Difference between revisions of "Dresser"

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{{infobox main|furniture|
+
{{Infobox main|furniture
|name = Dresser
+
| name = Dresser
|image = Dresser.png|Dresser
+
| image = Dresser south.png
|description = A dresser. Gives a small comfort bonus to all nearby beds. Placing more than one dresser near the same bed has no effect.
+
| description = A dresser. Gives a small comfort bonus to all nearby beds. Placing more than one dresser near the same bed has no effect.
|type = Building
+
| type = Building
|type2 = Furniture
+
| type2 = Furniture
|placeable = true
+
| placeable = true
|path cost = 42
+
| path cost = 42
|passability = pass through only
+
| passability = pass through only
|cover = 0.4
+
| cover = 0.4
|minifiable = true
+
| minifiable = true
|size = 2 ˣ 1
+
| size = 2 ˣ 1
|mass base = 15
+
| mass base = 15
|flammability = 1
+
| flammability = 1
|hp = 120
+
| hp = 120
|sell price multiplier = 0.7
+
| sell price multiplier = 0.7
|beauty = 5
+
| beauty = 5
|terrain affordance = light
+
| terrain affordance = light
|research = Complex furniture
+
| research = Complex furniture
|work to make = 2000
+
| work to make = 2000
|stuff tags = Metallic, Woody, Stony
+
| stuff tags = Metallic, Woody, Stony
|resource 1 = Stuff
+
| resource 1 = Stuff
|resource 1 amount = 50
+
| resource 1 amount = 50
 +
| has quality = true
 
}}
 
}}
'''Dressers''' are a type of [[furniture]] which enhances the [[comfort]] of a [[bed]].
+
'''Dressers''' are a type of [[furniture]] which enhances the [[comfort]] of most types of [[sleep furniture]].
  
 
== Acquisition ==
 
== Acquisition ==
Dressers can be constructed once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work.
+
{{Acquisition}}
  
==Summary==
+
== Summary ==
Dressers increase the [[comfort]] value of any [[bed]], [[bedroll]], their [[double bed|double variant]]s, [[hospital bed]], or a [[royal bed]] within 6 tiles. They have no effect on a [[sleeping spot]] or [[slab bed]]{{IdeologyIcon}} (or their double variants), despite the slab bed being shown "connecting" to it.
+
Dressers increase the [[comfort]] value of any of the following within 6 tiles:
  
The comfort gain depends on the ''bed'''s quality. The dresser's quality does not increase comfort.
+
{{#ask:[[Facility::Dresser]] [[Name::!Slab bed]] [[Name::!Slab double bed]] |format=ul |class=ul-column-width-200}}
 +
 
 +
The dresser can support multiple beds so long as they are within that radius. It does not matter which way the dresser is facing.  Dressers have no effect on [[sleeping spot]]s, [[double sleeping spot]]s, or [[slab bed]]{{IdeologyIcon}} / [[slab double bed]]s{{IdeologyIcon}} despite the slab beds being shown "connecting" to it.
 +
 
 +
The dresser increases the comfort of the bed by 5% base. However, as the comfort bonuses apply to the bed ''before'' the bed's [[quality]] multiplier is applied, so the exact bonus the dresser applies scales with the '''bed's''' quality. It does not change with the dresser's quality.
 
<div><li style="display: inline-table;">
 
<div><li style="display: inline-table;">
 
{{#vardefine:basecomfort| 0.05}}
 
{{#vardefine:basecomfort| 0.05}}
{| {{STDT| sortable c_15 text-center}}
+
{| {{STDT| c_15 text-center}}
 
! Bed [[Quality]]
 
! Bed [[Quality]]
!data-sort-type="number"| Awful
+
! data-sort-type="number" | Awful
!data-sort-type="number"| Poor
+
! data-sort-type="number" | Poor
!data-sort-type="number"| Normal
+
! data-sort-type="number" | Normal
!data-sort-type="number"| Good
+
! data-sort-type="number" | Good
!data-sort-type="number"| Excellent
+
! data-sort-type="number" | Excellent
!data-sort-type="number"| Masterwork
+
! data-sort-type="number" | Masterwork
!data-sort-type="number"| Legendary
+
! data-sort-type="number" | Legendary
 
