Difference between revisions of "Flak helmet"

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|resource 3 = Plasteel
 
|resource 3 = Plasteel
 
|resource 3 amount = 10
 
|resource 3 amount = 10
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|stuff tags = Metallic
 
|armorsharpfactor= 0.7
 
|armorsharpfactor= 0.7
 
|armorbluntfactor= 0.7
 
|armorbluntfactor= 0.7

Revision as of 10:25, 6 January 2021

Flak helmet

Flak helmet

A lightweight combat helmet with a complex design, reinforced with plasteel. Not effective against blunt attacks.

Base Stats

Type
GearArmor
Market Value
300 Silver
Mass
1.2 kg
HP
120

Apparel

Insulation Factor - Cold
0.15×
Insulation Factor - Heat
Armor Factor - Sharp
0.7
Armor Factor - Blunt
0.7
Armor Factor - Heat
0.7
Coverage
Head, Left Ear, Right Ear
Layer
Overhead

Creation

Work To Make
8,000 ticks (2.22 mins)
Stuff Tags
Metallic
Resources to make
Stuff 40 + Component 2 + Plasteel 10

The Flak Helmet is an advanced helmet for protection. A step up from the simple helmet, this is a mid-tier helmet for most colonist uses. It is the lightest of all the helmets, only weighing 1.2 kg.

Acquisition

Flak helmets can be crafted at the machining table once Flak Armor has been researched. Crafting the helmet requires Building Material (steel, wood, plasteel, etc.) 40 metallic materials, Component 2 components and Plasteel 10 plasteel

Alternatively, the helmet can be received as a quest reward, purchased from traders, or found on Raiders.

Analysis

Compared to the simple helmet, flak helmets provide significantly more protection while requiring an additional 2 components and 10 plasteel. A steel flak helmet outclasses even a plasteel simple helmet and is often cheaper to manufacture.

All power armor helmets, even the recon helmet, outclass the flak helmet in protection to the head and ears as well as covering the pawn's eyes, nose, and jaw, but require the much more expensive advanced component to craft. Keep in mind that while a plasteel flak helmet has a significantly larger item HP, lasting over twice as long, it also requires more plasteel than both the recon and marine helmets and as much as a cataphract helmet Content added by the Royalty DLC while also being less protective. Accordingly, steel flak helmets are generally the standard headgear of most colonies in the mid-game until they are replaced by power armor helmets in the late-game.

The protection offered by a flak helmet depends on its quality and material. It has a material effect multiplier of 70% for all types of damage. See apparel for material protection values. Despite the description, flak helmets actually offer a decent amount of protection from blunt damage.

Material table

  • Material Sharp Blunt Heat Item HP Insulation - Cold Insulation - Heat Market Value
    Bioferrite Flak helmet 77% 35% 35% 240 -0.375 °C (-0.7 °F) +0 °C (0 °F) 255 Silver
    Golden Flak helmet 50.4% 25.2% 25.2% 72 -0.45 °C (-0.8 °F) +0 °C (0 °F) 4180 Silver
    Plasteel Flak helmet 79.8% 38.5% 45.5% 336 -0.45 °C (-0.8 °F) +0 °C (0 °F) 575 Silver
    Silver Flak helmet 50.4% 25.2% 25.2% 84 -0.45 °C (-0.8 °F) +0 °C (0 °F) 585 Silver
    Steel Flak helmet 63% 31.5% 42% 120 -0.45 °C (-0.8 °F) +0 °C (0 °F) 260 Silver
    Uranium Flak helmet 75.6% 37.8% 45.5% 300 -0.45 °C (-0.8 °F) +0 °C (0 °F) 450 Silver

    Assuming Normal quality, for the effect of other qualities, see Quality.
  • Version history

    • Advanced helmets were added in Alpha 17, replacing the Kevlar helmet from previous versions. The major change was that advanced helmets can be made out of any material, requires 5 plasteel to craft and have increased protection across the board.
    • In Beta 19 material cost was decreased from 70 to 40, but plasteel cost increased from 5 to 10, and materials now affect armor rating. It also protects against heat.
    • In 1.1 Advanced helmets were renamed to Flak helmets