Difference between revisions of "Slicecap"
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− | {{Ideology}}{{ | + | {{Ideology}} |
+ | {{Infobox main | ||
| name = Slicecap | | name = Slicecap | ||
− | | image = Slicecap.png | + | | image = Slicecap.png |
− | | description = | + | | description = A hard cap that partly covers the wearer's scalp. |
| type = Gear | | type = Gear | ||
| type2 = Clothing | | type2 = Clothing | ||
+ | | tech level = Medieval | ||
| hp = 80 | | hp = 80 | ||
| production facility 1 = Hand tailor bench | | production facility 1 = Hand tailor bench | ||
Line 14: | Line 16: | ||
| insulationheatfactor =0.10 | | insulationheatfactor =0.10 | ||
| insulationcoldfactor = 0.00 | | insulationcoldfactor = 0.00 | ||
− | | armorsharpfactor= 0.10 | + | | armorsharpfactor = 0.10 |
− | | armorbluntfactor= 0.10 | + | | armorbluntfactor = 0.10 |
− | | armorheatfactor= 0.10 | + | | armorheatfactor = 0.10 |
+ | | lifestage = Adult | ||
| coverage = Head | | coverage = Head | ||
| layer = Headgear | | layer = Headgear | ||
| mass base = 0.80 | | mass base = 0.80 | ||
+ | | has quality = true | ||
| thingCategories = Headgear | | thingCategories = Headgear | ||
− | | | + | | tradeTags = Clothing |
| defaultOutfitTags = Worker | | defaultOutfitTags = Worker | ||
| page verified for version = 1.3.3066 | | page verified for version = 1.3.3066 | ||
}} | }} | ||
− | '''Slicecaps''' are a form of [[clothing]] added by the [[Ideology DLC]]. | + | '''Slicecaps''' are a form of [[clothing]] added by the [[Ideology DLC]]. A form of headwear, it covers less and provides very little protection and insulation compared to other options. |
− | ==Acquisition== | + | |
+ | == Acquisition == | ||
Slicecaps can only be made at [[Electric tailor bench|electric]] or [[hand tailor bench]]es which require [[Research#Complex clothing|Complex Clothing]] to be researched in order to be constructed. Each slicecap requires {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work. | Slicecaps can only be made at [[Electric tailor bench|electric]] or [[hand tailor bench]]es which require [[Research#Complex clothing|Complex Clothing]] to be researched in order to be constructed. Each slicecap requires {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work. | ||
They can also be acquired through [[trade]]. | They can also be acquired through [[trade]]. | ||
− | ==Analysis== | + | == Analysis == |
− | The slicecap is lackluster in nearly every way. It has abysmal protection - with even high [[quality]] [[plasteel]] slicecaps offering practically | + | The slicecap is lackluster in nearly every way. It has abysmal protection - with even high [[quality]] [[plasteel]] slicecaps offering practically negligible armor. Its insulative ability is similarly bad. Notably, it also covers the least of any headwear item, only covering the head while even hats also cover the ears. Its one strong point is cost, but even there it is tied for cheapest headwear for a given [[stuff]] by the superior-in-every-way [[visage mask]]. |
− | There is essentially no reason to ever use the slicecap unless it is required by an [[ideoligion]] or | + | There is essentially no reason to ever use the slicecap unless it is required by an [[ideoligion]] or for aesthetic reasons. |
− | {{Apparel | + | {{Apparel Stats Table}} |
− | ==Version | + | == Version history == |
* [[Ideology DLC]] Release - Added. | * [[Ideology DLC]] Release - Added. | ||
+ | |||
+ | {{Nav|clothing|wide}} | ||
[[Category:Clothing]] | [[Category:Clothing]] | ||
− |
Latest revision as of 12:32, 26 January 2024
This article relates to content added by Ideology (DLC). Please note that it will not be present without the DLC enabled. |
Slicecap
A hard cap that partly covers the wearer's scalp.
Base Stats
Apparel
- Insulation Factor - Cold
- 0.00×
- Insulation Factor - Heat
- 0.10×
- Armor Factor - Sharp
- 0.10
- Armor Factor - Blunt
- 0.10
- Armor Factor - Heat
- 0.10
- Lifestage
- Adult
- Coverage
- Head
- Layer
- Headgear
Creation
- Work To Make
- 2,000 ticks (33.33 secs)
- Stuff Tags
- Woody, Metallic
- Has Quality
- True
- thingCategories
- Headgear
- defaultOutfitTags
- Worker
- tradeTags
- Clothing
Slicecaps are a form of clothing added by the Ideology DLC. A form of headwear, it covers less and provides very little protection and insulation compared to other options.
