Difference between revisions of "Meditation throne"

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Meditation thrones are mid-tier seating, providing more comfort than [[stool]]s and [[dining chair]]s but less than [[armchair]]s. They are more time- and resource-intensive than stools and dining chairs, costing almost 3x as many materials as a the dining chair. Unlike the dining chair and like stool however, thrones can be made of [[wood]], [[metals]], or [[stone]] and the ability to construct them out of wood can give them greater utility in [[Biomes|wood-poor environment]]s.
 
Meditation thrones are mid-tier seating, providing more comfort than [[stool]]s and [[dining chair]]s but less than [[armchair]]s. They are more time- and resource-intensive than stools and dining chairs, costing almost 3x as many materials as a the dining chair. Unlike the dining chair and like stool however, thrones can be made of [[wood]], [[metals]], or [[stone]] and the ability to construct them out of wood can give them greater utility in [[Biomes|wood-poor environment]]s.
  
Their high [[Work to Make]] and material cost means that generally they are not worth building over armchairs, which provide even more comfort, outside of [[textile]] shortages. They can pull double duty when placed against a [[table]] though, acting as both a psyfocus and as a chair for eating and a social [[recreation]] which synergizes well with a multi-purpose throne room/dining room/rec room designs. As throne rooms are incompatible with [[research]] and [[production]] benches, using the superior armchairs instead is advised except in the case of the aforementioned textile shortage. If spare thrones are available, for example if one if offered as reward or a [[noble]] has upgraded to a grand meditation throne, there is merit in repurposing these spares for that role however. The material used does not affect comfort, however it does affect beauty, hitpoints, flammability and value.
+
Their high [[Work To Make]] and material cost means that generally they are not worth building over armchairs, which provide even more comfort, outside of [[textile]] shortages. They can pull double duty when placed against a [[table]] though, acting as both a psyfocus and as a chair for eating and a social [[recreation]] which synergizes well with a multi-purpose throne room/dining room/rec room designs. As throne rooms are incompatible with [[research]] and [[production]] benches, using the superior armchairs instead is advised except in the case of the aforementioned textile shortage. If spare thrones are available, for example if one if offered as reward or a [[noble]] has upgraded to a grand meditation throne, there is merit in repurposing these spares for that role however. The material used does not affect comfort, however it does affect beauty, hitpoints, flammability and value.
  
 
Chairs in general are useful for preventing the "Uncomfortable" [[Mood#Situation Needs|mood debuff]] and can even grant mood buffs at good qualities. For pawns with jobs that can done sitting in an chair, a normal [[quality]]  meditation throne will maintain the "Very Comfortable" buff (+6) all day. Once excellent quality  meditation thrones are available, with a comfort level of 93%, the armchair can maintain the +10 bonus all day. This is a significant bonus, equivalent to a drinking 2 [[beer]]s a day but without the time constraint and without the cost, the addiction chance, the increased social fight chance and decreased [[manipulation]]. It is also relatively achievable once sufficient materials are available - with a level 13 constructor has a ~25% chance to build an excellent or better throne.
 
Chairs in general are useful for preventing the "Uncomfortable" [[Mood#Situation Needs|mood debuff]] and can even grant mood buffs at good qualities. For pawns with jobs that can done sitting in an chair, a normal [[quality]]  meditation throne will maintain the "Very Comfortable" buff (+6) all day. Once excellent quality  meditation thrones are available, with a comfort level of 93%, the armchair can maintain the +10 bonus all day. This is a significant bonus, equivalent to a drinking 2 [[beer]]s a day but without the time constraint and without the cost, the addiction chance, the increased social fight chance and decreased [[manipulation]]. It is also relatively achievable once sufficient materials are available - with a level 13 constructor has a ~25% chance to build an excellent or better throne.

Revision as of 04:44, 7 March 2021

Meditation throne

Meditation throne

A large, ornate chair designed for a dignity-focused psycaster to sit and meditate. Reigning on a throne is a form of meditation that builds up psyfocus. For dignity psycasters, more impressive meditation thrones and thronerooms increase the rate of psyfocus gain.

