Difference between revisions of "Health"

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(Major rewrite of Health, moved a lot of written content into tables so it's easier to read.)
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==Character Anatomies==
 
==Character Anatomies==
TODO: Move these under the appropriate race pages.
 
  
 
The human anatomy in Rimworld is a simplified one of ours in real life.
 
The human anatomy in Rimworld is a simplified one of ours in real life.
 
+
{{:Table of Human Body Parts}}
===Body Parts===
 
====Head====
 
*Health: 30
 
*Lethal if destroyed/removed.
 
Container of the skull, eyes, ears, nose, and jaw. Technically, you don't need the head itself to live (rather you need the contents of the head, like the brain, to live).
 
 
 
=====Skull=====
 
*Health: 30
 
*Lethal if shattered.
 
Container of the brain. It's worth noting that an injury cannot hit the skull without hitting the brain as well. Lethal if lost, since it holds the brain (again, you need the brain to live, not technically the skull).
 
 
 
======Brain======
 
*Health: 10
 
*Lethal if destroyed/removed.
 
The most important organ of a colonist. It's required for [[#Consciousness|consciousness]], [[#Sight|sight processing]], [[#Hearing|hearing processing]], [[#Moving|moving]], and [[#Working|working]].
 
 
 
=====Eyes=====
 
*Health: 10
 
Includes :
 
*Right Eye
 
*Left Eye
 
Eyes are required for [[#Sight|seeing]]. They do not heal when injured, and always scar. {{v|{{:Version}}}} There is currently no way to restore sight to a blinded colonist.
 
 
 
=====Ears=====
 
*Health: 10
 
Includes :
 
*Right Ear
 
*Left Ear
 
Ears are required for [[#Hearing|hearing]] things in the world. Losing both ears results in deafness. {{v|{{:Version}}}} There is currently no way to restore hearing to a deafened colonist.
 
Currently, loud noises like gunshots do not inflict pain or damage on the ears.
 
 
 
=====Nose=====
 
*Health: 10
 
{{v|{{:Version}}}} Though required for smelling, there is no smelling system in place in place for Rimworld. A damaged or destroyed nose is the least of your worries in terms of injury.
 
 
 
=====Jaw=====
 
*Health: 20
 
Required for [[#Eating|eating]], colonists are left unable to eat if they lose their jaw. {{v|{{:Version}}}} Currently however, colonists are still able to (slowly) eat, presumably until there's a way to replace a jaw.
 
 
 
 
 
 
 
====Torso====
 
*Health: 40
 
*Core Part
 
*Lethal if destroyed
 
The torso is the [[core part]] of a colonist. It is a container for the rest of the major organs of a colonist, and destroying it effectively destroys/disconnects the rest of the colonist's organs. A majority of human characters will die from torso injury/destruction long before they die of anything else.
 
 
 
=====Neck=====
 
*Health: 30
 
*Lethal if destroyed/removed.
 
Technically part of the torso, it connects the head to the torso. {{v|{{:Version}}}} Neck damage doesn't seem to make colonists bleed out very fast, unlike real life. Loss of the neck results in death, due to disconnecting the [[#Brain|brain]] from the core part, the [[#Torso|torso]].
 
 
 
=====Clavicle=====
 
*Health: 25
 
Includes :
 
*Right Clavicle
 
*Left Clavicle
 
The clavicles are the bones between the [[#Neck|neck]] and shoulder (the human damage model does not include shoulders, however, so the clavicle connects the arm instead), and are required for the for [[#Working|work]]. Shattering a clavicle is equivalent to actually losing the arm in terms of functionality.
 
 
 
=====Spine=====
 
*Health: 35
 
Colonists need their spine for [[#Moving|moving]] and [[#Working|working]]. Shattering the spine results in complete paralysis, presumably below the neck. {{v|{{:Version}}}} There is no way to restore functionality to a colonist whose spine is broken, forcing them to be bed bound for the rest of their life.
 
 
 
=====Pelvis=====
 
*Health: 25
 
The pelvis is critical for [[#Moving|moving]], and shattering it results in paralysis below the waist. Colonists are completely unable to walk from this sort of injury, and will be forced to be bed bound for the rest of their life. {{v|{{:Version}}}} There is no way to repair shattered pelvis currently.
 
 
 
=====Sternum=====
 
*Health: 25
 
Front part of the [[#Rib|rib cage]]. {{v|{{:Version}}}} Like ribs, it currently only causes [[pain]] if destroyed.
 
 
 
=====Rib=====
 
*Health: 15
 
Includes :
 
*Rib x 12
 
Colonists have 12 ribs, damage/loss of a rib is relatively harmless. {{v|{{:Version}}}} As of currently, loss of a rib only results in [[pain]].
 
 
 
=====Lung=====
 
*Health: 20
 
Includes :
 
*Right Lung
 
*Left Lung
 
*Lethal if both lungs lost.
 
