ...tailor bench''' is used by colonists assigned to [[Work#Tailor|tailoring]] to produce [[clothing]].
    3 KB (448 words) - 21:35, 10 January 2024
  • |work to make = 35 ...nduit''' transmits power from generators or [[batteries]] to appliances up to six squares away. Conduit doesn't block the placement of other structures a
    3 KB (514 words) - 10:04, 29 April 2024
  • | work to make = 26000 ...s been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
    3 KB (480 words) - 00:52, 1 October 2023
  • ...-side (instead of just forward-and-back like other primates) is to be able to better swing a club. | work to make = 1200
    3 KB (440 words) - 23:25, 19 April 2024
  • | work to make = 3000 ...Each basic subcore requires {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work. Unlike the [[standard subcore|other]] [[high subcore|subcores]
    2 KB (284 words) - 23:54, 16 February 2024
  • | work to make = 5000 ..., for users of the [[Royalty DLC]], is considered [[fine floor]] as needed to meet the room requirements of high-ranking [[Titles|nobility]].
    5 KB (761 words) - 12:39, 10 April 2023
  • | work to make = 4000 ..., for users of the [[Royalty DLC]], is considered [[fine floor]] as needed to meet the room requirements of high-ranking [[Titles|nobility]].
    5 KB (774 words) - 22:41, 11 January 2024
  • ...t for equalizing the temperature between two rooms without allowing people to walk between them. | work to make = 400
    3 KB (429 words) - 14:51, 7 May 2024
  • ...el frame. The hammer mechanism and high-tension strings allow the musician to play both very soft and very loud, making the piano a very expressive instr | work to make = 50000
    2 KB (333 words) - 13:04, 31 December 2023
  • | work to make = 5000 ..., for users of the [[Royalty DLC]], is considered [[fine floor]] as needed to meet the room requirements of high-ranking [[Titles|nobility]].
    5 KB (786 words) - 12:41, 10 April 2023
  • | work to make = 5000 ..., for users of the [[Royalty DLC]], is considered [[fine floor]] as needed to meet the room requirements of high-ranking [[Titles|nobility]].
    5 KB (787 words) - 12:40, 10 April 2023
  • | work to make = 5000 ..., for users of the [[Royalty DLC]], is considered [[fine floor]] as needed to meet the room requirements of high-ranking [[Titles|nobility]].
    5 KB (787 words) - 12:40, 10 April 2023
  • ...can sit while listening to a speaker. Place it facing rituals and speeches to extend the duration of their positive effects. | work to make = 2400
    3 KB (393 words) - 04:18, 16 December 2023
  • ...stack AoE (1 shell and full stack designated by color) in a style similar to [[:File:Skip shield radius.jpg]]}} | type = Crafted resources
    4 KB (539 words) - 14:32, 2 May 2024
  • | description = A bowl-shaped furnishing used to hold a fire. Will light the surroundings and create heat. | work to make = 1000
    3 KB (450 words) - 13:40, 17 May 2024
  • ...e stored in toxic wastepacks. Haulers must remove the wastepacks from time to time. | work to make = 8000
    3 KB (409 words) - 22:44, 9 January 2024
  • | work to make = 9000 '''Gene processors''' connect to [[Gene assembler|gene assemblers]] to increase the maximum complexity of [[Xenogerm|xenogerms]] they can produce.
    3 KB (408 words) - 08:14, 11 April 2024
  • | work to make = 800 ...Four of them must be placed on the corners of a clear area larger than 9x9 to create a landing pad. Shuttles will use the cleared area if possible.
    3 KB (449 words) - 05:28, 12 November 2023
  • ...touches a row of keys on the front of the instrument. Each key is attached to an internal mechanism which plucks one of a row of strings stretched over a | work to make = 32000
    3 KB (333 words) - 13:04, 31 December 2023
  • {{Image wanted|reason=Images of AoE in a style similar to [[:File:Skip shield radius.jpg]]}}{{infobox main|security| ...ince it is hidden in the surrounding terrain, it cannot be placed adjacent to other traps. Animals can sense these when calm.