|-
 
|-
![[Comfort]] Bonus
+
! [[Comfort]] Bonus
 
| +{{#expr:{{#var:basecomfort}}*0.76 round 2}}
 
| +{{#expr:{{#var:basecomfort}}*0.76 round 2}}
 
| +{{#expr:{{#var:basecomfort}}*0.88 round 2}}
 
| +{{#expr:{{#var:basecomfort}}*0.88 round 2}}
Line 54: Line 59:
 
|-
 
|-
 
|}
 
|}
</li><div>
+
</li></div>
Note that the comfort stat only increases the maximum comfort (need) a building can provide. It does not increase the rate of comfort gain. Therefore, a comfort stat past 1.0 is functionally pointless.
+
Note that the comfort stat of furniture only increases the maximum level of the Comfort need that can be obtained by using it. It does not increase the rate of comfort gain. Therefore, a comfort stat past 1.0 is functionally pointless.
  
Dressers stack with [[end table]]s, but multiple dressers do not provide an additional effect. It does not matter which way the dresser is facing. The dresser can support multiple beds.
+
Dressers stack with [[end table]]s, but multiple dressers do not provide an additional effect. Sleep furniture that sleeps two pawns still only require one dresser.
  
End tables and dressers are also required to suit the bedroom of a non-[[Ascetic]] [[noble]]{{RoyaltyIcon}} of the Knight/Dame rank or higher.
+
[[Noble]]s {{RoyaltyIcon}} of Knight/Dame rank or above require a dresser in their room to be avoid a [[mood]] penalty, unless they have the [[Ascetic]] trait.
  
 
== Analysis ==  
 
== Analysis ==  
 
[[File:Bed_endtables_2.png|thumb|225px|left|Space efficient placement of beds and furniture.]]
 
[[File:Bed_endtables_2.png|thumb|225px|left|Space efficient placement of beds and furniture.]]
  
A dresser and [[end table]] combination only costs 80 [[wood]], [[steel]], or [[stone]], and can provide a lasting bonus to colonist mood through the Comfortable [[mood]]lets. Both are worthwhile to build in the early game, and can be kept for the entirety of a colony's lifespan. End tables are cheaper for the same buff - if you can only build one, build the end table.
+
A dresser and [[end table]] combination only costs 80 [[wood]], [[steel]], or [[stone]], and can provide a lasting bonus to colonist mood through the Comfortable [[mood]]lets. Both are worthwhile to build in the early game, and can be kept for the entirety of a colony's lifespan. They are especially valuable in barracks, where they can affect multiple beds and the comfort can partially offset the mood penalty for not having individual bedrooms. End tables are cheaper for the same buff - if you can only build one, build the end table.
 +
 
 +
=== Time spent comfortable ===
 +
Assuming the comfort of the bed without the dresser is 95% or below, and that the pawn reaches the comfort cap while sleeping, the dresser adds {{Ticks/gametime| 2500 * 5/4}} of the highest band of the "Comfortable" mood buff when attached to normal quality sleep furniture, as well as potentially increasing the power of the buff itself.
 +
 
 +
For example, a [[royal bed]] of normal [[quality]] has a comfort rating of 90%. Assuming the pawn does not gain comfort from any other source, the pawn will have the {{+|8}} [[Mood#Situation Needs|mood]] for {{Ticks/gametime| 2500 * 9/4}}, followed by {{+|6}} for {{Ticks/gametime| 2500 * 9/4}}, then {{+|4}} for {{Ticks/gametime| 2500 * 9/4}}.
 +
 
 +
A dresser increases the bed's comfort rating to 95% and, under the same assumptions, instead starts with an additional {{+|10}} for {{Ticks/gametime| 2500 * 5/4}} before then also progressing through the same tiers of mood buff. Adding an [[end table]] as well would increase the time with a {{+|10}} mood buff to {{Ticks/gametime| 2500 * 10/4}} hours. For comparisons sake, a [[beer]] also provides a {{+|10}} mood buff and lasts {{Ticks/gametime| 2500 * 4.8}} but is consumable and also decreases [[manipulation]].
 +
 
 +
Legendary bedrolls, masterwork beds, or good royal bed have a natural comfort above 1.0; installing an end table/dresser would not have any further impact to comfort. A masterwork bedroll has a comfort of 0.99, improving this to 1.0 would only result in an additional {{Ticks/gametime|625}} of comfort bonus. Due to the [[rest effectiveness]] bonus offered by high quality sleep furniture, it is usually worth procuring them even if a dresser and/or end table already provide the maximum comfort.
  
