Difference between revisions of "Greatbow"

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<onlyinclude>
+
{{Infobox main|weapon
{{infobox main|weapon|
+
| name = Greatbow
|name = Greatbow
+
| image = GreatBow.png
|image = GreatBow.png|Great bow
+
| description = A powerful greatbow. Fires a heavy arrow long distances.
|description = A powerful greatbow. Fires a heavy arrow long distances.
+
| type = Equipment
|type = Equipment
+
| type2 = Weapons
|type2 = Weapons
+
| tech level = Neolithic
|class = Neolithic
+
| class = Neolithic
|damage = 17
+
| damage = 17
|armorPenetration = 15
+
| damage type = Arrow
|range = 29.9
+
| armorPenetration = 15
|accuracyTouch = 65
+
| range = 29.9
|accuracyShort = 85
+
| accuracyTouch = 65
|accuracyMedium = 75
+
| accuracyShort = 85
|accuracyLong = 50
+
| accuracyMedium = 75
|accuracyAvg = 75.4
+
| accuracyLong = 50
|mode = Single-Shot
+
| accuracyAvg = 75.4
|warmup = 120
+
| mode = Single-Shot
|cooldown = 90
+
| warmup = 120
|burst = 1
+
| cooldown = 90
|DPS = DPS
+
| burst = 1
|velocity = 49
+
| DPS = DPS
|resources to make = {{icon|wood|50}}
+
| velocity = 49
|marketvalue = 92
+
| production facility 1 = Crafting spot
|mass base = 3
+
| production facility 2 = Fueled smithy
|stoppingPower = 1.5
+
| production facility 3 = Electric smithy
 +
| resource 1 = Wood
 +
| resource 1 amount = 60
 +
| marketvalue = 104
 +
| mass base = 3
 +
| stoppingPower = 1.5
 +
| research = Greatbow
 +
| work to make = 9000
 +
| meleeattack1dmg = 9
 +
| meleeattack1type = blunt
 +
| meleeattack1part = Limb
 +
| meleeattack1cool = 2.0
 +
| meleeattack1ap = 13
 +
| meleeattack2dmg = 9
 +
| meleeattack2type = poke
 +
| meleeattack2part = Limb
 +
| meleeattack2cool = 2.0
 +
| meleeattack2ap = 13
 +
| MeleeWeaponAverageDPS = 4.5
 +
| MeleeWeaponAverageAP = 13
 +
| page verified for version = 1.2.2753
 +
| skill 1 = Crafting
 +
| skill 1 level = 6
 +
| has quality = True
 +
| weaponTags = Neolithic, NeolithicRangedHeavy, NeolithicRangedChief
 +
| thingSetMakerTags = RewardStandardQualitySuper
 +
| tradeTags = WeaponRanged
 
}}
 
}}
</onlyinclude>
+
{{Info|The '''greatbow''' is a moderately heavy, single-shot ranged weapon which deals a slightly higher amount of damage per shot; slightly longer time between shots; slightly longer range and high overall accuracy.}}
{{info|The Greatbow is a moderately heavy, single-shot ranged weapon in RimWorld which deals a slightly higher amount of damage per shot; slightly longer time between shots; slightly longer range and high overall accuracy.}}
 
  
==Overview==
+
== Acquisition ==
Greatbows are the most powerful overall neolithic-tier ranged weapons in the game, slightly beating the [[recurve bow]] in terms of range and damage, and handily beating the other options in its class. Accuracy at short and medium distances is also very good, as well as stopping power which is high enough not only to stagger [[human]]s, but also slightly larger targets such as [[cougar]]s and all [[insectoids]]. Damage output is high enough that the greatbow can even compete with basic firearms such as the [[autopistol]] and [[revolver]] at short-to-medium distances.
+
Great bows can be manufactured at [[fueled smithy|any]] [[electric smithy|smithy]] once the [[Research#Greatbow|greatbow]] research has been completed; from {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work. A crafting level of at least 6 is required.
  
