Difference between revisions of "User:Harakoni/Sandbox"

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== Focus types lore==
 
== Focus types lore==

Revision as of 03:40, 2 September 2020

https://www.mediawiki.org/wiki/Manual:Purge

}} This article is about the base weapon, for the persona weapon, see Persona zeushammerThis article is about the Persona weapon, for the base weapon, see Zeushammer AP = flat scalar Does this armor occupy the middle layer Ex.pngCheck.pngEx.png Middle, Outer 0 p Skin
Name Average DPS Damage type Average AP Value Silver
Axe Axe 6.71 20
Wood Wood 5 15 1.2
Beer Beer 4.5 13 12
Bionic arm Bionic arm 6 18 1,030
Club Club 6.27 19
Elephant tusk Elephant tusk 6.89 27 80
Gladius Gladius 7.52 23
Ikwa Ikwa 6.71 20
Jade knife Jade knife 5.35 19 159
Knife Knife 6.5 18
Longsword Longsword 8.6 33
Mace Mace 7.02 21
Monosword Monosword 12.08 83 2,000
Plasmasword Plasmasword 7.85 30 2,000
Eltex staff Eltex staff 4.62 18 2,000
Spear Spear 7.35 38
Thrumbo horn Thrumbo horn 800
Warhammer Warhammer 6.89 27
Zeushammer Zeushammer 9.95 42 2,000
Archotech arm Archotech arm 7 21 2,800
Power claw Power claw 11 33 385
Prosthetic arm Prosthetic arm 4.1 12 260
Drill arm Drill arm 6.5 20 425
Elbow blade Elbow blade 9 27 355
Field hand Field hand 4.5 13 425
Hand talon Hand talon 10 15 355
Venom talon Venom talon 7.33 15 355
Venom fangs Venom fangs 7.5 22 355
Knee spike Knee spike 8.46 38 355
Name Sharp Blunt Heat HP Effects Coverage Value Silver [A]
Simple helmet Gold Simple helmet 36% 18% 18% 48 None Head, Left Ear, Right Ear Silver 1460
A Hat includes Bowler hats, Cowboy hat, Tribal headdresses, Tuques and War veils"

Asks

 Leather YieldLeather Name
Alpaca40camelhide
Alphabeaver24lightleather
Arctic fox27foxfur
Arctic wolf36wolfskin
BarkskinBarkskin leather
BerrymakerBerrymaker leather
Bison96plainleather
Boomalope80plainleather
Boomrat16lightleather
Capybara33lightleather
Caribou40plainleather
Carnivore
CarrierCarrier leather
Cassowary28birdskin
Cat20lightleather
ChickenChicken leather
Children
Chinchilla21chinchilla fur
ClawerClawer leather
Cobra18lizardskin
Cougar40panthera fur
Cow96plainleather
Deer48plainleather
Dendrovore
Dirtmoles
Donkey56plainleather
Dromedary84camelhide
Dryads
DuckDuck leather
Elephant160elephant leather
Elk84plainleather
Emu28birdskin
Fennec fox27foxfur
GaumakerGaumaker leather
Gazelle31plainleather
Genies
Goat33plainleather
Goose26birdskin
Grizzly bear86bearskin
Guinea pig16guinea pig fur
Hare16lightleather
Herbivore
Highmates
Horse96plainleather
Human75human leather
Husky36dog leather
Hussars
Ibex40plainleather
Iguana22lizardskin
Immature dryadImmature dryad leather
Impids
Insectoids
Labrador retriever33dog leather
List of animals
List of animals/Additional
Lynx28panthera fur
MedicinemakerMedicinemaker leather
MegascarabMegascarab leather
Megasloth160heavy fur
MegaspiderMegaspider leather
Monkey21lightleather
Muffalo96bluefur
Neanderthals
Omnivore
Ostrich40birdskin
Ovivore
Pack animal
Panther40panthera fur
Pen animals
Pig68pigskin
Pigskins
Polar bear86bearskin
Raccoon22lightleather
Rat16lightleather
Red fox27foxfur
Rhinoceros120rhinoceros leather
Sanguophages
Sheep33plainleather
Snowhare16lightleather
SpelopedeSpelopede leather
Squirrel16lightleather
Thrumbo160thrumbofur
Timber wolf36wolfskin
Tortoise25lizardskin
Toxalope56plainleather
Turkey28birdskin
Warg56wolfskin
Waste rat19lightleather
Wasters
Wild boar36pigskin
WoodmakerWoodmaker leather
Xenotypes
Yak84plainleather
Yorkshire terrier20dog leather
Yttakin




Persona traits

Persona weapon traits: Now persona weapons have individual traits to reflect their individual personalities. Each weapon will have one or two traits. Some traits are good, some are bad, some are just different. Traits affect the weapon's market value, so a weapon with a negative trait will be cheaper. The traits are:

