Difference between revisions of "Toxipotato plant"
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− | {{Biotech | + | {{Biotech}}{{See also|Toxipotato|Potato plant}}{{infobox main|plant| |
| name = Toxipotato plant | | name = Toxipotato plant | ||
| image = Toxipotato a.png | | image = Toxipotato a.png | ||
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The '''toxipotato plant''' is a domesticated [[plant]] added by the [[Biotech DLC]]. It notably '''must''' be planted on [[pollution|polluted terrain]]; Toxipotatoes cannot be grown on unpolluted terrain and will rapidly die if planted on a tile that is subsequently cleaned of pollution. | The '''toxipotato plant''' is a domesticated [[plant]] added by the [[Biotech DLC]]. It notably '''must''' be planted on [[pollution|polluted terrain]]; Toxipotatoes cannot be grown on unpolluted terrain and will rapidly die if planted on a tile that is subsequently cleaned of pollution. | ||
− | ==Growing== | + | It is worth noting that toxipotato plants still die to [[toxic fallout]]. |
+ | |||
+ | == Growing == | ||
{{Grow Table}} | {{Grow Table}} | ||
== Analysis == | == Analysis == | ||
− | Toxipotato plants are inferior to both [[potato plant]]s and [[rice plant]]s | + | Toxipotato plants ({{Q|Toxipotato plant|Harvest_Yield_Per_Day_(100)}} base yield/day) are strictly inferior in yield to both [[potato plant]]s ({{Q|Potato plant|Harvest_Yield_Per_Day_(100)}} yield/day) and [[rice plant]]s ({{Q|Rice plant|Harvest_Yield_Per_Day_(100)}} yield/day) in regular soil. While {{+|{{%|-1+{{Q|Toxipotato plant|Harvest Yield Per Work}}/{{Q|Rice plant|Harvest Yield Per Work}} round 4}}}} better in yield/work than rice, toxipotatoes take {{Bad|x{{%|{{Q|Toxipotato plant|Real Grow Days}} / {{Q|Rice plant|Real Grow Days}}round 3}}}} the time per plant to grow, so are a less reliable crop. If work ''is'' a concern, then regular potatoes ({{+|{{%|-1+{{Q|Potato plant|Harvest Yield Per Work}}/{{Q|Toxipotato plant|Harvest Yield Per Work}} round 4}}}}) or [[corn plant|corn]] ({{+|{{%|-1+{{Q|Corn plant|Harvest Yield Per Work}}/{{Q|Toxipotato plant|Harvest Yield Per Work}} round 4}}}}) are much better options for yield. |
+ | |||
+ | Toxipotatoes can be grown on polluted soil, but their abysmal yield in all aspects means that it would take a heavily polluted map, where little clean soil is nearby, to make it feasible. Even then, you could clear out a field to grow more traditional plants in. Cleaning can take a while, so toxipotatoes can be used in the earlier stages of an extremely polluted colony. | ||
− | + | The extra [[food poisoning]] chance is negligible, as raw food should always be cooked anyways. | |
− | + | == Gallery == | |
+ | <gallery> | ||
+ | Toxipotato immature.png|Immature Toxipotato | ||
+ | Toxipotato a.png|Toxipotato variant A | ||
+ | Toxipotato B.png|Toxipotato variant B | ||
+ | Toxipotato C.png|Toxipotato variant C | ||
+ | </gallery> | ||
== Version history == | == Version history == |
Latest revision as of 07:16, 22 May 2025
This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
Toxipotato plant
A genetically-engineered variant of potato adapted for growing in polluted areas. Compared to regular potatoes, toxipotatoes take less time to grow but yield a meager harvest of food. When eaten raw, they have a high chance of causing food poisoning. In spite of this, they have saved many settlers from starvation after toxic events.
Base Stats
- Type
- Plant – Domesticated
- Beauty
- 0 (1)
- HP
- 85
- Flammability
- 100%
- Path Cost
- 14 (48%)
Ingestion
- Nutrition
- 0.25
Plant Stats
- Time to grow
- 4.9 days (9.05 days)
- Work to Sow
- 170 ticks (2.83 secs)
- Work to Harvest
- 200 ticks (3.33 secs)
- Min Fertility
- 50%
- Fertility Sensitivity
- 0%
- Min light to grow
- 51%
- sowTags
- Ground, Hydroponic
The toxipotato plant is a domesticated plant added by the Biotech DLC. It notably must be planted on polluted terrain; Toxipotatoes cannot be grown on unpolluted terrain and will rapidly die if planted on a tile that is subsequently cleaned of pollution.
It is worth noting that toxipotato plants still die to toxic fallout.
Growing[edit]
Ground Type | Gravel | Soil | Rich Soil | Hydroponics |
---|---|---|---|---|
Fertility (%) | 70 | 100 | 140 | 280 |
Real Grow Time (days)[1] | 9.05 | 9.05 | 9.05 | 9.05 |
Base Yield/day[2] | 0.77 | 0.77 | 0.77 | 0.77 |
- ↑ Actual days to grow, taking into account rest time.
- ↑ Per plant, assuming Crop Yield Multiplier of 1.0.
Note that Difficulty settings change the Crop Yield Multiplier.
Analysis[edit]
Toxipotato plants (0.77 base yield/day) are strictly inferior in yield to both potato plants (1.03 yield/day) and rice plants (1.08 yield/day) in regular soil. While +16.67% better in yield/work than rice, toxipotatoes take ×163.4% the time per plant to grow, so are a less reliable crop. If work is a concern, then regular potatoes (+57.14%) or corn (+214.81%) are much better options for yield.
Toxipotatoes can be grown on polluted soil, but their abysmal yield in all aspects means that it would take a heavily polluted map, where little clean soil is nearby, to make it feasible. Even then, you could clear out a field to grow more traditional plants in. Cleaning can take a while, so toxipotatoes can be used in the earlier stages of an extremely polluted colony.
The extra food poisoning chance is negligible, as raw food should always be cooked anyways.
Gallery[edit]
Version history[edit]
- Biotech DLC release - Added.