Difference between revisions of "Dirtmoles"

From RimWorld Wiki
Jump to navigation Jump to search
m (category)
(transplanted table from Genes to improve legibility)
Line 11: Line 11:
  
 
== Genes ==
 
== Genes ==
 +
<div><li style="display: inline-table;">
 +
Click to <div class="mw-collapsible">
 +
<div class="mw-collapsible-content">
 +
{| {{STDT| sortable c_07 }}
 +
! Name
 +
! Description
 +
! [[File:Metabolism.png|20px|Metabolism]]
 +
! [[File:Complexity.png|20px|Complexity]]
 +
! Exclude
  
 +
|- id="Fast wound healing"
 +
! Fast wound healing<br>[[File:Gene_WoundHealingRateFast.png|64px]]
 +
| ''Carriers of this gene heal from wounds twice as fast as normal.''
 +
----
 +
*Injury healing factor {{Good|×200%}}
 +
| {{--|2}}
 +
| {{Bad|1}}
 +
| WoundHealingRate
  
Body:
+
|- id="Slow runner"
* Fast wound healing
+
! Slow runner<br>[[File:Gene_SlowMovespeed.png|64px]]
* Slow runner
+
| ''Carriers of this gene move more slowly than normal.''
* Intense UV sensitivity  
+
----
* Strong melee damage  
+
* [[Move Speed]]: {{--|0.2}} {{CS}}
* Nearsighted
+
| {{+|3}}
* Dark vision
+
| {{Bad|1}}
Looks:
+
| MoveSpeed
* Gray eyes
+
 
* Light gray skin
+
|- id="Intense UV sensitivity"
Skills:
+
! Intense UV sensitivity<br>[[File:Gene_IntenseUVSensitivity.png|64px]]
* Great mining
+
| ''Carriers of this gene have biological compounds in their skin that react dangerously to UV radiation. They are intensely sensitive to sunlight.''
 +
----
 +
* When in sunlight (when on an unroofed tile while [[light]] levels from {{Hover title|Sunlamps and other artificial light sources don't count|natural sunlight}} are 11% or more):
 +
** [[Move Speed]] {{Bad|×80%}}
 +
** Mood: ''Sunlight Sensitivity'': {{--|12}}
 +
* Does not cause [[pain]].
 +
| {{+|4}}
 +
| {{Bad|2}}
 +
| UVSensitivity
 +
 
 +
|- id="Strong melee damage"
 +
! Strong melee damage<br>[[File:Gene_StrongMeleeDamage.png|64px]]
 +
| Carriers of this gene do more damage in close-quarters combat. Extra-strong fast-twitch muscle fibers make their strikes accurate and powerful.
 +
----
 +
* Melee damage factor ×150%
 +
** This also affects melee {{AP}} when calculated from damage. It does not affect weapons whose AP has been set independently of damage. Examples include: [[Spear]]s, [[Monosword]]s,{{RoyaltyIcon}} [[Persona monosword]]s,{{RoyaltyIcon}} [[Knee spike]]s,{{RoyaltyIcon}} [[Hand talon]]s,{{RoyaltyIcon}} and [[Venom talon]]s.{{RoyaltyIcon}}
 +
| {{--|2}}
 +
| {{Bad|1}}
 +
| MeleeDamage
 +
 
 +
|- id="Nearsighted"
 +
! Nearsighted<br>[[File:Gene_Nearsighted.png|64px]]
 +
| ''Carriers of this gene have difficulty seeing at a distance. Their shooting accuracy at long ranges is reduced.''
 +
----
 +
* Accuracy factor (long) {{Bad|×25%}}
 +
* Accuracy factor (medium) {{Bad|×50%}}
 +
| {{+|2}}
 +
| {{Bad|1}}
 +
| ShootingAccuracy
 +
 
 +
|- id="Dark vision"
 +
! Dark vision<br>[[File:Gene_Darkvision.png|64px]]
 +
| ''Carriers of this gene see well in low light and are unaffected by mood penalties related to darkness. They have a reflective layer behind the retina that amplifies their ability to see in the dark.''
 +
----
 +
* Work speed is unaffected by darkness.
 +
** Movement speed is also unaffected by darkness (not mentioned by the in-game description).
 +
* Removes mood: Darkness: -5
 +
| {{--|1}}
 +
| {{Bad|1}}
 +
| -
 +
 
 +
|- id="Gray eyes"
 +
! Gray eyes<br>[[File:Gene_GrayEyes.png|64px]]
 +
| ''Carriers of this gene have pale white-gray eyes.''
 +
| '''0'''
 +
| '''0'''
 +
| EyeColor
 +
 
 +
|- id="Light gray skin"
 +
! Light gray skin<br>[[File:FanGene_SkinColor_Light_Gray.png|64px]]
 +
| ''Carriers of this produce a light-gray pigment in their skin.''
 +
----
 +
* Skin color override: (200, 200, 200)
 +
| '''0'''
 +
| '''0'''
 +
| SkinColorOverride
 +
 
