Difference between revisions of "Plainleather"

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(changed main description to match other leather pages. Updated version history. Added complete list of animals that drop it in the new leather system.)
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{{stub}}
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{{Infobox main|leathery
 
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| name = Plainleather
{{Define|Leather
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| image = Plainleather b.png
| image = Missing leather <!--placeholder image-->
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| description = Tanned, dried, scraped skin. A good traditional material for making clothes and bags.
 +
<!-- Base Stats -->
 +
| type = Textile
 +
| type2 = Leather
 +
| stuff category =  Leathery
 +
| hp = 60
 +
| flammability = 1
 +
| marketvalue = 2.1
 +
| beauty = -4
 +
| mass base = 0.03
 +
| stack limit = 75
 +
| path cost = 14
 +
| rotatable = false
 +
<!-- Stat Modifiers -->
 +
| beauty factor = 1
 +
| work to make factor = 1
 +
| work to build factor = 1
 +
| max hit points factor = 1.3
 +
| flammability factor = 1
 +
| armor - sharp factor = 0.81
 +
| armor - blunt factor = 0.24
 +
| armor - heat factor = 1.5
 +
| insulation - cold factor = 16
 +
| insulation - heat factor = 16
 +
<!-- Technical -->
 +
| page verified for version = 1.2.2753
 +
<!-- Unused -->
 
| always haulable = true
 
| always haulable = true
 
| color = (162,106,57)
 
| color = (162,106,57)
 
| commonality = 0.2
 
| commonality = 0.2
| default color = (200,200,200)
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| default color = (162,106,57)
| default color two = (200,200,200)
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| default color two = (162,106,57)
| description = Tanned, dried, scraped skin. A good traditional material for making clothes and bags.
 
 
| draw gui overlay = true
 
| draw gui overlay = true
| flammability = 100
 
 
| graphic class = Graphic_Single
 
| graphic class = Graphic_Single
 
| graphic path = Things/Item/Resource/Cloth
 
| graphic path = Things/Item/Resource/Cloth
| label = plainleather
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| label = Plainleather
| path cost = 15
 
 
| resource readout priority = Middle
 
| resource readout priority = Middle
| rotatable = false
 
 
| selectable = true
 
| selectable = true
| stack limit = 75
 
 
| thing class = ThingWithComponents
 
| thing class = ThingWithComponents
| armor - sharp factor = 0.81
 
| armor - blunt factor = 0.24
 
| armor - heat factor = 1.5
 
| beauty base = -30
 
| insulation - cold factor = 16
 
| insulation - heat factor = 16
 
| market value base = 2.1
 
| market value factor = 1.30
 
| max hit points base = 60
 
 
}}
 
}}
 +
{{Info|'''Plainleather''' is a type of [[leather]] produced when a [[Skills#Cooking|cook]] butchers one of a variety of medium-sized [[animals]] at a [[butcher table]].}}
  
{{Info|'''Plainleather''' is a type of leather produced when a [[Overview#cook|cook]] butchers one of a variety of medium-sized animals at a [[butcher table]].}}
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== Acquisition ==
 +
The following animals provide plainleather.
 +
{{Leather List}}
  
 +
== Usage ==
 +
Plainleather can be used to craft and build the following things:
 +
{{Ingredient List}}
 +
 +
== Analysis ==
 +
Plainleather is one of a group of [[leathers]] with almost identical protective stats. As it is 6-way tied for the 11th most protective [[textile]] in the game, it is largely irrelevant as protective [[clothing]] after the very early game, and even at that point there are many other options that are just as good or better. Its insulation value is serviceable but in no way exceptional. Thus, its use as clothing is feasible in the early game but not ideal. However, transitioning to more protective, and in more extreme [[biomes]] - more insulative, textiles should be made a priority.
 +
 +
For use in [[furniture]], it has a mediocre [[Property:Beauty Factor|beauty factor]] and market value compared to other textiles, but its redundancy as clothing makes it a decent choice and abundance make it useful for bulk furniture.
 +
 +
Plainleather's primary advantage is that it is incredibly abundant, with the most animals providing it of any leather, many of which producing a significant amount. Thus it is easy to gather enough for expensive recipes like [[duster]]s and [[armchair]]s even in the early game. Its stats are unremarkable, neither good nor truly terrible, and thus its abundance makes it good when its stats have little effect on the utility of the resulting item, such as in clothing production [[quests]] or armchairs whose [[beauty]] rarely significantly affects a [[Room stats|room's quality.]]
 +
 +
== Gallery ==
 +
<gallery>
 +
Plainleather a.png|One plainleather
 +
Plainleather b.png|Stack of plainleathers
 +
</gallery>
 +
 +
== Version history ==
 
Plainleather is a new leather type added in 0.19/1.0. It merges the different leather types of medium-sized animals from earlier versions.
 
