Difference between revisions of "Outlanders"
Line 2: | Line 2: | ||
'''Outlanders''' are industrial-tech level factions. There are two types of outlanders, the civil outlanders, which start out neutral, and rough outlanders, which start out hostile. | '''Outlanders''' are industrial-tech level factions. There are two types of outlanders, the civil outlanders, which start out neutral, and rough outlanders, which start out hostile. | ||
− | + | Outlanders use the same equipment and technology as pirates, but do not behave the same. Unlike [[Pirate]]s, Outlanders can be made into allies by sending gifts or releasing prisoners. Due to their similarity to your colony they can be considered the standard faction. They often use similar equipment and tactics as normal pirates, but rarely use high level gear such as [[sniper rifle]]s. Be nice to them and you will be rewarded, but anger them and you basically have another pirate group, except they can be negotiated with. | |
+ | |||
+ | ==Lore== | ||
+ | <blockquote><small>"These people have lived here for decades or centuries, and have lost most of the technology that brought them to this world. They usually work with simple machinery and defend themselves with advanced gunpowder weapons. They are concerned with the practical matters of trade, trust and survival." - '''In-game description'''</small></blockquote> | ||
+ | |||
+ | The name of Outlander factions are generally composed of "name" or "Confederation, Alliance, Pan-global Federation (or other similar themed adjectives) of "Name"." | ||
+ | |||
+ | === Names=== | ||
+ | The name of the Outlander factions vary from game to game, but follows one of several patterns: | ||
+ | |||
+ | ?? | ||
− | |||
==Variants== | ==Variants== | ||
There are two primary types of outlanders. They differ in their description and their relations with player and other factions, but are otherwise identical. | There are two primary types of outlanders. They differ in their description and their relations with player and other factions, but are otherwise identical. | ||
Line 27: | Line 36: | ||
These elite units join outlanders in their ranks in the mid-to-late game. | These elite units join outlanders in their ranks in the mid-to-late game. | ||
{{:Mercenaries/Pawns}} | {{:Mercenaries/Pawns}} | ||
+ | |||
+ | ==Raids== | ||
+ | ?? | ||
+ | |||
+ | ==Faction bases== | ||
+ | ?? | ||
+ | |||
+ | ==Version history== | ||
+ | ?? | ||
{{nav|factions|wide}} | {{nav|factions|wide}} | ||
[[Category: Factions]] | [[Category: Factions]] |
Revision as of 05:09, 15 May 2021
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
Outlanders are industrial-tech level factions. There are two types of outlanders, the civil outlanders, which start out neutral, and rough outlanders, which start out hostile.
Outlanders use the same equipment and technology as pirates, but do not behave the same. Unlike Pirates, Outlanders can be made into allies by sending gifts or releasing prisoners. Due to their similarity to your colony they can be considered the standard faction. They often use similar equipment and tactics as normal pirates, but rarely use high level gear such as sniper rifles. Be nice to them and you will be rewarded, but anger them and you basically have another pirate group, except they can be negotiated with.
Lore
"These people have lived here for decades or centuries, and have lost most of the technology that brought them to this world. They usually work with simple machinery and defend themselves with advanced gunpowder weapons. They are concerned with the practical matters of trade, trust and survival." - In-game description
The name of Outlander factions are generally composed of "name" or "Confederation, Alliance, Pan-global Federation (or other similar themed adjectives) of "Name"."
Names
The name of the Outlander factions vary from game to game, but follows one of several patterns:
??
Variants
There are two primary types of outlanders. They differ in their description and their relations with player and other factions, but are otherwise identical.
Civil outlander union
"This particular group holds civil behavior in high regard."
Civil outlander unions always start off neutral. This type of faction has a nautral goodwill range from -50 to 50. If goodwill is over 50, it will fall by 0.4 per day. If goodwill is under -50, it will rise by 0.2 per day.
Rough outlander union
"This particular group has a streak of barbarity in them."
Rough outlander unions always start off hostile towards your colonists, as well as all other factions. This type of faction has a natural goodwill range from -100 to -80. If goodwill is over -80, it will fall by 0.4 per day. If goodwill is under -100, it will rise by 0.2.
