Difference between revisions of "Silver"
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− | {{ | + | {{Infobox main|Metal |
− | | | + | | name = Silver |
+ | | image = Silver.png|Silver | ||
| description = This metal is mostly used as a commodity currency. It can also be used for making decorations. | | description = This metal is mostly used as a commodity currency. It can also be used for making decorations. | ||
+ | <!-- Base Stats --> | ||
+ | | type = Material | ||
+ | | type2 = Metal | ||
+ | | stuff category = Metallic | ||
+ | | marketvalue = 1 | ||
+ | | beauty = -4 | ||
+ | | mass base = 0.008 | ||
+ | | stack limit = 500 | ||
+ | | path cost = 15 | ||
+ | | rotatable = false | ||
+ | | terrain affordance = Medium | ||
+ | <!-- Stat Modifiers --> | ||
+ | | beauty factor = 2 | ||
+ | | beauty offset = 6 | ||
+ | | work to make factor = 1 | ||
+ | | work to build factor = 1 | ||
+ | | max hit points factor = 0.7 | ||
+ | | flammability factor = 0.4 | ||
+ | | armor - sharp factor = 0.72 | ||
+ | | armor - blunt factor = 0.36 | ||
+ | | armor - heat factor = 0.36 | ||
+ | | insulation - cold factor = 3 | ||
+ | | insulation - heat factor = 0 | ||
+ | | melee blunt damage factor = 1.1 | ||
+ | | melee sharp damage factor = 0.5 | ||
+ | | melee cooldown factor = 1 | ||
+ | | door opening speed factor = 1 | ||
+ | | rest effectiveness factor = 1 | ||
+ | <!-- Technical --> | ||
+ | | def name = Silver | ||
+ | <!-- Unused --> | ||
+ | | always haulable = true | ||
| color = (180,173,150) | | color = (180,173,150) | ||
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| construct effect = ConstructMetal | | construct effect = ConstructMetal | ||
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| draw gui overlay = true | | draw gui overlay = true | ||
| graphic class = Graphic_Single | | graphic class = Graphic_Single | ||
| graphic path = Things/Item/Resource/Silver | | graphic path = Things/Item/Resource/Silver | ||
| label = silver | | label = silver | ||
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| parent name = ResourceBase | | parent name = ResourceBase | ||
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| resource readout always show = true | | resource readout always show = true | ||
| resource readout priority = First | | resource readout priority = First | ||
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| selectable = true | | selectable = true | ||
| small volume = true | | small volume = true | ||
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| sound impact stuff = BulletImpactMetal | | sound impact stuff = BulletImpactMetal | ||
| sound interact = Silver_Drop | | sound interact = Silver_Drop | ||
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| sound melee hit blunt = MeleeHit_Metal_Blunt | | sound melee hit blunt = MeleeHit_Metal_Blunt | ||
| sound melee hit sharp = MeleeHit_Metal_Sharp | | sound melee hit sharp = MeleeHit_Metal_Sharp | ||
+ | | thing class = ThingWithComps | ||
| use hit points = false | | use hit points = false | ||
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| volume = 0.1 | | volume = 0.1 | ||
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}} | }} | ||
{{info|'''Silver''' is a precious, uncommon [[materials|material]]. It is ill-suited for industrial or structural use, but is recognized as a [[trade]] currency which all traders will readily accept. [[Furniture]], [[recreation]] sources, and [[sculptures]] built with silver tend to have very impressive [[beauty]] values, and it can also be used to produce slightly better-than-average [[Weapons#Melee weapons|blunt weapons]] (though this is rarely a wise use of the metal). Although an equivalent value of [[Jade]] has higher beauty and blunt damage meaning that Jade is a preferable resource to use if it is available. It is a small volume material, similar to [[gold]], so weapons and art made of silver will require ten times the units of a normal resource. | {{info|'''Silver''' is a precious, uncommon [[materials|material]]. It is ill-suited for industrial or structural use, but is recognized as a [[trade]] currency which all traders will readily accept. [[Furniture]], [[recreation]] sources, and [[sculptures]] built with silver tend to have very impressive [[beauty]] values, and it can also be used to produce slightly better-than-average [[Weapons#Melee weapons|blunt weapons]] (though this is rarely a wise use of the metal). Although an equivalent value of [[Jade]] has higher beauty and blunt damage meaning that Jade is a preferable resource to use if it is available. It is a small volume material, similar to [[gold]], so weapons and art made of silver will require ten times the units of a normal resource. |
Revision as of 09:03, 14 March 2022
Silver
This metal is mostly used as a commodity currency. It can also be used for making decorations.
Base Stats
- Stuff Categories
- Metallic
- Market Value
- 1
- Stack Limit
- 500
- Mass
- 0.008 kg
- Beauty
- -4
- Rotatable
- False
- Path Cost
- 15
Building
- Terrain Affordance
- Medium
Stat Modifiers
- Beauty Factor
- ×2
- Beauty Offset
- +6
- Work To Make Factor
- ×1
- Work To Build Factor
- ×1
- Max Hit Points
- ×0.7
- Flammability
- ×0.4
- Armor - Sharp
- ×0.72
- Armor - Blunt
- ×0.36
- Armor - Heat
- ×0.36
- Insulation - Cold
- +3 °C (5.4 °F)
- Insulation - Heat
- +0 °C (0 °F)
- Melee Blunt Damage
- ×1.1
- Melee Sharp Damage
- ×0.5
- Melee Cooldown
- ×1
- Door Opening Speed
- ×1
- Rest Effectiveness
- ×1
- Color
- (180,173,150)
- Small Volume
- true
Silver is a precious, uncommon material. It is ill-suited for industrial or structural use, but is recognized as a trade currency which all traders will readily accept. Furniture, recreation sources, and sculptures built with silver tend to have very impressive beauty values, and it can also be used to produce slightly better-than-average blunt weapons (though this is rarely a wise use of the metal). Although an equivalent value of Jade has higher beauty and blunt damage meaning that Jade is a preferable resource to use if it is available. It is a small volume material, similar to gold, so weapons and art made of silver will require ten times the units of a normal resource.
Silver is also a necessary ingredient in building sterile tiles, which improve the rate at which your colonists do research and reduce the chance of infection during recovery from wounds. Sterile tiles boost cleanliness up to 0.60 (Sterile).
Obtaining
Tiles of silver ore can be found on any map, but must be mined before they can be used. All traders carry a significant amount of silver on them, and will happily trade it for your goods. Non-tribal raiders may carry silver with them when they attack. Ancient ship parts often drop silver when destroyed. Once you've completed the research necessary to construct a deep drill, it can also be found in midsize deposits underground.
Ore
Silver ore tiles have 1,500 health each, making them one of the faster ores to mine. They can be found in midsize veins, ranging from 4 to 12 tiles in size. Each mined block has a base yield of 40 silver, however this is modified by factors such as the Difficulty setting and the mining yield of the pawn.
Despite being literally made of RimWorld's currency, silver ore has the smallest monetary yield per tile of any ore. All other ores except compacted machinery have the same base yield of 40 per tile of ore but produce resources worth more than 1 each, while compacted machinery makes up for its much smaller yield with a significantly more valuable resource. However, silver as a currency is accepted by all traders, and silver is the main ingredient for sterile tiles, so the market value is not the only measure of usefulness.
Usage
Silver is used in the following crafting recipes: