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Line 70: |
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| {{Ingredient List}} | | {{Ingredient List}} |
| | | |
− | Gold can also be used as a material for [[stuff]]able items, like [[wall]]s, [[door]]s, and [[club]]s. As a small volume material, you need x10 the gold as you would other materials. | + | Gold can be used as a material for [[stuff]]able items, like [[wall]]s, [[door]]s, and [[club]]s. As a small volume material, you need x10 the gold as you would other materials. |
| + | |
| + | ===Honor=== |
| + | Gold can also be sold to [[royal tribute collector]]s for [[honor]].{{RoyaltyIcon}} Collectors will arrive roughly twice a year, so long as you are not hostile to the [[empire]]. Gold is sold at a rate of 200 gold : 3 honor, or 0.015 honor per gold. |
| + | |
| + | {| class="wikitable" |
| + | |- |
| + | ! Gold Spent !! Honor || Equiv. Market Value |
| + | |- |
| + | ! {{icon Small|gold}} 67 |
| + | | 1 || {{#expr: {{Q|Gold|Market Value Base}}*67}} |
| + | |- |
| + | ! {{icon Small|gold}} 134 |
| + | | 2 || {{#expr: {{Q|Gold|Market Value Base}}*134}} |
| + | |- |
| + | ! {{icon Small|gold}} 200 |
| + | | 3 || {{#expr: {{Q|Gold|Market Value Base}}*200}} |
| + | |} |
| | | |
| == Analysis == | | == Analysis == |
| As mentioned, a small amount of gold is necessary for creating the [[multi-analyzer]] ({{icon small|gold}} 20), and later on, [[advanced component]]s ({{icon small|gold}} 3 per unit). You can plan ahead by grabbing a small stockpile of gold before you have the research to make these buildings. | | As mentioned, a small amount of gold is necessary for creating the [[multi-analyzer]] ({{icon small|gold}} 20), and later on, [[advanced component]]s ({{icon small|gold}} 3 per unit). You can plan ahead by grabbing a small stockpile of gold before you have the research to make these buildings. |
| + | |
| + | Gold also has its uses for the [[Royalty DLC]]. It is required to build the [[royal bed]]s and [[grand meditation throne]]s{{RoyaltyIcon}} demanded from the highest class [[noble]]s. It can also be sold for [[honor]]. |
| | | |
| ===As beautiful furniture=== | | ===As beautiful furniture=== |
Revision as of 22:30, 1 February 2023
Gold
The most seductive metal of them all. While it is too soft to be of much practical use, it is strikingly beautiful and never tarnishes. Millions have died in attempting to feed the endless human thirst for gold.
Base Stats
- Type
- Material – Metal
- Stuff Categories
- Metallic
- Market Value
- 10
- Stack Limit
- 500
- Mass
- 0.008 kg
- Beauty
- -4
- Rotatable
- False
- Path Cost
- 15 (46%)
Building
- Terrain Affordance
- Medium
Stat Modifiers
- Beauty Factor
- ×4
- Beauty Offset
- +20
- Work To Make Factor
- ×0.9
- Work To Build Factor
- ×0.9
- Max Hit Points
- ×0.6
- Flammability
- ×0.4
- Armor - Sharp
- ×0.72
- Armor - Blunt
- ×0.36
- Armor - Heat
- ×0.36
- Insulation - Cold
- +3 °C (5.4 °F)
- Insulation - Heat
- +0 °C (0 °F)
- Melee Blunt Damage
- ×1.15
- Melee Sharp Damage
- ×0.75
- Melee Cooldown
- ×1
- Door Opening Speed
- ×1
- Rest Effectiveness
- ×1
Technical
- defName
- Gold
- Color
- (255,235,122)
- Stuff Adjective
- golden
- Small Volume
- true
Gold is a very beautiful and valuable resource. Too soft (and valuable) for simple weaponry, it is prized for both art and electronics.