Pawns
If neutral or allied, these units show up as traders or allies. If hostile, they show up as raiders.
Outlanders
Pawn Kind | Combat Power | Gear | Apparel | Weapons | Tech | Inventory | Additional Info [edit] |
---|---|---|---|---|---|---|---|
Villager (Child)![]() |
45 | HP: 20~200% Avg. Quality: Poor |
Budget: 200~400 Allow Headgear Chance: 40% Available: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Budget: 0 Available: ![]() |
Budget: 50~600 6% chance to have one of the following: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
2.55 Nutrition | Pawn Group Development Stage: Child Race: Human Default Faction Type: Civil Outlander Backstories: Cryptosleep (5% Commonality) isFighter: false Chemical Addiction Chance: 5% Initial Will Range: 0~1 Initial Resistance Range: 10~17 |
Villager![]() |
45 | HP: 20~200% Avg. Quality: Poor |
Budget: 200~400 Allow Headgear Chance: 40% Available: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Budget: 65~250 Available: ![]() ![]() ![]() ![]() |
Budget: 50~600 6% chance to have one of the following: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
2.55 Nutrition | Age Range: Any Race: Human Default Faction Type: Civil Outlander Backstories: Cryptosleep (5% Commonality) isFighter: false Chemical Addiction Chance: 5% Initial Will Range: 0~1 Initial Resistance Range: 10~17 |
Town guard![]() |
60 | HP: 60~200% |
Budget: 400~600 Allow Headgear Chance: 40% Available: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Budget: 250~400 Available: ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Budget: 200~700 4% chance to have one of the following: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
2.55 Nutrition | Age Range: Any Race: Human Default Faction Type: Civil Outlander Backstories: Cryptosleep (5% Commonality) isFighter: true Chemical Addiction Chance: 5% Initial Will Range: 1~3 Initial Resistance Range: 15~24 |
Town trader![]() |
45 | HP: 100% Avg. Quality: Normal |
Budget: 400~600 Required: ![]() Available: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Budget: 200~200 Available: ![]() ![]() |
Budget: 600~1500 15% chance to have one of the following: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
2.55 Nutrition | Age Range: Any Race: Human Default Faction Type: Civil Outlander Backstories: Cryptosleep (5% Commonality) Trader: true isFighter: false Xenotypes: 4% ![]() Chemical Addiction Chance: 5% Initial Will Range: 2~4 Initial Resistance Range: 12~20 |
Town councilman![]() |
40 | HP: 100% Avg. Quality: Good |
Budget: 700~1200 Required: ![]() Available: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Budget: 200~200 Available: ![]() ![]() |
Budget: 600~1500 15% chance to have one of the following: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
2.55 Nutrition | Age Range: At least 30 Race: Human Default Faction Type: Civil Outlander Backstories: Cryptosleep (5% Commonality) Faction Leader: true isFighter: false Chemical Addiction Chance: 5% Initial Will Range: 3~5 Initial Resistance Range: 7~11 |
Mercenaries
These elite units join outlanders in their ranks in the mid-to-late game.
