Difference between revisions of "Prosthetic heart"

From RimWorld Wiki
Jump to navigation Jump to search
 
(44 intermediate revisions by 5 users not shown)
Line 1: Line 1:
{{stub}}{{infobox main|
+
{{infobox main|
 
| name = Prosthetic heart
 
| name = Prosthetic heart
 
|image = Health item prosthetic.png|Prosthetic heart
 
|image = Health item prosthetic.png|Prosthetic heart
 
| type = Medical Items
 
| type = Medical Items
 
| type2 = Body Parts
 
| type2 = Body Parts
 +
| tech level = Industrial
 
| description = A heart prosthesis. It contains an electric motor that pumps blood smoothly around the body. Users often report feeling tired, but it's better than the alternative.
 
| description = A heart prosthesis. It contains an electric motor that pumps blood smoothly around the body. Users often report feeling tired, but it's better than the alternative.
 +
| production facility 1 = Machining table
 +
| research = Prosthetics
 
| skill 1 = Crafting
 
| skill 1 = Crafting
 
| skill 1 level = 5
 
| skill 1 level = 5
Line 19: Line 22:
 
| techHediffsTags = Simple
 
| techHediffsTags = Simple
 
}}
 
}}
The '''Prosthetic heart''' is a a [[heart]] replacement with 80% efficiency. It affects [[Blood pumping]] and several dependent stats - due to its below-normal part efficiency it negatively affects healthy pawns but may benefit [[Injury|injured]] or [[Ailments|unhealthy]] ones.  
+
The '''Prosthetic heart''' is a [[heart]] replacement with 80% efficiency. It affects [[Blood pumping]] and several dependent stats - due to its below-normal part efficiency it negatively affects healthy pawns but may benefit [[Injury|injured]] or [[Ailments|unhealthy]] ones.  
  
 
== Acquisition ==
 
== Acquisition ==
Prosthetic hearts can be crafted on a [[Machining table]]. They require {{icon|steel|25}} [[steel]], {{icon|component|4}} [[component]]s and a crafting skill of 5.
+
Prosthetic hearts can be crafted at a [[{{P|Production Facility 1}}]] once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
 +
 
 +
== Summary ==
 +
Prosthetic hearts have an 80% part efficiency, or a {{--|20%}} reduction compared to a healthy organic heart. This results in {{--|20%}} loss to [[Blood Pumping]]. As a positive, installing a prosthetic heart will instantly cure any [[artery blockage]]s, and prevent [[heart attack]]s from any source, including [[drugs]].
 +
 
 +
The reduction to Blood Pumping lowers [[move speed]] by a total {{--|8%}} and Consciousness by {{--|4%}} (which also reduces [[Manipulation]], [[Talking]], and [[Eating]]). Additionally, it subtracts {{--|6%}} to [[Rest Rate Multiplier]], so pawns require 6% more rest.
 +
 
 +
A prosthetic heart results in a 20.3% reduction in an otherwise healthy pawn's market value. Installing a prosthetic heart in a patient with a healthy natural [[heart]] will result in the organic heart being kept for later use. Normal organ harvesting penalties do not apply. However, installing one on a guest with a healthy heart causes a -80 [[goodwill]] penalty with an allied/neutral faction for an "unnecessary surgery".
 +
 
 +
=== Installation ===
 +
Installing the part requires {{ticks|2500}} of work, 2x medicine of [[Herbal medicine|herbal]] quality or better, and a [[Skills#Medical|Medical skill]] of 4.
 +
 
 +
Removing the part requires {{ticks|2000}} of work, 1x medicine of [[Herbal medicine|herbal]] quality or better, and has no [[Skills#Medical|Medical skill]] requirements.
 +
 
 +
If the operation fails, the part will be destroyed. If the installation surgery fails, there is also a 25% chance that the patient dies. Thus, as the maximum [[Doctoring#Success chance|success chance]] of any surgery is capped at 98%, there is always at least a 0.5% chance of death per attempt.
  
 
== Analysis ==
 
== Analysis ==
Installing a prosthetic heart will instantly cure any [[artery blockage]]s and prevent [[heart attack]]s from any source, including [[drugs]]. It can thus be useful on old or drug-using pawns. However the decrease in blood pumping has a number of carry-on effects including a 4% reduction in [[Consciousness]], [[Manipulation]], [[Talking]], and [[Eating]] and a [[Move Speed]] reduction of 7.5%, the same as a prosthetic leg. Additionally, they require 6% more sleep due to the 94% [[Rest Rate Multiplier]]. The reduction in consciousness and manipulation mean than that almost all tasks will be completed slightly slower. The result is also a 20.3% reduction in a healthy pawn's character value.  
+
Prosthetic hearts can be important tools to prevent heart attack deaths in the early game, should an otherwise valuable colonist be prone to them. Its small but significant stat penalties mean that, ideally, natural [[heart]]s or [[bionic heart]]s should be used instead. Bionic hearts in particular have the same disease immunities, but improve rather than lower stats.
 +
 
