Difference between revisions of "Grenadier armor"

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Compared a [[flak vest]] and [[duster]], the grenadier armor offers strictly superior protection to the arms and legs when all items are the same [[quality]], regardless of duster material. The interactions of two layers are dictated by the games [[Armor#Armor Rating|Armor Rating calculations]], and the result is that grenadier armor provides torso, neck and shoulders protection approximately equivalent to the combination of a [[devilstrand]] duster and flak vest, assuming all items are the same quality. However replacing the devilstrand with [[hyperweave]] or [[thrumbofur]] results in more protection to those areas. So while grenadier armor is more protective than a devilstrand duster and flak vest, when compared to better duster materials, the overall impact of the opposing traits of superior arm and leg protection and inferior torso, neck and shoulder protection on pawn survivability is currently unclear. However in this comparison, it should be noted that several vital organs are in the torso and the destruction of these can result in immediate death. It should also be noted that grenadier armor comes with a [[Move Speed]] debuff of -0.40 c\s, while a flak vest has a penalty of only -0.12c/s meaning there may be a reason to choose the flak vest and duster even with inferior protection.  
 
Compared a [[flak vest]] and [[duster]], the grenadier armor offers strictly superior protection to the arms and legs when all items are the same [[quality]], regardless of duster material. The interactions of two layers are dictated by the games [[Armor#Armor Rating|Armor Rating calculations]], and the result is that grenadier armor provides torso, neck and shoulders protection approximately equivalent to the combination of a [[devilstrand]] duster and flak vest, assuming all items are the same quality. However replacing the devilstrand with [[hyperweave]] or [[thrumbofur]] results in more protection to those areas. So while grenadier armor is more protective than a devilstrand duster and flak vest, when compared to better duster materials, the overall impact of the opposing traits of superior arm and leg protection and inferior torso, neck and shoulder protection on pawn survivability is currently unclear. However in this comparison, it should be noted that several vital organs are in the torso and the destruction of these can result in immediate death. It should also be noted that grenadier armor comes with a [[Move Speed]] debuff of -0.40 c\s, while a flak vest has a penalty of only -0.12c/s meaning there may be a reason to choose the flak vest and duster even with inferior protection.  
  
While less protective than Marine Armor, it gives the user the ability to launch 2 frag grenades at will before requiring a reload. These weapons are equivalent to the [[Frag grenades|regular thrown variant]] but do not take up a weapon slot. This can be useful to give the user flexibility in combat, such as giving [[Sniper rifle|snipers]] a crowd control option.
+
While less protective than Marine Armor, it gives the user the ability to launch up to two frag grenades at will before requiring a reload. These weapons are equivalent to the [[Frag grenades|regular thrown variant]] but do not take up a weapon slot. This can be useful to give the user flexibility in combat, such as giving [[Sniper rifle|snipers]] a crowd control option. After two shots, it must be reloaded. This takes {{icon|steel|25}} steel per charge, 50 total, and takes 60 ticks to perform.
  
 
It occupies both the overgarments, middle, and shell layers, while flak vests only occupy the middle layer - meaning it can't be worn with [[tribalwear]].
 
It occupies both the overgarments, middle, and shell layers, while flak vests only occupy the middle layer - meaning it can't be worn with [[tribalwear]].

Revision as of 02:41, 14 August 2020

Grenadier Armor

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A variant of marine armor with an integrated frag launcher on the shoulder. The armor is slightly less protective than standard marine armor. The launcher can only hold a limited amount of ammo and must be reloaded after use.
Grenadiers usually specialize in breaching buildings or internal ship bulkheads. While not effective at very long range, grenadiers can be surprisingly deadly in confined quarters.