 
 
Colonists have two lungs, a right lung and left lung. Currently, colonists can [[#Breathing|breathe]] and survive fine with just one lung, {{v|{{:Version}}}} though, their health bar will permanently be displayed as '50%', since they're half way to death with the loss of a single lung. Losing both lungs is instantaneous death, as the colonist will no longer have a way to breath. Lungs tend to bleed out very fast when destroyed, but are generally survivable injuries.
 
 
 
=====Stomach=====
 
*Health: 30
 
Stomachs act like colonists jaws in many ways, as the loss of the stomach results in an inability to [[#Eating|eat]]. {{v|{{:Version}}}} A colonist without a stomach can still eat, though very slowly.
 
 
 
=====Heart=====
 
*Health: 20
 
The heart is needed for [[#Blood Pumping|blood pumping]] in colonists. Complete destruction of the heart results in instant death.
 
 
 
=====Kidney=====
 
*Health: 20
 
Includes :
 
*Right Kidney
 
*Left Kidney
 
*Lethal if both lost
 
Kidneys are required for [[#Blood Filtration|blood filtration]]. Like lungs, losing one isn't life threatening, but losing both results in death.
 
 
 
 
 
 
 
====Arm====
 
*Health: 30
 
Includes :
 
*Right Arm
 
*Left Arm
 
Arms are required for [[#Working|working]], and are containers for the [[#Hands|hands]] and subsequent bones. One armed colonists can still work, though much slower.
 
 
 
=====Humerus=====
 
*Health: 25
 
Includes :
 
*Right Humerus
 
*Left Humerus
 
Upper bones of the arm. While these are usually minor injuries (as bone injuries never scar), shattering ones' humerus is equivalent to losing the entire arm, with a complete loss of functionality for the arm, meaning the arm can no longer do [[#Working|work]]. Definitely not funny.
 
 
 
=====Radius=====
 
*Health: 20
 
Includes :
 
*Right Radius
 
*Left Radius
 
Forearm bones, similar to [[#Humerus]] in terms of injury and shattering, with a loss of [[#Working|working]] ability for the appropriate arm if shattered.
 
 
 
=====Hand=====
 
*Health: 20
 
Includes :
 
*Right Hand
 
*Left Hand
 
Hands are the containers for fingers, and are required for [[#Working|working]]. One handed colonists can still work fine, just slower.
 
 
 
======Fingers======
 
*Health: 7
 
Includes :
 
*Right Thumb
 
*Right Index Finger
 
*Right Middle Finger
 
*Right Ring Finger
 
*Right Pinky
 
*Left Thumb
 
*Left Index Finger
 
*Left Middle Finger
 
*Left Ring Finger
 
*Left Pinky
 
Colonists have ten fingers, consisting of the thumbs, index, middle, ring, and pinky fingers. Loss of any of these results in a small penalty to [[#Working|working]] (though it's usually so small it's difficult to notice).
 
 
 
 
 
 
 
====Leg====
 
*Health: 30
 
Includes :
 
*Right Leg
 
*Left Leg
 
Every colonist has two legs, but the destruction of one removes the ability to [[#Moving|walk]] at all. {{v|{{:Version}}}} Unable to walk, they'll be forced to live their rest of their life in a medical bed. There is no way to provide [[#Treatment|treatment]] for a lost leg currently.
 
 
 
=====Tibia=====
 
*Health: 25
 
Includes :
 
*Right Tibia
 
*Left Tibia
 
Upper leg bone, required for [[#Moving|walking]]. When shattered, results in a complete loss of function of the leg containing the bone.
 
 
 
=====Femur=====
 
*Health: 25
 
Includes :
 
*Right Femur
 
*Left Femur
 
Lower leg bone, the same in terms of injury as the [[#Tibia|tibia]], with a loss of [[#Moving|walking]] ability on being shattered.
 
 
 
=====Foot=====
 
*Health: 20
 
Includes :
 
*Right Foot
 
*Left Foot
 
Humans have two feet, needed for [[#Moving|walking]]. There are also the container for the toes.
 
 
 
======Toes======
 
*Health: 7
 
Includes :
 
*Right Little Toe
 
*Right Fourth Toe
 
*Right Middle Toe
 
*Right Second Toe
 
*Right Big Toe
 
*Left Little Toe
 
*Left Fourth Toe
 
*Left Middle Toe
 
*Left Second Toe
 
*Left Big Toe
 
Probably the most minor injuries a colonist can have would be to the toes. They hurt a colonists' [[#Moving|walking]] by a small amount.
 
 
 
{{:Injury}}
 
  
 
==Treatments==
 
==Treatments==

Revision as of 22:26, 16 August 2014

Characters, like colonists, raiders, etc, can become injured (via the environment or fighting). Each injury affects a different part of the colonists' well being, and can be found under a character's Health tab.

Health Systems

Main article: Characters

Characters of Rimworld can have the following health 'systems'.