 
+
Great bows can also be purchased from neolithic [[Trade#War_merchant|war merchants]] and orbital combat suppliers, or obtained from the following [[raider#Humanlike|raider]] kinds:
Interestingly, the greatbow has a shorter cooldown than the [[short bow]] and recurve bow, as well as a longer warmup than cooldown, which is reversed compared to the aforementioned bows.
 
 
 
 
 
Close-up accuracy is worse than the other bows though, with close DPS only being on par with the recurve bow's. This weapon's also less skill-friendly than the other bow variants due to the aforementioned close-up accuracy as well as a longer warmup/cooldown cycle. The greatbow also surprisingly has the second-lowest armor penetration out of all neolithic-tier ranged weapons; even the short bow has better AP - the greatbow's DPS makes up for this though.
 
 
 
 
 
Mass is also higher than most other neolithic-tier ranged weapons (similar to many rifle-class firearms), with only the [[pila]] having an even higher mass. However, the greatbow's mass is still low enough that it generally won't have an adverse effect on a colonist's caravanning capabilities.
 
 
 
 
 
Similarly to the recurve bow, the greatbow's suitable for offensive and support roles. However, unlike the recurve bow, the greatbow's strictly best used in short-to-medium distance engagements due to its relatively poor close-quarters accuracy. This weapon's also an excellent choice for a hunting weapon, being nearly as good as the [[bolt-action rifle]] in this regard.
 
 
 
 
 
Against an unarmored human, a greatbow can kill with 3 hits to the torso, 2 hits to the head or neck, or 1 hit to the brain; cripple or destroy limbs in 2 hits; and destroy eyes and digits with a single hit. It'll generally take around 4 hits (~18.6 seconds average) to incapacitate that human from pain shock.
 
 
 
 
 
Overall, the greatbow is best paired with a careful shooter up to level 11, and with a trigger-happy shooter beyond that point.
 
 
 
 
 
====Melee Combat====
 
{| {{STDT| c_12 text-center}}
 
!Tool
 
!Attack
 
!Damage Type
 
!Power
 
!AP
 
!Cooldown
 
!Likelihood
 
!Base DPS
 
|-
 
!Overall
 
!-
 
!-
 
!9
 
!13%
 
!2.00s
 
!-
 
!4.50
 
|- newline
 
|Limb
 
|Blunt
 
|Blunt
 
|9
 
|13%
 
|2.00s
 
|50.00%
 
|4.50
 
|- newline
 
|Limb
 
|Poke
 
|Blunt
 
|9
 
|13%
 
|2.00s
 
|50.00%
 
|4.50
 
|}
 
 
 
===Obtaining===
 
Great bows can be purchased from neolithic war merchants and orbital combat suppliers, or obtained from the following [[raider#Humanlike|raider]] kinds:
 
  
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
|-
 
 
! Raider Kind !! Chance !! Average Quality !! Health
 
! Raider Kind !! Chance !! Average Quality !! Health
 
|-
 
|-
Line 102: Line 67:
 
|}
 
|}
  
 +
== Analysis ==
 +
The greatbow is the most powerful pre-industrial ranged weapon. Roughly on par with weak firearms like [[autopistol]]s and [[revolver]]s, it is rapidly outclassed by most other guns. Due to the research required, crafting greatbows usually not a great idea. However, a greatbow obtained from other means, such as a quest, event, or by trade, can be useful in the early game.
  
Great bows can also be manufactured at [[fueled smithy|any]] [[electric smithy|smithy]] once the [[research#Greatbow|greatbow]] research has been completed; from 50 [[wood]] and {{ticks|9000}} of work. A crafting level of at least 6 is required.
+
As a weapon, the greatbow dominates all ranged weapons for its tech level. For a bow, it has great accuracy and range. While the {{AP}} is worse than even a [[short bow]], the damage easily makes up for it. With the highest range before [[bolt-action rifle]]s and a relatively short cooldown, the greatbow is ideal for both preventing, and escaping from, hunted animals going manhunter. It's worth noting that the greatbow has a longer warmup than cooldown, which is reversed for the other two bows. This synergizes well with [[Aiming Time]] reductions.
 