Pawn Kind | Combat Power | Gear | Apparel | Weapons | Tech | Inventory | Additional Info [edit] |
---|---|---|---|---|---|---|---|
Grenadier![]() |
70 | HP: 70~230% Avg. Quality: Normal |
Budget: 400~700 Allow Headgear Chance: 50% Available: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Budget: 500~500 Biocoded Chance: 10% Available: ![]() ![]() |
Budget: 500~500 5% chance to have one of the following: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
2.55 Nutrition 15% chance for: 0~2x ![]() ![]() 5% chance for: 1x ![]() |
Age Range: Up to 65 Race: Human Default Faction Type: Pirate Backstories: Cryptosleep (8% Commonality) Disallowed Traits: Brawler canBeSapper: true isGoodBreacher: true Chemical Addiction Chance: 10% Initial Will Range: 1~3 Initial Resistance Range: 10~16 |
EMP grenadier![]() |
55 | HP: 70~230% Avg. Quality: Normal |
Budget: 400~700 Allow Headgear Chance: 50% Available: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Budget: 500~500 Biocoded Chance: 10% Available: ![]() |
Budget: 500~500 5% chance to have one of the following: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
2.55 Nutrition 15% chance for: 0~2x ![]() ![]() 5% chance for: 1x ![]() |
Age Range: Up to 65 Race: Human Default Faction Type: Pirate Backstories: Cryptosleep (8% Commonality) Disallowed Traits: Brawler Chemical Addiction Chance: 10% Initial Will Range: 1~3 Initial Resistance Range: 15~24 |
Smoke grenadier![]() |
55 | HP: 70~230% Avg. Quality: Normal |
Budget: 400~700 Allow Headgear Chance: 50% Available: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Budget: 400~400 Biocoded Chance: 10% Available: ![]() |
Budget: 500~500 5% chance to have one of the following: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
2.55 Nutrition 15% chance for: 0~2x ![]() ![]() 5% chance for: 1x ![]() |
Age Range: Up to 65 Race: Human Default Faction Type: Pirate Backstories: Cryptosleep (8% Commonality) Disallowed Traits: Brawler Chemical Addiction Chance: 10% Initial Will Range: 1~3 Initial Resistance Range: 18~28 |
Mercenary gunner![]() |
85 | HP: 70~320% Avg. Quality: Normal |
Budget: 1000~1500 Allow Headgear Chance: 50% Available: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Budget: 330~650 Biocoded Chance: 20% Available: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Budget: 700~1200 15% chance to have one of the following: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
2.55 Nutrition 5% chance for: 0~2x ![]() ![]() 10% chance for: 1x ![]() |
Age Range: Up to 65 Race: Human Default Faction Type: Pirate Backstories: Cryptosleep (8% Commonality) Disallowed Traits: Brawler Forced Traits: 4~14 Shooting Chemical Addiction Chance: 10% Initial Will Range: 2~4 Initial Resistance Range: 6~10 |
Mercenary gunner (Death acidifier)![]() |
85 | HP: 70~320% Avg. Quality: Normal |
Budget: 1000~1500 Allow Headgear Chance: 50% Available: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Budget: 330~650 Biocoded Chance: 20% Available: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Budget: 700~1200 Required: ![]() 15% chance to have one of the following: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
2.55 Nutrition 5% chance for: 0~2x ![]() ![]() 10% chance for: 1x ![]() |
Age Range: Up to 65 Race: Human Default Faction Type: Pirate Backstories: Cryptosleep (8% Commonality) Disallowed Traits: Brawler Forced Traits: 4~14 Shooting Chemical Addiction Chance: 10% Initial Will Range: 2~4 Initial Resistance Range: 10~16 |
Mercenary sniper![]() |
110 | HP: 70~320% Avg. Quality: Normal |
Budget: 1000~1500 Allow Headgear Chance: 50% Available: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Budget: 600~600 Biocoded Chance: 20% Available: ![]() |
Budget: 700~1200 15% chance to have one of the following: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
2.55 Nutrition 15% chance for: 0~2x ![]() ![]() 10% chance for: 1x ![]() |
Age Range: Up to 65 Race: Human Default Faction Type: Pirate Backstories: Cryptosleep (8% Commonality) Disallowed Traits: Forced Skills: 8~16 Shooting Chemical Addiction Chance: 10% Initial Will Range: 2~4 Initial Resistance Range: 13~20 |
Mercenary sniper (Death acidifier)![]() |
110 | HP: 70~320% Avg. Quality: Normal |
Budget: 1000~1500 Allow Headgear Chance: 50% Available: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Budget: 600~600 Biocoded Chance: 20% Available: ![]() |
Budget: 700~1200 Required: ![]() 15% chance to have one of the following: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
