Metals

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 Beauty FactorBeauty OffsetFlammability FactorMass BaseMax Hit Points FactorMelee Cooldown FactorWork To Make Factor
Gold4200.40.0080.610.9
Plasteel100.10.252.80.82.2
Silver260.20.0070.711
Steel100.40.511
Uranium0.50012.51.11.9
Gold.png

Gold

The most seductive metal of them all. Millions have died in attempting to feed the endless human thirst for gold. This soft metal is little use on its own, but is strikingly beautiful and very rare.

Gold is a very beautiful and expensive resource. Can sometimes be found off the bodies of raiders, as well as those who pop out of random cryptosleep caskets in buildings around the map, but the primary source is by mining gold veins or drilling with deep drills. You can sell gold to certain traders to get a staggering amount of cash, or craft it into golden sculptures that are perhaps the most valuable items in the game. It can also be used to create extremely beautiful furniture and structures. Gold is also necessary to build the multi-analyzer and the ship computer core.

Market Value 10 Silver
Mass 0.008

kg

Stack Limit 500

No Hit Points
Not harmed by HP damage; can be destroyed (e.g. by cave-ins). Does not apply to items made from this.
Material Volume 1:20
Time to Make


×0.9
Hit Points


×0.6
Flammability


×0.4
Material for Buildings and Art
Beauty


×4 +20
Door Speed


×1
Rest Effect.


×1
Material for Melee Weapons
Cooldown


×1
Blunt Damage


×1.15
Sharp Damage


×0.75


Plasteel.png

Plasteel

Advanced spacer tech structural material. Plasteel is extremely strong due to its unique molecular structure.

The strongest material in the game. Used for a lot of high tech stuff, especially ship engines and other modules, which are needed to build a spaceship to escape the planet and win the game. Can be obtained by trading, disassembling a dead Mechanoid, mining compacted plasteel deposits or using a deep drill on an underground plasteel vein.

Market Value 9 Silver
Mass 0.25

kg

Stack Limit 75

No Hit Points
Not harmed by HP damage; can be destroyed (e.g. by cave-ins). Does not apply to items made from this.
Material Volume 1:1
Time to Make


×2.2
Hit Points


×2.8
Flammability


×0.1
Material for Buildings and Art
Beauty


×1 +0
Door Speed


×1
Rest Effect.


×1
Material for Melee Weapons
Cooldown


×0.8
Blunt Damage


×0.9
Sharp Damage


×1.1


Silver.png

Silver

This metal is mostly used as a commodity currency. It can also be used for making attractive decorations.

Silver is a precious, uncommon material. It is ill-suited for industrial or structural use, but is recognized as a trade currency which all traders will readily accept. Furniture, joy sources, and sculptures built with silver tend to have very impressive beauty values, and it can also be used to produce slightly better-than-average blunt weapons (though this is rarely a wise use of the metal). Although an equivalent value of Jade has higher beauty and blunt damage meaning that Jade is a preferable resource to use if it is available. Silver is also a necessary ingredient in building sterile tiles, which improve the rate at which your colonists do research and reduce the chance of infection during recovery from wounds.

Market Value 1 Silver
Mass 0.007

kg

Stack Limit 500

No Hit Points
Not harmed by HP damage; can be destroyed (e.g. by cave-ins). Does not apply to items made from this.
Material Volume 1:20
Time to Make


×1
Hit Points


×0.7
Flammability


×0.2
Material for Buildings and Art
Beauty


×2 +6
Door Speed


×1
Rest Effect.


×1
Material for Melee Weapons
Cooldown


×1
Blunt Damage


×1.1
Sharp Damage


×0.5


Steel.png

Steel

An iron-carbon metal alloy used for building structures, tools, and weapons.

Market Value 1.9 Silver
Mass 0.5

kg

Stack Limit 75

No Hit Points
Not harmed by HP damage; can be destroyed (e.g. by cave-ins). Does not apply to items made from this.
Material Volume 1:1
Time to Make


Hit Points


×1
Flammability


×0.4
Material for Buildings and Art
Beauty


×1 +0
Door Speed


Rest Effect.


Material for Melee Weapons
Cooldown


×1
Blunt Damage


×1
Sharp Damage


×1


Uranium.png

Uranium

"An extremely hard, dense metal. While it is best known for its use powering nuclear reactors, its physical properties also make it excellent in some roles as a tool, weapon, or armor."

Uranium is one of the rarest materials in the game. It can be used to craft very powerful but slow blunt weapons (with the uranium mace being the most powerful blunt melee weapon in the base game), and it is also a required element in the construction of certain late-game high-tech constructions, most notably the end-game ship.

Market Value 6 Silver
Mass 1

kg

Stack Limit 75

No Hit Points
Not harmed by HP damage; can be destroyed (e.g. by cave-ins). Does not apply to items made from this.
Material Volume 1:20
Time to Make


×1.9
Hit Points


×2.5
Flammability


×0
Material for Buildings and Art
Beauty


×0.5 +0
Door Speed


×0.75
Rest Effect.


×1
Material for Melee Weapons
Cooldown


×1.1
Blunt Damage


×1.5
Sharp Damage


×1.1