Gold is necessary to build items needed for tech progression, namely the multi-analyzer, advanced components, and various parts of the ship. It is also used in royal beds, reliquaries , grand meditation thrones , and the various prestige armors .
Acquisition
Most traders will have some gold for sale, as will all settlements. Gold is sometimes found on the bodies of raiders, as well as the Ancients found in random cryptosleep caskets. Gold can rarely be found from mining gold veins or drilling with deep drills.
Ore
Gold ore tiles have 1,500 health each, making them one of the faster ores to mine. They can be found in smaller veins, ranging from 2 to 8 tiles in size. Each mined block has a base yield of 40 gold, however this is modified by factors such as the Difficulty setting and the mining yield of the pawn.
Usage
Gold is used in the following crafting recipes:
Product |
Ingredients |
Type [ExpandCollapse]
|
Grand sculpture
|
400 (Metallic/Woody/Stony, 4000 for SVMs)
|
Art
|
Large sculpture
|
100 (Metallic/Woody/Stony, 1000 for SVMs)
|
Art
|
Small sculpture
|
50 (Metallic/Woody/Stony, 500 for SVMs)
|
Art
|
Animal sleeping box
|
25 (Metallic/Woody/Stony, 250 for SVMs)
|
Building - Furniture
|
Bed
|
45 (Metallic/Woody/Stony, 450 for SVMs)
|
Building - Furniture
|
Bookcase
|
20 (Metallic/Woody/Stony, 200 for SVMs)
|
Building - Furniture
|
Dining chair
|
45 (Metallic/Woody, 450 for SVMs)
|
Building - Furniture
|
Double bed
|
85 (Metallic/Woody/Stony, 850 for SVMs)
|
Building - Furniture
|
Dresser
|
50 (Metallic/Woody/Stony, 500 for SVMs)
|
Building - Furniture
|
End table
|
30 (Metallic/Woody/Stony, 300 for SVMs)
|
Building - Furniture
|
Hospital bed
|
40 (Metallic, 400 for SVMs) + 80 + 5
|
Building - Furniture
|
Plant pot
|
20 (Metallic/Woody/Stony, 200 for SVMs)
|
Building - Furniture
|
Royal bed
|
100 (Metallic/Woody/Stony, 1000 for SVMs) + 50
|
Building - Furniture
|
Shelf
|
20 (Metallic/Woody/Stony, 200 for SVMs)
|
Building - Furniture
|
Small bookcase
|
10 (Metallic/Woody/Stony, 100 for SVMs)
|
Building - Furniture
|
Small shelf
|
10 (Metallic/Woody/Stony, 100 for SVMs)
|
Building - Furniture
|
Stool
|
25 (Metallic/Woody/Stony, 250 for SVMs)
|
Building - Furniture
|
Table (1x2)
|
28 (Metallic/Woody/Stony, 280 for SVMs)
|
Building - Furniture
|
Table (2x2)
|
50 (Metallic/Woody/Stony, 500 for SVMs)
|
Building - Furniture
|
Table (2x4)
|
95 (Metallic/Woody/Stony, 950 for SVMs)
|
Building - Furniture
|
Table (3x3)
|
100 (Metallic/Woody/Stony, 1000 for SVMs)
|
Building - Furniture
|
Egg box
|
20 (Metallic/Woody, 200 for SVMs)
|
Building - Misc
|
Multi-analyzer
|
40 + 50 + 20 + 8
|
Building - Misc
|
Pen marker
|
30 (Metallic/Woody/Stony, 300 for SVMs)
|
Building - Misc
|
Sarcophagus
|
60 (Woody/Metallic/Stony, 600 for SVMs)
|
Building - Misc
|
Urn
|
20 (Metallic/Stony, 200 for SVMs)
|
Building - Misc
|
Art bench
|
75 (Metallic/Woody, 750 for SVMs) + 50
|
Building - Production
|
Butcher table
|
75 (Metallic/Woody, 750 for SVMs) + 20
|
Building - Production
|
Drug lab
|
50 (Metallic/Woody, 500 for SVMs) + 75 + 6