System Name Biological Body Parts Mechanical Body Parts Biological Pawns Have? Mechanical Pawns Have? Fatal if all Capacity Lost?[1]
Pain - - Yes No No
Consciousness Brain - Yes No Yes
Data Processing - Artificial Brain No Yes Yes
Sight Eye Sight Sensor Yes Yes No
Hearing Ear Hearing Sensor Yes Yes No
Moving Leg, Foot Leg, Foot[2] Yes Yes No[3]
Working Arm, Hand Arm, Hand[4] Yes Yes No
Talking Jaw, Neck - Yes No No
Communication - Neck[5] No Yes No
Breathing Lungs - Yes No Yes
Blood Filtration Kidneys - Yes No Yes
Blood Pumping Heart - Yes No Yes
Metabolism Liver - Yes No Yes
  1. Refers to whether or not the pawn will die if a system's capacity becomes 'None'
  2. Centipedes body rings are used for movement instead, since they don't have legs.
  3. In the current alpha, while it doesn't kill you, it pretty much makes that pawn completely unable to care for themselves. Considered 'lethal' by much of the community do to this.
  4. Again, Centipedes body rings are used for work instead, since they don't have arms.
  5. Centipedes have no form of external communication. Scythers do have a neck though, and make some interesting sounds when incapacitated (they sound pretty cute).

Pain

Main Article: Pain

Most biological creatures including colonists, raiders, and animals feel pain caused by injuries. A pawn's pain level ranges from 0% to 100% and is displayed on their Health tab's Overview. Pain levels are None, Little, Moderate, Severe, and Extreme.[Detail Needed] Even a little pain causes unhappy thoughts. Once pain passes 10%, it'll start to have an effect on consciousness. If a pawn's pain level meets or exceeds their Pain Shock Threshold they'll go into shock, unable to move. Pawns with the Wimp trait will be incapacitated with only minor pain of 30%.

Most pain is temporary, but scars and certain diseases can cause long-term pain. A painstopper implant or the Painblock psycast Content added by the Royalty DLC will get rid of all a colonist's pain and negate any pain-related mood penalties. Note that colonists with the Masochist trait or an ideoligion with the Pain: Idealized preceptContent added by the Ideology DLC get a mood bonus from pain instead of a penalty, so it's usually better to leave them alone.

Injuries to the artificial parts do not cause any pain, so colonists with a lot of bionics will generally incur less pain during combat.

Formula

Pain for a given pawn is the sum of the pain from each individual injury, with two extra steps at the end:

  • pain = pain / healthFactor for pawns with a healthFactor other than 1.0 (like grizzly bears and other large animals). Humans have a healthFactor of 1.0, so this doesn't impact humans
  • pain = pain * painFactor from health conditions which alter pain. This includes pain-reducing drugs like flake and yayo as well as anesthetic used during operations

Pain from an individual injury is the product of the severity of the injury (the number of HP missing for things like cuts and burns) and the pain per severity for the injury type. For example:

  • 30 burn damage causes 30 damage × 0.01875 pain per severity = 56.25% pain
  • 30 cut damage causes 30 damage × 0.0125 pain per severity = 37.5% pain

For the complete table of pain vs damage, see Health Difficulties

Thresholds

Pain creates moodlets of different values at 4 stages depending on pain severity.

Level Required Pain % Mood Penalty
(Default)
Mood Buff
(Masochist)
Mood Buff
(Pain:IdealizedContent added by the Ideology DLC)
Minor 1% −5 +5 +3
Serious 15% −10 +10 +5
Intense 40% −15 +15 +7
Mind-shattering 80% −20 +20 +9

A standard pawn will go down upon reaching mind-shattering pain.
Pain inflicts a consciousness penalty that scales with the pain percentage after exceeding 10%. It conforms to the following equation: IF Pain[%] <= 10% THEN -0% ELSE -{(Pain-0.1)/2.25}[%] For example, 15% pain is 0.15 - 0.1 = 0.05 / 2.25 = 0.02 or 2% consciousness loss.

Graph

Factors

Base factors

Factors cause the game code to MULTIPLY pain X a number. Small numbers reduce pain a lot. Large numbers reduce pain a little.

Offsets

Offsets cause the game code to ADD OR SUBTRACT a number from the pawn's pain. Small numbers are less effective at reducing pain than large numbers. However, if the pawn only has a small amount of pain, an equally small offset will be totally effective at removing all pain. Positive numbers add pain. Negative numbers reduce pain.


Character Anatomies

The human anatomy in Rimworld is a simplified one of ours in real life.

