Spear

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Revision as of 04:50, 15 December 2022 by Hordes (talk | contribs) (Analysis not needed - there really isn't much to say about melee weapons)
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Spear

Spear

A polearm tipped with a sharp point for stabbing opponents.

Base Stats

Type
EquipmentWeapons
Tech Level
Neolithic
Weapon Class
Neolithic
Mass
2 kg

Melee Combat

Mode
Melee
Melee Attack 1
Shaft
13 dmg (Blunt)
20% AP
2.6 seconds cooldown
Melee Attack 2 
Shaft
13 dmg (Poke)
20% AP
2.6 seconds cooldown
Melee Attack 3 
Point
23 dmg (Stab)
50% AP
2.6 seconds cooldown
Melee Average DPS
7.35
Melee Average AP
38%

Creation

Crafted At
Fueled smithy / Electric smithy
Required Research
Long blades
Skill Required
Crafting 4
Work To Make
12,000 ticks (3.33 mins)
Stuff Tags
Metallic, Woody
Resources to make
Stuff 75
Technical
weaponTags
NeolithicMeleeAdvanced, MedievalMeleeAdvanced


The spear is a melee weapon that does a large amount of damage, has a fairly long cooldown, and deals sharp damage.

Acquisition

Spears can be crafted at any smithy once the Long Blades research has been completed, from Stuff 75 Stuff (Metallic/Woody) and 12,000 ticks (3.33 mins) of work.

Spears can be purchased from any combat supplier or war merchant, or obtained from several kinds of melee raiders.

Analysis

Spears have the 2nd highest base damage of all craftable melee weapons, only beaten by the longsword itself. The spear has more AP on its stab attack, but its overall damage against any practical target is worse than the longsword. It costs 25 less material to create, which could matter when using valuable metals like plasteel (for instance, 150 plasteel could make 2 spears, but only 1 sword).

As is typical with any sharp weapon, spear attacks cause bleeding, and faces higher armor values than blunt attacks. The mace requires less research and resources to create, and can outperform the spear against flak vest-level equipment. Tribals can use spears, but not longswords.

Material table

  • Material DPS[1] AP[1] Shaft (Blunt) Shaft (Poke) Point (Stab) HP Value [ExpandCollapse]
    Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2]
    Wooden Spear 4.26 18.5% 11.7 2.6s 18% 4.5 37.5% 11.7 2.6s 18% 4.5 37.5% 9.2 2.6s 20% 3.54 25% 65 120 Silver
    Bioferrite Spear 9.75 53.25% 11.7 2.6s 18% 4.5 12.5% 11.7 2.6s 18% 4.5 12.5% 29.9 2.6s 65% 11.5 75% 200 164 Silver
    Golden Spear 6.23 33.13% 13 2.6s 20% 5 12.5% 13 2.6s 20% 5 12.5% 17.25 2.6s 37.5% 6.63 75% 60 7540 Silver
    Plasteel Spear 10.53 45.75% 11.7 1.664s 18% 7.03 12.5% 11.7 1.664s 18% 7.03 12.5% 25.3 1.664s 55% 15.2 75% 280 770 Silver
    Silver Spear 6.89 36.88% 13 2.6s 20% 5 12.5% 13 2.6s 20% 5 12.5% 19.55 2.6s 42.5% 7.52 75% 70 795 Silver
    Steel Spear 7.88 42.5% 13 2.6s 20% 5 12.5% 13 2.6s 20% 5 12.5% 23 2.6s 50% 8.85 75% 100 186 Silver
    Uranium Spear 8.34 48.75% 19.5 3.146s 30% 6.2 12.5% 19.5 3.146s 30% 6.2 12.5% 25.3 3.146s 55% 8.04 75% 250 530 Silver

    Assuming Normal quality, for the effect of other qualities, see Quality.

    1. 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
      It may also change depending on the stats and the melee verbs available to the wielder
    2. 2.0 2.1 2.2 Chance for attack to be selected, assuming only the weapon's attack verbs are considered. It may change depending on the melee verbs available to the wielder

    Version history