|
Building - Production
|
Electric tailor bench
|
75 (Metallic/Woody, 750 for SVMs) + 50 + 2
|
Building - Production
|
Hand tailor bench
|
75 (Metallic/Woody, 750 for SVMs)
|
Building - Production
|
Hi-tech research bench
|
150 (Metallic, 1500 for SVMs) + 100 + 10
|
Building - Production
|
Simple research bench
|
75 (Metallic/Woody/Stony, 750 for SVMs) + 25
|
Building - Production
|
Stonecutter's table
|
75 (Metallic/Woody, 750 for SVMs) + 30
|
Building - Production
|
Billiards table
|
80 (Metallic/Woody/Stony, 800 for SVMs) + 80 + 30
|
Building - Recreation
|
Chess table
|
70 (Metallic/Woody/Stony, 700 for SVMs)
|
Building - Recreation
|
Game-of-Ur board
|
35 (Metallic/Woody/Stony, 350 for SVMs)
|
Building - Recreation
|
Hoopstone ring
|
20 (Metallic/Woody/Stony, 200 for SVMs)
|
Building - Recreation
|
Horseshoes pin
|
10 (Metallic/Woody/Stony, 100 for SVMs)
|
Building - Recreation
|
Poker table
|
50 (Metallic/Woody/Stony, 500 for SVMs) + 50 + 25
|
Building - Recreation
|
Barricade
|
5 (Metallic/Woody/Stony, 50 for SVMs)
|
Building - Security
|
Foam turret
|
30 (Metallic, 300 for SVMs) + 70 + 3 + 140
|
Building - Security
|
Mini-turret
|
30 (Metallic, 300 for SVMs) + 70 + 3
|
Building - Security
|
Mortar
|
50 (Metallic, 500 for SVMs) + 1 + 6
|
Building - Security
|
Spike trap
|
45 (Metallic/Woody/Stony, 450 for SVMs)
|
Building - Security
|
Sensor cluster
|
140 + 4 + 6 + 6
|
Building - Ship
|
Ship computer core
|
150 + 4 + 70 + 1
|
Building - Ship
|
Autodoor
|
25 (Metallic/Woody/Stony, 250 for SVMs) + 40 + 2
|
Building - Structure
|
Column
|
20 (Metallic/Woody/Stony, 200 for SVMs)
|
Building - Structure
|
Door
|
25 (Metallic/Woody/Stony, 250 for SVMs)
|
Building - Structure
|
Fence
|
1 (Metallic/Woody/Stony, 10 for SVMs)
|
Building - Structure
|
Fence gate
|
25 (Metallic/Woody/Stony, 250 for SVMs)
|
Building - Structure
|
Ornate door
|
75 (Metallic/Woody/Stony, 750 for SVMs) + 50
|
Building - Structure
|
Wall
|
5 (Metallic/Woody/Stony, 50 for SVMs)
|
Building - Structure
|
Advanced component
|
1 + 20 + 10 + 3
|
Crafted resources
|
Breach axe
|
50 (Metallic, 500 for SVMs)
|
Equipment - Weapons
|
Club
|
40 (Metallic/Woody/Stony, 400 for SVMs)
|
Equipment - Weapons
|
Gladius
|
50 (Metallic/Woody, 500 for SVMs)
|
Equipment - Weapons
|
Ikwa
|
50 (Metallic/Woody, 500 for SVMs)
|
Equipment - Weapons
|
Knife
|
30 (Metallic, 300 for SVMs)
|
Equipment - Weapons
|
Longsword
|
100 (Metallic/Woody, 1000 for SVMs)
|
Equipment - Weapons
|
Mace
|
50 (Metallic/Woody, 500 for SVMs)
|
Equipment - Weapons
|
Spear
|
75 (Metallic/Woody, 750 for SVMs)
|
Equipment - Weapons
|
Gold tile
|
70
|
Floor
|
Flak helmet
|
40 (Metallic, 400 for SVMs) + 2 + 10
|
Gear - Armor
|
Plate armor
|
170 (Metallic/Woody, 1700 for SVMs)
|
Gear - Armor
|
Simple helmet
|
40 (Metallic, 400 for SVMs)
|
Gear - Armor
|
Baby decoration
|
60 (Woody/Stony/Metallic, 600 for SVMs)
|
Building - Furniture
|
Crib
|
25 (Woody/Stony/Metallic, 250 for SVMs)
|
Building - Furniture
|
School desk
|
30 (Woody/Stony/Metallic, 300 for SVMs)
