Difference between revisions of "Grenades"

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Latest revision as of 23:04, 12 April 2017

Molotov cocktails

Molotov cocktails

Glass bottles filled with flammable liquid, with a burning cloth in the neck. A favorite weapon for hooligans and desperate warriors from rim to rim.


Type
EquipmentWeapons
Market Value
200 Silver.png
Class
Modern
Mode
Single Thrown
Dmg Type
heat
Damage
10
Warm-Up
108 ticks (1.8 secs)
Cooldown
160 ticks (2.67 secs)
Range
12.9 tile(s)
Accuracy
-
Velocity
12 (m/s)
Burst Count
1 (per burst)
Miss Radius
1.9 tile(s)
Blast Radius
1.1
DPS
2.24
Resources to make
Cloth 25 + Chemfuel 80


Frag grenades

Frag grenades

Old-school fragmentation grenades.


Type
EquipmentWeapons
Market Value
300 Silver.png
Class
Industrial
Mode
Single Thrown
Dmg Type
blunt
Damage
50
Warm-Up
108 ticks (1.8 secs)
Cooldown
160 ticks (2.67 secs)
Range
12 tile(s)
Accuracy
-
Velocity
12 (m/s)
Burst Count
1 (per burst)
Miss Radius
1.9 tile(s)
Blast Radius
1.9
DPS
11.19
Resources to make
Steel 20 + Chemfuel 80

EMP grenades

EMP grenades

"Electromagnetic pulse grenades damaging to electronic equipment."


Type
EquipmentWeapons
Market Value
300 Silver.png
Class
Modern
Mode
Single Thrown
Dmg Type
Sharp
Damage
50
Warm-Up
108 ticks (1.8 secs)
Cooldown
160 ticks (2.67 secs)
Range
12.9 tile(s)
Accuracy
-
Velocity
12 (m/s)
Burst Count
1 (per burst)
Miss Radius
1.9 tile(s)
Blast Radius
3.5
DPS
11.19
Resources to make
Steel 20 + Component 6