Tribal headdress

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Tribal headdress

Tribal headdress

Elegant traditional garb, often with religious significance. Improves social impact.

Base Stats

Type
GearClothing
Mass
.11 kg
HP
100
Deterioration Rate
2.5
Flammability
100%

Apparel

Insulation Factor - Cold
0.1×
Insulation Factor - Heat
0.15×
Armor Factor - Sharp
0.20
Armor Factor - Blunt
0.20
Armor Factor - Heat
0.20
Coverage
Head, Left Ear, Right Ear
Layer
Headgear

Creation

Crafted At
Crafting spot / Hand tailor bench / Electric tailor bench
Skill Required
Crafting 4
Work To Make
6,000 ticks (1.67 mins)
Stuff Tags
Fabric
Resources to make
Stuff 50
Technical
thingCategories
Headgear
defaultOutfitTags
Worker


The tribal headdress is a tribal clothing item that covers the head. It provides a +15% increase to Social Impact, minimal armor for the head and ears, and modest insulation.

Acquisition

Tribal headdresses can be crafted at a Crafting spot, Hand tailor bench, or Electric tailor bench. They require Stuff 50 Stuff (Fabric), 6,000 ticks (1.67 mins) of work, and a Crafting skill of 4. Leathers can't be used to craft tribal headdresses. Tribal headdresses can only be made by tribal factions.

They can also be purchased from Tribal traders, or obtained from the following raider kinds:

Raider Kind Chance Average Quality Health
Trader 100% Normal 50-180%
Archer chief 100% Normal 100%
Berserker chief 100% Normal 100%

Summary

Tribal headdresses' main function is to offer a +15 increase to Social Impact, as they offer both poor armor and insulation. Tribal headdresses are a poor substitute for proper winter or summer headgear, but are a weak best option without complex clothing researched.

  • Note: Social impact predominately affects the Opinion bonuses and maluses pawn interactions can create, the success chance of SpeechesContent added by the Royalty DLC and some ritualsContent added by the Ideology DLC. It does NOT affect trade prices as that is instead dependent on Trade Price Improvement, nor does it affect prisoner recruitment, beyond slightly hastening how quickly the prisoners like the warden, as that is instead dependent on Negotiation Ability.

Analysis

Tribal headdresses are worse than bowler hats by almost every measure. While identical in social impact (both +15%), headdresses require significantly more work (100 vs. 30) and significantly more materials (50 vs. 20) to craft, while offering worse insulation from heat (15% vs. 40%).

Versus a cowboy hat they excel only in social impact, falling even further behind in both heat and cold insulation.

All "hat" type apparel give equally dismal armor protection, and, lacking proper helmets of some sort, war masks should be used for that function, or at worst a veil.

Material table

  • Material Sharp Blunt Heat Item HP Insulation - Cold Insulation - Heat Market Value
    Alpaca wool Tribal headdress 7.2% 0% 22% 100 -3 °C (-5.4 °F) +2.4 °C (4.3 °F) 210 Silver
    Bison wool Tribal headdress 7.2% 0% 22% 100 -2.6 °C (-4.7 °F) +1.8 °C (3.2 °F) 157 Silver
    Cloth Tribal headdress 7.2% 0% 3.6% 100 -1.8 °C (-3.2 °F) +2.7 °C (4.9 °F) 97 Silver
    Devilstrand Tribal headdress 28% 7.2% 60% 130 -2 °C (-3.6 °F) +3.6 °C (6.5 °F) 295 Silver
    Hyperweave Tribal headdress 40% 10.8% 57.6% 240 -2.6 °C (-4.7 °F) +3.9 °C (7 °F) 470 Silver
    Megasloth wool Tribal headdress 16% 0% 22% 100 -3.4 °C (-6.1 °F) +1.8 °C (3.2 °F) 157 Silver
    Muffalo wool Tribal headdress 7.2% 0% 22% 100 -2.8 °C (-5 °F) +1.8 °C (3.2 °F) 157 Silver
    Sheep wool Tribal headdress 7.2% 0% 22% 100 -2.6 °C (-4.7 °F) +1.5 °C (2.7 °F) 157 Silver
    Synthread Tribal headdress 18.8% 5.2% 18% 130 -2.2 °C (-4 °F) +3.3 °C (5.9 °F) 220 Silver

    Assuming Normal quality, for the effect of other qualities, see Quality.
  • Version history