Difference between revisions of "Array headset"

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== Summary ==
 
== Summary ==
The airwire headset increases a [[mechanitor]]'s [[bandwidth]] by {{+|6}}.
+
The airwire headset increases a [[mechanitor]]'s [[bandwidth]] by {{+|6}}. This increase is not affected by [[quality]], though the usual apparel stats are affected as normal.
  
 
Does not count as clothing for nudity.
 
Does not count as clothing for nudity.

Revision as of 13:25, 10 January 2023

Array headset

Array headset

A head-mounted computer and signaling array that enhances a mechanitor's control bandwidth. This allows them to control more mechs.

Base Stats

Type
GearClothing
Tech Level
Spacer
Market Value
360 Silver [Note]
Mass
0.08 kg
HP
60

Apparel

Insulation - Cold
°C (0 °F)
Insulation - Heat
°C (0 °F)
Armor - Sharp
0%
Armor - Blunt
0%
Armor - Heat
0%
Coverage
Upper Head
Layer
Headgear

Creation

Crafted At
Machining table
Required Research
Standard mechtech
Skill Required
Crafting 5
Work To Make
2,100 ticks (35 secs)
Resources to make
Steel 50 + Component 8

The array headset is a piece of apparel added by the Biotech DLC.

Acquisition

Array headsets can be crafted at a Machining table once the Standard mechtech research project has been completed. They require Steel 50 Steel, Component 8 Components, 2,100 ticks (35 secs) of work, and a Crafting skill of 5.

Summary

The airwire headset increases a mechanitor's bandwidth by +6. This increase is not affected by quality, though the usual apparel stats are affected as normal.

Does not count as clothing for nudity.

Analysis

A strict upgrade to the airwire headset, providing 3 more bandwidth, costing 4 components more to create. The array headset also has a higher research cost, requiring you to defeat a diabolus first.

The only stats that are meaningfully affected by quality are the deterioration rate and market value, thus in most cases there is little-to-no benefit and some detriment to higher quality headsets.

The mechcommander helmet gives the same, +6 bandwidth, but requires both plasteel and a diabolus' signal chip to create. The benefit of the mechcommander helmet is the protection it gives, roughly equal to a steel flak helmet while also giving some bandwidth. It may be more desirable to save the signal chip until you can create a bandwidth pack, which requires 2 chips. The bandwidth pack occupies a different slot, so it can be worn with any helmet. And unlike headsets and helmets, it never deteriorates.

Stats table

  • Array headset Array headset Sharp Blunt Heat HP Insulation
    - Cold
    Insulation
    - Heat
    Market Value
    Quality
    Awful 0% 0% 0% 60 -0 °C (0 °F) +0 °C (0 °F) 180 Silver
    Poor 0% 0% 0% 60 -0 °C (0 °F) +0 °C (0 °F) 270 Silver
    Normal 0% 0% 0% 60 -0 °C (0 °F) +0 °C (0 °F) 360 Silver
    Good 0% 0% 0% 60 -0 °C (0 °F) +0 °C (0 °F) 450 Silver
    Excellent 0% 0% 0% 60 -0 °C (0 °F) +0 °C (0 °F) 540 Silver
    Masterwork 0% 0% 0% 60 -0 °C (0 °F) +0 °C (0 °F) 900 Silver
    Legendary 0% 0% 0% 60 -0 °C (0 °F) +0 °C (0 °F) 1800 Silver

    For the full effects of qualities, see Quality.

  • Version history