Acquisition[edit]
Slicecaps can only be made at electric or hand tailor benches which require Complex Clothing to be researched in order to be constructed. Each slicecap requires 15 Stuff (Woody/Metallic) and 2,000 ticks (33.33 secs) of work.
They can also be acquired through trade.
Analysis[edit]
The slicecap is lackluster in nearly every way. It has abysmal protection - with even high quality plasteel slicecaps offering practically negligible armor. Its insulative ability is similarly bad. Notably, it also covers the least of any headwear item, only covering the head while even hats also cover the ears. Its one strong point is cost, but even there it is tied for cheapest headwear for a given stuff by the superior-in-every-way visage mask.
There is essentially no reason to ever use the slicecap unless it is required by an ideoligion or for aesthetic reasons.
Stats table
Feature | Toggle |
---|---|
Quality |
Slicecap | Sharp | Blunt | Heat | HP | Insulation - Cold |
Insulation - Heat |
Market Value | |
---|---|---|---|---|---|---|---|---|
Quality | Material | |||||||
Awful | Bioferrite | 6.6% | 3% | 3% | 160 | -0 °C (0 °F) | +0 °C (0 °F) | 15 |
Awful | Gold | 4.32% | 2.16% | 2.16% | 48 | -0 °C (0 °F) | +0 °C (0 °F) | 755 |
Awful | Plasteel | 6.84% | 3.3% | 3.9% | 224 | -0 °C (0 °F) | +0 °C (0 °F) | 75 |
Awful | Silver | 4.32% | 2.16% | 2.16% | 56 | -0 °C (0 °F) | +0 °C (0 °F) | 79 |
Awful | Steel | 5.4% | 2.7% | 3.6% | 80 | -0 °C (0 °F) | +0 °C (0 °F) | 18 |
Awful | Uranium | 6.48% | 3.24% | 3.9% | 200 | -0 °C (0 °F) | +0 °C (0 °F) | 52 |
Awful | Wood | 3.24% | 3.24% | 2.4% | 52 | -0 °C (0 °F) | +0.32 °C (0.6 °F) | 12 |
Poor | Bioferrite | 8.8% | 4% | 4% | 160 | -0 °C (0 °F) | +0 °C (0 °F) | 22 |
Poor | Gold | 5.76% | 2.88% | 2.88% | 48 | -0 °C (0 °F) | +0 °C (0 °F) | 1130 |
Poor | Plasteel | 9.12% | 4.4% | 5.2% | 224 | -0 °C (0 °F) | +0 °C (0 °F) | 113 |
Poor | Silver | 5.76% | 2.88% | 2.88% | 56 | -0 °C (0 °F) | +0 °C (0 °F) | 118 |
Poor | Steel | 7.2% | 3.6% | 4.8% | 80 | -0 °C (0 °F) | +0 °C (0 °F) | 27 |
Poor | Uranium | 8.64% | 4.32% | 5.2% | 200 | -0 °C (0 °F) | +0 °C (0 °F) | 78 |
Poor | Wood | 4.32% | 4.32% | 3.2% | 52 | -0 °C (0 °F) | +0.36 °C (0.6 °F) | 17 |
Normal | Bioferrite | 11% | 5% | 5% | 160 | -0 °C (0 °F) | +0 °C (0 °F) | 29 |
Normal | Gold | 7.2% | 3.6% | 3.6% | 48 | -0 °C (0 °F) | +0 °C (0 °F) | 1505 |
Normal | Plasteel | 11.4% | 5.5% | 6.5% | 224 | -0 °C (0 °F) | +0 °C (0 °F) | 151 |
Normal | Silver | 7.2% | 3.6% | 3.6% | 56 | -0 °C (0 °F) | +0 °C (0 °F) | 157 |
Normal | Steel | 9% | 4.5% | 6% | 80 | -0 °C (0 °F) | +0 °C (0 °F) | 36 |