Assuming comfort is not already >0.95, a dresser will add up to {{#expr:6/4}} hours of each comfortable buff - a colonist will spend {{#expr:6/4}} more hours Extremely Comfortable, Very Comfortable, and so on. Having comfortable [[dining chair]]s or [[armchair]]s reduces the impact of the dresser, as seating provides its own comfort. However, not all work types can sit on a chair. Plus, the dresser is so cheap that you might as well build one.
+
Having comfortable seating options also reduces the impact of the dresser, as it allows for pawns to refill their comfort bar while eating, recreating, and for some pawns, working. A pawn that can sit on a good quality [[armchair]] while working maintains the {{+|10}} bonus for their entire workday. For other pawns, such as Growers or Animal Handlers, the extra time at the high moods buffs can remain advantageous, even if seating allows the mid-tier mood buffs to be maintained all day. The specifics value proposition for these pawns will depend heavily on a number of factors that cannot be realistically covered here.  
  
A legendary [[bedroll]], masterwork [[bed]], or good [[royal bed]] have a natural comfort above 1.0; installing an end table/dresser would not have any further impact to comfort.
+
{{Building Stats Table}}
  
{{Building Material Table}}
+
== Gallery ==
 +
<gallery>
 +
Dresser south.png|Facing south
 +
Dresser north.png|Facing north
 +
Dresser east.png|Facing east
 +
</gallery>
  
{{nav|furniture|wide}}
+
{{Nav|furniture|wide}}
 
[[Category:Furniture]]
 
[[Category:Furniture]]

Latest revision as of 07:49, 11 January 2024

Dresser

Dresser

A dresser. Gives a small comfort bonus to all nearby beds. Placing more than one dresser near the same bed has no effect.

Base Stats

Type
BuildingFurniture
Mass
15 kg
Beauty
5
HP
120
Flammability
100%
Path Cost
42

Building

Size
2 × 1
Minifiable
True
Placeable
True
Passability
pass through only
Cover Effectiveness
40%
Terrain Affordance
Light

Creation

Required Research
Complex furniture
Work To Make
2,000 ticks (33.33 secs)
Stuff Tags
Metallic, Woody, Stony
Resources to make
Stuff 50
Deconstruct yield
Stuff 25
Destroy yield
Stuff 12 - 13
Technical
Has Quality
True


Dressers are a type of furniture which enhances the comfort of most types of sleep furniture.

Acquisition[edit]

Dressers can be constructed once the complex furniture research project has been completed. Each requires Stuff 50 Stuff (Metallic/Woody/Stony, 500 for SMVs) and 2,000 ticks (33.33 secs) of work modified by the construction speed of the builder and the work to build factor and offset of the material.

Summary[edit]

Dressers increase the comfort value of any of the following within 6 tiles:

The dresser can support multiple beds so long as they are within that radius. It does not matter which way the dresser is facing. Dressers have no effect on sleeping spots, double sleeping spots, or slab bedContent added by the Ideology DLC / slab double bedsContent added by the Ideology DLC despite the slab beds being shown "connecting" to it.

The dresser increases the comfort of the bed by 5% base. However, as the comfort bonuses apply to the bed before the bed's quality multiplier is applied, so the exact bonus the dresser applies scales with the bed's quality. It does not change with the dresser's quality.

  • Bed Quality Awful Poor Normal Good Excellent Masterwork Legendary
    Comfort Bonus +0.04 +0.04 +0.05 +0.06 +0.06 +0.07 +0.09
  • Note that the comfort stat of furniture only increases the maximum level of the Comfort need that can be obtained by using it. It does not increase the rate of comfort gain. Therefore, a comfort stat past 1.0 is functionally pointless.

    Dressers stack with end tables, but multiple dressers do not provide an additional effect. Sleep furniture that sleeps two pawns still only require one dresser.

    Nobles Content added by the Royalty DLC of Knight/Dame rank or above require a dresser in their room to be avoid a mood penalty, unless they have the Ascetic trait.

    Analysis[edit]

    Space efficient placement of beds and furniture.

