Difference between revisions of "Tribal headdress"

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{{Stub|reason=Analysis lacking effects of Social Impact, comparison vs helmets and Royalty Hats, and overall value proposition}}{{infobox main
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{{infobox main
 
| name = Tribal headdress
 
| name = Tribal headdress
 
|image = Tribal headdress.png|Tribal headdress
 
|image = Tribal headdress.png|Tribal headdress
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| deterioration = 2.5
 
| deterioration = 2.5
 
| flammability = 1
 
| flammability = 1
| production facility 1= Crafting spot
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| production facility 1 = Crafting spot
| production facility 2= Hand tailor bench
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| production facility 2 = Hand tailor bench
| production facility 3= Electric tailor bench
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| production facility 3 = Electric tailor bench
 
| work to make = 6000
 
| work to make = 6000
 
| resource 1 = Stuff
 
| resource 1 = Stuff
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| defaultOutfitTags = Worker
 
| defaultOutfitTags = Worker
 
}}
 
}}
The '''tribal headdress''' is a tribal clothing item that when worn improves the [[Social Impact]] of the colonist by 15%, much like the [[bowler hat]].  
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The '''tribal headdress''' is a tribal [[clothing]] item that covers the head. It provides a +15% increase to [[Social Impact]], minimal armor for the head and ears, and modest insulation.
 +
 
 
==Acquisition==
 
==Acquisition==
Tribal headdresses can only be made by tribal factions.
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Tribal headdresses can be crafted at a [[{{P|Production Facility 1}}]], [[{{P|Production Facility 2}}]], or [[{{P|Production Facility 3}}]]. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] of {{P|Skill 1 Level}}. [[Leathers]] can't be used to craft tribal headdresses. Tribal headdresses can only be made by tribal factions.
  
They can be made at a crafting spot, hand tailoring bench, or electric tailoring bench with minimum skill level 4. They require 50 of any [[fabric]] and {{ticks|6000}} of work. [[Leathers]] can't be used to craft tribal headdresses.
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They can also be [[Trade|purchased]] from [[Tribal]] traders, or obtained from the following [[raider]] kinds:
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{| class="wikitable sortable"
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|-
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! Raider Kind !! Chance !! Average Quality !! Health
 +
|-
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| [[Tribes#Trader|Trader]] || 100% || Normal || 50-180%
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|-
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| [[Tribes#Archer chief|Archer chief]] || 100% || Normal || 100%
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|-
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| [[Tribes#Berserker chief|Berserker chief]] || 100% || Normal || 100%
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|}
  
Tribal chiefs and traders are always seen wearing a tribal headdress. They can be purchased from traders, or stripped from tribal raiders.
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== Summary ==
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{{See also|Social Impact}}
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Tribal headdresses offers a 15% increase to [[Social Impact]]. '''Nota bene:''' Social impact predominately affects the [[Social|Opinion]] bonuses and maluses pawn interactions can create, the success chance of [[Titles#Speeches|Speeches]]{{RoyaltyIcon}} and some [[ritual]]s{{IdeologyIcon}}. It does '''NOT''' affect [[trade]] prices as that is instead dependent on [[Trade Price Improvement]], nor does it affect [[prisoner]] recruitment, beyond slightly hastening how quickly the prisoners like the warden, as that is instead dependent on [[Negotiation Ability]].
  
 
==Analysis==
 
==Analysis==
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{{Stub|section=1|reason=Analysis lacking effects of Social Impact, comparison vs helmets and Royalty & Ideology Hats, and overall value proposition}}
 
Tribal headdresses are strictly worse than [[bowler hat]]s.  Bowler hats require significantly less work (30 vs. 100) and significantly fewer materials (20 vs 50) to craft, while offering better insulation from heat (40% vs. 15%) and identical bonuses to social impact.
 
Tribal headdresses are strictly worse than [[bowler hat]]s.  Bowler hats require significantly less work (30 vs. 100) and significantly fewer materials (20 vs 50) to craft, while offering better insulation from heat (40% vs. 15%) and identical bonuses to social impact.
  