    3 KB (420 words) - 13:05, 23 December 2023
  • ...headpiece with stubby inward-facing spikes that poke the head. It is used to induce pain in the wearer. | work to make = 1200
    3 KB (497 words) - 12:37, 26 January 2024
  • | work to make = 1800 It is statistically similar to a [[cowboy hat]] but doesn't provide the [[social impact]] benefit or [[Sla
    3 KB (443 words) - 12:34, 26 January 2024
  • | work to make = 18000 ...at a [[crafting spot]] using {{Required Resources}} in {{Ticks|{{P|Work To Make}}}} after the [[Research#Harp|Harp]] research has been completed.
    3 KB (352 words) - 13:05, 31 December 2023
  • ...ription = A large loudspeaker for playing music. At least one is necessary to hold a dance party, and more loudspeakers will enhance the effect. | work to make = 1000
    2 KB (315 words) - 06:31, 1 January 2024
  • | work to make = 5000 ..., for users of the [[Royalty DLC]], is considered [[fine floor]] as needed to meet the room requirements of high-ranking [[Titles|nobility]].
    5 KB (794 words) - 12:38, 10 April 2023
  • | work to make = 6000 ...tribal [[clothing]] item that covers the head. It provides a +15% increase to [[Social Impact]], minimal armor for the head and ears, and modest insulati
    4 KB (564 words) - 12:37, 26 January 2024
  • ...stack AoE (1 shell and full stack designated by color) in a style similar to [[:File:Skip shield radius.jpg]]}} | type = Crafted resources
    4 KB (620 words) - 14:32, 2 May 2024
  • | work to make = 5000 ...buildings added by the [[Ideology DLC]] which act as a focus for colonists to perform, and take part in, [[rituals]].
    4 KB (574 words) - 04:30, 16 December 2023
  • ...nd healing. This implant only helps with physical wounds, and does nothing to combat disease or other health problems. | work to make = 26000
    3 KB (405 words) - 11:25, 8 January 2024
  • | work to make = 6000 ...[Royalty DLC]] but now part of RimWorld core. They provide a +20% increase to [[Social Impact]].
    4 KB (560 words) - 13:35, 12 April 2024
  • | description = A short spearhandle attached to a long bladed point, designed to be driven into vital organs with a quick thrust. | work to make = 5000
    3 KB (365 words) - 23:30, 19 April 2024
  • ...= A table designed for playing gambling card games like poker. A great way to test your strategic skills and a bit of luck. | work to make = 10000
    3 KB (475 words) - 16:32, 10 November 2023
  • | work to make = 750 }}{{Info|'''Columns''' are passable [[structure]]s primarily used to hold up [[roof]]s,}}
    3 KB (447 words) - 12:47, 12 November 2023
  • ...tails on tox gas. Analysis of general use / tactics, outside of comparison to launcher. Also infobox is still missing entries.}} ...a temporary shortness of breath and reduction in sight. Continued exposure to tox gas results in toxic buildup which can be lethal.
    3 KB (463 words) - 13:00, 2 December 2023
  • | work to make = 3200 ...s been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
    3 KB (409 words) - 12:06, 27 October 2023
  • | work to make = 1200 '''Tuques''' are woolly caps worn in colder climates to protect the upper head and ears from the bitter cold and wind chill from th
    4 KB (543 words) - 12:38, 26 January 2024
  • |work to make = 1500 ...s been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
    3 KB (492 words) - 07:52, 31 March 2024
  • ...mage of AoE and of full stack AoE (designated by color) in a style similar to [[:File:Skip shield radius.jpg]]}} | type = Crafted resources
    4 KB (605 words) - 14:32, 2 May 2024
  • ...ncient game played with stones and a large ring in the ground. Players try to toss stones through the ring from a distance. It's relaxing, and trains sho | work to make = 100
    3 KB (465 words) - 12:44, 12 November 2023
  • ...h writing implements and simple measurement devices. Researchers work here to discover new things. | work to make = 2800
    5 KB (753 words) - 21:32, 10 January 2024
  • ...same way as the mechlink.<br/>This implant can be installed up to 6 times to increase its effect. | work to make = 3200
    3 KB (462 words) - 04:27, 27 January 2023
  • ...in hospitals and research labs. This tile is very slow to build, but quick to clean. | work to make = 1600
    8 KB (1,162 words) - 21:41, 10 May 2024
  • | work to make = 26000 ...a bonus of {{+|20%}} [[Research Speed]], while also making them vulnerable to [[brain shock]].