2.55 Nutrition 15% chance for: 0~2x ![]() ![]() 10% chance for: 1x ![]() |
Age Range: Up to 65 Race: Human Default Faction Type: Pirate Backstories: Cryptosleep (8% Commonality) Disallowed Traits: Forced Skills: 8~16 Shooting Chemical Addiction Chance: 10% Initial Will Range: 2~4 Initial Resistance Range: 14~23 |
Mercenary slasher![]() |
140 | HP: 70~320% Avg. Quality: Normal |
Budget: 300~1400 Required: ![]() Allow Headgear Chance: 0% Available: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Budget: 200~500 Biocoded Chance: 20% Available: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Budget: 700~1200 15% chance to have one of the following: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
2.55 Nutrition 15% chance for: 0~2x ![]() ![]() 10% chance for: 1x ![]() |
Age Range: Up to 65 Race: Human Default Faction Type: Pirate Backstories: Cryptosleep (8% Commonality) Disallowed Traits: canBeSapper: true Chemical Addiction Chance: 10% Initial Will Range: 2~4 Initial Resistance Range: 10~16 |
Mercenary slasher (Death acidifier)![]() |
140 | HP: 70~320% Avg. Quality: Normal |
Budget: 300~1400 Required: ![]() Allow Headgear Chance: 0% Available: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Budget: 200~500 Biocoded Chance: 20% Available: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Budget: 700~1200 Required: ![]() 15% chance to have one of the following: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
2.55 Nutrition 15% chance for: 0~2x ![]() ![]() 10% chance for: 1x ![]() |
Age Range: Up to 65 Race: Human Default Faction Type: Pirate Backstories: Cryptosleep (8% Commonality) Disallowed Traits: canBeSapper: true Chemical Addiction Chance: 10% Initial Will Range: 2~4 Initial Resistance Range: 9~15 |
Heavy mercenary![]() |
140 | HP: 70~320% Avg. Quality: Normal |
Budget: 200~350 Allow Headgear Chance: 50% Available: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Budget: 1200~1200 Biocoded Chance: 20% Available: ![]() ![]() ![]() ![]() ![]() |
Budget: 700~1200 15% chance to have one of the following: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
2.55 Nutrition 15% chance for: 0~2x ![]() ![]() |
Age Range: Up to 65 Race: Human Default Faction Type: Pirate Backstories: Cryptosleep (8% Commonality) Disallowed Traits: Chemical Addiction Chance: 10% Initial Will Range: 2~4 Initial Resistance Range: 14~23 |
Boss![]() |
130 | HP: 100% Avg. Quality: Normal |
Budget: 2500~3500 Allow Headgear Chance: 90% Available: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Budget: 500~1400 Biocoded Chance: 30% Available: ![]() ![]() ![]() ![]() ![]() ![]() |
Budget: 1000~1200 35% chance to have one of the following: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
2.55 Nutrition 80% chance for: 1~2x ![]() ![]() |
Age Range: Up to 45 Race: Human Default Faction Type: Pirate Backstories: Cryptosleep (25% Commonality) Disallowed Traits: Brawler Faction Leader: true canBeSapper: true Chemical Addiction Chance: 10% Initial Will Range: 3~5 Initial Resistance Range: 17~27 |
Elite mercenary![]() |
130 | HP: 100% Avg. Quality: Normal |
Budget: 2500~3500 Allow Headgear Chance: 90% Available: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Budget: 500~1400 Biocoded Chance: 30% Available: ![]() ![]() ![]() ![]() ![]() ![]() |
Budget: 1000~1200 35% chance to have one of the following: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
2.55 Nutrition 80% chance for: 1~2x ![]() ![]() 10% chance for: 1x ![]() |
Age Range: Up to 45 Race: Human Default Faction Type: Pirate Backstories: Cryptosleep (25% Commonality) Disallowed Traits: Brawler Forced Skills: 10~15 Shooting Chemical Addiction Chance: 10% Initial Will Range: 3~5 Initial Resistance Range: 15~23 |
Elite mercenary (Death acidifier)![]() |
130 | HP: 100% Avg. Quality: Normal |
Budget: 2500~3500 Allow Headgear Chance: 90% Available: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Budget: 500~1400 Biocoded Chance: 30% Available: ![]() ![]() ![]() ![]() ![]() ![]() |
Budget: 1000~1200 Required: ![]() 35% chance to have one of the following: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
2.55 Nutrition 80% chance for: 1~2x ![]() ![]() 10% chance for: 1x ![]() |
Age Range: Up to 45 Race: Human Default Faction Type: Pirate Backstories: Cryptosleep (25% Commonality) Disallowed Traits: Brawler Forced Skills: 10~15 Shooting Chemical Addiction Chance: 10% Initial Will Range: 3~5 Initial Resistance Range: 12~20 |
Raids
??
Faction bases
??
Version history
??