Part Name Health Quantity Coverage[1] Target Chance[2] Subpart of Internal Group[3] Capacity[4] Effect if Destroyed/Removed
Torso 40 1 E: 100% 40.5% N/A[5] Ex.png Torso - Death
Neck 25 1 E: 7.5% 1.5% Torso Ex.png Neck Breathing
Eating
Talking
Death
Head 25 1 E: 80% 2.82% Neck Ex.png UpperHead
FullHead
HeadAttackTool
- Death
Skull 25 1 I: 18.0% 0.51% Head Check.png UpperHead
Eyes
FullHead
- Cannot be destroyed
Increasing Pain based on damage.
Brain 10 1 I: 80.0% 0.41% Skull Check.png UpperHead
Eyes
FullHead
Consciousness Death
Damage always results in scarring.
Eye 10 2 E: 7.0% 0.42% Head Ex.png Eyes
FullHead
Sight -25% Sight. -100% if both lost.
-15 Disfigured Social penalty.
0% Hit Chance against Blunt damage.
Ear 12 2 E: 7.0% 0.42% Head Ex.png UpperHead
FullHead
Hearing -25% Hearing. -100% if both lost.
-15 Disfigured Social penalty
Nose 10 1 E: 10.0% 0.6% Head Ex.png FullHead - -15 Disfigured Social penalty
Jaw 20 1 E: 15.0% 0.9% Head Ex.png Teeth
FullHead
Eating
Talking
-100% Talking and -90% Eating
-15 Disfigured Social penalty
Tongue 10[6] 1 I: 0.1% 0%[?] Jaw Check.png FullHead Eating
Talking
-100% Talking and -50% Eating
-15 Disfigured Social penalty
Waist 10[6] 1 0% 0% Torso Ex.png Waist - N/A
Spine 25 1 I: 2.5% 1.01% Torso Check.png Torso Moving -100% Moving[7]
Ribcage 30 1 I: 3.6% 1.46% Torso Check.png Torso Breathing Cannot be destroyed
Up to -48% Breathing
Increasing Pain based on damage.
Sternum 20 1 I: 1.5% 0.61% Torso Check.png Torso Breathing Cannot be destroyed
Up to -48% Breathing
Increasing Pain based on damage.
Heart 15 1 I: 2% 0.81% Torso Check.png Torso Blood Pumping Death
Lung 15 2 I: 2.5% 1.01% Torso Check.png Torso Breathing -50% Breathing. Death if both lost
Stomach 20 1 I: 2.5% 1.01% Torso Check.png Torso Metabolism -50% Metabolism
Liver 20 1 I: 2.5% 1.01% Torso Check.png Torso Blood Filtration
Metabolism
Death
Kidney 15 2 I: 1.7% 0.69% Torso Check.png Torso Blood Filtration -50% Blood Filtration. Death if both lost
Shoulder 30 2 E: 12.0% 2.76% Torso Ex.png Shoulders Manipulation -50% Manipulation. -100% if both lost
Arm 30 2 E: 77.0% 7.95% Shoulder Ex.png Arms Manipulation -50% Manipulation. -100% if both lost
Clavicle 25 2 I: 9% 1.08% Shoulder Check.png Torso Manipulation Cannot be destroyed
Up to -48% Manipulation
Increasing Pain based on damage.
Humerus 25 2 I: 10.0% 0.79% Arm Check.png Arms Manipulation -50% Manipulation. -100% if both lost
Radius 20 2 I: 10.0% 0.79% Arm Check.png Arms Manipulation -50% Manipulation. -100% if both lost
Hand 20 2 E: 14.0% 0.83% Arm Ex.png Hands Manipulation -50% Manipulation. -100% if both lost
Pinky Finger 8 2 E: 6.0% 0.08% Hand Ex.png Hands
LeftHand[8]
RightHand[8]
Manipulation -8% Manipulation. -16% if both lost
Ring Finger 8 2 E: 7.0% 0.09% Hand Ex.png Hands
LeftHand[8]
RightHand[8]
Manipulation -8% Manipulation. -16% if both lost
Middle Finger 8 2 E: 8.0% 0.1% Hand Ex.png Hands
LeftHand[8]
RightHand[8]
MiddleFingers
Manipulation -8% Manipulation. -16% if both lost
Index Finger 8 2 E: 7.0% 0.09% Hand Ex.png Hands
LeftHand[8]
RightHand[8]
Manipulation -8% Manipulation. -16% if both lost
Thumb 8 2 E: 8.0% 0.1% Hand Ex.png Hands
LeftHand[8]
RightHand[8]
Manipulation -8% Manipulation. -16% if both lost
Pelvis 25 1 I: 2.5% 1.01% Torso Check.png Torso Moving Cannot be destroyed
Up to -96% Moving.
Increasing Pain based on damage.
Leg 30 2 E: 14.0% 12.6% Torso Ex.png Legs Moving -50% Moving. -100% if both lost
Femur 25 2 I: 10.0% 1.26% Leg Check.png Legs Moving -50% Moving. -100% if both lost
Tibia 25 2 I: 10.0% 1.26% Leg Check.png Legs Moving -50% Moving. -100% if both lost
Foot 25 2 E: 10.0% 0.85% Leg Ex.png Feet Moving -50% Moving. -100% if both lost
Little Toe 8 2 E: 6.0% 0.08% Foot Ex.png Feet Moving -4% Moving. -8% if both lost
Fourth Toe 8 2 E: 7.0% 0.1% Foot Ex.png Feet Moving -4% Moving. -8% if both lost
Middle Toe 8 2 E: 8.0% 0.11% Foot Ex.png Feet Moving -4% Moving. -8% if both lost
Second Toe 8 2 E: 9.0% 0.13% Foot Ex.png Feet Moving -4% Moving. -8% if both lost
Big Toe 8 2 E: 9.0% 0.13% Foot Ex.png Feet Moving -4% Moving. -8% if both lost
  1. Coverage is used to determine the chance for this body part to be targeted. External parts cover their parent part and take hits for them. For example, the neck, arms and legs have a combined external coverage of 59.5%, so the torso has only a 40.5% chance to be targeted. Internal parts can only be targeted when their parent part has been and take damage along with the parent part. For example, the torso has a 40.5% chance to be targeted and the spine has 2.5% internal coverage so has about a 1.01% chance to be targeted.
  2. Target Chance is the actual chance for each part to be the initial target damaged when all parts' coverages have been taken into account. Different damage types can propagate damage in different ways and cause parts to be hit more often than this table shows. See page for details.
  3. What apparel coverage covers this body part.
  4. Note that capacities can affect other capacities in turn. Only the primary effect is listed. See specific pages for details.
  5. This is the part that everything else connects to to be considered 'connected'.
  6. 6.0 6.1 This part has no coverage and cannot be damaged.
  7. If Moving drops below 16% a pawn cannot move. A pawn that cannot move cannot work.
  8. 8.0 8.1 8.2 8.3 8.4 8.5 8.6 8.7 8.8 8.9 Only the relevant choice of LeftHand OR RightHand will apply, not both.

