Difference between revisions of "Move Speed"

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== Example ==
 
== Example ==
[[File:Maximum move speed vs normal.mp4|right|Maximum speed of 18.2 c/s vs base speed of 4.6 c/s ]]
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[[File:Maximum move speed vs normal.mp4|right|thumb|Maximum speed of 29.61 c/s vs base speed of 4.6 c/s ]]
 
Moving speed of a particular pawn can be calculated using the following formula:
 
Moving speed of a particular pawn can be calculated using the following formula:
  
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* Offset: {{+|0.4 c/s}} ([[Traits#Jogger|Jogger]] trait)  
 
* Offset: {{+|0.4 c/s}} ([[Traits#Jogger|Jogger]] trait)  
 
* Factors:
 
* Factors:
** Moving capacity: '''×260%''' ([[bionic heart]], two [[archotech leg]]s, high on [[luciferium]], [[go-juice]], [[wake-up]] and [[yayo]], equipped with [[Persona weapon#Fast mover|Fast mover]] persona weapon {{RoyaltyIcon}}).
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** Moving capacity: '''×423%''' ([[Fibrous mechanites]], [[Psycasts#Focus|Focus]] psycast, [[bionic heart]], two [[archotech leg]]s, high on [[luciferium]], [[go-juice]], [[wake-up]] and [[yayo]], equipped with [[Persona weapon#Fast mover|Fast mover]] persona weapon {{RoyaltyIcon}}).
 
** [[Inspiration#Go frenzy|Go frenzy]] inspiration: '''×140%'''
 
** [[Inspiration#Go frenzy|Go frenzy]] inspiration: '''×140%'''
 
* External factor: '''×100%'''
 
* External factor: '''×100%'''
  
  '''Move speed''' = ({{Q|human|Move Speed Base}} c/s + 0.4 c/s) × (2.6 × 1.4) × 1 = '''{{#expr: ({{Q|human|Move Speed Base}}+0.4)*2.6*1.4 round2}} c/s'''
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  '''Move speed''' = ({{Q|human|Move Speed Base}} c/s + 0.4 c/s) × (4.23 × 1.4) × 1 = '''{{#expr: ({{Q|human|Move Speed Base}}+0.4)*4.23*1.4 round2}} c/s'''
  
 
{{nav|stats|wide}}
 
{{nav|stats|wide}}

Revision as of 07:14, 18 May 2022

Move Speed is a stat: Speed of movement in cells per second (c/s). A default Human has a base movement speed of 4.6 c/s.

Factors

Offsets

First of all the following offsets are applied to the Move Speed Base value.

Factors

The following factors are applied after the Offsets.

  • Moving capacity: 100% importance, no allowed defect. No Max (effectively 311%).
  • Go frenzy (inspiration): ×140%
  • Light: Up to ×80% for light values of less than 30%. Blind and darkness-preferringContent added by the Ideology DLC humans are unaffected.

External factors

The following factors do not show up in the pawn stat GUI and are applied after the Post factors.

  • Floors and Terrain
    • Chest-deep moving water: ×22%
    • Marsh, Shallow ocean water, Shallow water and Shallow moving water: ×30%
    • Marshy soil: ×46%
    • Mud, Soft sand and Ice: ×52%
    • Sand: ×76%
    • Lichen-covered soil: ×81%
    • Soil, Stony soil, Rich soil, Rough stone and Rough-hewn stone: ×87%
    • Straw matting: ×93%
  • Snow
    • Thin: ×76%
    • Medium: ×62%
    • Thick: ×52%
  • Weather
    • Rain and Foggy rain: ×90%
    • Rainy thunderstorm and Hard snow: ×80%

Example

Maximum speed of 29.61 c/s vs base speed of 4.6 c/s

Moving speed of a particular pawn can be calculated using the following formula:

Move speed = (Base value + Offsets) × Factors × External factors

Let us calculate how fast a human could possibly go. It would have the following values:

Move speed = (4.6 c/s + 0.4 c/s) × (4.23 × 1.4) × 1 = 29.61 c/s