    A dresser and end table combination only costs 80 wood, steel, or stone, and can provide a lasting bonus to colonist mood through the Comfortable moodlets. Both are worthwhile to build in the early game, and can be kept for the entirety of a colony's lifespan. They are especially valuable in barracks, where they can affect multiple beds and the comfort can partially offset the mood penalty for not having individual bedrooms. End tables are cheaper for the same buff - if you can only build one, build the end table.

    Time spent comfortable[edit]

    Assuming the comfort of the bed without the dresser is 95% or below, and that the pawn reaches the comfort cap while sleeping, the dresser adds 3,125 ticks (1.25 in-game hours) of the highest band of the "Comfortable" mood buff when attached to normal quality sleep furniture, as well as potentially increasing the power of the buff itself.

    For example, a royal bed of normal quality has a comfort rating of 90%. Assuming the pawn does not gain comfort from any other source, the pawn will have the +8 mood for 5,625 ticks (2.25 in-game hours), followed by +6 for 5,625 ticks (2.25 in-game hours), then +4 for 5,625 ticks (2.25 in-game hours).

    A dresser increases the bed's comfort rating to 95% and, under the same assumptions, instead starts with an additional +10 for 3,125 ticks (1.25 in-game hours) before then also progressing through the same tiers of mood buff. Adding an end table as well would increase the time with a +10 mood buff to 6,250 ticks (2.5 in-game hours) hours. For comparisons sake, a beer also provides a +10 mood buff and lasts 12,000 ticks (4.8 in-game hours) but is consumable and also decreases manipulation.

    Legendary bedrolls, masterwork beds, or good royal bed have a natural comfort above 1.0; installing an end table/dresser would not have any further impact to comfort. A masterwork bedroll has a comfort of 0.99, improving this to 1.0 would only result in an additional 625 ticks (0.25 in-game hours) of comfort bonus. Due to the rest effectiveness bonus offered by high quality sleep furniture, it is usually worth procuring them even if a dresser and/or end table already provide the maximum comfort.

    Having comfortable seating options also reduces the impact of the dresser, as it allows for pawns to refill their comfort bar while eating, recreating, and for some pawns, working. A pawn that can sit on a good quality armchair while working maintains the +10 bonus for their entire workday. For other pawns, such as Growers or Animal Handlers, the extra time at the high moods buffs can remain advantageous, even if seating allows the mid-tier mood buffs to be maintained all day. The specifics value proposition for these pawns will depend heavily on a number of factors that cannot be realistically covered here.