Base Stats

Type
Furniture
Mass
3 kg
Beauty
4
HP
75
Flammability
100%

Building

Size
1 × 1
Placeable
Yes
Cover Effectiveness
40%
Comfort
0.75

Creation

Work To Make
10,000 ticks (2.78 mins)
Stuff Tags
Metallic, Woody, Stony
Resources to make
Stuff 125

A meditation throne is a type of furniture which a designated noble colonist can sit on to meditate for recreation and to regain psyfocus. If placed at a table, it can also be used like a regular chair - providing comfort and a place to eat and socialize.

Acquisition

The meditation throne requires Complex Furniture to be researched and a construction skill of at least 4 in order to be constructed. It requires 125 units of any metal, wood or stone and 10,000 units of work.

It can also be found for sale at traders and as a quest reward.

Analysis

The meditation throne is both a psyfocus and, unlike the grand meditation throne, acts like a regular chair.

Psyfocus

It must be assigned to a particular pawn with the Dignified focus type. Meditation throne has a base meditation focus strength of 15%. If it is in a throne room that meets the pawns requirements, its focus strength is improved by 8%. Additionally its effectiveness is affected by room impressiveness. It has the same meditation effectiveness as the Grand meditation throne, so more important is to use the throne that meets the title's requirements.

N.B. It is currently unclear if the following values are cut offs, or points in a processed curve fit to those values. Also note, the room impressiveness descriptors only relate to descriptors the room will have at that specific value. The descriptors themselves do not control the value. A room with 50 room impressiveness will be listed "Slightly Impressive" but will not make the cut off for the 4% increase.

  • Impressiveness Value 0 30 60 100 170
    Description at Value Awful Mediocre Slightly Impressive Very Impressive Unbelievably Impressive
    Strength Offset -5% +0% +4% +8% +10%
  • Chair

    Meditation thrones are mid-tier seating, providing more comfort than stools and dining chairs but less than armchairs. They are more time- and resource-intensive than stools and dining chairs, costing almost 3x as many materials as a the dining chair. Unlike the dining chair and like stool however, thrones can be made of wood, metals, or stone and the ability to construct them out of wood can give them greater utility in wood-poor environments.

    Their high Work To Make and material cost means that generally they are not worth building over armchairs, which provide even more comfort, outside of textile shortages. They can pull double duty when placed against a table though, acting as both a psyfocus and as a chair for eating and a social recreation which synergizes well with a multi-purpose throne room/dining room/rec room designs. As throne rooms are incompatible with research and production benches, using the superior armchairs instead is advised except in the case of the aforementioned textile shortage. If spare thrones are available, for example if one if offered as reward or a noble has upgraded to a grand meditation throne, there is merit in repurposing these spares for that role however. The material used does not affect comfort, however it does affect beauty, hitpoints, flammability and value.

    Chairs in general are useful for preventing the "Uncomfortable" mood debuff and can even grant mood buffs at good qualities. For pawns with jobs that can done sitting in an chair, a normal quality meditation throne will maintain the "Very Comfortable" buff (+6) all day. Once excellent quality meditation thrones are available, with a comfort level of 93%, the armchair can maintain the +10 bonus all day. This is a significant bonus, equivalent to a drinking 2 beers a day but without the time constraint and without the cost, the addiction chance, the increased social fight chance and decreased manipulation. It is also relatively achievable once sufficient materials are available - with a level 13 constructor has a ~25% chance to build an excellent or better throne.

    Thus, every dining table, recreation item, and production bench that allows sitting should have at least some chair installed on them. Priority should be given to objects in continuous use, such as stoves and research benches, with less used objects such as telescopes and tables changed over last. However, if possible armchairs should be used rather than meditation thrones.

    Comfort

    Comfort is a measure of how fast a pawn will refill their comfort meter. A pawn sitting in a meditation throne with a higher comfort value will regain comfort proportionally faster. Comfort varies by quality but not material. Meditation thrones of the same quality level will all have the same quality, regardless of what they're constructed from.

