Difference between revisions of "Deathrest casket"

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== Summary ==
 
== Summary ==
{{recode|reason=Custom template similar to [[Template:Rest Effectiveness Quality Table]] for deathrest time at different qualities and with different numbers of [[Deathrest accelerator]]s}}
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Using a powered deathrest casket multiplies the rate at which [[deathrest]] progresses by {{good|x1.1}}, reducing the minimum time to avoid ''Deathrest Interrupted''. This value is not affected by the [[quality]] of the casket. The bonuses from the casket and up to two [[deathrest accelerator]]s stack multiplicatively. The casket itself uses 0 W of power, but still must be connected to an electrical grid to function. Once rested in, the casket permanently binds to its user, though deconstructing it has no penalty.
A powered deathrest casket speeds up [[deathrest]] by 11%, meaning it takes only 3.6 game-days to avoid the ''Deathrest Interrupted'' penalty. The casket itself uses 0 W of power, but still must be connected to an electrical grid to function. Once rested in, the casket permanently binds to its user, though deconstructing it has no penalty.
 
  
 
While resting in a deathrest casket, colonists heal by an additional 4 HP per day, the same as all non-hospital beds -- see [[injury]] for details. Caskets can be walked over, although at a slower rate.
 
While resting in a deathrest casket, colonists heal by an additional 4 HP per day, the same as all non-hospital beds -- see [[injury]] for details. Caskets can be walked over, although at a slower rate.
  
 
A casket can connect to other [[Deathrest#Buildings|deathrest building]]s, much like a [[bed]] and [[dresser]].
 
A casket can connect to other [[Deathrest#Buildings|deathrest building]]s, much like a [[bed]] and [[dresser]].
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{| {{STDT| sortable c_17 text-center}}
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|-
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! Deathrest facilities !! Deathrest<br>effectiveness !! Deathrest<br>time
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|-
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! style=text-align:left | [[Sleep furniture]]
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| 100% || 4 days
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|-
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! style=text-align:left | [[Deathrest casket]]
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| 110% || {{#expr: 4/1.1 round 1}} days
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|-
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! style=text-align:left | &nbsp;↳<small>+1x Deathrest accelerator</small>
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| {{#expr: 100 * 1.1 * 1.2}}%  || {{#expr: 4/(1*1.1*1.2) round 1}} days
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|-
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! style=text-align:left | &nbsp;↳<small>+2x Deathrest accelerator</small>
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| {{#expr: 100 * 1.1 * 1.2 * 1.2}}%  || {{#expr: 4/(1*1.1*1.2*1.2) round 1}} days
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|}
  
 
== Analysis ==
 
== Analysis ==

Revision as of 12:25, 28 January 2023

Deathrest casket

Deathrest casket

An enclosed med-casket that accelerates the process of deathrest. It can connect to other devices which confer additional bonuses on the deathrester. The number of devices that can connect depends on the person's deathrest capacity, which can be seen by selecting them.
Only those with the deathrest gene can use the deathrest casket.

Base Stats

Type
BuildingFurniture
Market Value
295 Silver [Note]
Mass
50 kg
Beauty
5
HP
200
Flammability
50%
Path Cost
42

Building

Size
1 × 2
Minifiable
True
Placeable
True
Passability
pass through only
Cover Effectiveness
40%
Terrain Affordance
Light
Facility
Deathrest accelerator, Hemopump, Hemogen amplifier, Glucosoid pump, Psychofluid pump
Surgery Success Chance Factor
1
Immunity Gain Speed Factor
1.07
Rest Effectiveness
1
Comfort
0.75

Creation

Required Research
Deathrest
Work To Make
2,500 ticks (41.67 secs)
Resources to make
Steel 100 + Component 3
Deconstruct yield
Steel 50 + Component 1 - 2
Destroy yield
Steel 25 + Component 0 - 1

The deathrest casket is a building added by the Biotech DLC that allows pawns with the Deathrest gene to both deathrest faster and to link to other buildings for additional benefits.

Acquisition

Deathrest caskets can be constructed once the Deathrest research project has been completed. They require Steel 100 Steel, Component 3 Components and 2,500 ticks (41.67 secs) of work.

Summary

Using a powered deathrest casket multiplies the rate at which deathrest progresses by ×1.1, reducing the minimum time to avoid Deathrest Interrupted. This value is not affected by the quality of the casket. The bonuses from the casket and up to two deathrest accelerators stack multiplicatively. The casket itself uses 0 W of power, but still must be connected to an electrical grid to function. Once rested in, the casket permanently binds to its user, though deconstructing it has no penalty.

While resting in a deathrest casket, colonists heal by an additional 4 HP per day, the same as all non-hospital beds -- see injury for details. Caskets can be walked over, although at a slower rate.

A casket can connect to other deathrest buildings, much like a bed and dresser.

Deathrest facilities Deathrest
effectiveness
Deathrest
time
Sleep furniture 100% 4 days
Deathrest casket 110% 3.6 days
 ↳+1x Deathrest accelerator 132% 3 days
 ↳+2x Deathrest accelerator 158.4% 2.5 days

Analysis

Deathrest caskets are a fairly large investment in the early-game, especially for The Sanguophage scenario. For reference, they cost 1 component more than a wood-fired generator

Gallery

Pictures

Audio

Version history