Difference between revisions of "Authority cap"

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'''Authority caps''' are a form of [[clothing]] added by the [[Ideology DLC]]. They enhance the ability of a warden to suppress [[slaves]].
 
'''Authority caps''' are a form of [[clothing]] added by the [[Ideology DLC]]. They enhance the ability of a warden to suppress [[slaves]].
  
==Acquisition==
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== Acquisition ==
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Authority caps can only be made at [[Electric tailor bench|electric]] or [[hand tailor bench]]es which require [[Research#Complex clothing|Complex Clothing]] to be researched in order to be constructed. Each authority cap requires {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work.
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As a potential option for [[ideoligion|ideoligious]] headwear, authority caps will spawn on every initial colonist at the start of the game if they are chosen as preferred and will be found on [[raiders]] with similar preferences.
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They can also be purchased from [[trader]]s.
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==Summary==
 
==Summary==
 
Wearing an authority cap multiplies the [[Suppression Power]] of the pawn by 10%. Notably, this is not offset - a [[Skills#Social|Social]] 10 pawn with a base value of 28% will increase it to 30% after rounding, not 38%.
 
Wearing an authority cap multiplies the [[Suppression Power]] of the pawn by 10%. Notably, this is not offset - a [[Skills#Social|Social]] 10 pawn with a base value of 28% will increase it to 30% after rounding, not 38%.

Revision as of 00:22, 25 November 2021

Authority cap

Authority cap

A hat with a stiff brim and peaked top. It's not particularly protective, but it creates a sense of authority and makes the wearer more effective in suppressing slaves.

Base Stats

Type
GearClothing
Mass
0.1 kg
HP
80

Apparel

Insulation Factor - Cold
0.1×
Insulation Factor - Heat
0.1×
Armor Factor - Sharp
0.2
Armor Factor - Blunt
0.2
Armor Factor - Heat
0.2
Coverage
Head, Left Ear, Right Ear
Layer
Headgear

Creation

Crafted At
Hand tailor bench / Electric tailor bench
Work To Make
1,500 ticks (25 secs)
Stuff Tags
Fabric, Leathery
Resources to make
Stuff 25
Technical
defaultOutfitTags
Worker, Soldier


Authority caps are a form of clothing added by the Ideology DLC. They enhance the ability of a warden to suppress slaves.

Acquisition

Authority caps can only be made at electric or hand tailor benches which require Complex Clothing to be researched in order to be constructed. Each authority cap requires Stuff 25 Stuff (Fabric/Leathery) and 1,500 ticks (25 secs) of work.

As a potential option for ideoligious headwear, authority caps will spawn on every initial colonist at the start of the game if they are chosen as preferred and will be found on raiders with similar preferences.

They can also be purchased from traders.

Summary

Wearing an authority cap multiplies the Suppression Power of the pawn by 10%. Notably, this is not offset - a Social 10 pawn with a base value of 28% will increase it to 30% after rounding, not 38%.