  • Quality Awful Poor Normal Good Excellent Masterwork Legendary
    Comfort 0.57 0.66 0.75 0.84 0.93 1.09 1.28
  • Stats table

    Feature Toggle
    QualityRitual Quality Check Off.pngRitual Quality Check On.png
  • Meditation throne Meditation throne Beauty Comfort Work to Build HP Flamma­bility Market
    Value
    Quality Material
    Awful Bioferrite Bioferrite Content added by the Anomaly DLC 0 0.57 025,000 ticks (6.94 mins) 300 75% 92 Silver
    Awful Gold Gold -8 0.57 009,000 ticks (2.5 mins) 90 40% 6,265 Silver
    Awful Granite blocks Granite blocks -1 0.57 060,140 ticks (16.71 mins) 255 0% 165 Silver
    Awful Limestone blocks Limestone blocks -1 0.57 060,140 ticks (16.71 mins) 233 0% 165 Silver
    Awful Marble blocks Marble blocks -2 0.57 055,140 ticks (15.32 mins) 180 0% 156 Silver
    Awful Plasteel Plasteel -1 0.57 022,000 ticks (6.11 mins) 420 0% 600 Silver
    Awful Sandstone blocks Sandstone blocks -2 0.57 050,140 ticks (13.93 mins) 210 0% 147 Silver
    Awful Silver Silver -4 0.57 010,000 ticks (2.78 mins) 105 40% 645 Silver
    Awful Slate blocks Slate blocks -2 0.57 060,140 ticks (16.71 mins) 195 0% 165 Silver
    Awful Steel Steel -1 0.57 010,000 ticks (2.78 mins) 150 40% 137 Silver
    Awful Jade Jade -5 0.57 050,000 ticks (13.89 mins) 75 0% 400 Silver
    Awful Uranium Uranium -1 0.57 019,000 ticks (5.28 mins) 375 0% 410 Silver
    Awful Wood Wood -1 0.57 007,000 ticks (1.94 mins) 98 100% 88 Silver
    Poor Bioferrite Bioferrite Content added by the Anomaly DLC 2 0.66 025,000 ticks (6.94 mins) 300 75% 138 Silver
    Poor Gold Gold 40 0.66 009,000 ticks (2.5 mins) 90 40% 9,400 Silver
    Poor Granite blocks Granite blocks 7 0.66 060,140 ticks (16.71 mins) 255 0% 245 Silver
    Poor Limestone blocks Limestone blocks 7 0.66 060,140 ticks (16.71 mins) 233 0% 245 Silver
    Poor Marble blocks Marble blocks 11 0.66 055,140 ticks (15.32 mins) 180 0% 235 Silver
    Poor Plasteel Plasteel 7 0.66 022,000 ticks (6.11 mins) 420 0% 905 Silver
    Poor Sandstone blocks Sandstone blocks 8 0.66 050,140 ticks (13.93 mins) 210 0% 220 Silver
    Poor Silver Silver 18 0.66 010,000 ticks (2.78 mins) 105 40% 965 Silver
    Poor Slate blocks Slate blocks 8 0.66 060,140 ticks (16.71 mins) 195 0% 245 Silver
    Poor Steel Steel 7 0.66 010,000 ticks (2.78 mins) 150 40% 205 Silver
    Poor Jade Jade 24 0.66 050,000 ticks (13.89 mins) 75 0% 605 Silver
    Poor Uranium Uranium 4 0.66 019,000 ticks (5.28 mins) 375 0% 615 Silver
    Poor Wood Wood 7 0.66 007,000 ticks (1.94 mins) 98 100% 131 Silver
    Normal Bioferrite Bioferrite Content added by the Anomaly DLC 4 0.75 025,000 ticks (6.94 mins) 300 75% 184 Silver
    Normal Gold Gold 80 0.75 009,000 ticks (2.5 mins) 90 40% 12,530 Silver
    Normal Granite blocks Granite blocks 15 0.75 060,140 ticks (16.71 mins) 255 0% 330 Silver