Revision as of 12:06, 17 February 2022

Tribal headdress

Tribal headdress

Elegant traditional garb, often with religious significance. Improves social impact.

Base Stats

Type
GearClothing
Mass
.11 kg
HP
100
Deterioration Rate
2.5
Flammability
100%

Apparel

Insulation Factor - Cold
0.1×
Insulation Factor - Heat
0.15×
Armor Factor - Sharp
0.20
Armor Factor - Blunt
0.20
Armor Factor - Heat
0.20
Coverage
Head, Left Ear, Right Ear
Layer
Headgear

Creation

Crafted At
Crafting spot / Hand tailor bench / Electric tailor bench
Skill Required
Crafting 4
Work To Make
6,000 ticks (1.67 mins)
Stuff Tags
Fabric
Resources to make
Stuff 50
Technical
thingCategories
Headgear
defaultOutfitTags
Worker


The tribal headdress is a tribal clothing item that covers the head. It provides a +15% increase to Social Impact, minimal armor for the head and ears, and modest insulation.

Acquisition

Tribal headdresses can be crafted at a Crafting spot, Hand tailor bench, or Electric tailor bench. They require Stuff 50 Stuff (Fabric), 6,000 ticks (1.67 mins) of work, and a Crafting of 4. Leathers can't be used to craft tribal headdresses. Tribal headdresses can only be made by tribal factions.

They can also be purchased from Tribal traders, or obtained from the following raider kinds:

Raider Kind Chance Average Quality Health
Trader 100% Normal 50-180%
Archer chief 100% Normal 100%
Berserker chief 100% Normal 100%

Summary

Tribal headdresses offers a 15% increase to Social Impact. Nota bene: Social impact predominately affects the Opinion bonuses and maluses pawn interactions can create, the success chance of SpeechesContent added by the Royalty DLC and some ritualsContent added by the Ideology DLC. It does NOT affect trade prices as that is instead dependent on Trade Price Improvement, nor does it affect prisoner recruitment, beyond slightly hastening how quickly the prisoners like the warden, as that is instead dependent on Negotiation Ability.

Analysis

Tribal headdresses are strictly worse than bowler hats. Bowler hats require significantly less work (30 vs. 100) and significantly fewer materials (20 vs 50) to craft, while offering better insulation from heat (40% vs. 15%) and identical bonuses to social impact.

Tribal headdresses are a poor substitute for proper winter headgear, but are the best option without complex clothing researched.

Material table

  • Material Sharp Blunt Heat Item HP Insulation - Cold Insulation - Heat Market Value
    Alpaca wool Tribal headdress 7.2% 0% 22% 100 -3 °C (-5.4 °F) +2.4 °C (4.3 °F) 210 Silver
    Bison wool Tribal headdress 7.2% 0% 22% 100 -2.6 °C (-4.7 °F) +1.8 °C (3.2 °F) 157 Silver
    Cloth Tribal headdress 7.2% 0% 3.6% 100 -1.8 °C (-3.2 °F) +2.7 °C (4.9 °F) 97 Silver
    Devilstrand Tribal headdress 28% 7.2% 60% 130 -2 °C (-3.6 °F) +3.6 °C (6.5 °F) 295 Silver
    Hyperweave Tribal headdress 40% 10.8% 57.6% 240 -2.6 °C (-4.7 °F) +3.9 °C (7 °F) 470 Silver
    Megasloth wool Tribal headdress 16% 0% 22% 100 -3.4 °C (-6.1 °F) +1.8 °C (3.2 °F) 157 Silver
    Muffalo wool Tribal headdress 7.2% 0% 22% 100 -2.8 °C (-5 °F) +1.8 °C (3.2 °F) 157 Silver
    Sheep wool Tribal headdress 7.2% 0% 22% 100 -2.6 °C (-4.7 °F) +1.5 °C (2.7 °F) 157 Silver
    Synthread Tribal headdress 18.8% 5.2% 18% 130 -2.2 °C (-4 °F) +3.3 °C (5.9 °F) 220 Silver

    Assuming Normal quality, for the effect of other qualities, see Quality.
  • Version history