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|Previous Version: Version/1.1.2564||Next Version: Version/1.1.2566|
This update brings bugfixes and other adjustments.
If you're willing to help test the unstable branch in future, please join this Discord server: https://discord.gg/FYBsdNX
- Fix: Endless cycle of the prisoner getting out of bed, and the doctor putting the prisoner in the bed
- Fix: Tortured artist gets inspiration after being hit by berserk psycast.
- Most traders now buy musical instruments.
- A mitigation for: Pawn allocated several times to Bed or Throne. Until the root cause is known.
- Fix: Cloth sandbags not displaying as 1.0 color.
- Fix: A count was used as a caravan guard for the empire
- Show detection chance for illegal psycasts attached to the mouse.
- All weapons are now biocodable. All lodgers now arrive with their weapons biocoded. Lodgers can now drop non biocoded weapons via UI (e.g. if the player made him equip it).
- Fix: some mech cluster building can be deconstructed but won't drop anything. Fix mech capsule not being deconstructible.
- Use SketchThing.OccupiedRect in AnyThingOutOfBounds function.
- Fixed: IEDs spawn shells when destroyed.
- Traders can no longer sell slaves with royal titles.
- PawnGenerationRequest properties are now public.
- Change CellHasCrops check to early out if no plants found.
- Add an out of bounds check to CanSpawnClusterAt.
- Pawn lend quest no longer sends shuttles onto maps that don't have enough pawns available.
- Removed pawn beauty stat min/max clamping.
- Changes to shuttle landing spot finder based on feedback.
- Reworked field hand and drill arm so their stats don't fight each other. Instead of reducing manipulation, they now affect movement speed.
- Waterproof conduit cost reduced 40 steel -> 10 steel.