 
 
 
==Greatbow vs. Comparable Weapons==
 
<!--
 
    Table cell hex colour values for win rates:
 
    0 - 20.83% win rate = #FF6969
 
    20.84 - 31.24% win rate = #FF9B72
 
    31.25 - 43.74% win rate = #FFCD7B
 
    43.75 - 56.25% win rate = #FFFF85
 
    56.26 - 68.75% win rate = #CDFF7B
 
    68.76 - 79.16% win rate = #9BFF72
 
    79.17 - 100.00% win rate = #69FF69
 
-->
 
This section goes over how well the greatbow fares against comparable weapons (similar value, tech level or similar characteristics) in 1 vs. 1 combat.
 
 
 
=== Methodology ===
 
 
 
<div class="mw-collapsible mw-collapsed" style="width:800px;overflow:auto">
 
 
 
<div class="mw-collapsible-content">
 
* All testing is semi-automated which allows for large sample sizes to be gathered per set of results with ease
 
* All pawns have a skill level of 8 in shooting
 
* No pawns have any traits that affect combat performance
 
* All pawns are of 18 years of age and completely healthy
 
* Pawns are divided by walls to prevent stray shots from skewing results in any way
 
* Weather conditions are kept clear and no cover is used</div>
 
</div>
 
 
 
 
 
Results in the tables below are the percentages of battles that greatbow either won or tied against the weapon listed in the first column of said tables, with a sample size of 2,000 battles per result. Higher percentages are better.
 
  
 +
* Compared to a [[recurve bow]] of the same quality, the greatbow has overall better damage and range. A recurve bow one or two quality levels above can have better {{DPS}} at the short-medium range though.
 +
* Compared to autopistols and revolvers, the greatbow is more accurate from a distance, and has higher max range. However, both handguns outdamage the greatbow up close.
 +
* The greatbow is actually very similar in role to the [[bolt-action rifle]], just with worse stats. A bolt-action rifle has better {{DPS}}, range, long-range accuracy as a greatbow of the same quality.
  
====Unarmored====
+
The main issue of this weapon is the research required - greatbows are a dead-end project, and greatbows themselves are quickly outclassed by guns that can be looted and crafted early. Therefore, actually doing the research is often a waste of time. Should you find or craft a particularly high quality greatbow, however, it might remain competitive in the early game. The main advantage of greatbows is their cost, not using any components or steel that could be otherwise spent on other options.
For the unarmored testing, all pawns wore normal quality [[plainleather]] [[pants]] and plainleather [[button-down shirt]]s.
 
  
{| class="wikitable sortable" style="text-align: center"
+
=== Quality comparisons ===
! Greatbow vs. !! 3 !! 7 !! 12 !! 18 !! 25 !! 32 !! 40
+
High quality greatbows can occasionally be obtained as a [[quest]] reward. Particularly high quality greatbows can be better than many types of guns.
|-
 
! Recurve bow
 
| style="background: #FFFF85" | 44.60% || style="background: #FFFF85" | 51.15% || style="background: #FFFF85" | 54.85% || style="background: #FFFF85" | 54.50% || style="background: #FFFF85" | 55.30% || - || -
 
|-
 
! Revolver
 
| style="background: #FF6969" | 18.55% || style="background: #FF9B72" | 24.20% || style="background: #FFCD7B" | 34.28% || style="background: #FFFF85" | 45.25% || style="background: #CDFF7B" | 57.85% || - || -
 
|-
 
! Bolt-action rifle
 
| style="background: #FFCD7B" | 41.25% || style="background: #FFCD7B" | 41.85% || style="background: #FFCD7B" | 41.75% || style="background: #FFCD7B" | 39.35% || style="background: #FFCD7B" | 33.50% || - || -
 
|-
 
|}
 
 
 
 
 
====Flak Armor====
 
For the flak armor testing, all pawns wore normal quality [[steel]] [[simple helmet]]s, [[flak jacket]]s, [[flak vest]]s, plainleather button-down shirts and [[flak pants]].
 