 +
There are also concerns installing a prosthetic heart. Unlike the bionic heart, and like the biological heart, there is a 25% chance of instant death in the event of failed installation. This makes it significantly riskier to install. However, it only requires a medical skill of 4 to attempt compared to the organic heart's 8 and the bionic's 5.
 +
 
 +
An artificial heart could be used to make the use of [[wake-up]] safer in the long term, which could otherwise cause heart attacks. However, wake-up isn't free to make, and you'll lose productivity outside of drug use. This option should be weighed against a [[circadian half-cycler]]{{RoyaltyIcon}}, which is a one time cost with a flat {{--|15%}} [[Consciousness]] penalty.
 +
 
 +
On the plus side, prosthetic hearts provide a fairly cheap method of harvesting an ordinary heart. This way, you can get an organic heart without killing a prisoner, or obtain both a heart and a [[liver]]; just remember to harvest the liver last, as organs can't be retrieved from a corpse.
 +
 
 +
While it does provide a buff to pawns with the [[Body modder]] [[trait]], its negative effects on healthy pawns (and unavoidable chance of death) means it should be passed over for other, less detrimental prostheses.
 +
 
 +
===Profit===
 +
A prosthetic heart is worth {{icon small|silver||{{P|Market Value Base}}}}, while an organic heart is worth {{icon small|silver||{{Q|Heart|Market Value Base}}}}. You can then extract a liver for {{icon small|silver||{{Q|Liver|Market Value Base}}}} (the same as a heart), which is as fatal as taking the heart without a prosthetic replacement, or let the prisoner live for other purposes.
  
Installing a prosthetic heart on a healthy patient will yield a normal [[Heart]]. Normal organ harvesting penalties apply when harvesting a heart in this way. However, it used to be possible to harvest better organs this way without killing them and without mood or reputation penalties.
+
Keep in mind that there's a natural x0.6 penalty for selling and x1.4 penalty for buying. Profit of a prosthetic heart also depends on your trader's [[Trade Price Improvement]] (TPI) and the [[AI Storytellers#Trade price disadvantage|Trade price disadvantage]] setting (impacted by [[difficulty]]).  
  
On the plus side, prosthetic hearts provide a fairly cheap (25 steel, 4 components per heart) method of harvesting one of all harvestable body parts. Just remember to harvest the Liver last and that you cannot reclaim the heart from a lifeless corpse
+
At 0% TPI (no social skill):
 +
* If you buy a prosthetic heart and sell an organic heart, you would get a profit of {{icon small|silver||{{#expr: 0.6*{{Q|Heart|Market Value Base #}} - (1.4*{{P|Market Value Base}})}}}} (in Strive to Survive).
 +
* If you buy 4 [[component]]s, mine steel, and sell an organic heart, you would get a profit of {{icon small|silver||{{#expr: 0.6*{{Q|Heart|Market Value Base #}} - (4 * 1.4 * {{Q|Component|Market Value Base}}) - (25 * 0.6 * {{Q|Steel|Market Value Base}})}}}} (in Strive to Survive, assuming you would've sold steel otherwise).
 +
* In Losing is Fun, this drops to {{icon small|silver||{{#expr: 0.6 * 0.8 * {{Q|Heart|Market Value Base #}} - (1.4*1.2*{{P|Market Value Base}})}}}} profit when buying a full prosthetic heart, and {{icon small|silver||{{#expr: (0.6 * 0.8 * {{Q|Heart|Market Value Base #}}) - (4 * 1.4 * 1.2 * {{Q|Component|Market Value Base}}) - (25 * 0.6 * 0.8 * {{Q|Steel|Market Value Base}})}}}} if you buy components.
  
While it does provide a buff to pawns with the Transhumanist [[trait]], its negative effects on healthy pawns means it should be passed over for other, less detrimental prostheses.  
+
At 15% TPI (10 social skill, healthy):
 +
* If you buy a prosthetic heart and sell an organic heart, you would get a profit of {{icon small|silver||{{#expr: 0.69*{{Q|Heart|Market Value Base #}} - (1.19*{{P|Market Value Base}})}}}} (in Strive to Survive).
 +
* If you buy 4 [[component]]s, mine steel, and sell an organic heart, you would get a profit of {{icon small|silver||{{#expr: 0.69*{{Q|Heart|Market Value Base #}} - (4 * 1.19 * {{Q|Component|Market Value Base}}) - (25 * 0.69 * {{Q|Steel|Market Value Base}})}}}} (in Strive to Survive).
 +
* In Losing is Fun, this drops to {{icon small|silver||{{#expr: 0.69 * 0.8 * {{Q|Heart|Market Value Base #}} - (1.19*1.2*{{P|Market Value Base}})}}}} profit when buying a full prosthetic heart, and {{icon small|silver||{{#expr: (0.69 *0.8* {{Q|Heart|Market Value Base #}}) - (4 * 1.19 * 1.2 * {{Q|Component|Market Value Base}}) - (25 * 0.69 * 0.8 * {{Q|Steel|Market Value Base}})}}}} if you buy components.
  
