Difference between revisions of "Triple rocket launcher"

From RimWorld Wiki
Jump to navigation Jump to search
(→‎Analysis: Added usage for the triple rocket laucher)
Line 43: Line 43:
 
Compared to the Doomsday, it has a smaller blast radius and worse accuracy but makes up for this by firing three shots.
 
Compared to the Doomsday, it has a smaller blast radius and worse accuracy but makes up for this by firing three shots.
 
They are a major threat to your colony as they can handily kill multiple colonists if clustered, along with causing serious damage towards structures, and should be a priority target.
 
They are a major threat to your colony as they can handily kill multiple colonists if clustered, along with causing serious damage towards structures, and should be a priority target.
 +
 +
Although dangerous for raiders to use it against you , it is far less effective than a doomsday rocket in dynamic warfare . Because its small area of focused fire , it's best to use it against bunched up tough enemies (centipedes). But normally you won't find such enemies, and even if you do , one triple rocket would not be enough because of their high sharp armor.
 +
 +
{{Royalty}}
 +
 +
The place where it shines is against stationary targets, especially against mech cluster. Although it will be out ranged by most mech weapon , it provide a way to somewhat reliable (of course you can use mortars , but I assume you would know just how inaccurate it is) blow up mech structures from a safe distance away, great against targets that are urgent to remove (auto-mortars , EMP dynamo).
  
 
==Version History==
 
==Version History==

Revision as of 00:56, 29 October 2021

Triple rocket launcher

Triple rocket launcher

A single-use rocket launcher that fires a cluster of three large-bore explosive rockets. Good against small groups of tough targets.
Because of its unwieldiness, single-use limitation, and the massive destruction it causes, it's said that one must be slightly crazy to use this weapon.

Base Stats

Type
EquipmentWeapons
"Modern Weapons" is not in the list (Neolithic Weapons, Medieval Weapons, Industrial Weapons, Spacer Weapons, Ultra Weapons, Mechanoid Weapons) of allowed values for the "Class" property.
Weapon Class
Modern
Market Value
1000 Silver
Mass
7 kg

Ranged Combat

Mode
Single-Use
Damage
40 dmg (Bomb)
Warm-Up
270 ticks (4.5 secs)
Cooldown
270 ticks (4.5 secs)
Range
36 tile(s)
Avg. accuracy
100%
Velocity
50 (m/s)
Burst Count
3 (per burst)
Burst Ticks
20 ticks (0.33 secs)
(180 RPM)
Miss Radius
2.9 tile(s)
Blast Radius
3.9
DPS
12.41

Melee Combat

Melee Attack 1
Barrel
11.7 dmg (Blunt)
18% AP
2.6 seconds cooldown
Melee Average DPS
4.5
Melee Average AP
18%
Technical
weaponTags
Gun, GunSingleUse
thingSetMakerTags
SingleUseWeapon, RewardStandardLowFreq
tradeTags
ExoticMisc


The triple rocket launcher is single use rocket launcher that fires 3 rockets, one after the other in short succession and will not stop until all three rockets are fired, even if the target is dead.

Acquisition

Heavy mercenary raiders, typically encountered mid-late game, may be equipped with this weapon.

Analysis

Compared to the Doomsday, it has a smaller blast radius and worse accuracy but makes up for this by firing three shots. They are a major threat to your colony as they can handily kill multiple colonists if clustered, along with causing serious damage towards structures, and should be a priority target.

Although dangerous for raiders to use it against you , it is far less effective than a doomsday rocket in dynamic warfare . Because its small area of focused fire , it's best to use it against bunched up tough enemies (centipedes). But normally you won't find such enemies, and even if you do , one triple rocket would not be enough because of their high sharp armor.

The place where it shines is against stationary targets, especially against mech cluster. Although it will be out ranged by most mech weapon , it provide a way to somewhat reliable (of course you can use mortars , but I assume you would know just how inaccurate it is) blow up mech structures from a safe distance away, great against targets that are urgent to remove (auto-mortars , EMP dynamo).

Version History