 
 
{| class="wikitable sortable" style="text-align: center"
 
! Greatbow vs. !! 3 !! 7 !! 12 !! 18 !! 25 !! 32 !! 40
 
|-
 
! Recurve bow
 
| style="background: #FFCD7B" | 42.25% || style="background: #FFFF85" | 46.15% || style="background: #FFFF85" | 53.45% || style="background: #FFFF85" | 51.60% || style="background: #FFFF85" | 53.75% || - || -
 
|-
 
! Revolver
 
| style="background: #FF6969" | 16.10% || style="background: #FF9B72" | 23.60% || style="background: #FFCD7B" | 34.95% || style="background: #FFCD7B" | 41.75% || style="background: #CDFF7B" | 57.65% || - || -
 
|-
 
! Bolt-action rifle
 
| style="background: #FFCD7B" | 31.70% || style="background: #FFCD7B" | 33.20% || style="background: #FFCD7B" | 35.10% || style="background: #FF9B72" | 29.85% || style="background: #FF9B72" | 25.10% || - || -
 
|-
 
|}
 
 
 
 
 
====Marine Armor====
 
For the marine armor testing, all pawns wore normal quality [[marine helmet]]s, [[marine armor]], plainleather button-down shirts and plainleather pants.
 
 
 
{| class="wikitable sortable" style="text-align: center"
 
! Greatbow vs. !! 3 !! 7 !! 12 !! 18 !! 25 !! 32 !! 40
 
|-
 
! Recurve bow
 
| style="background: #FFCD7B" | 38.75% || style="background: #FFFF85" | 44.85% || style="background: #FFFF85" | 51.65% || style="background: #FFFF85" | 51.30% || style="background: #FFFF85" | 53.75% || - || -
 
|-
 
! Revolver
 
| style="background: #FF6969" | 14.75% || style="background: #FF9B72" | 22.60% || style="background: #FFCD7B" | 33.20% || style="background: #FFCD7B" | 43.15% || style="background: #CDFF7B" | 58.65% || - || -
 
|-
 
! Bolt-action rifle
 
| style="background: #FF9B72" | 28.55% || style="background: #FF9B72" | 30.25% || style="background: #FFCD7B" | 32.55% || style="background: #FF9B72" | 26.65% || style="background: #FF9B72" | 21.65% || - || -
 
|-
 
|}
 
 
 
 
 
==Quality table==
 
{| class="wikitable sortable"
 
|-
 
! Quality !! Beauty !! Deterioration<br>
 
rate
 
! Market Value  !! Accuracy <br>
 
(close)
 
! Accuracy <br>
 
(short)
 
! Accuracy<br>
 
(medium)
 
! Accuracy<br>
 
(long)
 
! Damage !! Armor <br>
 
Penetration
 
! Melee Damage<br>
 
Per Second
 
! Melee <br>
 
Armor Penetration
 
|-
 
| Awful || -3 || 4/day || $46.20 || 52% || 68% || 60% || 40% || 15 || 14% || 3.6 || 11%
 
|-
 
| Poor || -3 || 3/day || $69.30 || 58% || 76%  || 67% || 45% || 17 || 15% || 4.05 || 12%
 
|-
 
| Normal || -3 || 2/day || $92.40 || 65% || 85% || 75% || 50% || 17 || 15% || 4.5 || 13%
 
|-
 
| Good || -3 || 1.6/day || $115.50 || 72% || 94% || 83% || 55% || 17 || 15% || 4.95 || 15%
 
|-
 
| Excellent || -3 || 1.2/day || $138.60 || 78% || 100%|| 90% || 60% || 17 || 15% || 5.4 || 16%
 