Normal | Uranium | 10.8% | 5.4% | 6.5% | 200 | -0 °C (0 °F) | +0 °C (0 °F) | 104 |
Normal | Wood | 5.4% | 5.4% | 4% | 52 | -0 °C (0 °F) | +0.4 °C (0.7 °F) | 23 |
Good | Bioferrite | 12.65% | 5.75% | 5.75% | 160 | -0 °C (0 °F) | +0 °C (0 °F) | 37 |
Good | Gold | 8.28% | 4.14% | 4.14% | 48 | -0 °C (0 °F) | +0 °C (0 °F) | 1885 |
Good | Plasteel | 13.11% | 6.33% | 7.48% | 224 | -0 °C (0 °F) | +0 °C (0 °F) | 189 |
Good | Silver | 8.28% | 4.14% | 4.14% | 56 | -0 °C (0 °F) | +0 °C (0 °F) | 197 |
Good | Steel | 10.35% | 5.18% | 6.9% | 80 | -0 °C (0 °F) | +0 °C (0 °F) | 45 |
Good | Uranium | 12.42% | 6.21% | 7.48% | 200 | -0 °C (0 °F) | +0 °C (0 °F) | 130 |
Good | Wood | 6.21% | 6.21% | 4.6% | 52 | -0 °C (0 °F) | +0.44 °C (0.8 °F) | 29 |
Excellent | Bioferrite | 14.3% | 6.5% | 6.5% | 160 | -0 °C (0 °F) | +0 °C (0 °F) | 44 |
Excellent | Gold | 9.36% | 4.68% | 4.68% | 48 | -0 °C (0 °F) | +0 °C (0 °F) | 2260 |
Excellent | Plasteel | 14.82% | 7.15% | 8.45% | 224 | -0 °C (0 °F) | +0 °C (0 °F) | 225 |
Excellent | Silver | 9.36% | 4.68% | 4.68% | 56 | -0 °C (0 °F) | +0 °C (0 °F) | 235 |
Excellent | Steel | 11.7% | 5.85% | 7.8% | 80 | -0 °C (0 °F) | +0 °C (0 °F) | 54 |
Excellent | Uranium | 14.04% | 7.02% | 8.45% | 200 | -0 °C (0 °F) | +0 °C (0 °F) | 156 |
Excellent | Wood | 7.02% | 7.02% | 5.2% | 52 | -0 °C (0 °F) | +0.48 °C (0.9 °F) | 35 |
Masterwork | Bioferrite | 15.95% | 7.25% | 7.25% | 160 | -0 °C (0 °F) | +0 °C (0 °F) | 73 |
Masterwork | Gold | 10.44% | 5.22% | 5.22% | 48 | -0 °C (0 °F) | +0 °C (0 °F) | 3505 |
Masterwork | Plasteel | 16.53% | 7.98% | 9.43% | 224 | -0 °C (0 °F) | +0 °C (0 °F) | 375 |
Masterwork | Silver | 10.44% | 5.22% | 5.22% | 56 | -0 °C (0 °F) | +0 °C (0 °F) | 395 |
Masterwork | Steel | 13.05% | 6.53% | 8.7% | 80 | -0 °C (0 °F) | +0 °C (0 °F) | 89 |
Masterwork | Uranium | 15.66% | 7.83% | 9.43% | 200 | -0 °C (0 °F) | +0 °C (0 °F) | 260 |
Masterwork | Wood | 7.83% | 7.83% | 5.8% | 52 | -0 °C (0 °F) | +0.6 °C (1.1 °F) | 58 |
Legendary | Bioferrite | 19.8% | 9% | 9% | 160 | -0 °C (0 °F) | +0 °C (0 °F) | 146 |
Legendary | Gold | 12.96% | 6.48% | 6.48% | 48 | -0 °C (0 °F) | +0 °C (0 °F) | 4505 |
Legendary | Plasteel | 20.52% | 9.9% | 11.7% | 224 | -0 °C (0 °F) | +0 °C (0 °F) | 755 |
Legendary | Silver | 12.96% | 6.48% | 6.48% | 56 | -0 °C (0 °F) | +0 °C (0 °F) | 785 |
Legendary | Steel | 16.2% | 8.1% | 10.8% | 80 | -0 °C (0 °F) | +0 °C (0 °F) | 179 |
Legendary | Uranium | 19.44% | 9.72% | 11.7% | 200 | -0 °C (0 °F) | +0 °C (0 °F) | 520 |
Legendary | Wood | 9.72% | 9.72% | 7.2% | 52 | -0 °C (0 °F) | +0.72 °C (1.3 °F) | 115 |
For the full effects of qualities, see Quality.
Version history[edit]
- Ideology DLC Release - Added.