Difference between revisions of "Spiner"

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| accuracyMedium = 40
 
| accuracyMedium = 40
 
| accuracyLong = 95
 
| accuracyLong = 95
| accuracyAvg =  
+
| accuracyAvg = 46
| mode =  
+
| mode = Single-Shot
 
| warmup = 18
 
| warmup = 18
 
| cooldown = 108
 
| cooldown = 108

Revision as of 11:59, 26 March 2023

Spiner

Spiner

A very small gun used by war urchins which quickly fires spine-like projectiles. It is short-ranged but deadly.

Base Stats

Type
EquipmentWeapons
Weapon Class
Mechanoid
Market Value
500 Silver
Mass
1 kg

Ranged Combat

Mode
Single-Shot
Damage
12 dmg (Bullet)
Armor penetration
18%
Warm-Up
18 ticks (0.3 secs)
Cooldown
108 ticks (1.8 secs)
Range
6.9 tile(s)
Accuracy
20% - 30% - 40% - 95%
Avg. accuracy
46%
Velocity
70 (m/s)
Burst Count
1 (per burst)
Burst Ticks
ticks (0.13 secs)
(450 RPM)
DPS
5.71 (2.63)

Melee Combat

Melee Attack 1
Barrel
9 dmg (Blunt)
13.5% AP
2.6 seconds cooldown
Melee Attack 2 
Barrel
9 dmg (Poke)
13.5% AP
2.6 seconds cooldown
Technical
weaponTags
MechanoidGunSpiner


The spiner is an mechanoid-only ranged weapon added by the Biotech DLC. It is the main armament of the war urchin.

This weapon cannot be independently obtained in normal play. It is provided here for comparisons sake.

Acquisition

Spiners spawn on all war urchins, including those gestated by a colony. However, it is not possible to obtain it directly in normal play. Pawns carrying it will not drop it on death, downing, or complete loss of manipulation like other weapons. It can be spawned in by the Debug actions menu but, like all unobtainable weapons, will disappear after being dropped.

Summary

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Analysis

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Version history