|-
 
| Masterwork || -3 || 0.6/day || $230 || 88% || 100% || 100% || 68% || 21 || 19% || 6.53 || 20%
 
|-
 
| Legendary || -3 || 0.2/day || $460 || 98% || 100% || 100% || 75% || 26 || 22% || 7.43 || 22%
 
|}
 
  
==Graphs==
+
* A masterwork greatbow beats an excellent (and lower) bolt-action rifle at any range the bow can reach, though its {{AP}} and max range are still shorter.
The graphs assume a normal quality greatbow against an adult human that's out in the open in clear weather. For DPS, projectile speed has also been factored into the equation, with the weighting based on the base amount of attacks that it'll take to put the aforementioned target into pain shock.
+
* Up close (12 tiles), a greatbow 1 quality level higher generally beats a bolt action, e.g. good greatbow > normal bolt-action. The one exception is that an excellent greatbow is still inferior to a good bolt action rifle.
 +
* At medium (25 tile) range and beyond, an excellent greatbow is outperformed by a poor bolt-action.
  
 +
=== Stats ===
 +
Against an unarmored human, a greatbow can kill with 3 hits to the torso, 2 hits to the head or neck, or 1 hit to the brain; cripple or destroy limbs in 2 hits; and destroy eyes and digits with a single hit. It'll generally take around 4 hits (~19.5 seconds average) to incapacitate that human from pain shock.
  
[[File:GreatBowAccuracyNoTrait.png|494px|Great Bow's accuracy with various shooters without any trait.]]
+
{{Weapon Stats Table}}
[[File:GreatBowDPSNoTrait.png|494px|Great Bow's DPS with various shooters without any trait.]]
 
  
[[File:GreatBowAccuracyCarefulShooter.png|494px|Great Bow's accuracy with various shooters with careful shooter.]]
+
== Version history ==
[[File:GreatBowDPSCarefulShooter.png|494px|Great Bow's DPS with various shooters with careful shooter.]]
+
* [[Version/0.3.410|0.3.410]] - Added
 +
* At some point between Beta 18 and 1.2 it was nerfed. Accuracy was decreased from Touch accuracy was changed from 93% to 65%, range was decreased from 32 to 30 and damage from 18 to 17. It was also increased in weight from 1.2 to 3.0.
 +
* [[Version/1.5.4062|1.5.4062]] - Received a new texture.
 +
<gallery>
 +
GreatBow Old.png|Texture prior to 1.5
 +
</gallery>
  
[[File:GreatBowAccuracyTriggerHappy.png|494px|Great Bow's accuracy with various shooters with trigger-happy.]]
 
[[File:GreatBowDPSTriggerHappy.png|494px|Great Bow's DPS with various shooters with trigger-happy.]]
 
  
[[Kind::Weapons| ]]
+
{{Nav|weapon|wide}}
{{nav|weapon|wide}}
+
[[Category:Equipment]] [[Category:Weapons]] [[Category:Neolithic Weapons]]
[[Category:Weapons]]
+
[[Category:Ranged Weapons]] [[Category:Single-Shot Weapons]] [[Category:Bows]]
[[Category:Equipment]]
 

Latest revision as of 20:18, 20 April 2024

Greatbow

Greatbow

A powerful greatbow. Fires a heavy arrow long distances.