    3 KB (439 words) - 11:23, 8 January 2024
  • | description = Divides rooms. Powered operation allows people to move through the door without slowing down. | work to make = 1100
    5 KB (744 words) - 21:24, 6 May 2024
  • ...nsumes a lot of electricity. If you find a resource, you'll need to travel to collect it. |work to make = 10000
    8 KB (1,257 words) - 04:39, 29 April 2024
  • | work to make = 5000 ...[[Royalty DLC]]{{RoyaltyIcon}}, are considered a [[fine floor]] as needed to meet the room requirements of high-ranking [[Titles|nobility]].
    5 KB (719 words) - 12:09, 10 April 2023
  • ...and a large pin in the ground. Players toss horseshoes to try to get them to land on the pin. It's relaxing, and trains shooting skills. | work to make = 100
    3 KB (508 words) - 19:27, 19 May 2024
  • ...erful mech signal pulse, which will attract an ultra-heavy feral mechanoid to attack with its escorts. If you can defeat it, you can collect special tech | work to make = 8000
    4 KB (579 words) - 22:45, 9 January 2024
  • ...electricity. If you find a buried resource, you'll need to use deep drills to extract it. It doesn't work under a roof. |work to make = 12000
    8 KB (1,240 words) - 06:27, 12 November 2023
  • {{Recode|reason=Selectable columns to make manageable table sizes? may run into template size limits}} ...milk]], [[eggs]] and [[wool]] when tamed are listed on the pages for those resources.
    2 KB (268 words) - 09:16, 5 April 2024
  • | description = Simple prosthesis made to replace missing leg. Not very comfortable but quite efficient. | work to make = 15000
    4 KB (588 words) - 11:20, 8 January 2024
  • | work to make = 5000 ...o more advanced technologies. It is also the only bench that can be linked to the [[Multi-analyzer]].
    6 KB (777 words) - 20:57, 30 May 2024
  • | work to make = 6000 ...the [[Tech levels|neolithic]] equivalent to the [[chess table]] available to factions of medieval tech level or above.
    3 KB (443 words) - 12:05, 31 March 2024
  • ...ornately-patterned carpet made from fibers dyed a single color. Beautiful to look at, but cleaning it is a labor-intensive process. | work to make = 4000
    4 KB (675 words) - 03:52, 6 May 2024
  • '''Containment''' refers to the process of capturing, imprisoning, and exploiting [[Entities]]. ...ld. Once contained, entities can be researched or regularly harvested for resources or power.
    9 KB (1,293 words) - 21:46, 21 May 2024
  • {{Image wanted|reason=Images of AoE in a style similar to [[:File:Skip shield radius.jpg]]}}{{infobox main|security| ...ince it is hidden in the surrounding terrain, it cannot be placed adjacent to other traps. Animals can sense these when calm.
    4 KB (721 words) - 20:20, 9 May 2024
  • ...same way as the mechlink.<br/>This implant can be installed up to 3 times to increase its range and shield energy. | work to make = 3200
    3 KB (478 words) - 00:16, 26 April 2023
  • ...tion = Wood plank flooring for that warm, homey feeling. While it is quick to lay, it is also very flammable. | work to make = 85
    3 KB (497 words) - 11:50, 10 April 2023
  • ...creation. Analysis for general use and usage notes, outside of comparisons to grenades}} ...a temporary shortness of breath and reduction in sight. Continued exposure to tox gas results in toxic buildup which can be lethal.