|
Building - Furniture
|
Toy box
|
80 (Woody/Stony/Metallic, 800 for SVMs)
|
Building - Furniture
|
Kid helmet
|
20 (Metallic, 200 for SVMs)
|
Gear - Armor
|
Terror sculpture
|
100 (Metallic/Woody/Stony, 1000 for SVMs)
|
Art
|
Bonsai pot
|
24 (Metallic/Woody/Stony, 240 for SVMs)
|
Building - Furniture
|
Darklight brazier
|
50 (Metallic/Stony, 500 for SVMs)
|
Building - Furniture
|
Slab bed
|
30 (Metallic/Woody/Stony, 300 for SVMs)
|
Building - Furniture
|
Slab double bed
|
85 (Metallic/Woody/Stony, 850 for SVMs)
|
Building - Furniture
|
Autobong
|
100 (Metallic/Woody, 1000 for SVMs) + 25 + 3
|
Building - Ideology (Buildings)
|
Gibbet cage
|
60 (Metallic, 600 for SVMs)
|
Building - Ideology (Buildings)
|
Grand altar
|
300 (Metallic/Woody/Stony, 3000 for SVMs)
|
Building - Ideology (Buildings)
|
Large altar
|
200 (Metallic/Woody/Stony, 2000 for SVMs)
|
Building - Ideology (Buildings)
|
Lectern
|
50 (Metallic/Woody/Stony, 500 for SVMs)
|
Building - Ideology (Buildings)
|
Medium altar
|
100 (Metallic/Woody/Stony, 1000 for SVMs)
|
Building - Ideology (Buildings)
|
Pew
|
100 (Metallic/Woody/Stony, 1000 for SVMs)
|
Building - Ideology (Buildings)
|
Reliquary
|
300 (Metallic/Stony, 3000 for SVMs) + 75
|
Building - Ideology (Buildings)
|
Skullspike
|
25 (Woody/Metallic, 250 for SVMs) + 1
|
Building - Ideology (Buildings)
|
Small altar
|
50 (Metallic/Woody/Stony, 500 for SVMs)
|
Building - Ideology (Buildings)
|
Styling station
|
80 (Metallic/Woody, 800 for SVMs) + 30
|
Building - Ideology (Buildings)
|
Slave collar
|
25 (Metallic/Leathery, 250 for SVMs)
|
Gear - Clothing
|
Slicecap
|
15 (Woody/Metallic, 150 for SVMs)
|
Gear - Clothing
|
Torture crown
|
25 (Metallic/Woody, 250 for SVMs)
|
Gear - Clothing
|
Visage mask
|
15 (Woody/Metallic, 150 for SVMs)
|
Gear - Clothing
|
Brazier
|
50 (Metallic/Stony, 500 for SVMs)
|
Building - Furniture
|
Grand meditation throne
|
300 (Metallic/Stony, 3000 for SVMs) + 75
|
Building - Furniture
|
Meditation throne
|
125 (Metallic/Woody/Stony, 1250 for SVMs)
|
Building - Furniture
|
Large nature shrine
|
300 (Metallic/Woody/Stony, 3000 for SVMs)
|
Building - Misc
|
Small nature shrine
|
150 (Metallic/Woody/Stony, 1500 for SVMs)
|
Building - Misc
|
Axe
|
50 (Metallic/Woody, 500 for SVMs)
|
Equipment - Weapons
|
Warhammer
|
150 (Metallic/Woody, 1500 for SVMs)
|
Equipment - Weapons
|
Prestige cataphract armor
|
190 + 50 + 6 + 180
|
Gear - Armor
|
Prestige cataphract helmet
|
75 + 1 + 90
|
Gear - Armor
|
Prestige marine armor
|
120 + 20 + 4 + 100
|
Gear - Armor
|
Prestige marine helmet
|
50 + 1 + 50
|
Gear - Armor
|
Prestige recon armor
|
100 + 10 + 3 + 90
|
Gear - Armor
|
Prestige recon helmet
|
40 + 1 + 40
|
Gear - Armor
|
Coronet
|
50 (Metallic, 500 for SVMs)
|
Gear - Clothing
|
Crown
|
75 (Metallic, 750 for SVMs)
|
Gear - Clothing
|
Stellic crown
|
85 (Metallic, 850 for SVMs)
|
Gear - Clothing
|
Gold can be used as a material for stuffable items, like walls, doors, and clubs. As a small volume material, you need x10 the gold as you would other materials.