Treatments

[[version/

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Current version

The most current PC version in our database is: 1.5.4063

The most current console version in our database is: 1.23

Is this not correct? Please feel free to update it yourself, or let us know on the Rimworld Discord!

Past PC versions

All public versions can be found in the expanding table below. All past versions including Internal, Public, Silent, Hotfixes, Release, Alpha & Beta versions, can be found on the Category:Version page.

If there is a version that is missing, please feel free to add it! Just don't forget to tag the page with the Version Category!

VersionRelease Date 
Version/1.5.406313 April 2024
Version/1.5.406212 April 2024
Version/1.4.39013 November 2023
Version/1.4.370420 April 2023
Version/1.4.368229 March 2023
Version/1.4.364116 February 2023
Version/1.4.361319 January 2023
Version/1.4.358017 December 2022
Version/1.4.356330 November 2022
Version/1.4.355825 November 2022
Version/1.4.355724 November 2022
Version/1.4.355522 November 2022
Version/1.4.35429 November 2022
Version/1.4.35418 November 2022
Version/1.4.35374 November 2022
Version/1.4.35363 November 2022
Version/1.4.35352 November 2022
Version/1.4.35341 November 2022
Version/1.4.353129 October 2022
Version/1.4.353028 October 2022
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Version/1.3.308711 August 2021
Version/1.3.30804 August 2021
Version/1.3.307631 July 2021
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Version/1.3.3069b24 July 2021
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Version/1.2.300521 May 2021
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Version/1.2.275311 September 2020
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Version/1.1.25602 March 2020
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Version/1.0.254920 February 2020
Version/1.0.24082 October 2019
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Version/1.0.215017 January 2019
Version/1.0.209624 November 2018
Version/1.0.017 October 2018
Version/0.19.200929 August 2018
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Version/0.17.15573 June 2017
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Version/0.14.123415 July 2016
Version/0.13.11357 April 2016
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Version/0.12.90622 August 2015
Version/0.11.87724 July 2015
Version/0.10.78523 April 2015
Version/0.9.72219 February 2015
Version/0.8.65716 December 2014
Version/0.7.5811 October 2014
Version/0.6.53213 August 2014
Version/0.5.4924 July 2014
Version/0.4.4602 June 2014
Version/0.3.41013 April 2014
Version/0.2.36326 February 2014
Version/0.1.33427 January 2014
Version/0.0.254B7 November 2013
Version/0.0.2504 November 2013
Version/0.0.24530 October 2013
Version/0.0.23217 October 2013

Past console versions

All past console versions can be found on the Category:Console version page. This has a list of every version tagged by that category.

If there is a version that is missing, please feel free to add it! Just don't forget to tag the page with the Console version Category!

VersionRelease Date 
Console version/1.2312 May 2023
Console version/1.224 May 2023
Console version/1.2125 April 2023
Console version/1.118 December 2022
Console version/1.1029 September 2022
Console version/1.0921 September 2022
Console version/1.0825 August 2022
Console version/1.0710 August 2022
Console version/1.064 August 2022

|

Basics Menus Game Creation Gameplay Pawns Plants Resources Gear Mods
Basics Menu Controls User Interface Save File Modding Version history

Current version

The most current PC version in our database is: 1.5.4063

The most current console version in our database is: 1.23

Is this not correct? Please feel free to update it yourself, or let us know on the Rimworld Discord!

Past PC versions

All public versions can be found in the expanding table below. All past versions including Internal, Public, Silent, Hotfixes, Release, Alpha & Beta versions, can be found on the Category:Version page.

If there is a version that is missing, please feel free to add it! Just don't forget to tag the page with the Version Category!