Plainleather is a new leather type added in 0.19/1.0. It merges the different leather types of medium-sized animals from earlier versions.
  
== Sources==
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<gallery>
The following animals drop plainleather when butchered:
+
Deerhide.png|Deerhide
* [[Boomalope|Boomalopes]]
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Dromedary leather.png|Dromedary leather
* [[Caribou]]
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Elkhide.png|Elkhide
* [[Cow|Cows]]
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</gallery>
* [[Deer]]
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* [[Elk]]
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{{Nav|materials|wide}}
* [[Gazelle|Gazelles]]
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[[Category:Material]] [[Category:Textile]] [[Category:Leather]]
* [[Ibex]]
 

Latest revision as of 15:10, 7 January 2024

Plainleather

Plainleather

Tanned, dried, scraped skin. A good traditional material for making clothes and bags.

Base Stats

Type
TextileLeather
Stuff Categories
Leathery
Market Value
2.1 Silver
Stack Limit
75
Mass
0.03 kg
Beauty
-4
HP
60
Flammability
100%
Rotatable
False
Path Cost
14

Stat Modifiers

Beauty Factor
×1
Work To Make Factor
×1
Work To Build Factor
×1
Max Hit Points
×1.3
Flammability
×1
Armor - Sharp
×0.81
Armor - Blunt
×0.24
Armor - Heat
×1.5
Insulation - Cold
+16 °C (28.8 °F)
Insulation - Heat
+16 °C (28.8 °F)
Technical
Color
(162,106,57)


Plainleather is a type of leather produced when a cook butchers one of a variety of medium-sized animals at a butcher table.

Acquisition[edit]

The following animals provide plainleather.

  • Animal Leather Yield
    Bison 96
    Boomalope 80
    Caribou 40
    Cow 96
    Deer 48
    Donkey 56
    Elk 84
    Gazelle 31
    Goat 33
    Horse 96
    Ibex 40
    Sheep 33
    Yak 84
    Toxalope Content added by the Biotech DLC 56
  • Usage[edit]

    Plainleather can be used to craft and build the following things:

  • Product Ingredients Type [ExpandCollapse]
    Animal bed Animal bed Stuff 40 (Fabric/Leathery) Building - Furniture
    Armchair Armchair Stuff 110 (Fabric/Leathery) Building - Furniture
    Bedroll Bedroll Stuff 40 (Fabric/Leathery) Building - Furniture
    Couch Couch Stuff 200 (Fabric/Leathery) Building - Furniture
    Double bedroll Double bedroll Stuff 85 (Fabric/Leathery) Building - Furniture
    Sandbags Sandbags Stuff 5 (Fabric/Leathery) Building - Security
    Animal flap Animal flap Stuff 25 (Fabric/Leathery) Building - Structure
    Bowler hat Bowler hat Stuff 20 (Leathery/Fabric) Gear - Clothing
    Button-down shirt Button-down shirt Stuff 45 (Leathery/Fabric) Gear - Clothing
    Cowboy hat Cowboy hat Stuff 25 (Leathery/Fabric) Gear - Clothing
    Duster Duster Stuff 80 (Leathery/Fabric) Gear - Clothing
    Hood Hood Stuff 50 (Fabric/Leathery) Gear - Clothing
    Jacket Jacket Stuff 70 (Leathery/Fabric) Gear - Clothing
    Pants Pants Stuff 40 (Leathery/Fabric) Gear - Clothing
    Parka Parka Stuff 80 (Leathery/Fabric) Gear - Clothing
    Robe Robe Stuff 80 (Fabric/Leathery) Gear - Clothing
    T-shirt T-shirt Stuff 40 (Leathery/Fabric) Gear - Clothing
    Tribalwear Tribalwear Stuff 60 (Leathery/Fabric) Gear - Clothing
    50× Patchleather Patchleather Stuff 50 (Leathery) Textile - Leather
    Lab coat Lab coat Content added by the Anomaly DLC Stuff 70 (Leathery/Fabric) Gear - Clothing
    Heavy bandolier Heavy bandolier Content added by the Biotech DLC Stuff 75 (Fabric/Leathery) Gear - Clothing
    Kid pants Kid pants Content added by the Biotech DLC Stuff 20 (Leathery/Fabric) Gear - Clothing
    Kid parka Kid parka Content added by the Biotech DLC Stuff 40 (Leathery/Fabric) Gear - Clothing
    Kid romper Kid romper Content added by the Biotech DLC Stuff 30 (Fabric/Leathery) Gear - Clothing
    Kid shirt Kid shirt Content added by the Biotech DLC Stuff 20 (Fabric/Leathery) Gear - Clothing
    Kid tribalwear Kid tribalwear Content added by the Biotech DLC Stuff 30 (Leathery/Fabric) Gear - Clothing
    Sash Sash Content added by the Biotech DLC Stuff 25 (Fabric/Leathery) Gear - Clothing
    Drum Drum Content added by the Ideology DLC Stuff 30 (Leathery/Fabric) + Wood 50 Building - Ideology (Buildings)
    Kneel pillow Kneel pillow Content added by the Ideology DLC Stuff 25 (Fabric/Leathery) Building - Ideology (Buildings)
    Kneel sheet Kneel sheet Content added by the Ideology DLC Stuff 80 (Fabric/Leathery) Building - Ideology (Buildings)
    Authority cap Authority cap Content added by the Ideology DLC Stuff 25 (Fabric/Leathery) Gear - Clothing
    Shadecone Shadecone Content added by the Ideology DLC Stuff 25 (Fabric/Leathery) Gear - Clothing
    Slave body strap Slave body strap Content added by the Ideology DLC Stuff 70 (Fabric/Leathery) Gear - Clothing
    Slave collar Slave collar Content added by the Ideology DLC Stuff 25 (Metallic/Leathery, 250 for SMVs) Gear - Clothing
    Tailcap Tailcap Content added by the Ideology DLC Stuff 20 (Leathery) Gear - Clothing
    Drape Drape Content added by the Royalty DLC Stuff 150 (Fabric/Leathery) + Wood 50 Building - Furniture
    Beret Beret Content added by the Royalty DLC Stuff 35 (Leathery/Fabric) Gear - Clothing
    Cape Cape Content added by the Royalty DLC Stuff 80 (Leathery/Fabric) Gear - Clothing
    Corset Corset Content added by the Royalty DLC Stuff 45 (Leathery/Fabric) Gear - Clothing
    Formal shirt Formal shirt Content added by the Royalty DLC Stuff 65 (Leathery/Fabric) Gear - Clothing
    Formal vest Formal vest Content added by the Royalty DLC Stuff 45 (Leathery/Fabric) Gear - Clothing
    Ladies hat Ladies hat Content added by the Royalty DLC Stuff 50 (Leathery/Fabric) Gear - Clothing
    Prestige robe Prestige robe Content added by the Royalty DLC Stuff 100 (Leathery/Fabric) Gear - Clothing
    Top hat Top hat Content added by the Royalty DLC Stuff 50 (Leathery/Fabric) Gear - Clothing
  • Analysis[edit]

    Plainleather is one of a group of leathers with almost identical protective stats. As it is 6-way tied for the 11th most protective textile in the game, it is largely irrelevant as protective clothing after the very early game, and even at that point there are many other options that are just as good or better. Its insulation value is serviceable but in no way exceptional. Thus, its use as clothing is feasible in the early game but not ideal. However, transitioning to more protective, and in more extreme biomes - more insulative, textiles should be made a priority.

    For use in furniture, it has a mediocre beauty factor and market value compared to other textiles, but its redundancy as clothing makes it a decent choice and abundance make it useful for bulk furniture.

    Plainleather's primary advantage is that it is incredibly abundant, with the most animals providing it of any leather, many of which producing a significant amount. Thus it is easy to gather enough for expensive recipes like dusters and armchairs even in the early game. Its stats are unremarkable, neither good nor truly terrible, and thus its abundance makes it good when its stats have little effect on the utility of the resulting item, such as in clothing production quests or armchairs whose beauty rarely significantly affects a room's quality.

    Gallery[edit]

    Version history[edit]

    Plainleather is a new leather type added in 0.19/1.0. It merges the different leather types of medium-sized animals from earlier versions.