Difference between revisions of "Pump shotgun"

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(split between summary and analysis to include pump vs chain)
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{{Info|The '''pump shotgun''' is known for its huge stopping power, capable of stunning any but the largest creatures. A single-shot [[weapon]] which sacrifices range for higher damage per shot, reasonably quick fire rate, and high accuracy with the possibility of stunning large opponents.}}
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{{Info|The '''pump shotgun''' is a short range, high damage [[weapon]] known for its huge stopping power, capable of stunning any but the largest creatures. With a decent firerate and good accuracy, its other alternative is the [[chain shotgun]].}}
 
==Acquisition==
 
==Acquisition==
 
Pump shotguns can be crafted at a [[machining table]] once the [[Research#Gunsmithing|Gunsmithing]] research has been completed; from {{Required Resources}}s and {{Ticks|{{P|Work To Make}}}} of work. A crafting skill of at least 5 is required.
 
Pump shotguns can be crafted at a [[machining table]] once the [[Research#Gunsmithing|Gunsmithing]] research has been completed; from {{Required Resources}}s and {{Ticks|{{P|Work To Make}}}} of work. A crafting skill of at least 5 is required.
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|}
 
|}
  
==Analysis==
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==Summary==
The pump shotgun's main strengths include its good per-shot damage, as well as having the joint-highest stopping power rating (shared with the [[chain shotgun]]) out of all conventional weapons in the game; only explosives outperform the shotguns in this particular aspect. Stopping power is so high that it can stagger every pawn kind in the game barring [[elephant]]s, [[thrumbo]]s and [[megasloth]]s. Accuracy is also excellent, technically out-performing even the ever-reliable [[bolt-action rifle]] in this aspect. Overall rate of fire is also decent, and damage output is the highest out of all single-shot non-explosive ranged weapons in the game.
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The pump shotgun is a powerful weapon, with good per-shot damage, excellent accuracy (technically beating the [[bolt-action rifle]]) and decent fire rate. Excluding explosives, the pump shotgun has the highest damage output of all single-shot weapons in the game. The pump shotgun (and [[chain shotgun]]) also have the highest stopping power of conventional weapons, able to stagger every pawn kind barring [[elephant]]s, [[thrumbo]]s and [[megasloth]]s.
  
This weapon's also easy to acquire owing to its relative cheapness resulting in early-game raiders occasionally using it, as well as overall ease of production.
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But as expected from a shotgun, its range is lacking. Even hand-thrown [[pila]] out-range a pump shotgun, let alone low-tier firearms such as the [[revolver]]. Pump shotguns only outrange chain shotguns and explosives. This makes the shotgun a poor hunting weapon, since quarry is more likely to turn [[Mental break#Manhunter|manhunter]].
  
However, as to be expected from shotguns, range is severely lacking; even hand-thrown [[pila]] can out-range a pump shotgun, let alone low-tier firearms such as the [[revolver]], and the pump shotgun only out-ranges the chain shotgun, [[Frag grenades|grenades]] and [[Molotov cocktails|molotovs]]. Armor penetration is also quite poor, being in a similar league to the [[autopistol]] and [[greatbow]].
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Overall damage output falls behind cheaper burst-firing weapons such as the [[machine pistol]], though the pump shotgun does regain ground and even claim a slight advantage towards its maximum range. But as it fires a single shot, pump shotguns are more likely to destroy/severely damage limbs and organs. Armor penetration is also quite poor, being in a similar league to the [[autopistol]] and [[greatbow]].
 
 
Overall damage output also falls behind cheaper burst-firing weapons such as the [[machine pistol]], though the pump shotgun does regain ground and even claim a slight advantage towards its maximum range.
 
 
 
All-in-all, the pump shotgun is best suited as a close-quarters offensive weapon, but can also act as a supporting weapon for close-quarters encounters such as [[infestation]]s due to its rate of fire and stopping power. It's not advisable to hunt with the pump shotgun due to its short range since quarry is more likely to turn [[Mental break#Manhunter|manhunter]].
 
  
 
Against an unarmored human, a pump shotgun can kill with 3 hits to the torso, 2 hits to the head or neck, or 1 hit to the brain; cripple or destroy limbs in 2 hits; and destroy eyes and digits with a single hit. It'll generally take around 4 hits (~10.3 seconds average) to incapacitate that human from pain shock.  
 