    Normal Limestone blocks Limestone blocks 15 0.75 060,140 ticks (16.71 mins) 233 0% 330 Silver
    Normal Marble blocks Marble blocks 21 0.75 055,140 ticks (15.32 mins) 180 0% 310 Silver
    Normal Plasteel Plasteel 15 0.75 022,000 ticks (6.11 mins) 420 0% 1,205 Silver
    Normal Sandstone blocks Sandstone blocks 16 0.75 050,140 ticks (13.93 mins) 210 0% 295 Silver
    Normal Silver Silver 36 0.75 010,000 ticks (2.78 mins) 105 40% 1,285 Silver
    Normal Slate blocks Slate blocks 16 0.75 060,140 ticks (16.71 mins) 195 0% 330 Silver
    Normal Steel Steel 15 0.75 010,000 ticks (2.78 mins) 150 40% 275 Silver
    Normal Jade Jade 47 0.75 050,000 ticks (13.89 mins) 75 0% 805 Silver
    Normal Uranium Uranium 7 0.75 019,000 ticks (5.28 mins) 375 0% 820 Silver
    Normal Wood Wood 15 0.75 007,000 ticks (1.94 mins) 98 100% 175 Silver
    Good Bioferrite Bioferrite Content added by the Anomaly DLC 7 0.84 025,000 ticks (6.94 mins) 300 75% 230 Silver
    Good Gold Gold 160 0.84 009,000 ticks (2.5 mins) 90 40% 13,030 Silver
    Good Granite blocks Granite blocks 30 0.84 060,140 ticks (16.71 mins) 255 0% 410 Silver
    Good Limestone blocks Limestone blocks 30 0.84 060,140 ticks (16.71 mins) 233 0% 410 Silver
    Good Marble blocks Marble blocks 42 0.84 055,140 ticks (15.32 mins) 180 0% 390 Silver
    Good Plasteel Plasteel 30 0.84 022,000 ticks (6.11 mins) 420 0% 1,505 Silver
    Good Sandstone blocks Sandstone blocks 33 0.84 050,140 ticks (13.93 mins) 210 0% 365 Silver
    Good Silver Silver 72 0.84 010,000 ticks (2.78 mins) 105 40% 1,605 Silver
    Good Slate blocks Slate blocks 33 0.84 060,140 ticks (16.71 mins) 195 0% 410 Silver
    Good Steel Steel 30 0.84 010,000 ticks (2.78 mins) 150 40% 340 Silver
    Good Jade Jade 95 0.84 050,000 ticks (13.89 mins) 75 0% 1,005 Silver
    Good Uranium Uranium 15 0.84 019,000 ticks (5.28 mins) 375 0% 1,025 Silver
    Good Wood Wood 30 0.84 007,000 ticks (1.94 mins) 98 100% 220 Silver
    Excellent Bioferrite Bioferrite Content added by the Anomaly DLC 11 0.93 025,000 ticks (6.94 mins) 300 75% 275 Silver
    Excellent Gold Gold 240 0.93 009,000 ticks (2.5 mins) 90 40% 13,530 Silver
    Excellent Granite blocks Granite blocks 45 0.93 060,140 ticks (16.71 mins) 255 0% 495 Silver
    Excellent Limestone blocks Limestone blocks 45 0.93 060,140 ticks (16.71 mins) 233 0% 495 Silver
    Excellent Marble blocks Marble blocks 64 0.93 055,140 ticks (15.32 mins) 180 0% 465 Silver
    Excellent Plasteel Plasteel 45 0.93 022,000 ticks (6.11 mins) 420 0% 1,805 Silver
    Excellent Sandstone blocks Sandstone blocks 49 0.93 050,140 ticks (13.93 mins) 210 0% 440 Silver
    Excellent Silver Silver 108 0.93 010,000 ticks (2.78 mins) 105 40% 1,930 Silver
    Excellent Slate blocks Slate blocks 49 0.93 060,140 ticks (16.71 mins) 195 0% 495 Silver