Base Stats

Type
EquipmentWeapons
Tech Level
Neolithic
Weapon Class
Neolithic
Market Value
104 Silver
Mass
3 kg

Ranged Combat

Mode
Single-Shot
Damage
17 dmg (Arrow)
Armor penetration
15%
Warm-Up
120 ticks (2 secs)
Cooldown
90 ticks (1.5 secs)
Range
29.9 tile(s)
Accuracy
65% - 85% - 75% - 50%
Avg. accuracy
75.4%
Velocity
49 (m/s)
Burst Count
1 (per burst)
DPS
4.86 (3.66)
Stopping power
1.5

Melee Combat

Melee Attack 1
Limb
9 dmg (Blunt)
13% AP
2.0 seconds cooldown
Melee Attack 2 
Limb
9 dmg (Poke)
13% AP
2.0 seconds cooldown
Melee Average DPS
4.5
Melee Average AP
13%

Creation

Crafted At
Crafting spot / Fueled smithy / Electric smithy
Required Research
Greatbow
Skill Required
Crafting 6
Work To Make
9,000 ticks (2.5 mins)
Resources to make
Wood 60
Technical
Has Quality
True
weaponTags
Neolithic, NeolithicRangedHeavy, NeolithicRangedChief
thingSetMakerTags
RewardStandardQualitySuper
tradeTags
WeaponRanged


The greatbow is a moderately heavy, single-shot ranged weapon which deals a slightly higher amount of damage per shot; slightly longer time between shots; slightly longer range and high overall accuracy.

Acquisition[edit]

Great bows can be manufactured at any smithy once the greatbow research has been completed; from Wood 60 Wood and 9,000 ticks (2.5 mins) of work. A crafting level of at least 6 is required.

Great bows can also be purchased from neolithic war merchants and orbital combat suppliers, or obtained from the following raider kinds:

Raider Kind Chance Average Quality Health
Heavy Archer 42.22% Normal 50-180%
Archer Chief 93.25% Normal 100%

Analysis[edit]

The greatbow is the most powerful pre-industrial ranged weapon. Roughly on par with weak firearms like autopistols and revolvers, it is rapidly outclassed by most other guns. Due to the research required, crafting greatbows usually not a great idea. However, a greatbow obtained from other means, such as a quest, event, or by trade, can be useful in the early game.

As a weapon, the greatbow dominates all ranged weapons for its tech level. For a bow, it has great accuracy and range. While the AP is worse than even a short bow, the damage easily makes up for it. With the highest range before bolt-action rifles and a relatively short cooldown, the greatbow is ideal for both preventing, and escaping from, hunted animals going manhunter. It's worth noting that the greatbow has a longer warmup than cooldown, which is reversed for the other two bows. This synergizes well with Aiming Time reductions.

  • Compared to a recurve bow of the same quality, the greatbow has overall better damage and range. A recurve bow one or two quality levels above can have better DPS at the short-medium range though.
  • Compared to autopistols and revolvers, the greatbow is more accurate from a distance, and has higher max range. However, both handguns outdamage the greatbow up close.
  • The greatbow is actually very similar in role to the bolt-action rifle, just with worse stats. A bolt-action rifle has better DPS, range, long-range accuracy as a greatbow of the same quality.

The main issue of this weapon is the research required - greatbows are a dead-end project, and greatbows themselves are quickly outclassed by guns that can be looted and crafted early. Therefore, actually doing the research is often a waste of time. Should you find or craft a particularly high quality greatbow, however, it might remain competitive in the early game. The main advantage of greatbows is their cost, not using any components or steel that could be otherwise spent on other options.

Quality comparisons[edit]

High quality greatbows can occasionally be obtained as a quest reward. Particularly high quality greatbows can be better than many types of guns.

  • A masterwork greatbow beats an excellent (and lower) bolt-action rifle at any range the bow can reach, though its AP and max range are still shorter.
  • Up close (12 tiles), a greatbow 1 quality level higher generally beats a bolt action, e.g. good greatbow > normal bolt-action. The one exception is that an excellent greatbow is still inferior to a good bolt action rifle.
  • At medium (25 tile) range and beyond, an excellent greatbow is outperformed by a poor bolt-action.

Stats[edit]

Against an unarmored human, a greatbow can kill with 3 hits to the torso, 2 hits to the head or neck, or 1 hit to the brain; cripple or destroy limbs in 2 hits; and destroy eyes and digits with a single hit. It'll generally take around 4 hits (~19.5 seconds average) to incapacitate that human from pain shock.

