Difference between revisions of "Psychofluid pump"

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== Acquisition ==
 
== Acquisition ==
Psychofluid pumps can be constructed once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] has been completed. Each requires {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work.
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Psychofluid pumps can be constructed once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. Each requires {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work.
  
 
== Summary ==
 
== Summary ==

Revision as of 14:07, 31 January 2023

Psychofluid pump

Psychofluid pump

This device enhances the psychic sensitivity of a deathresting person by rhythmically stimulating neural tissues. It must be connected to a deathrest casket to function. This building needs to consume hemogen to function.

Base Stats

Type
BuildingMisc
Market Value
1225 Silver [Note]
Mass
50 kg
Beauty
0
HP
200
Flammability
40%
Path Cost
42

Building

Size
1 × 2
Minifiable
True
Placeable
True
"PassThroughOnly" is not in the list (impassable, pass through only, standable) of allowed values for the "Passability" property.
Passability
PassThroughOnly
Cover Effectiveness
40%
Blocks Wind
False
Terrain Affordance
Light
Power
-100 W

Creation

Required Research
Deathrest
Skill Required
Construction 4
Work To Make
4,000 ticks (1.11 mins)
Resources to make
Steel 50 + Plasteel 100 + Component 6 + Hemogen pack 5
Deconstruct yield
Steel 25 + Plasteel 50 + Component 3 + Hemogen pack 2 - 3
Destroy yield
Steel 12 - 13 + Plasteel 25 + Component 1 - 2 + Hemogen pack 1 - 2

The psychofluid pump is a building added by the Biotech DLC that improves the psychic sensitivity and psycasting ability Content added by the Royalty DLC of a deathrester.

Acquisition

Psychofluid pumps can be constructed once the Deathrest research project has been completed. Each requires Steel 50 Steel, Plasteel 100 Plasteel, Component 6 Components, Hemogen pack 5 Hemogen packs, 4,000 ticks (1.11 mins) of work.

Summary

Active psychofluid pumps require a pawn capable of deathrest, and must be connected to a deathrest casket. As a pawn deathrests, it consumes 100 W of power and ? hemogen packs per day. A functional pump grants 1 stack of Psychofluid Rush after a pawn wakes from a non-interrupted deathrest. Up to 4 psychofluid pumps can be connected at a time.

Psychofluid Rush "Psychic sensitivity is enhanced because this person used a psychofluid pump while deathresting. This effect lasts until the next deathrest."

  • Stack size ×1 ×2 ×3 ×4
    Psychic Sensitivity +25% +50% +75% +100%
    Neural Heat Limit Content added by the Royalty DLC +20 +40 +60 +80
    Base Neural Heat Recovery Rate Content added by the Royalty DLC +0.05/s +0.1/s +0.15/s +0.2/s
    Effective Neural Heat Recovery Rate Content added by the Royalty DLC +0.081/s +0.163/s +0.244/s +0.325/s
  • This effect lasts until the next deathrest, and stacks additively for each psychofluid pump connected.

    Like other deathrest buildings, a psychofluid pump permanently binds to a pawn once used, with no penalty for deconstruction. Deathresting pawns have their own separate limit to the buildings they can connect to, which can be increased with a deathrest capacity serum.

    Analysis

    The main purpose of a psychofluid pump is to increase the potency of psycastingContent added by the Royalty DLC. Without the Royalty DLC, the uses for a psychofluid pump are rather limited.

    As with all other deathrest machines, these cost a non-negligible amount of steel and components. Consider holding off on building them until you are more well established and are able to produce steel and components reliably with deep drills and fabrication benches. The psychofluid pump also requires plasteel, making it one of the more expensive deathresting machines.

    They also do not consume power while idling, unlike their contemporaries such as sleep accelerators. Hence, they can be left idle without consequence.

    Gallery

    Images

    Audio

    Trivia

    In the game's files, the psychofluid pump has a separate north facing sprite, despite it being identical to the south facing sprite.

    Version history