Difference between revisions of "Circadian half-cycler"

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== Analysis ==
 
== Analysis ==
 
The lack of need to sleep allows you to have about 50% more time for a colonist to do productive work, offseting the productivity loss from lowered consciousness. Great for craftspeople, or to some extent researchers.
 
The lack of need to sleep allows you to have about 50% more time for a colonist to do productive work, offseting the productivity loss from lowered consciousness. Great for craftspeople, or to some extent researchers.
 +
Not needing bedrooms can also be an important space saving measure in very large colonies, however keep in mind that non-[[Traits|Ascetic]] [[Titles|nobles]] will still want a bedroom that meets their needs.
  
Not recommended on colonists whose consciousness can greatly affect their performance, such as doctors or marksmen. See [[Consciousness]] for a list of affected [[stat]]s and [[capacity|capacities]]. Keep in mind that affected Capacities may in turn affect additional stats.
+
Brain shock can be used to immediately end a berserk pawn's [[mental break]] safely and quickly, by equipping another pawn with [[EMP grenades]] and targeting the pawn with the half-cycler.
  
It has the rather unfortunate side effect of depriving pawns installed with it of lovin' since it is only initiated while sleeping.
+
===Effect on Work===
 
+
<!---Full list of work and how its affect is needed--->
Not needing bedrooms can also be an important space saving measure in very large colonies, however keep in mind that non-[[Traits|Ascetic]] [[Titles|nobles]] will still want a bedroom that meets their needs.
+
Not recommended on colonists whose consciousness can greatly affect their performance, such as doctors or marksmen. [[capacity|Capacities]] are key factors in a pawn's [[Stat]]s. A pawn's [[Consciousness]] directly affects [[Eating]], [[Manipulation]], [[Moving]] and [[Talking]] capacities and all 5 directly affect many different stats. See their pages for full details. The result is some pawns are affected more than others, and that some pawns only have the time it takes to complete their work increased (which is offset by having more time to work) while some pawns have the quality of their work decreased (which is not).
 +
* Crafters and constructors will take longer but produce the same [[Quality]] items and structures meaning the decrease will be more than offset by the increased work time, but some lower skilled constructors will [[Construct Success Chance|fail to construct]] more.
 +
*Social pawns and animal handlers will perform worse, with more failed attempts and higher prices.
 +
*Combat pawns will have lower DPS, get injured more and are slightly more likely to die by consciousness loss. Additionally the risk of Brain shock means that supporting melee pawns with [[EMP]] weapons is no longer an option against [[mechanoids]]
 +
===Effect on Mood===
 +
It has the rather unfortunate side effect of depriving pawns installed with it of lovin' since it is only initiated while sleeping. Additionally, the pawn will not gain the mood bonus from having a nice bedroom. Both factors can significantly improve the [[mood]] of colonists, and loss of them can be significant.
 +
===Comparisons===
 +
A high quality [[royal bed]], improvements to [[Metabolism]] and [[Blood Pumping]] such as [[Bionic stomach]]s and [[bionic heart]]s, and of course the [[[[Circadian assistant]] all affect a pawn's need for rest.  
  
 
{{nav|body parts|wide}}
 
{{nav|body parts|wide}}

Revision as of 01:43, 14 February 2021

Circadian half-cycler

Circadian half-cycler

A signal redirector which isolates half of the brain, allowing the other half to sleep while the user remains outwardly awake. By alternating brain halves, the user never needs to sleep. Unfortunately, two hemispheres are better than one - working half a brain causes a reduction in consciousness.

Base Stats

Type
Medical ItemsBody Parts
Market Value
1030 Silver
Mass
4 kg
HP
50
Flammability
100%

The Circadian Half-Cycler gives a pawn that's been implanted with it the ability to never sleep again! At the cost of -15% consciousness.

When a pawn with this implant is shocked with EMP they will receive Brain shock, knocking them unconscious temporarily.

Acqusition

They require a crafting skill of 8.

Analysis

The lack of need to sleep allows you to have about 50% more time for a colonist to do productive work, offseting the productivity loss from lowered consciousness. Great for craftspeople, or to some extent researchers. Not needing bedrooms can also be an important space saving measure in very large colonies, however keep in mind that non-Ascetic nobles will still want a bedroom that meets their needs.

Brain shock can be used to immediately end a berserk pawn's mental break safely and quickly, by equipping another pawn with EMP grenades and targeting the pawn with the half-cycler.

Effect on Work

Not recommended on colonists whose consciousness can greatly affect their performance, such as doctors or marksmen. Capacities are key factors in a pawn's Stats. A pawn's Consciousness directly affects Eating, Manipulation, Moving and Talking capacities and all 5 directly affect many different stats. See their pages for full details. The result is some pawns are affected more than others, and that some pawns only have the time it takes to complete their work increased (which is offset by having more time to work) while some pawns have the quality of their work decreased (which is not).

  • Crafters and constructors will take longer but produce the same Quality items and structures meaning the decrease will be more than offset by the increased work time, but some lower skilled constructors will fail to construct more.
  • Social pawns and animal handlers will perform worse, with more failed attempts and higher prices.
  • Combat pawns will have lower DPS, get injured more and are slightly more likely to die by consciousness loss. Additionally the risk of Brain shock means that supporting melee pawns with EMP weapons is no longer an option against mechanoids

Effect on Mood

It has the rather unfortunate side effect of depriving pawns installed with it of lovin' since it is only initiated while sleeping. Additionally, the pawn will not gain the mood bonus from having a nice bedroom. Both factors can significantly improve the mood of colonists, and loss of them can be significant.

Comparisons

A high quality royal bed, improvements to Metabolism and Blood Pumping such as Bionic stomachs and bionic hearts, and of course the [[Circadian assistant all affect a pawn's need for rest.