Honor
Gold can also be sold to royal tribute collectors for honor. Collectors will arrive roughly twice a year, so long as you are not hostile to the empire. Gold is sold at a rate of 200 gold : 3 honor, or 0.015 honor per gold.
Gold Spent |
Honor |
Equiv. Market Value
|
67
|
1 |
670
|
134
|
2 |
1340
|
200
|
3 |
2000
|
Analysis
As mentioned, a small amount of gold is necessary for creating the multi-analyzer ( 20), and later on, advanced components ( 3 per unit). You can plan ahead by grabbing a small stockpile of gold before you have the research to make these buildings.
Gold also has its uses for the Royalty DLC. It is required to build the royal beds and grand meditation thrones demanded from the highest class nobles. It can also be sold for honor.
As beautiful furniture
Other than that, gold is best used on the following items:
- Golden sculptures are among the most beautiful and valuable items in the game. They are the best gold item to sell, due to the quality multiplier and art's further x1.1 Sell Price Multiplier. (If you don't have a good artist, then other items may be preferred for selling).
- Golden fences have +20 beauty per 10 fence, due to gold's beauty offset. 50 gold fences would give +1000 beauty, while a normal quality gold sculpture takes equivalent gold for +220 beauty. Only a masterwork or legendary sculpture can beat fences for beauty/gold.
- However, 50 fences take 50 tiles of space. Not only do you need a large enough building for these 50 fences, but a pawn's beauty need looks for buildings in an 8-tile radius. Most of the time, a pawn won't look at all 50 fences at a time, but they can look at a 1-tile sculpture constantly.
- Gold tiles are less efficient in beauty / gold, but have logistic advantages: they cannot be destroyed by raiders and do not take up building space.
However, gold is not a very practical material to use. See below for details.
Comparison to silver furniture
While gold is the most beautiful material, selling gold and using silver to create furniture is often more efficient. Even with 0% Trade Price Improvement, 1 gold can be sold for 6 silver, or 4.8 silver in Losing is Fun. You can further increase the gold : silver ratio by processing gold into sculptures and selling them.
At normal quality, a gold small sculpture would give +220 beauty. You could instead sell the component gold for, at the very minimum, 2400 silver. This is enough for 2 silver large sculptures, which gives +412 beauty with the same quality. Note that 2 silver sculptures would require 2 times the space and take over 4 times the work. But this is minimal compared to the effort required to get the gold in the first place. If space is an issue, then silver tiles will be better in beauty / cost than gold tiles in a similar fashion.
This can be further improved by using cheap, easily acquirable materials like wood and stone. Most of the time, either material is more practical as sculpture material than silver, let alone gold.
Once resource acquisition and wealth stop mattering in the endgame, then gold is the best material due to its superior beauty / tile.
Gallery