 +
|- id="Great mining"
 +
! Great Mining<br>[[File:Gene_GreatMining.png|64px]]
 +
| ''The carrier's aptitude in Mining is increased by 8. Aptitude acts like an offset on skill level. Additionally, one level of passion is added to Mining.''
 +
----
 +
* [[Mining]]: {{+|8}}. Note: Experience gain and decay applies as if this offset did not exist.
 +
* Adds one additional [[passion]] for [[Mining]]
 +
| {{--|2}}
 +
|{{Bad|1}}
 +
| -
 +
 
 +
|}
 +
</div>
 +
</div>
 +
</li></div>
  
 
==Analysis==
 
==Analysis==

Revision as of 07:40, 21 December 2022

Dirtmoles are a xenotype, genetically engineered to live underground.

Lore

With gray skin adapted to artificial light, dirtmoles thrive in cramped and dark spaces where combat and travel happen over short distances. They are extremely capable at digging or mining tasks. In the open, however, they suffer from a sensitivity to light, slow speed and poor eyesight at distance.

After the first tunnel colonies failed due to the stress of confinement, colonization agencies began genetically altering colonists to live without open space or sunlight. This xenotype are known colloquially as dirtmoles. Today, dirtmoles have expanded out of their original tunnel homes and rule many confined spaces in the anthrosphere. They can be found in deep mines, cramped low-tech spacecraft, and teeming by the billions in the dark underlayers of countless urbworlds. - In Game Description

Genes

  • Click to
    Name Description Metabolism Complexity Exclude
    Fast wound healing
    Gene WoundHealingRateFast.png
    Carriers of this gene heal from wounds twice as fast as normal.
    • Injury healing factor ×200%
    −2 1 WoundHealingRate
    Slow runner
    Gene SlowMovespeed.png
    Carriers of this gene move more slowly than normal.
    +3 1 MoveSpeed
    Intense UV sensitivity
    Gene IntenseUVSensitivity.png
    Carriers of this gene have biological compounds in their skin that react dangerously to UV radiation. They are intensely sensitive to sunlight.
    • When in sunlight (when on an unroofed tile while light levels from natural sunlight are 11% or more):
      • Move Speed ×80%
      • Mood: Sunlight Sensitivity: −12
    • Does not cause pain.
    +4 2 UVSensitivity
    Strong melee damage
    Gene StrongMeleeDamage.png
    Carriers of this gene do more damage in close-quarters combat. Extra-strong fast-twitch muscle fibers make their strikes accurate and powerful.
    −2 1 MeleeDamage
    Nearsighted
    Gene Nearsighted.png
    Carriers of this gene have difficulty seeing at a distance. Their shooting accuracy at long ranges is reduced.
    • Accuracy factor (long) ×25%
    • Accuracy factor (medium) ×50%
    +2 1 ShootingAccuracy
    Dark vision
    Gene Darkvision.png
    Carriers of this gene see well in low light and are unaffected by mood penalties related to darkness. They have a reflective layer behind the retina that amplifies their ability to see in the dark.
    • Work speed is unaffected by darkness.
      • Movement speed is also unaffected by darkness (not mentioned by the in-game description).
    • Removes mood: Darkness: -5
    −1 1 -
    Gray eyes
    Gene GrayEyes.png
    Carriers of this gene have pale white-gray eyes. 0 0 EyeColor
    Light gray skin
    FanGene SkinColor Light Gray.png
    Carriers of this produce a light-gray pigment in their skin.
    • Skin color override: (200, 200, 200)
    0 0 SkinColorOverride
    Great Mining
    Gene GreatMining.png
    The carrier's aptitude in Mining is increased by 8. Aptitude acts like an offset on skill level. Additionally, one level of passion is added to Mining.
    • Mining: +8. Note: Experience gain and decay applies as if this offset did not exist.
    • Adds one additional passion for Mining
    −2 1 -
  • Analysis

    The genes of the dirtmole xenotype makes it an excellent choice for underground bases. Because they have dark vision, there is no need to invest in lights. Slow runner gives an incentive to keep the base small, and to let the fight come to you in case of raids. Enemies will move slower in darkness, which makes the dirtmoles move relatively faster when there is no light. Indoor distances are also shorter, which helps with nearsighted. Strong melee damage makes it win most 1 versus 1 fights, and fast wound healing helps healing the wounds quickly.

    Compared to some other genotypes, the dirtmole has no big skill disadvantage (e.g., weak plants). Intense UV sensitivity, nearsighted, and slow runner are largely offset by the living underground, which can be achieved quickly because of the great mining skill. In the rare circumstance that the dirtmole needs to go outside, it is preferred they do so at night.

    Synergy with other DLC

    Dirtmoles synergize well with the tunneler ideoligion.

    Origins