VersionRelease Date 
Version/1.5.406313 April 2024
Version/1.5.406212 April 2024
Version/1.4.39013 November 2023
Version/1.4.370420 April 2023
Version/1.4.368229 March 2023
Version/1.4.364116 February 2023
Version/1.4.361319 January 2023
Version/1.4.358017 December 2022
Version/1.4.356330 November 2022
Version/1.4.355825 November 2022
Version/1.4.355724 November 2022
Version/1.4.355522 November 2022
Version/1.4.35429 November 2022
Version/1.4.35418 November 2022
Version/1.4.35374 November 2022
Version/1.4.35363 November 2022
Version/1.4.35352 November 2022
Version/1.4.35341 November 2022
Version/1.4.353129 October 2022
Version/1.4.353028 October 2022
Version/1.4.352927 October 2022
Version/1.4.352826 October 2022
Version/1.4.352725 October 2022
Version/1.4.352523 October 2022
Version/1.4.352422 October 2022
Version/1.4.352321 October 2022
Version/1.3.33877 June 2022
Version/1.3.33267 April 2022
Version/1.3.328727 February 2022
Version/1.3.32002 December 2021
Version/1.3.315922 October 2021
Version/1.3.311710 September 2021
Version/1.3.310125 August 2021
Version/1.3.308711 August 2021
Version/1.3.30804 August 2021
Version/1.3.307631 July 2021
Version/1.3.307429 July 2021
Version/1.3.307227 July 2021
Version/1.3.3069b24 July 2021
Version/1.3.306924 July 2021
Version/1.3.306722 July 2021
Version/1.3.306621 July 2021
Version/1.2.300521 May 2021
Version/1.2.29005 February 2021
Version/1.2.275311 September 2020
Version/1.2.27198 August 2020
Version/1.1.26544 June 2020
Version/1.1.264728 May 2020
Version/1.1.26245 May 2020
Version/1.1.261829 April 2020
Version/1.1.261021 April 2020
Version/1.1.25989 April 2020
Version/1.1.258931 March 2020
Version/1.1.257921 March 2020
Version/1.1.257517 March 2020
Version/1.1.257113 March 2020
Version/1.1.257012 March 2020
Version/1.1.25679 March 2020
Version/1.1.25668 March 2020
Version/1.1.25657 March 2020
Version/1.1.25646 March 2020
Version/1.1.25635 March 2020
Version/1.1.25624 March 2020
Version/1.1.25602 March 2020
Version/1.1.25591 March 2020
Version/1.1.024 February 2020
Version/1.0.254920 February 2020
Version/1.0.24082 October 2019
Version/1.0.228229 May 2019
Version/1.1.22585 May 2019
Version/1.1.22574 May 2019
Version/1.0.215017 January 2019
Version/1.0.209624 November 2018
Version/1.0.017 October 2018
Version/0.19.200929 August 2018
Version/0.18.172215 November 2017
Version/0.17.15573 June 2017
Version/0.17.154623 May 2017
Version/0.16.139321 December 2016
Version/0.15.12843 September 2016
Version/0.15.128030 August 2016
Version/0.15.127929 August 2016
Version/0.14.124930 July 2016
Version/0.14.124122 July 2016
Version/0.14.123819 July 2016
Version/0.14.123617 July 2016
Version/0.14.123415 July 2016
Version/0.13.11357 April 2016
Version/0.12.91430 August 2015
Version/0.12.91026 August 2015
Version/0.12.90622 August 2015
Version/0.11.87724 July 2015
Version/0.10.78523 April 2015
Version/0.9.72219 February 2015
Version/0.8.65716 December 2014
Version/0.7.5811 October 2014
Version/0.6.53213 August 2014
Version/0.5.4924 July 2014
Version/0.4.4602 June 2014
Version/0.3.41013 April 2014
Version/0.2.36326 February 2014
Version/0.1.33427 January 2014
Version/0.0.254B7 November 2013
Version/0.0.2504 November 2013
Version/0.0.24530 October 2013
Version/0.0.23217 October 2013

Past console versions

All past console versions can be found on the Category:Console version page. This has a list of every version tagged by that category.

If there is a version that is missing, please feel free to add it! Just don't forget to tag the page with the Console version Category!

VersionRelease Date 
Console version/1.2312 May 2023
Console version/1.224 May 2023
Console version/1.2125 April 2023
Console version/1.118 December 2022
Console version/1.1029 September 2022
Console version/1.0921 September 2022
Console version/1.0825 August 2022
Console version/1.0710 August 2022
Console version/1.064 August 2022

]]Currently, the only form of treatment provided is bandaging and using medical kits on colonists. Colonists assigned to the 'medical' job will attempt to treat colonists that are on medical beds.

Some note-worthy things :

  • Better doctors have a better chance to treat injuries better.
  • Using medical kits seems to raise the chance of treating a wound well
  • Treating wounds helps reduce the chance that they will scar.

Future

[[version/

Basics Menus Game Creation Gameplay Pawns Plants Resources Gear Mods
Basics Menu Controls User Interface Save File Modding Version history

Current version

The most current PC version in our database is: 1.5.4063

The most current console version in our database is: 1.23

Is this not correct? Please feel free to update it yourself, or let us know on the Rimworld Discord!