Against an unarmored human, a pump shotgun can kill with 3 hits to the torso, 2 hits to the head or neck, or 1 hit to the brain; cripple or destroy limbs in 2 hits; and destroy eyes and digits with a single hit. It'll generally take around 4 hits (~10.3 seconds average) to incapacitate that human from pain shock.  
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Overall, the pump shotgun is best paired with a careful shooter up to level 6, then with a trigger-happy shooter beyond that point.
 
Overall, the pump shotgun is best paired with a careful shooter up to level 6, then with a trigger-happy shooter beyond that point.
  
Keep a shotgun (pump or chain) in your rec room for those days when mechs drop in right on top of you.
+
==Analysis==
 +
All-in-all, the pump shotgun is best suited as a close-quarters offensive weapon, but can also act as a supporting weapon for close-quarters encounters such as [[infestation]]s due to its rate of fire and stopping power. However, remember that pawns can't fire guns in melee, even if its a shotgun. Keep a shotgun (pump or chain) in your rec room for those days when mechs drop in right on top of you.
 +
 
 +
The [[chain shotgun]] is generally considered an upgrade. It fire a 3 shot burst, with each shot equal to that of a chain shotgun, but with a longer warmup/cooldown. This makes the chain shotgun have noticably higher DPS than the pump - 11.18 v. 6.97 with average accuracy. The chain shotgun is less accurate, but stray shots may hit other targets, making it even better against multiple pawns. However, it requires the more advanced [[Research#Gas Operation|Gas Operation]] research, won't spawn on early raids, and has a 3-tile smaller range.
  
 
{{Weapon Quality Table}}
 
{{Weapon Quality Table}}

Revision as of 03:23, 8 October 2022

Pump shotgun

Pump shotgun

An ancient design of shotgun that emits a tight-packed spray of pellets. Deadly, but short range.

Base Stats

Type
EquipmentWeapons
Tech Level
Industrial
Weapon Class
Industrial
Market Value
255 Silver
Mass
3.4 kg

Ranged Combat

Mode
Single-Shot
Damage
18 dmg (Bullet)
Armor penetration
14%
Warm-Up
54 ticks (0.9 secs)
Cooldown
75 ticks (1.25 secs)
Range
15.9 tile(s)
Accuracy
80% - 87% - 77% - 64%
Avg. accuracy
83.2%
Velocity
55 (m/s)
Burst Count
1 (per burst)
DPS
8.37 (6.97)
Stopping power
3

Melee Combat

Melee Attack 1
Stock
9 dmg (Blunt)
13% AP
2.0 seconds cooldown
Melee Attack 2 
Barrel
9 dmg (Blunt)
13% AP
2.0 seconds cooldown
Melee Attack 3 
Barrel
9 dmg (Poke)
13% AP
2.0 seconds cooldown
Melee Average DPS
4.5
Melee Average AP
13%

Creation

Crafted At
Machining table
Required Research
Gunsmithing
Skill Required
Crafting 5
Work To Make
12,000 ticks (3.33 mins)
Resources to make
Steel 60 + Component 3
Technical
weaponTags
Gun


The pump shotgun is a short range, high damage weapon known for its huge stopping power, capable of stunning any but the largest creatures. With a decent firerate and good accuracy, its other alternative is the chain shotgun.

Acquisition

Pump shotguns can be crafted at a machining table once the Gunsmithing research has been completed; from Steel 60 Steel, Component 3 Componentss and 12,000 ticks (3.33 mins) of work. A crafting skill of at least 5 is required.

Pump shotguns can also be purchased from outlander and orbital combat suppliers, outlander settlements, or obtained from the following raider kinds:

Raider Kind Chance Average Quality Health
Scavenger Gunner 11.65% Normal 40-110%
Pirate Gunner 22.62% Normal 70-230%
Town Guard 18.90% Normal 60-200%
Mercenary Gunner 12.13% Normal 70-320%
Ancient Soldier 9.50% Normal 100%

Summary

The pump shotgun is a powerful weapon, with good per-shot damage, excellent accuracy (technically beating the bolt-action rifle) and decent fire rate. Excluding explosives, the pump shotgun has the highest damage output of all single-shot weapons in the game. The pump shotgun (and chain shotgun) also have the highest stopping power of conventional weapons, able to stagger every pawn kind barring elephants, thrumbos and megasloths.