Base Stats

Type
GearArmor
Market Value
2035 Silver
Mass
15 kg
HP
340

Apparel

Insulation - Cold
32 °C (57.6 °F)
Insulation - Heat
°C (16.2 °F)
Armor - Sharp
101%
Armor - Blunt
40%
Armor - Heat
49%
Coverage
Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg

Creation

Work To Make
60,000 ticks (16.67 mins)

Grenadier armor is a set of power armor that can effectively block gunshots, cuts, blunt trauma, or burns while allowing the user to launch frag grenades. It is a variant of Marine armor and forms a full set along with the Marine helmet

Acquisition

As a complicated piece of technology, Grenadier Armor can only be made at the Fabrication bench and requires Marine Armor to be researched in order to be constructed. Crafting the armor requires Plasteel 100 plasteel, Uranium 20 uranium, Advanced component 4 advanced components, Steel 4 steel and Component 4 components.

Alternatively, the armor can be received as a quest reward, purchased from traders, or found on Raiders.

Analysis

Grenadier armor is a half step below Marine armor, the middle tier power armor, in terms of protection. While it is still as or more protective than an equivalent set of Recon armor, it only really maintains its superiority against sharp threats. Against secondary threats like blunt and fire, it is largely equivalent. Unlike marine armor, recon armor of better quality offers superior protection, while for some tiers it must be 2 tiers higher than a set of Cataphract armor to be more protective.

Compared a flak vest and duster, the grenadier armor offers strictly superior protection to the arms and legs when all items are the same quality, regardless of duster material. The interactions of two layers are dictated by the games Armor Rating calculations, and the result is that grenadier armor provides torso, neck and shoulders protection approximately equivalent to the combination of a devilstrand duster and flak vest, assuming all items are the same quality. However replacing the devilstrand with hyperweave or thrumbofur results in more protection to those areas. So while grenadier armor is more protective than a devilstrand duster and flak vest, when compared to better duster materials, the overall impact of the opposing traits of superior arm and leg protection and inferior torso, neck and shoulder protection on pawn survivability is currently unclear. However in this comparison, it should be noted that several vital organs are in the torso and the destruction of these can result in immediate death. It should also be noted that grenadier armor comes with a Move Speed debuff of -0.40 c\s, while a flak vest has a penalty of only -0.12c/s meaning there may be a reason to choose the flak vest and duster even with inferior protection.

While less protective than Marine Armor, it gives the user the ability to launch up to two frag grenades at will before requiring a reload. These weapons are equivalent to the regular thrown variant but do not take up a weapon slot. This can be useful to give the user flexibility in combat, such as giving snipers a crowd control option. After two shots, it must be reloaded. This takes Steel 25 steel per charge, 50 total, and takes 60 ticks to perform.

It occupies both the overgarments, middle, and shell layers, while flak vests only occupy the middle layer - meaning it can't be worn with tribalwear.

Grenadier armor also appeases the middle and outer torso requirements of all nobles, replacing both the Royal vest/Corset and the Royal robe.

Stats table

  • Grenadier armor Grenadier armor Sharp Blunt Heat HP Insulation
    - Cold
    Insulation
    - Heat
    Market Value
    Quality
    Awful 60.6% 24% 29.4% 340 -25.6 °C (-46.1 °F) +7.2 °C (13 °F) 1150 Silver
    Poor 80.8% 32% 39.2% 340 -28.8 °C (-51.8 °F) +8.1 °C (14.6 °F) 1730 Silver
    Normal 101% 40% 49% 340 -32 °C (-57.6 °F) +9 °C (16.2 °F) 2305 Silver
    Good 116.15% 46% 56.35% 340 -35.2 °C (-63.4 °F) +9.9 °C (17.8 °F) 2805 Silver
    Excellent 131.3% 52% 63.7% 340 -38.4 °C (-69.1 °F) +10.8 °C (19.4 °F) 3305 Silver
    Masterwork 146.45% 58% 71.05% 340 -48 °C (-86.4 °F) +13.5 °C (24.3 °F) 4305 Silver
    Legendary 181.8% 72% 88.2% 340 -57.6 °C (-103.7 °F) +16.2 °C (29.2 °F) 5305 Silver

    For the full effects of qualities, see Quality.

  • Version history

    Added in version 1.2.


    Royalty