    3 KB (423 words) - 08:59, 2 May 2023
  • ...e stored in toxic wastepacks. Haulers must remove the wastepacks from time to time. | work to make = 16000
    4 KB (478 words) - 01:24, 21 January 2024
  • |work to make = 2500 ...s been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
    4 KB (575 words) - 00:50, 1 December 2023
  • ...sent barbaric evil. Skullspikes are an especially brutal and effective way to terrorize slaves. | work to make = 1600
    4 KB (514 words) - 23:12, 13 May 2024
  • ...installed without surgery.<br/>This implant can be installed up to 3 times to increase its effect. | work to make = 3200
    4 KB (593 words) - 02:08, 26 December 2023
  • | work to make = 1200 ...ead of other fires, and reducing the [[flammability]] of pawns in the area to 0%.
    5 KB (680 words) - 13:10, 21 April 2024
  • ...ced types of mechanoids and equipment.<br>A mechanitor can study this chip to help unlock higher tiers of mechtech research. ...ous mechanitor items, and studying one at a [[research bench]] is required to research [[Research#Standard mechtech|Standard Mechtech]]. The chip is not
    4 KB (558 words) - 12:59, 25 October 2023
  • | work to make = 1000 ...es}}. Pawns do not need an ideoligion with the dance party ritual in order to build this item.
    2 KB (342 words) - 11:57, 15 January 2024
  • ...hostile environments since you got more people to feed and less technology to help you. ...single [[saguaro cactus|cactus]] in your start. You should also not expect to see more than one new [[iguana]] per week and not a single plant ever growi
    8 KB (1,331 words) - 22:50, 17 June 2020
  • ...}}|Name}}}}{{#ifeq:{{Q|{{#var:pageName}}|Type}}|Psycast|There are two ways to acquire {{#var:displayName}}: ...ho:psylinkLevel|{{Q|{{#var:pageName}}|Psylink Level}}}} psycast is granted to the psycaster when they gain psylink level {{#var:psylinkLevel}}. {{#var:di
    5 KB (649 words) - 12:20, 18 May 2024
  • ...it perfectly into luxurious rooms. They are quick to clean and get a bonus to cleanliness. | work to make = 800
    4 KB (608 words) - 12:06, 10 April 2023
  • | work to make = 800 ...] meme is part of the constructor's [[ideoligion]]. It requires {{Required Resources}}.
    5 KB (760 words) - 18:16, 27 December 2023
  • ...-installed without surgery.<br>This implant can be installed up to 3 times to increase its effect. | work to make = 3200
    4 KB (513 words) - 02:07, 26 December 2023
  • ...s and stores them internally. Haulers must remove the wastepacks from time to time. | work to make = 8000
    3 KB (467 words) - 01:43, 27 January 2024
  • | work to make = 320 '''Barricades''' can be placed to provide pawns [[cover]], sheltering them from gunfire.
    7 KB (930 words) - 12:01, 23 November 2023
  • The '''ship''', once fully assembled, will allow the colonists to escape the planet and win the game. ...other ship part. Therefore, the absolute minimum amount of supplies needed to create a fully functional ship is as follows:
    6 KB (866 words) - 02:05, 17 December 2023
  • | description = Holds resources for use by machines like nutrient paste dispensers. | work to make = 300
    4 KB (651 words) - 10:58, 11 January 2024
  • ..., so they are always built in nature. Since they look like natural objects to unobservant outsiders, raiders will generally ignore them. | work to make = 30000
    4 KB (498 words) - 10:43, 10 February 2024
  • ...ver the face with an embedded air filter. It dramatically reduces exposure to pollution through the lungs, but does not protect the skin on the rest of t | work to make = 6000
    3 KB (401 words) - 13:45, 17 May 2024
  • | description = Rough concrete. It is cheap and quick to build, but is also quite ugly. | work to make = 100
    4 KB (532 words) - 03:53, 30 July 2023
  • | description = Releases coagulating factors in response to blood loss, reducing bleeding rates significantly | work to make = 26000
    5 KB (812 words) - 11:31, 8 January 2024
  • | work to make = 1600 ...ncher]]s, and used to carry [[pawn]]s and/or items across the world map up to 66 tiles away. They can also be used by factions and [[raider]]s alike.
