Difference between revisions of "Airwire headset"

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{{Biotech}}
 
{{Biotech}}
{{Stub|reason=Protective stats (if any)}}
 
 
{{Infobox main
 
{{Infobox main
 
| name = Airwire headset
 
| name = Airwire headset
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| skill 1 = Crafting
 
| skill 1 = Crafting
 
| skill 1 level = 4
 
| skill 1 level = 4
| stuff tags =  
+
| armorblunt = 0
| armorsharpfactor=  
+
| armorsharp = 0
| armorbluntfactor=  
+
| armorheat = 0
| armorheatfactor=  
+
| insulationcold = 0
| insulationcoldfactor =  
+
| insulationheat = 0
| insulationheatfactor =  
+
| lifestage = Adult
| coverage = Upper Head
+
| clothing for nudity = False
| layer = Overhead
+
| coverage = Head, Left Ear, Right Ear
 +
| layer = Headgear
 +
| has quality = true
 
| thingCategories =  
 
| thingCategories =  
 
| tags =  
 
| tags =  
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| page verified for version = 1.4.3525
 
| page verified for version = 1.4.3525
 
}}
 
}}
The '''airwire headset''' is a piece of [[apparel]] added by the [[Biotech DLC]].  
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The '''airwire headset''' is a piece of [[apparel]] added by the [[Biotech DLC]] that increases the [[bandwidth]] of [[mechanitor]]s.
  
 
== Acquisition ==
 
== Acquisition ==
 
Airwire headsets can be crafted at a [[{{P|Production Facility 1}}]] once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
 
Airwire headsets can be crafted at a [[{{P|Production Facility 1}}]] once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
  
Also, it begins equipped on pawns in [[Scenario_system#The_Mechanitor|The Mechanitor]] scenario.
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Pawns in [[Scenario system#The Mechanitor|The Mechanitor]] scenario start with an airwire headset equipped.
  
 
== Summary ==
 
== Summary ==
The airwire headset increases a [[mechanitor]]'s [[bandwidth]] by {{+|3}}.
+
The airwire headset increases a [[mechanitor]]'s [[bandwidth]] by {{+|3}}. This increase is not affected by [[quality]], though the usual apparel stats are affected as normal.
  
Does not count as clothing for nudity.
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{{Apparel Nudity Note}}
  
 
== Analysis ==
 
== Analysis ==
An airwire headset equates to 3 more [[militor]]s or general labor mechs, in exchange for the protection from a [[simple helmet]] or other headgear. Somewhat useful, especially if your mechanitor does not participate in direct combat.
+
An airwire headset equates to 3 more [[militor]]s or general labor mechs, in exchange for the protection from a [[simple helmet]] or other headgear. While they deteriorate over time, airwire headsets are much cheaper, in both resources and [[power]], than 3 [[band node]]s. Somewhat useful, especially if your mechanitor does not participate in direct combat.
  
Once [[Research#Standard mechtech|Standard Mechtech]] is obtained, then the [[array headset]] gives 3 more bandwidth and only costs {{icon small|component||4}} [[component]]s more to create.
+
Once [[Research#Standard mechtech|Standard Mechtech]] is obtained, you can create the [[array headset]], which gives 3 additional bandwidth and only costs {{Icon Small|component||4}} [[component]]s more to create. Note that, until you actually need their bandwidth, either headset does not actually help you. For mechanitor starts, you can take off the airwire headset until reaching the initial 6 bandwidth cap to save on headset health.
  
{{Apparel Quality Table}}
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The only stats that are meaningfully affected by quality are the deterioration rate and market value, thus in most cases there is essentially no benefit and [[wealth management|some detriment]] to higher quality headsets. Note that deterioration rate only applies to deterioration from being outdoors and the like, it does not affect the damage taken from [[Apparel#Durability|attacks or being worn day-to-day]]. Properly storing any unworn headsets, as you likely are anyway, completely negates the benefit.
 +
 
 +
{{Apparel Stats Table}}
  
 
== Version history ==
 
== Version history ==

Latest revision as of 12:52, 25 January 2024

Airwire headset

Airwire headset

A simple head-mounted comms computer that slightly enhances a mechanitor's control bandwidth. This allows them to control more mechs.

Base Stats

Type
GearClothing
Tech Level
Spacer
Market Value
230 Silver [Note]
Mass
0.08 kg
HP
60

Apparel

Insulation - Cold
°C (0 °F)
Insulation - Heat
°C (0 °F)
Armor - Sharp
0%
Armor - Blunt
0%
Armor - Heat
0%
Clothing For Nudity
False
Lifestage
Adult
Coverage
Head, Left Ear, Right Ear
Layer
Headgear

Creation

Crafted At
Machining table
Required Research
Basic mechtech
Skill Required
Crafting 4
Work To Make
2,100 ticks (35 secs)
Resources to make
Steel 50 + Component 4
Technical
Has Quality
True


The airwire headset is a piece of apparel added by the Biotech DLC that increases the bandwidth of mechanitors.

Acquisition[edit]

Airwire headsets can be crafted at a Machining table once the Basic mechtech research project has been completed. They require Steel 50 Steel, Component 4 Components, 2,100 ticks (35 secs) of work, and a Crafting skill of 4.

Pawns in The Mechanitor scenario start with an airwire headset equipped.

Summary[edit]

The airwire headset increases a mechanitor's bandwidth by +3. This increase is not affected by quality, though the usual apparel stats are affected as normal.

The airwire headset does not count as clothing for pawns with the nudist trait or with pro-nudity ideoligions.Content added by the Ideology DLCDespite this, it does still count as clothing coverage for pawns who prefer not being naked

Analysis[edit]

An airwire headset equates to 3 more militors or general labor mechs, in exchange for the protection from a simple helmet or other headgear. While they deteriorate over time, airwire headsets are much cheaper, in both resources and power, than 3 band nodes. Somewhat useful, especially if your mechanitor does not participate in direct combat.

Once Standard Mechtech is obtained, you can create the array headset, which gives 3 additional bandwidth and only costs Component 4 components more to create. Note that, until you actually need their bandwidth, either headset does not actually help you. For mechanitor starts, you can take off the airwire headset until reaching the initial 6 bandwidth cap to save on headset health.

The only stats that are meaningfully affected by quality are the deterioration rate and market value, thus in most cases there is essentially no benefit and some detriment to higher quality headsets. Note that deterioration rate only applies to deterioration from being outdoors and the like, it does not affect the damage taken from attacks or being worn day-to-day. Properly storing any unworn headsets, as you likely are anyway, completely negates the benefit.

Stats table

  • Airwire headset Airwire headset Sharp Blunt Heat HP Insulation
    - Cold
    Insulation
    - Heat
    Market Value
    Quality
    Awful 0% 0% 0% 60 -0 °C (0 °F) +0 °C (0 °F) 115 Silver
    Poor 0% 0% 0% 60 -0 °C (0 °F) +0 °C (0 °F) 173 Silver
    Normal 0% 0% 0% 60 -0 °C (0 °F) +0 °C (0 °F) 230 Silver
    Good 0% 0% 0% 60 -0 °C (0 °F) +0 °C (0 °F) 285 Silver
    Excellent 0% 0% 0% 60 -0 °C (0 °F) +0 °C (0 °F) 345 Silver
    Masterwork 0% 0% 0% 60 -0 °C (0 °F) +0 °C (0 °F) 575 Silver
    Legendary 0% 0% 0% 60 -0 °C (0 °F) +0 °C (0 °F) 1150 Silver

    For the full effects of qualities, see Quality.

  • Version history[edit]