Attack table

Ranged

  • Greatbow Greatbow Accuracy
    (Touch)
    Accuracy
    (Short)
    Accuracy
    (Medium)
    Accuracy
    (Long)
    DPS
    (Optimal)
    DPS
    (Touch)
    DPS
    (Short)
    DPS
    (Medium)
    DPS
    (Long)
    Market
    value
    Quality Dam. AP
    Awful 15.3 13.5% 52% 68% 60% 40% 4.37 2.27 2.97 2.62 1.75 52 Silver
    Poor 17 15% 58.5% 76.5% 67.5% 45% 4.86 2.87 3.74 3.3 2.19 78 Silver
    Normal 17 15% 65% 85% 75% 50% 4.86 3.16 4.13 3.65 2.43 104 Silver
    Good 17 15% 71.5% 93.5% 82.5% 55% 4.86 3.5 4.57 4.03 2.67 130 Silver
    Excellent 17 15% 78% 100% 90% 60% 4.86 3.79 4.86 4.37 2.92 156 Silver
    Masterwork 21.25 18.75% 87.75% 100% 100% 67.5% 6.08 5.35 6.08 6.08 4.13 260 Silver
    Legendary 25.5 22.5% 97.5% 100% 100% 75% 7.29 7.14 7.29 7.29 5.47 520 Silver

    For the full effects of qualities, see Quality. Values shown in Red indicate the weapon is out of range at the reference point for this range band. The value is provided due to the interpolated nature of accuracy between range points.

  • Melee

    Feature Toggle
    AttacksRitual Quality Check Off.pngRitual Quality Check On.png
  • Greatbow Greatbow Limb (Blunt) Limb (Poke) Human: Left & rigth fist (Blunt) HP Value
    Quality
    DPS[1] AP[1] Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2]
    Awful 3.98 11.6% 7.2 2s 10.4% 3.6 12.5% 7.2 2s 10.4% 3.6 12.5% 8.2 2s 12% 4.1 37.5% 100 52 Silver
    Poor 4.08 11.85% 8.1 2s 11.7% 4.05 25% 8.1 2s 11.7% 4.05 25% 8.2 2s 12% 4.1 25% 100 78 Silver
    Normal 4.4 12.75% 9 2s 13% 4.5 37.5% 9 2s 13% 4.5 37.5% 8.2 2s 12% 4.1 12.5% 100 104 Silver
    Good 4.74 13.73% 9.9 2s 14.3% 4.95 37.5% 9.9 2s 14.3% 4.95 37.5% 8.2 2s 12% 4.1 12.5% 100 130 Silver
    Excellent 5.08 14.7% 10.8 2s 15.6% 5.4 37.5% 10.8 2s 15.6% 5.4 37.5% 8.2 2s 12% 4.1 12.5% 100 156 Silver
    Masterwork 5.92 17.14% 13.05 2s 18.85% 6.53 37.5% 13.05 2s 18.85% 6.53 37.5% 8.2 2s 12% 4.1 12.5% 100 260 Silver
    Legendary 6.59 19.09% 14.85 2s 21.45% 7.43 37.5% 14.85 2s 21.45% 7.43 37.5% 8.2 2s 12% 4.1 12.5% 100 520 Silver

    For the full effects of qualities, see Quality.

    1. 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
      It may also change depending on the stats and the melee verbs available to the wielder if the weapon is wielded by some other than a baseline human.
    2. Chance for attack to be selected, assuming the weapon is wielded by a baseline human. It may change depending on the melee verbs available to the wielder

    Version history[edit]

    • 0.3.410 - Added
    • At some point between Beta 18 and 1.2 it was nerfed. Accuracy was decreased from Touch accuracy was changed from 93% to 65%, range was decreased from 32 to 30 and damage from 18 to 17. It was also increased in weight from 1.2 to 3.0.
    • 1.5.4062 - Received a new texture.