Analysis

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Material table

  • Material Sharp Blunt Heat Item HP Insulation - Cold Insulation - Heat Market Value
    Bearskin Authority cap 22.4% 4.8% 30% 104 -2 °C (-3.6 °F) +2 °C (3.6 °F) 90 Silver
    Birdskin Authority cap 13.4% 2.8% 30% 80 -1 °C (-1.8 °F) +1 °C (1.8 °F) 50 Silver
    Bluefur Authority cap 16.2% 4.8% 30% 104 -2 °C (-3.6 °F) +1.6 °C (2.9 °F) 63 Silver
    Camelhide Authority cap 16.2% 4.8% 30% 104 -1.6 °C (-2.9 °F) +2.4 °C (4.3 °F) 63 Silver
    Chinchilla fur Authority cap 13.4% 2.8% 30% 80 -3 °C (-5.4 °F) +1.6 °C (2.9 °F) 168 Silver
    Dog leather Authority cap 16.2% 4.8% 30% 104 -1.4 °C (-2.5 °F) +1.6 °C (2.9 °F) 55 Silver
    Dread leather Authority cap 25.4% 4.8% 30% 104 -2 °C (-3.6 °F) +1.2 °C (2.2 °F) 93 Silver
    Elephant leather Authority cap 22.4% 4.8% 30% 120 -1.4 °C (-2.5 °F) +1.2 °C (2.2 °F) 66 Silver
    Foxfur Authority cap 16.2% 4.2% 30% 80 -2 °C (-3.6 °F) +1.6 °C (2.9 °F) 93 Silver
    Guinea pig fur Authority cap 13.4% 2.8% 30% 48 -3.8 °C (-6.8 °F) +1.8 °C (3.2 °F) 130 Silver
    Heavy fur Authority cap 24.8% 4.8% 30% 120 -3 °C (-5.4 °F) +1.4 °C (2.5 °F) 88 Silver
    Human leather Authority cap 12.8% 4.8% 30% 104 -1.2 °C (-2.2 °F) +1.2 °C (2.2 °F) 110 Silver
    Lightleather Authority cap 10.8% 2.8% 30% 80 -1.2 °C (-2.2 °F) +1.2 °C (2.2 °F) 53 Silver
    Lizardskin Authority cap 16.2% 5.4% 30% 80 -1.2 °C (-2.2 °F) +1.2 °C (2.2 °F) 58 Silver
    Panthera fur Authority cap 18.6% 4.8% 30% 104 -1.6 °C (-2.9 °F) +2.4 °C (4.3 °F) 80 Silver
    Patchleather Authority cap 9% 3.8% 18% 80 -0.9 °C (-1.6 °F) +0.9 °C (1.6 °F) 43 Silver
    Pigskin Authority cap 12.8% 4.8% 30% 104 -1.2 °C (-2.2 °F) +1.2 °C (2.2 °F) 53 Silver
    Plainleather Authority cap 16.2% 4.8% 30% 104 -1.6 °C (-2.9 °F) +1.6 °C (2.9 °F) 58 Silver
    Rhinoceros leather Authority cap 25.8% 4.8% 30% 120 -1.4 °C (-2.5 °F) +1.4 °C (2.5 °F) 110 Silver
    Thrumbofur Authority cap 41.6% 7.2% 30% 160 -3.4 °C (-6.1 °F) +2.2 °C (4 °F) 355 Silver
    Wolfskin Authority cap 20.4% 4.8% 30% 104 -2.4 °C (-4.3 °F) +1.6 °C (2.9 °F) 80 Silver
    Alpaca wool Authority cap 7.2% 0% 22% 80 -3 °C (-5.4 °F) +1.6 °C (2.9 °F) 100 Silver
    Bison wool Authority cap 7.2% 0% 22% 80 -2.6 °C (-4.7 °F) +1.2 °C (2.2 °F) 73 Silver
    Cloth Authority cap 7.2% 0% 3.6% 80 -1.8 °C (-3.2 °F) +1.8 °C (3.2 °F) 43 Silver
    Devilstrand Authority cap 28% 7.2% 60% 104 -2 °C (-3.6 °F) +2.4 °C (4.3 °F) 143 Silver
    Hyperweave Authority cap 40% 10.8% 57.6% 192 -2.6 °C (-4.7 °F) +2.6 °C (4.7 °F) 230 Silver
    Megasloth wool Authority cap 16% 0% 22% 80 -3.4 °C (-6.1 °F) +1.2 °C (2.2 °F) 73 Silver
    Muffalo wool Authority cap 7.2% 0% 22% 80 -2.8 °C (-5 °F) +1.2 °C (2.2 °F) 73 Silver
    Sheep wool Authority cap 7.2% 0% 22% 80 -2.6 °C (-4.7 °F) +1 °C (1.8 °F) 73 Silver
    Synthread Authority cap 18.8% 5.2% 18% 104 -2.2 °C (-4 °F) +2.2 °C (4 °F) 105 Silver

    Assuming Normal quality, for the effect of other qualities, see Quality.
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