But as expected from a shotgun, its range is lacking. Even hand-thrown pila out-range a pump shotgun, let alone low-tier firearms such as the revolver. Pump shotguns only outrange chain shotguns and explosives. This makes the shotgun a poor hunting weapon, since quarry is more likely to turn manhunter.

Overall damage output falls behind cheaper burst-firing weapons such as the machine pistol, though the pump shotgun does regain ground and even claim a slight advantage towards its maximum range. But as it fires a single shot, pump shotguns are more likely to destroy/severely damage limbs and organs. Armor penetration is also quite poor, being in a similar league to the autopistol and greatbow.

Against an unarmored human, a pump shotgun can kill with 3 hits to the torso, 2 hits to the head or neck, or 1 hit to the brain; cripple or destroy limbs in 2 hits; and destroy eyes and digits with a single hit. It'll generally take around 4 hits (~10.3 seconds average) to incapacitate that human from pain shock.

Overall, the pump shotgun is best paired with a careful shooter up to level 6, then with a trigger-happy shooter beyond that point.

Analysis

All-in-all, the pump shotgun is best suited as a close-quarters offensive weapon, but can also act as a supporting weapon for close-quarters encounters such as infestations due to its rate of fire and stopping power. However, remember that pawns can't fire guns in melee, even if its a shotgun. Keep a shotgun (pump or chain) in your rec room for those days when mechs drop in right on top of you.

The chain shotgun is generally considered an upgrade. It fire a 3 shot burst, with each shot equal to that of a chain shotgun, but with a longer warmup/cooldown. This makes the chain shotgun have noticably higher DPS than the pump - 11.18 v. 6.97 with average accuracy. The chain shotgun is less accurate, but stray shots may hit other targets, making it even better against multiple pawns. However, it requires the more advanced Gas Operation research, won't spawn on early raids, and has a 3-tile smaller range.

Attack table

Ranged

  • Pump shotgun Pump shotgun Accuracy
    (Touch)
    Accuracy
    (Short)
    Accuracy
    (Medium)
    Accuracy
    (Long)
    DPS
    (Optimal)
    DPS
    (Touch)
    DPS
    (Short)
    DPS
    (Medium)
    DPS
    (Long)
    Market
    value
    Quality Dam. AP
    Awful 16.2 12.6% 64% 69.6% 61.6% 51.2% 7.53 4.82 5.27 4.67 - 128 Silver
    Poor 18 14% 72% 78.3% 69.3% 57.6% 8.37 6.03 6.53 5.78 - 191 Silver
    Normal 18 14% 80% 87% 77% 64% 8.37 6.7 7.28 6.44 - 255 Silver
    Good 18 14% 88% 95.7% 84.7% 70.4% 8.37 7.37 8.04 7.11 - 320 Silver
    Excellent 18 14% 96% 100% 92.4% 76.8% 8.37 8.04 8.37 7.7 - 380 Silver
    Masterwork 22.5 17.5% 100% 100% 100% 86.4% 10.46 10.46 10.46 10.46 - 635 Silver
    Legendary 27 21% 100% 100% 100% 96% 12.56 12.56 12.56 12.56 - 1275 Silver

    For the full effects of qualities, see Quality. Values shown in Red indicate the weapon is out of range at the reference point for this range band. The value is provided due to the interpolated nature of accuracy between range points.