Past PC versions

All public versions can be found in the expanding table below. All past versions including Internal, Public, Silent, Hotfixes, Release, Alpha & Beta versions, can be found on the Category:Version page.

If there is a version that is missing, please feel free to add it! Just don't forget to tag the page with the Version Category!

VersionRelease Date 
Version/1.5.406313 April 2024
Version/1.5.406212 April 2024
Version/1.4.39013 November 2023
Version/1.4.370420 April 2023
Version/1.4.368229 March 2023
Version/1.4.364116 February 2023
Version/1.4.361319 January 2023
Version/1.4.358017 December 2022
Version/1.4.356330 November 2022
Version/1.4.355825 November 2022
Version/1.4.355724 November 2022
Version/1.4.355522 November 2022
Version/1.4.35429 November 2022
Version/1.4.35418 November 2022
Version/1.4.35374 November 2022
Version/1.4.35363 November 2022
Version/1.4.35352 November 2022
Version/1.4.35341 November 2022
Version/1.4.353129 October 2022
Version/1.4.353028 October 2022
Version/1.4.352927 October 2022
Version/1.4.352826 October 2022
Version/1.4.352725 October 2022
Version/1.4.352523 October 2022
Version/1.4.352422 October 2022
Version/1.4.352321 October 2022
Version/1.3.33877 June 2022
Version/1.3.33267 April 2022
Version/1.3.328727 February 2022
Version/1.3.32002 December 2021
Version/1.3.315922 October 2021
Version/1.3.311710 September 2021
Version/1.3.310125 August 2021
Version/1.3.308711 August 2021
Version/1.3.30804 August 2021
Version/1.3.307631 July 2021
Version/1.3.307429 July 2021
Version/1.3.307227 July 2021
Version/1.3.3069b24 July 2021
Version/1.3.306924 July 2021
Version/1.3.306722 July 2021
Version/1.3.306621 July 2021
Version/1.2.300521 May 2021
Version/1.2.29005 February 2021
Version/1.2.275311 September 2020
Version/1.2.27198 August 2020
Version/1.1.26544 June 2020
Version/1.1.264728 May 2020
Version/1.1.26245 May 2020
Version/1.1.261829 April 2020
Version/1.1.261021 April 2020
Version/1.1.25989 April 2020
Version/1.1.258931 March 2020
Version/1.1.257921 March 2020
Version/1.1.257517 March 2020
Version/1.1.257113 March 2020
Version/1.1.257012 March 2020
Version/1.1.25679 March 2020
Version/1.1.25668 March 2020
Version/1.1.25657 March 2020
Version/1.1.25646 March 2020
Version/1.1.25635 March 2020
Version/1.1.25624 March 2020
Version/1.1.25602 March 2020
Version/1.1.25591 March 2020
Version/1.1.024 February 2020
Version/1.0.254920 February 2020
Version/1.0.24082 October 2019
Version/1.0.228229 May 2019
Version/1.1.22585 May 2019
Version/1.1.22574 May 2019
Version/1.0.215017 January 2019
Version/1.0.209624 November 2018
Version/1.0.017 October 2018
Version/0.19.200929 August 2018
Version/0.18.172215 November 2017
Version/0.17.15573 June 2017
Version/0.17.154623 May 2017
Version/0.16.139321 December 2016
Version/0.15.12843 September 2016
Version/0.15.128030 August 2016
Version/0.15.127929 August 2016
Version/0.14.124930 July 2016
Version/0.14.124122 July 2016
Version/0.14.123819 July 2016
Version/0.14.123617 July 2016
Version/0.14.123415 July 2016
Version/0.13.11357 April 2016
Version/0.12.91430 August 2015
Version/0.12.91026 August 2015
Version/0.12.90622 August 2015
Version/0.11.87724 July 2015
Version/0.10.78523 April 2015
Version/0.9.72219 February 2015
Version/0.8.65716 December 2014
Version/0.7.5811 October 2014
Version/0.6.53213 August 2014
Version/0.5.4924 July 2014
Version/0.4.4602 June 2014
Version/0.3.41013 April 2014
Version/0.2.36326 February 2014
Version/0.1.33427 January 2014
Version/0.0.254B7 November 2013
Version/0.0.2504 November 2013
Version/0.0.24530 October 2013
Version/0.0.23217 October 2013

Past console versions

All past console versions can be found on the Category:Console version page. This has a list of every version tagged by that category.

If there is a version that is missing, please feel free to add it! Just don't forget to tag the page with the Console version Category!

VersionRelease Date 
Console version/1.2312 May 2023
Console version/1.224 May 2023
Console version/1.2125 April 2023
Console version/1.118 December 2022
Console version/1.1029 September 2022
Console version/1.0921 September 2022
Console version/1.0825 August 2022
Console version/1.0710 August 2022
Console version/1.064 August 2022

|

Basics Menus Game Creation Gameplay Pawns Plants Resources Gear Mods
Basics Menu Controls User Interface Save File Modding Version history

Current version

The most current PC version in our database is: 1.5.4063

The most current console version in our database is: 1.23

Is this not correct? Please feel free to update it yourself, or let us know on the Rimworld Discord!