    Excellent Steel Steel 45 0.93 010,000 ticks (2.78 mins) 150 40% 410 Silver
    Excellent Jade Jade 142 0.93 050,000 ticks (13.89 mins) 75 0% 1,205 Silver
    Excellent Uranium Uranium 22 0.93 019,000 ticks (5.28 mins) 375 0% 1,230 Silver
    Excellent Wood Wood 45 0.93 007,000 ticks (1.94 mins) 98 100% 265 Silver
    Masterwork Bioferrite Bioferrite Content added by the Anomaly DLC 19 1.09 025,000 ticks (6.94 mins) 300 75% 460 Silver
    Masterwork Gold Gold 400 1.09 009,000 ticks (2.5 mins) 90 40% 14,530 Silver
    Masterwork Granite blocks Granite blocks 75 1.09 060,140 ticks (16.71 mins) 255 0% 820 Silver
    Masterwork Limestone blocks Limestone blocks 75 1.09 060,140 ticks (16.71 mins) 233 0% 820 Silver
    Masterwork Marble blocks Marble blocks 106 1.09 055,140 ticks (15.32 mins) 180 0% 775 Silver
    Masterwork Plasteel Plasteel 75 1.09 022,000 ticks (6.11 mins) 420 0% 3,010 Silver
    Masterwork Sandstone blocks Sandstone blocks 82 1.09 050,140 ticks (13.93 mins) 210 0% 730 Silver
    Masterwork Silver Silver 180 1.09 010,000 ticks (2.78 mins) 105 40% 3,215 Silver
    Masterwork Slate blocks Slate blocks 82 1.09 060,140 ticks (16.71 mins) 195 0% 820 Silver
    Masterwork Steel Steel 75 1.09 010,000 ticks (2.78 mins) 150 40% 685 Silver
    Masterwork Jade Jade 237 1.09 050,000 ticks (13.89 mins) 75 0% 2,010 Silver
    Masterwork Uranium Uranium 37 1.09 019,000 ticks (5.28 mins) 375 0% 2,045 Silver
    Masterwork Wood Wood 75 1.09 007,000 ticks (1.94 mins) 98 100% 440 Silver
    Legendary Bioferrite Bioferrite Content added by the Anomaly DLC 30 1.28 025,000 ticks (6.94 mins) 300 75% 920 Silver
    Legendary Gold Gold 640 1.28 009,000 ticks (2.5 mins) 90 40% 15,530 Silver
    Legendary Granite blocks Granite blocks 120 1.28 060,140 ticks (16.71 mins) 255 0% 1,645 Silver
    Legendary Limestone blocks Limestone blocks 120 1.28 060,140 ticks (16.71 mins) 233 0% 1,645 Silver
    Legendary Marble blocks Marble blocks 170 1.28 055,140 ticks (15.32 mins) 180 0% 1,555 Silver
    Legendary Plasteel Plasteel 120 1.28 022,000 ticks (6.11 mins) 420 0% 4,205 Silver
    Legendary Sandstone blocks Sandstone blocks 132 1.28 050,140 ticks (13.93 mins) 210 0% 1,465 Silver
    Legendary Silver Silver 288 1.28 010,000 ticks (2.78 mins) 105 40% 4,285 Silver
    Legendary Slate blocks Slate blocks 132 1.28 060,140 ticks (16.71 mins) 195 0% 1,645 Silver
    Legendary Steel Steel 120 1.28 010,000 ticks (2.78 mins) 150 40% 1,365 Silver
    Legendary Jade Jade 380 1.28 050,000 ticks (13.89 mins) 75 0% 3,805 Silver
    Legendary Uranium Uranium 60 1.28 019,000 ticks (5.28 mins) 375 0% 3,820 Silver
    Legendary Wood Wood 120 1.28 007,000 ticks (1.94 mins) 98 100% 875 Silver
  • Version History

    Version ??? was changed to Meditation Throne, and use was changed to psycaster meditation,