Difference between revisions of "Jacket"

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Jackets offer better armor than parkas, so if you can get good enough insulation from the cold using jackets you're usually better off doing so.
 
Jackets offer better armor than parkas, so if you can get good enough insulation from the cold using jackets you're usually better off doing so.
 
{{Apparel Material Table}}
 
{{Apparel Material Table}}
 +
==Styles==
 +
{{Ideology|No category}}
 +
[[Ideoligion]]s allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be crafted if the colony has the selected style, or can be looted from raiders from factions with the requisite style.
 +
 +
<gallery>
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Jacket.png|Base variant
 +
Spikecore jacket.png|Spikecore variant
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</gallery>
 +
 
==Version History==
 
==Version History==
 
* [[Version/0.1.334|0.1.334]] - Added
 
* [[Version/0.1.334|0.1.334]] - Added

Revision as of 02:06, 27 July 2021

Jacket

Jacket

"A tough jacket to stop scrapes and bruises, and keep one warm in chilly weather."

Base Stats

Type
GearClothing
Mass
1.7 kg
HP
160

Apparel

Insulation Factor - Cold
0.8×
Insulation Factor - Heat
0.3×
Armor Factor - Sharp
0.3
Armor Factor - Blunt
0.3
Armor Factor - Heat
0.3
Coverage
Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm
Layer
Outer

Creation

Crafted At
Hand tailor bench / Electric tailor bench
Work To Make
7,000 ticks (1.94 mins)
Stuff Tags
Leathery, Fabric
Resources to make
Stuff 70
Technical
thingCategories
Apparel
defaultOutfitTags
Worker
tags
IndustrialAdvanced


Jackets are a middle ground between a duster and a parka, best suited to moderately cold biomes not extreme enough to require parkas.

Acquisition

As a complicated garment, Jackets can only be made at tailor benches, which requires Complex Clothing to be researched in order to be constructed. A jacket requires 70 of any textile, and 7,000 ticks (1.94 mins) units of work.

They can also be purchased or stripped from Outlanders and Pirates. Starting colonists may also spawn wearing a synthread jacket.

Analysis

Overall, jackets are a middle-ground between dusters and parkas; requiring fewer resources and less work to craft, but offering less value in either extreme cold or extreme heat. In warm biomes, dusters are almost always more useful, since dusters cover more body parts and do a better job protecting from heat. In extremely cold biomes, parkas are often required to deal with ultra-low temperatures.

In moderately cold biomes though, jackets can be preferable to parkas in some cases Jackets offer better armor than parkas, so if you can get good enough insulation from the cold using jackets you're usually better off doing so.

Material table

  • Material Sharp Blunt Heat Item HP Insulation - Cold Insulation - Heat Market Value
    Bearskin Jacket 33.6% 7.2% 45% 208 -16 °C (-28.8 °F) +6 °C (10.8 °F) 265 Silver
    Birdskin Jacket 20.1% 4.2% 45% 160 -8 °C (-14.4 °F) +3 °C (5.4 °F) 151 Silver
    Bluefur Jacket 24.3% 7.2% 45% 208 -16 °C (-28.8 °F) +4.8 °C (8.6 °F) 186 Silver
    Camelhide Jacket 24.3% 7.2% 45% 208 -12.8 °C (-23 °F) +7.2 °C (13 °F) 186 Silver
    Chinchilla fur Jacket 20.1% 4.2% 45% 160 -24 °C (-43.2 °F) +4.8 °C (8.6 °F) 480 Silver
    Dog leather Jacket 24.3% 7.2% 45% 208 -11.2 °C (-20.2 °F) +4.8 °C (8.6 °F) 165 Silver
    Dread leather Jacket 38.1% 7.2% 45% 208 -16 °C (-28.8 °F) +3.6 °C (6.5 °F) 270 Silver
    Elephant leather Jacket 33.6% 7.2% 45% 240 -11.2 °C (-20.2 °F) +3.6 °C (6.5 °F) 195 Silver
    Foxfur Jacket 24.3% 6.3% 45% 160 -16 °C (-28.8 °F) +4.8 °C (8.6 °F) 270 Silver
    Guinea pig fur Jacket 20.1% 4.2% 45% 96 -30.4 °C (-54.7 °F) +5.4 °C (9.7 °F) 375 Silver
    Heavy fur Jacket 37.2% 7.2% 45% 240 -24 °C (-43.2 °F) +4.2 °C (7.6 °F) 255 Silver
    Human leather Jacket 19.2% 7.2% 45% 208 -9.6 °C (-17.3 °F) +3.6 °C (6.5 °F) 320 Silver
    Lightleather Jacket 16.2% 4.2% 45% 160 -9.6 °C (-17.3 °F) +3.6 °C (6.5 °F) 158 Silver
    Lizardskin Jacket 24.3% 8.1% 45% 160 -9.6 °C (-17.3 °F) +3.6 °C (6.5 °F) 172 Silver
    Panthera fur Jacket 27.9% 7.2% 45% 208 -12.8 °C (-23 °F) +7.2 °C (13 °F) 235 Silver
    Patchleather Jacket 13.5% 5.7% 27% 160 -7.2 °C (-13 °F) +2.7 °C (4.9 °F) 130 Silver
    Pigskin Jacket 19.2% 7.2% 45% 208 -9.6 °C (-17.3 °F) +3.6 °C (6.5 °F) 158 Silver
    Plainleather Jacket 24.3% 7.2% 45% 208 -12.8 °C (-23 °F) +4.8 °C (8.6 °F) 172 Silver
    Rhinoceros leather Jacket 38.7% 7.2% 45% 240 -11.2 °C (-20.2 °F) +4.2 °C (7.6 °F) 320 Silver
    Thrumbofur Jacket 62.4% 10.8% 45% 320 -27.2 °C (-49 °F) +6.6 °C (11.9 °F) 1005 Silver
    Wolfskin Jacket 30.6% 7.2% 45% 208 -19.2 °C (-34.6 °F) +4.8 °C (8.6 °F) 235 Silver
    Alpaca wool Jacket 10.8% 0% 33% 160 -24 °C (-43.2 °F) +4.8 °C (8.6 °F) 290 Silver
    Bison wool Jacket 10.8% 0% 33% 160 -20.8 °C (-37.4 °F) +3.6 °C (6.5 °F) 215 Silver
    Cloth Jacket 10.8% 0% 5.4% 160 -14.4 °C (-25.9 °F) +5.4 °C (9.7 °F) 130 Silver
    Devilstrand Jacket 42% 10.8% 90% 208 -16 °C (-28.8 °F) +7.2 °C (13 °F) 410 Silver
    Hyperweave Jacket 60% 16.2% 86.4% 384 -20.8 °C (-37.4 °F) +7.8 °C (14 °F) 655 Silver
    Megasloth wool Jacket 24% 0% 33% 160 -27.2 °C (-49 °F) +3.6 °C (6.5 °F) 215 Silver
    Muffalo wool Jacket 10.8% 0% 33% 160 -22.4 °C (-40.3 °F) +3.6 °C (6.5 °F) 215 Silver
    Sheep wool Jacket 10.8% 0% 33% 160 -20.8 °C (-37.4 °F) +3 °C (5.4 °F) 215 Silver
    Synthread Jacket 28.2% 7.8% 27% 208 -17.6 °C (-31.7 °F) +6.6 °C (11.9 °F) 305 Silver

    Assuming Normal quality, for the effect of other qualities, see Quality.
  • Styles

    Ideoligions allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be crafted if the colony has the selected style, or can be looted from raiders from factions with the requisite style.

    Version History