    8 KB (1,231 words) - 22:09, 27 March 2024
  • ..., so they are always built in nature. Since they look like natural objects to unobservant outsiders, raiders will generally ignore them. | work to make = 15000
    3 KB (485 words) - 10:41, 10 February 2024
  • ...s and stores them internally. Haulers must remove the wastepacks from time to time. | work to make = 8000
    3 KB (441 words) - 01:43, 27 January 2024
  • | description = A tough jacket to stop scrapes and bruises, and keep one warm in chilly weather. | work to make = 7000
    2 KB (338 words) - 00:02, 17 February 2024
  • ...rance. The implant can be configured to form various body shapes according to the user's taste - or that of their partner. | work to make = 26000
    4 KB (628 words) - 10:02, 22 April 2024
  • | work to make = 10000 ...i.e. Temperate Forest), as both are susceptible to heat waves, reaching up to or even exceeding {{Temperature|60}} at the peak of summer. When made of to
    5 KB (749 words) - 00:01, 17 February 2024
  • | round to five over = 200 | to string style = FloatTwo
    4 KB (579 words) - 07:52, 3 February 2024
  • | work to make = 1500 ...urces}} is consumed and the peg leg is added to the pawn. Converting a log to a peg leg does not take any work. Notably, when removed the peg leg turns b
    4 KB (688 words) - 18:18, 14 January 2024
  • | description = This building can store genepacks and make them usable to create new xenogerms, when placed near a gene assembler. Large gene librari | work to make = 5000
    5 KB (770 words) - 13:58, 16 December 2023
  • ...in a style similar to [[:File:Skip shield radius.jpg]]. Detonate on tiles to show chemfuel puddle distribution}} | type = Crafted resources
    5 KB (686 words) - 14:33, 2 May 2024
  • | work to make = 12000 ...sumption}}W. Steam geysers are randomly generated per map, sometimes close to each other, others scattered towards the edges or center. Colonies are ofte
    5 KB (707 words) - 17:16, 22 December 2023
  • | work to make = 12000 ...s been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
    5 KB (752 words) - 20:55, 25 January 2024
  • ...son=Images of damage AoE with damage drop off indicated in a style similar to [[:File:Skip shield radius.jpg]]. }}{{infobox main|security| ...ince it is hidden in the surrounding terrain, it cannot be placed adjacent to other traps. Animals can sense these when calm.
    4 KB (644 words) - 06:07, 28 March 2023
  • | work to make = 26000 ...r the [[Empire]]. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
    4 KB (604 words) - 11:36, 8 January 2024
  • | work to make = 180 '''Sandbags''' are a [[security]] building that can be placed to provide pawns [[cover]], sheltering them from ranged attacks.
    7 KB (965 words) - 12:01, 23 November 2023
  • ...Variants !! Fine !! Resources per tile !! data-sort-type="number" | Work to Build || data-sort-type="number" | Beauty !! data-sort-type="number" | Move ...have the least wealth. Note that colonies may run out of [[stone chunk]]s to cut without relying on [[deep drill]]s.
    3 KB (465 words) - 12:06, 10 April 2023
  • ...ul or luckily-aimed shots. Armor like this is used by imperial cataphracts to break heavily fortified positions in frontal assaults when no other option | work to make = 26250
    5 KB (768 words) - 12:01, 25 January 2024
  • | work to make = 3500 ...ons]] and [[armor]]. Colonists assigned to [[work#Crafting|crafting]] will make use of it.