  • Melee

    Feature Toggle
    AttacksRitual Quality Check Off.pngRitual Quality Check On.png
  • Pump shotgun Pump shotgun Stock (Blunt) Barrel (Blunt) Barrel (Poke) Human: Left & rigth fist (Blunt) HP Value
    Quality
    DPS[1] AP[1] Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2]
    Awful 3.98 11.6% 7.2 2s 10.4% 3.6 8.33% 7.2 2s 10.4% 3.6 8.33% 7.2 2s 10.4% 3.6 8.33% 8.2 2s 12% 4.1 37.5% 100 128 Silver
    Poor 4.07 11.82% 8.1 2s 11.7% 4.05 20% 8.1 2s 11.7% 4.05 20% 8.1 2s 11.7% 4.05 20% 8.2 2s 12% 4.1 20% 100 191 Silver
    Normal 4.4 12.75% 9 2s 13% 4.5 25% 9 2s 13% 4.5 25% 9 2s 13% 4.5 25% 8.2 2s 12% 4.1 12.5% 100 255 Silver
    Good 4.74 13.73% 9.9 2s 14.3% 4.95 25% 9.9 2s 14.3% 4.95 25% 9.9 2s 14.3% 4.95 25% 8.2 2s 12% 4.1 12.5% 100 320 Silver
    Excellent 5.08 14.7% 10.8 2s 15.6% 5.4 25% 10.8 2s 15.6% 5.4 25% 10.8 2s 15.6% 5.4 25% 8.2 2s 12% 4.1 12.5% 100 380 Silver
    Masterwork 5.92 17.14% 13.05 2s 18.85% 6.53 25% 13.05 2s 18.85% 6.53 25% 13.05 2s 18.85% 6.53 25% 8.2 2s 12% 4.1 12.5% 100 635 Silver
    Legendary 6.59 19.09% 14.85 2s 21.45% 7.43 25% 14.85 2s 21.45% 7.43 25% 14.85 2s 21.45% 7.43 25% 8.2 2s 12% 4.1 12.5% 100 1275 Silver

    For the full effects of qualities, see Quality.

    1. 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
      It may also change depending on the stats and the melee verbs available to the wielder if the weapon is wielded by some other than a baseline human.
    2. Chance for attack to be selected, assuming the weapon is wielded by a baseline human. It may change depending on the melee verbs available to the wielder

    Pump Shotgun vs. Comparable Weapons

    This section goes over how well the pump shotgun fares against comparable weapons (similar value, tech level or similar characteristics) in 1 vs. 1 combat.

    Methodology

    • All testing is semi-automated which allows for large sample sizes to be gathered per set of results with ease
    • All pawns have skill levels of 14 in ranged and melee
    • No pawns have any traits that affect combat performance
    • All pawns are of at least 18 years of age and completely healthy
    • Pawns are divided by walls to prevent stray shots from skewing results in any way
    • Weather is always kept clear
    • No cover is used for either team

    Results in the tables below are the percentages of battles that pump shotguns either won or tied against the weapon listed in the first column of said tables, with a sample size of 2,000 battles per result. Higher percentages are better.

    Unarmored

    For the unarmored testing, all pawns wore normal quality plainleather pants, plainleather button-down shirts, plainleather dusters and plainleather cowboy hats.

    Other Weapon 3 7 12 18 25 32 40
    Chain Shotgun 26.25% 27.06% 28.20% - - - -
    Revolver 61.01% 62.96% 66.75% - - - -
    Autopistol 51.34% 54.84% 63.22% - - - -
    Machine Pistol 23.56% 33.66% 48.88% - - - -
    Pila 92.90% 92.95% 90.78% - - - -

    Armored

    For the armored testing, all pawns wore normal quality flak pants, flak vests, plainleather button-down shirts, flak jackets and steel simple helmets.

    Other Weapon 3 7 12 18 25 32 40
    Chain Shotgun 25.89% 26.14% 23.16% - - - -
    Revolver 57.57% 60.52% 66.60% - - - -
    Autopistol 48.56% 53.06% 61.86% - - - -
    Machine Pistol 22.63% 30.87% 48.24% - - - -
    Pila 97.60% 97.05% 96.41% - - - -

    Graphs

    The graphs assume a normal quality pump shotgun against an adult human that's out in the open in clear weather. For DPS, projectile speed has also been factored into the equation, with the weighting based on the base amount of attacks that it'll take to put the aforementioned target into pain shock.


    Pump shotgun's accuracy with various shooters without any trait. Pump shotgun's DPS with various shooters without any trait.

    Pump shotgun's accuracy with various shooters with careful shooter. Pump shotgun's DPS with various shooters with careful shooter.

    Pump shotgun's accuracy with various shooters with trigger-happy. Pump shotgun's DPS with various shooters with trigger-happy.

    Version history

    • ?? - Received new sprite