    Stats table

    Feature Toggle
    QualityRitual Quality Check Off.pngRitual Quality Check On.png
  • Dresser Dresser Beauty Work to Build HP Flamma­bility Market
    Value
    Quality Material
    Awful Bioferrite Bioferrite Content added by the Anomaly DLC 0 005,000 ticks (1.39 mins) 240 75% 28 Silver
    Awful Gold Gold -4 001,800 ticks (30 secs) 72 40% 2,505 Silver
    Awful Granite blocks Granite blocks 0 012,140 ticks (3.37 mins) 204 0% 44 Silver
    Awful Limestone blocks Limestone blocks 0 012,140 ticks (3.37 mins) 186 0% 44 Silver
    Awful Marble blocks Marble blocks -1 011,140 ticks (3.09 mins) 144 0% 43 Silver
    Awful Plasteel Plasteel 0 004,400 ticks (1.22 mins) 336 0% 235 Silver
    Awful Sandstone blocks Sandstone blocks -1 010,140 ticks (2.82 mins) 168 0% 41 Silver
    Awful Silver Silver -2 002,000 ticks (33.33 secs) 84 40% 255 Silver
    Awful Slate blocks Slate blocks -1 012,140 ticks (3.37 mins) 156 0% 44 Silver
    Awful Steel Steel 0 002,000 ticks (33.33 secs) 120 40% 51 Silver
    Awful Jade Jade -2 010,000 ticks (2.78 mins) 60 0% 143 Silver
    Awful Uranium Uranium 0 003,800 ticks (1.06 mins) 300 0% 157 Silver
    Awful Wood Wood 0 001,400 ticks (23.33 secs) 78 100% 33 Silver
    Poor Bioferrite Bioferrite Content added by the Anomaly DLC 1 005,000 ticks (1.39 mins) 240 75% 42 Silver
    Poor Gold Gold 20 001,800 ticks (30 secs) 72 40% 3,755 Silver
    Poor Granite blocks Granite blocks 2 012,140 ticks (3.37 mins) 204 0% 67 Silver
    Poor Limestone blocks Limestone blocks 2 012,140 ticks (3.37 mins) 186 0% 67 Silver
    Poor Marble blocks Marble blocks 4 011,140 ticks (3.09 mins) 144 0% 64 Silver
    Poor Plasteel Plasteel 2 004,400 ticks (1.22 mins) 336 0% 350 Silver
    Poor Sandstone blocks Sandstone blocks 3 010,140 ticks (2.82 mins) 168 0% 61 Silver
    Poor Silver Silver 8 002,000 ticks (33.33 secs) 84 40% 380 Silver
    Poor Slate blocks Slate blocks 3 012,140 ticks (3.37 mins) 156 0% 67 Silver
    Poor Steel Steel 2 002,000 ticks (33.33 secs) 120 40% 77 Silver
    Poor Jade Jade 11 010,000 ticks (2.78 mins) 60 0% 215 Silver
    Poor Uranium Uranium 1 003,800 ticks (1.06 mins) 300 0% 235 Silver
    Poor Wood Wood 2 001,400 ticks (23.33 secs) 78 100% 49 Silver
    Normal Bioferrite Bioferrite Content added by the Anomaly DLC 1 005,000 ticks (1.39 mins) 240 75% 56 Silver
    Normal Gold Gold 40 001,800 ticks (30 secs) 72 40% 5,005 Silver
    Normal Granite blocks Granite blocks 5 012,140 ticks (3.37 mins) 204 0% 89 Silver
    Normal Limestone blocks Limestone blocks 5 012,140 ticks (3.37 mins) 186 0% 89 Silver
    Normal Marble blocks Marble blocks 8 011,140 ticks (3.09 mins) 144 0% 85 Silver
    Normal Plasteel Plasteel 5 004,400 ticks (1.22 mins) 336 0% 465 Silver
    Normal Sandstone blocks Sandstone blocks 5 010,140 ticks (2.82 mins) 168 0% 82 Silver
    Normal Silver Silver 16 002,000 ticks (33.33 secs) 84 40% 505 Silver
    Normal Slate blocks Slate blocks 5 012,140 ticks (3.37 mins) 156 0% 89 Silver
    Normal Steel Steel 5 002,000 ticks (33.33 secs) 120 40% 102 Silver
    Normal Jade Jade 22 010,000 ticks (2.78 mins) 60 0% 285 Silver
    Normal Uranium Uranium 2 003,800 ticks (1.06 mins) 300 0% 315 Silver
    Normal Wood Wood 5 001,400 ticks (23.33 secs) 78 100% 65 Silver
    Good Bioferrite Bioferrite Content added by the Anomaly DLC 2 005,000 ticks (1.39 mins) 240 75% 69 Silver
    Good Gold Gold 80 001,800 ticks (30 secs) 72 40% 5,505 Silver
    Good Granite blocks Granite blocks 10 012,140 ticks (3.37 mins) 204 0% 111 Silver
    Good Limestone blocks Limestone blocks 10 012,140 ticks (3.37 mins) 186 0% 111 Silver
    Good Marble blocks Marble blocks 15 011,140 ticks (3.09 mins) 144 0% 106 Silver
    Good Plasteel Plasteel 10 004,400 ticks (1.22 mins) 336 0% 580 Silver