    10 KB (1,417 words) - 20:22, 16 January 2024
  • |work to make = 1500 ...s been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
    3 KB (478 words) - 22:53, 19 March 2023
  • | work to make = 10000 ...tructure which allows pawns working on nearby [[hi-tech research bench]]es to research the most advanced projects on the [[research]] tree. Additionally,
    5 KB (564 words) - 09:44, 15 May 2024
  • ...you see it, can't be damaged by loud noise, and automatically tunes itself to pick out meaningful sounds in noisy environments. | work to make = 26000
    4 KB (557 words) - 11:36, 8 January 2024
  • | work to make = 15000 ...buildings added by the [[Ideology DLC]] which act as a focus for colonists to perform, and take part in, [[rituals]].
    3 KB (485 words) - 04:30, 16 December 2023
  • ...losed med-casket that accelerates the process of deathrest. It can connect to other devices which confer additional bonuses on the deathrester. The numbe | work to make = 2500
    4 KB (542 words) - 13:58, 16 December 2023
  • | work to make = 20000 ...buildings added by the [[Ideology DLC]] which act as a focus for colonists to perform, and take part in, [[rituals]].
    3 KB (485 words) - 04:30, 16 December 2023
  • | work to make = 8000 ...s been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
    4 KB (541 words) - 12:01, 25 January 2024
  • | work to make = 30000 ...buildings added by the [[Ideology DLC]] which act as a focus for colonists to perform, and take part in, [[rituals]].
    3 KB (490 words) - 11:26, 26 December 2023
  • ...EULA] allows you to decompile the game for personal use. It's recommended to read it. ...ub.com/icsharpcode/ILSpy/releases Download latest release]) and extract it to a directory of your choosing. Optionally create a desktop shortcut;
    7 KB (1,025 words) - 21:01, 16 February 2024
  • | work to make = 25000 ...buildings added by the [[Ideology DLC]] which act as a focus for colonists to perform, and take part in, [[rituals]].
    4 KB (529 words) - 04:31, 16 December 2023
  • ...ing them from being captured.}} It is installed on all [[empire]] soldiers to prevent weapon or armor capture. ...the corpse, relative to where it destroyed items. It does not deal damage to anything else around the user on activation.
    3 KB (413 words) - 18:45, 7 February 2024
  • ...eds - normal beds will not benefit. Attaching more than one vitals monitor to the same bed will have no effect. | work to make = 6000
    4 KB (659 words) - 21:09, 14 April 2024
  • |description = Required for orbital trading. You can only sell goods to orbital traders if they're near an orbital trade beacon. Can be placed indo |work to make = 800
    5 KB (711 words) - 03:47, 25 April 2024
  • | work to make = 120 ...atting constructed requires {{Required Resources}} and {{Ticks|{{P|Work To Make}} }} of work.
    5 KB (745 words) - 12:05, 8 January 2024
  • ...aust comes out the other. Can be used to cool down rooms during summer, or to create a walk-in freezer. | work to make = 1600
    7 KB (1,011 words) - 10:46, 9 April 2024
  • ...supporting a thinking subpersona. This particular subcore is strong enough to drive standard-tier mechanoids. Mechanoids are more than robots, and this i | work to make =
    2 KB (311 words) - 23:55, 16 February 2024
  • ...k of steel slag. While it's useless in its current form, it can be smelted to recover steel. Their primary use is to be smelted at an [[Electric smelter]] for {{icon Small|steel||15}} [[steel]
    3 KB (481 words) - 10:10, 22 April 2024
  • ...of one of mankind's oldest weapons, the war axe is a short blade attached to a shaft. The simple, ancient design concentrates cutting power generated fr | work to make = 7000
    4 KB (526 words) - 00:18, 20 April 2024
  • ...s and scanner to sense a neuro-psychic pattern that it can analog-transfer to a new standard-tier mechanoid subcore. The person will be left temporarily | work to make = 8000
    4 KB (544 words) - 22:50, 9 January 2024
  • ...emies, it excels at tearing down walls, doors, and other structures thanks to its integrated tool-head. | work to make = 5000
    4 KB (602 words) - 19:41, 11 April 2024
  • | work to make = 26000 ...s been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
    9 KB (1,348 words) - 11:34, 8 January 2024
  • ...ns, allowing them to cook more effectively. The whole unit is small enough to be installed in the nose without affecting the user's appearance. | work to make = 26000
    5 KB (773 words) - 11:55, 21 April 2024
  • ...filter the blood in order to make urine, to release and retain water, and to remove waste and nitrogen (the excretory system). {{see also|Human resources#Organ harvesting{{!}}Human resources}}
    6 KB (815 words) - 12:27, 4 July 2023
  • ...hostile environments since you got more people to feed and less technology to help you. ...ing more than five [[snowhare]]s in your start. You should also not expect to see more than one new [[snowhare]] every week and one new [[polar bear]] pe
    14 KB (2,445 words) - 22:50, 17 June 2020
  • ...hostile environments since you got more people to feed and less technology to help you. ...ing more than five [[snowhare]]s in your start. You should also not expect to see more than one new [[snowhare]] every five days and one new [[polar bear
    14 KB (2,322 words) - 16:00, 10 January 2024
  • ...you attempt the below. Hence, this guide will not go into detail the steps to building a base unless necessary. ...faction bases- which ones are considered as the enemy is up to the player to decide.
