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Dirtmoles are a xenotype, genetically engineered to live underground.
After the first tunnel colonies failed due to the stress of confinement, colonization agencies began genetically altering colonists to live without open space or sunlight. This xenotype are known colloquially as the dirtmoles. Today, dirtmoles have expanded out of their original tunnel homes and rule many confined spaces in the anthrosphere. They can be found in deep mines, cramped low-tech spacecraft, and teeming by the billions in the dark underlayers of countless urbworlds.
With gray skin adapted to artificial light, they thrive in cramped and dark spaces where combat and travel happen over short distances. They are extremely capable at digging, mining tasks, and navigating complex tunnel structures. In the open, however, they suffer from a sensitivity to light, slow speed and poor eyesight at distance.
The table below describes the chance for a given pawn from each faction being a dirtmole. Note that this value does not account for chances in xenotype chance from ideoligion or from pawn kind, it only shows the base value before those factors.
|Fierce neanderthal tribe||0%|
|Savage impid tribe||0%|
|Civil outlander union||5%|
|Rough outlander union||5%|
|Rough pig union||0%|
|Cannibal pirate gang||10%|
Dirtmoles have a gene complexity of 9 complexity. With a +1 metabolic efficiency, they have a hunger rate of ×90%.
All dirtmoles have these endogenes:
|Fast wound healing||Slow runner||Intense UV sensitivity||Strong melee damage||Nearsighted||Dark vision|
|Gray eyes||Light gray skin|
Dirtmoles are a simple xenotype, with well-defined strengths and weaknesses suited for mountain life. A combination of great mining, dark vision, and intense UV sensitivity all support this fact. A compact mountain base can mitigate the impact of nearsighted and slow runner. Strong melee is useful when fighting against infestations.
However, dirtmoles are not limited to the mountains. They can do any indoors task reasonably well, in any type of colony. Beyond slowpoke and UV sensitivity, dirtmoles have no real work-related weaknesses. In combat, they can serve a melee role quite well. If so desired, you can place some roof outdoors to keep the sun out.
Dirtmoles synergize well with the tunneler meme, for rather obvious reasons. Tunneler allows dirtmoles to ignore cramped spaces and grow nutrifungus in a cave, while dirtmoles are great at mining and melee combat.
Note that, as dirtmoles have no faction dedicated to them, opportunities to recruit dirtmoles are somewhat uncommon.
- 1.4.3682 - Fix: Awkward wording in dirtmole description. This xenotype are known colloquially as dirtmoles -> This xenotype is known colloquially as the dirtmoles