|Previous Version: Version/0.14.1234
Released on: 15 July 2016
|Next Version: Version/0.14.1238|
Released on: 19 July 2016
Released on: 17 July 2016
With the flurry of support and fraud combat tasks abating, I took a little while to watch Zeebos’ stream. A discussion was had and it quickly became apparent that a lot of the events in the game weren’t really firing – ever. No heat waves, no crazy animals, no crashed ship parts.
Doing some local testing, I realized how bad it was. Most of the events in the game would never fire.
I’ve fixed the issue and uploaded a patch to Steam. Your save games will be compatible. The new build is 0.14.1238 – look for that number at the top left of the main menu to confirm you’re running it.
Look at it this way – it’s like releasing a juicy content patch!
Note: I haven’t updated the DRM-free download yet, I’ll do that when I’m a bit more certain the patch is still balanced.
- Fix: Events never fire (except in some exceptional circumstances):
- Manhunter pack
- Psychic ship part crash
- Poison ship part crash
- Animal insanity (single)
- Solar flare
- Psychic drone
- Toxic fallout
- Volcanic winter
- Cold snap
- Short circuit
- Crop blight
- Psychic soothe
- Refugee chased
- Thrumbo passes
- Fix: Storyteller incorrectly adjusts trader frequency in relation to ally count.
- Fix: Threat cycle event maker sometimes queues events without enough points to actually fire them.