  • Psychic hypersensitizer: Psychic sensitivity +40% when wielded.
  • Psychic sensitizer: Psychic sensitivity +20% when wielded.
  • Psychic quiet: Psychic sensitivity -15% when wielded.
  • Psychic fog: Psychic sensitivity -30% when wielded.
  • Kind thoughts: Thought while bonded “[weaponName]’s kind thoughts +6”
  • Calm thoughts: Thought while bonded “[weaponName]’s calm thoughts +3”
  • Mad muttering: Thought while bonded “[weaponName]’s muttering -3”.
  • Mad wailing: Thought while bonded “[weaponName]’s wailing -6”.
  • Kill-focused: A pawn who kills someone with the weapon gains 20% psyfocus instantly.
  • Kill-happy: A pawn who kills someone with the weapon gains a “weaponname’s kill happiness +6” thought for 3 days. It stacks but the effect falls off fast.
  • Kill-sorrow: A pawn who kills someone with the weapon gains a “weaponname’s kill sorrow -3” thought lasting 3 days. It stacks but the effect falls off fast.
  • Painless: Pain locked to zero while wielded due to a psychic brain hediff.
  • Fast mover: Move faster while equipped due to a psychic brain hediff.
  • Hunger pangs: Hunger +50% while bonded due to a psychic brain hediff.
  • Neural cooling: Neural heat fall rate improved by 0.15 per second.
  • Psy-meditative: Wielder psyfocus gains from meditation increased by 10% (like increasing focus effectiveness by 10%).
  • Freewielder: The weapon does not bond. Anyone can grab it and use it.
  • Jealous: If you use another weapon while bonded, get a memory thought “weaponname’s jealous rage -15” for 1 day.
  • Kill thirst: If weapon has not killed anyone in 20 days, bonded pawn has a “[weaponName]’s kill thirst -4” thought.

Armor Table

Armor - Insulation -
Name Sharp Blunt Heat Heat Cold Coverage Occupies Skin Occupies Middle Occupies Shell Occupies Head Value Silver
Cataphract armor Cataphract armor 120 50 60 12 36 Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg Ex.png Check.png Ex.png Ex.png 3,120

Focus types lore

   Dignified: This can be used by psycasters with Empire royal titles. They meditate on meditation thrones, and gain more focus for more grand and dignified thronerooms. This is part of a shift in emphasis for the Empire, somewhat away from the pampered noble image, and more towards the quasi-religious psychic order aspect that they’ve always had. You’ll note that this kind of meditation is a direct replacement for the old ’authority’ need that your titled pawns would have. Now, instead of sitting on the throne to boost their own ego, they do it to meditate and regain psyfocus. The throneroom is a social gathering place, but it is also a meditation temple expressing deep traditions of an honor-bound culture.
   Natural: This focus type is used by those with tribal childhood backstories - whether you started as a tribal faction, or simply recruited someone with a tribal backstory. Natural meditation foci all need to be in nature - they lose their power if there are artifical structures too close by. The concept here is that they want to go away from people and do a psychic practice by communing with the stillness and eternity of the natural world.
   The most important meditation focus for the natural focus is the anima tree. One of these unique trees spawns on every map with a biome where it’s at all feasible. The tree glows with bioluminescent micro-organisms and has a connection with the surrounding psychic field. Anima trees are powerful foci for building up psyfocus, but also serve another purpose - they can actually upgrade your psycasters. When meditated to, the anima tree slowly develops anima grass around its base. Once enough is grown, you can send someone to link with the tree through a tribal ritual and gain a new level of psylink. This gives a reason to have lots of people meditate to the tree sometimes - possibly even the whole tribe - to grow the grass faster. Anima trees are not vulnerable to toxic fallout and animal will respect them and not eat them (except the jerk alphabeavers). If it’s destroyed, a new one will spawn some time later.
   Besides anima trees, you can also build nature shrines or acquire ancient animus stones and place them in nature to meditate to them. These won’t give new psylink levels like the tree, but it can be useful if you’re on an ice sheet and there is no tree, or you feel you want a meditation focus in a specific spot (though they still lose power if too close to artificial buildings). Raiders won’t see or attack the hidden nature shrines and animus stone.
   Morbid: This focus type is used by those with certain traits like psychopath, cannibal, or blood list. They draw psyfocus by meditating on death. To that end, graves and sarcophagi are a meditation focus for them. This kind of meditation is more powerful with a corpse inside the grave, and even more powerful if the corpse is related to the meditator.
   Minimal: This focus type is used by ascetics. They want the absolute minimum, so they meditate to blank walls. It’s a powerful type of meditation, but only ascetics can use it, and they can’t use some other types.
   Artistic: This type of meditation is usable by most people. The psycaster will meditate to art. Higher-quality art builds psyfocus faster. This kind of focus object is very accessible, but not quite as powerful as other methods.
   The above all means that the Empire no longer needs to have laws against psychic powers - so they don’t. If you want to be tribal psychics drawing power from the anima tree, while being friendly with the Empire, you can. The Empire also no longer tries to prevent anyone from using bladelink weapons (renamed to persona weapons), again, simply because it wasn’t worth restricting players this way. Such weapons are still very hard to get, so if you get one, use it.