    4 KB (679 words) - 00:40, 12 September 2023
  • | work to make = 26000 ...ged or destroyed leg, but improve over the natural limb. They are superior to all other legs save the [[archotech leg]].}}
    4 KB (560 words) - 11:26, 8 January 2024
  • | work to make = 1800 ...als a low amount of damage, but has a short cooldown, making it friendlier to unskilled users.
    6 KB (927 words) - 06:56, 18 May 2024
  • ...resistant to damage across their whole body. Unfortunately, These changes make the skin appear leathery, with wrinkles across the whole body and face, whi | work to make = 26000
    5 KB (711 words) - 11:23, 8 January 2024
  • ...|A '''psychic animal pulser''' is a single-use artifact, which can be used to drive all wild [[animals]] on the map into a [[Mental break#Manhunter|manhu ...-owned [[animals]] on the map into a [[manhunter]] rage. Animals belonging to the player are ''not'' affected.
    3 KB (474 words) - 09:24, 9 April 2023
  • | work to make = 12000 ...s been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
    5 KB (668 words) - 16:33, 10 November 2023
  • {{For|more detail on many of the topics mentioned below|Human resources}} ...t. Maybe some ''certain YouTubers'' convinced you to buy it. Well you came to the right place!
    7 KB (1,153 words) - 01:45, 14 November 2023
  • ...r's auditory sensing nerves. The electrodes stimulate the nerves according to the sound, creating a sensation of hearing. It's not as good as a natural e | work to make = 15000
    4 KB (653 words) - 11:29, 8 January 2024
  • ...to a deathrest casket to function. This building needs to consume hemogen to function. | work to make = 5000
    5 KB (727 words) - 13:55, 17 February 2024
  • | work to make = 2000 ...tructed. Each mask requires {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work.
    4 KB (650 words) - 12:38, 26 January 2024
  • | work to make = 8000 ...s been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
    4 KB (606 words) - 07:50, 16 March 2024
  • ...= Stores electricity for later use. Charged batteries explode when exposed to rain or fire. |work to make = 800
    7 KB (1,067 words) - 21:14, 2 May 2023
  • ...of armored targets. Once fired, it must cool off for hours and be reloaded to fire again. | work to make = 10000
    5 KB (697 words) - 22:47, 9 January 2024
  • ...a 1.1x [[Sell Price Multiplier]], making them sell for more when compared to other items of the same [[market value]]. ...or [[quality]].</ref> !! {{HP}}<ref group="*" name="quality" /> !! Work to make<ref group="*" name="quality" />
    15 KB (2,120 words) - 00:00, 9 November 2023
  • | work to make = 1500 ...on a pawn, {{Required Resources}} is consumed and the wooden hand is added to the pawn. Notably, when removed the wooden hand turns back into a wooden lo
    3 KB (378 words) - 18:16, 14 January 2024

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