    Good Sandstone blocks Sandstone blocks 11 010,140 ticks (2.82 mins) 168 0% 102 Silver
    Good Silver Silver 32 002,000 ticks (33.33 secs) 84 40% 635 Silver
    Good Slate blocks Slate blocks 11 012,140 ticks (3.37 mins) 156 0% 111 Silver
    Good Steel Steel 10 002,000 ticks (33.33 secs) 120 40% 128 Silver
    Good Jade Jade 45 010,000 ticks (2.78 mins) 60 0% 355 Silver
    Good Uranium Uranium 5 003,800 ticks (1.06 mins) 300 0% 390 Silver
    Good Wood Wood 10 001,400 ticks (23.33 secs) 78 100% 81 Silver
    Excellent Bioferrite Bioferrite Content added by the Anomaly DLC 4 005,000 ticks (1.39 mins) 240 75% 83 Silver
    Excellent Gold Gold 120 001,800 ticks (30 secs) 72 40% 6,005 Silver
    Excellent Granite blocks Granite blocks 15 012,140 ticks (3.37 mins) 204 0% 133 Silver
    Excellent Limestone blocks Limestone blocks 15 012,140 ticks (3.37 mins) 186 0% 133 Silver
    Excellent Marble blocks Marble blocks 23 011,140 ticks (3.09 mins) 144 0% 128 Silver
    Excellent Plasteel Plasteel 15 004,400 ticks (1.22 mins) 336 0% 700 Silver
    Excellent Sandstone blocks Sandstone blocks 16 010,140 ticks (2.82 mins) 168 0% 122 Silver
    Excellent Silver Silver 48 002,000 ticks (33.33 secs) 84 40% 760 Silver
    Excellent Slate blocks Slate blocks 16 012,140 ticks (3.37 mins) 156 0% 133 Silver
    Excellent Steel Steel 15 002,000 ticks (33.33 secs) 120 40% 153 Silver
    Excellent Jade Jade 67 010,000 ticks (2.78 mins) 60 0% 430 Silver
    Excellent Uranium Uranium 7 003,800 ticks (1.06 mins) 300 0% 470 Silver
    Excellent Wood Wood 15 001,400 ticks (23.33 secs) 78 100% 98 Silver
    Masterwork Bioferrite Bioferrite Content added by the Anomaly DLC 6 005,000 ticks (1.39 mins) 240 75% 139 Silver
    Masterwork Gold Gold 200 001,800 ticks (30 secs) 72 40% 7,005 Silver
    Masterwork Granite blocks Granite blocks 25 012,140 ticks (3.37 mins) 204 0% 220 Silver
    Masterwork Limestone blocks Limestone blocks 25 012,140 ticks (3.37 mins) 186 0% 220 Silver
    Masterwork Marble blocks Marble blocks 39 011,140 ticks (3.09 mins) 144 0% 215 Silver
    Masterwork Plasteel Plasteel 25 004,400 ticks (1.22 mins) 336 0% 1,165 Silver
    Masterwork Sandstone blocks Sandstone blocks 27 010,140 ticks (2.82 mins) 168 0% 205 Silver
    Masterwork Silver Silver 80 002,000 ticks (33.33 secs) 84 40% 1,270 Silver
    Masterwork Slate blocks Slate blocks 27 012,140 ticks (3.37 mins) 156 0% 220 Silver
    Masterwork Steel Steel 25 002,000 ticks (33.33 secs) 120 40% 255 Silver
    Masterwork Jade Jade 112 010,000 ticks (2.78 mins) 60 0% 715 Silver
    Masterwork Uranium Uranium 12 003,800 ticks (1.06 mins) 300 0% 785 Silver
    Masterwork Wood Wood 25 001,400 ticks (23.33 secs) 78 100% 163 Silver
    Legendary Bioferrite Bioferrite Content added by the Anomaly DLC 10 005,000 ticks (1.39 mins) 240 75% 275 Silver
    Legendary Gold Gold 320 001,800 ticks (30 secs) 72 40% 8,005 Silver
    Legendary Granite blocks Granite blocks 40 012,140 ticks (3.37 mins) 204 0% 445 Silver
    Legendary Limestone blocks Limestone blocks 40 012,140 ticks (3.37 mins) 186 0% 445 Silver
    Legendary Marble blocks Marble blocks 62 011,140 ticks (3.09 mins) 144 0% 425 Silver
    Legendary Plasteel Plasteel 40 004,400 ticks (1.22 mins) 336 0% 2,330 Silver
    Legendary Sandstone blocks Sandstone blocks 44 010,140 ticks (2.82 mins) 168 0% 405 Silver
    Legendary Silver Silver 128 002,000 ticks (33.33 secs) 84 40% 2,535 Silver
    Legendary Slate blocks Slate blocks 44 012,140 ticks (3.37 mins) 156 0% 445 Silver
    Legendary Steel Steel 40 002,000 ticks (33.33 secs) 120 40% 510 Silver
    Legendary Jade Jade 180 010,000 ticks (2.78 mins) 60 0% 1,430 Silver
    Legendary Uranium Uranium 20 003,800 ticks (1.06 mins) 300 0% 1,570 Silver
    Legendary Wood Wood 40 001,400 ticks (23.33 secs) 78 100% 325 Silver
  • Gallery[edit]