Granite blocks
Granite blocks
Blocks of solid granite. Granite is a very hard stone.
Base Stats
- Stuff Category
- Stony
- Stack Limit
- 75
- Mass
- 1.25 kg
- Beauty
- -12
- Rotatable
- False
- Path Cost
- 15
Building
- Terrain Affordance
- Heavy
Stat Modifiers
- Beauty Factor
- ×1
- Beauty Offset
- +0
- Work To Make Factor
- ×1.3
- Work To Build Factor
- ×6
- Work To Build Offset
- +140 ticks (2.33 secs)
- Max Hit Points
- ×1.7
- Flammability
- ×0
- Melee Blunt Damage
- ×1.0
- Melee Sharp Damage
- ×0.65
- Melee Cooldown
- ×1.3
- Door Opening Speed
- ×0.45
- Rest Effectiveness
- ×0.9
Creation
- Work To Make
- 1,600 ticks (26.67 secs)
- Product Amount
20
- defName
- BlocksGranite
- Color
- (105,95,97)
- Stuff Adjective
- granite
Granite is the strongest of all stone blocks and is best suited to build walls in the fighting area.
Acquisition[edit]
Granite blocks are cut from granite chunks at a Stonecutter's table. It takes 1,600 ticks (26.67 secs) of work to cut a single chunk into 20 blocks.
Analysis[edit]
As the most durable building stone, granite blocks have almost 10% more hit points than their nearest competitor, limestone, and more than 21% more than the third strongest sandstone, making it the preferred building material for anywhere that you expect to take damage or even as the default wall material where another material is not indicated. For example, a colony may chose to build tables and bedrooms walls from the beautiful marble, while all other walls, including the outer walls, will be made from granite.
If available, both uranium and plasteel significantly outperform granite, with 47% and 65% more HP respectively. However, both materials are both more expensive and rarer to encounter than the relatively common granite. Thus, they should only be used as needed and are typically relegated to constructions that will be a particular focus for damage, such as planned defensive positions or the walls at the receiving end of a killbox.
Production strategy
- This section is transcluded from Stonecutting maximization.
Stonecutting speed is controlled by the cutting pawn's General Labor Speed stat which is determined by a pawn's stats and capacities rather than any skill. Thus, maximization is based on improving that stat and removing process inefficiencies rather than grinding for experience.
General Labor Speed[edit]
General labor speed is affected by manipulation, sight and global work speed.
- Sight decreases general labor speed if below 100%, but offers no benefit if raised
- Manipulation can be improved with bionic or archotech arms, or with drugs that improve Manipulation or Consciousness such as Go-juice or Wake-up.
- Global work speed can be improved by certain traits, such as Industrious or Neurotic, a Leader's Work Drive
, and the drug Wake-up, which stacks with the drug's manipulation improvement.
- General Labor Speed is also increased by +50% Production specialists
, and those affected by their Production Command.
- The ability stacks with the role, but a specialist cannot self-buff.
Like other workbenches, using a stonecutter while outdoors, having no light, or under extreme temperature will negatively affect production speed. Care should be taken to avoid these conditions. Pawns with damaged vision / manipulation, or with traits such as Lazy should avoid stonecutting unless they are otherwise unoccupied.
Being a production specialist will lock out a pawn out of many other work types, while the quality increase is useless for stonecutting. A 'dedicated stonecutter' may want to become a production specialist to build up a stockpile of bricks, or promoted if they would otherwise benefit from the role. Note that there is a −15 <Role> lost if you decide to switch or remove the specialist role later.
Process efficiency[edit]
Using shelves placed directly adjacent to the crafting position will remove travel time to pick up new chunks for cutting, as described on that page, so long as:
- Sufficient haulers are present to bring chunks to them.
- The bill is set to drop the blocks on the ground.
If there are insufficient haulers, removing the shelves and instead positioning the cutting table next to the chunk stockpile is ideal.
Placing an armchair or other chair will not improve production rates, but will ensure that the pawn remains comfortable and happy while cutting.
It's worth mentioning, with the Ideology DLC installed, slaves are ideal as stone cutters as the task doesn't raise any of the pawns skills. The -15% work speed from slaves is offset by a lack of need for recreation. Adding a circadian half-cycler
further increases efficiency by removing the need for sleep at the cost of -15% consciousness.
Version history[edit]
0.7.581 - Added, previously there was only generic "stone".