Past PC versions

All public versions can be found in the expanding table below. All past versions including Internal, Public, Silent, Hotfixes, Release, Alpha & Beta versions, can be found on the Category:Version page.

If there is a version that is missing, please feel free to add it! Just don't forget to tag the page with the Version Category!

VersionRelease Date 
Version/1.5.406313 April 2024
Version/1.5.406212 April 2024
Version/1.4.39013 November 2023
Version/1.4.370420 April 2023
Version/1.4.368229 March 2023
Version/1.4.364116 February 2023
Version/1.4.361319 January 2023
Version/1.4.358017 December 2022
Version/1.4.356330 November 2022
Version/1.4.355825 November 2022
Version/1.4.355724 November 2022
Version/1.4.355522 November 2022
Version/1.4.35429 November 2022
Version/1.4.35418 November 2022
Version/1.4.35374 November 2022
Version/1.4.35363 November 2022
Version/1.4.35352 November 2022
Version/1.4.35341 November 2022
Version/1.4.353129 October 2022
Version/1.4.353028 October 2022
Version/1.4.352927 October 2022
Version/1.4.352826 October 2022
Version/1.4.352725 October 2022
Version/1.4.352523 October 2022
Version/1.4.352422 October 2022
Version/1.4.352321 October 2022
Version/1.3.33877 June 2022
Version/1.3.33267 April 2022
Version/1.3.328727 February 2022
Version/1.3.32002 December 2021
Version/1.3.315922 October 2021
Version/1.3.311710 September 2021
Version/1.3.310125 August 2021
Version/1.3.308711 August 2021
Version/1.3.30804 August 2021
Version/1.3.307631 July 2021
Version/1.3.307429 July 2021
Version/1.3.307227 July 2021
Version/1.3.3069b24 July 2021
Version/1.3.306924 July 2021
Version/1.3.306722 July 2021
Version/1.3.306621 July 2021
Version/1.2.300521 May 2021
Version/1.2.29005 February 2021
Version/1.2.275311 September 2020
Version/1.2.27198 August 2020
Version/1.1.26544 June 2020
Version/1.1.264728 May 2020
Version/1.1.26245 May 2020
Version/1.1.261829 April 2020
Version/1.1.261021 April 2020
Version/1.1.25989 April 2020
Version/1.1.258931 March 2020
Version/1.1.257921 March 2020
Version/1.1.257517 March 2020
Version/1.1.257113 March 2020
Version/1.1.257012 March 2020
Version/1.1.25679 March 2020
Version/1.1.25668 March 2020
Version/1.1.25657 March 2020
Version/1.1.25646 March 2020
Version/1.1.25635 March 2020
Version/1.1.25624 March 2020
Version/1.1.25602 March 2020
Version/1.1.25591 March 2020
Version/1.1.024 February 2020
Version/1.0.254920 February 2020
Version/1.0.24082 October 2019
Version/1.0.228229 May 2019
Version/1.1.22585 May 2019
Version/1.1.22574 May 2019
Version/1.0.215017 January 2019
Version/1.0.209624 November 2018
Version/1.0.017 October 2018
Version/0.19.200929 August 2018
Version/0.18.172215 November 2017
Version/0.17.15573 June 2017
Version/0.17.154623 May 2017
Version/0.16.139321 December 2016
Version/0.15.12843 September 2016
Version/0.15.128030 August 2016
Version/0.15.127929 August 2016
Version/0.14.124930 July 2016
Version/0.14.124122 July 2016
Version/0.14.123819 July 2016
Version/0.14.123617 July 2016
Version/0.14.123415 July 2016
Version/0.13.11357 April 2016
Version/0.12.91430 August 2015
Version/0.12.91026 August 2015
Version/0.12.90622 August 2015
Version/0.11.87724 July 2015
Version/0.10.78523 April 2015
Version/0.9.72219 February 2015
Version/0.8.65716 December 2014
Version/0.7.5811 October 2014
Version/0.6.53213 August 2014
Version/0.5.4924 July 2014
Version/0.4.4602 June 2014
Version/0.3.41013 April 2014
Version/0.2.36326 February 2014
Version/0.1.33427 January 2014
Version/0.0.254B7 November 2013
Version/0.0.2504 November 2013
Version/0.0.24530 October 2013
Version/0.0.23217 October 2013

Past console versions

All past console versions can be found on the Category:Console version page. This has a list of every version tagged by that category.

If there is a version that is missing, please feel free to add it! Just don't forget to tag the page with the Console version Category!

VersionRelease Date 
Console version/1.2312 May 2023
Console version/1.224 May 2023
Console version/1.2125 April 2023
Console version/1.118 December 2022
Console version/1.1029 September 2022
Console version/1.0921 September 2022
Console version/1.0825 August 2022
Console version/1.0710 August 2022
Console version/1.064 August 2022

]]

  • Tynan has hinted that there may be artificial limbs (potentially even cybernetic replacements) in Alpha 7.