Installing the prosthetic heart requires a medicine skill of 4. If the installation surgery fails, there is a 25% chance that the patient dies. Thus, there is always at least a 0.5% chance of death when installing.  
+
This does not include the cost of medicine.
  
 +
== Version history ==
 +
* [[Version/0.19.2009|0.19.2009]] - Added.
 
{{nav|body parts|wide}}
 
{{nav|body parts|wide}}
[[Category: Medical Item]]
+
[[Category:Medical Item]] [[Category:Body Part]] [[Category:Artificial Body Part]]
[[Category: Body Part]]
 

Latest revision as of 11:25, 8 January 2024

Prosthetic heart

Prosthetic heart

A heart prosthesis. It contains an electric motor that pumps blood smoothly around the body. Users often report feeling tired, but it's better than the alternative.

Base Stats

Type
Medical ItemsBody Parts
Tech Level
Industrial
Market Value
230 Silver
Flammability
70%

Creation

Crafted At
Machining table
Required Research
Prosthetics
Skill Required
Crafting 5
Work To Make
15,000 ticks (4.17 mins)
Resources to make
Steel 25 + Component 4
Technical
techHediffsTags
Simple
tradeTags
TechHediff


The Prosthetic heart is a heart replacement with 80% efficiency. It affects Blood pumping and several dependent stats - due to its below-normal part efficiency it negatively affects healthy pawns but may benefit injured or unhealthy ones.

Acquisition[edit]

Prosthetic hearts can be crafted at a Machining table once the Prosthetics research project has been completed. They require Steel 25 Steel, Component 4 Components, 15,000 ticks (4.17 mins) of work, and a Crafting skill of 5.

Summary[edit]

Prosthetic hearts have an 80% part efficiency, or a −20% reduction compared to a healthy organic heart. This results in −20% loss to Blood Pumping. As a positive, installing a prosthetic heart will instantly cure any artery blockages, and prevent heart attacks from any source, including drugs.

The reduction to Blood Pumping lowers move speed by a total −8% and Consciousness by −4% (which also reduces Manipulation, Talking, and Eating). Additionally, it subtracts −6% to Rest Rate Multiplier, so pawns require 6% more rest.

A prosthetic heart results in a 20.3% reduction in an otherwise healthy pawn's market value. Installing a prosthetic heart in a patient with a healthy natural heart will result in the organic heart being kept for later use. Normal organ harvesting penalties do not apply. However, installing one on a guest with a healthy heart causes a -80 goodwill penalty with an allied/neutral faction for an "unnecessary surgery".

Installation[edit]

Installing the part requires 2,500 ticks (41.67 secs) of work, 2x medicine of herbal quality or better, and a Medical skill of 4.

Removing the part requires 2,000 ticks (33.33 secs) of work, 1x medicine of herbal quality or better, and has no Medical skill requirements.

If the operation fails, the part will be destroyed. If the installation surgery fails, there is also a 25% chance that the patient dies. Thus, as the maximum success chance of any surgery is capped at 98%, there is always at least a 0.5% chance of death per attempt.

Analysis[edit]

Prosthetic hearts can be important tools to prevent heart attack deaths in the early game, should an otherwise valuable colonist be prone to them. Its small but significant stat penalties mean that, ideally, natural hearts or bionic hearts should be used instead. Bionic hearts in particular have the same disease immunities, but improve rather than lower stats.

There are also concerns installing a prosthetic heart. Unlike the bionic heart, and like the biological heart, there is a 25% chance of instant death in the event of failed installation. This makes it significantly riskier to install. However, it only requires a medical skill of 4 to attempt compared to the organic heart's 8 and the bionic's 5.

An artificial heart could be used to make the use of wake-up safer in the long term, which could otherwise cause heart attacks. However, wake-up isn't free to make, and you'll lose productivity outside of drug use. This option should be weighed against a circadian half-cyclerContent added by the Royalty DLC, which is a one time cost with a flat −15% Consciousness penalty.

On the plus side, prosthetic hearts provide a fairly cheap method of harvesting an ordinary heart. This way, you can get an organic heart without killing a prisoner, or obtain both a heart and a liver; just remember to harvest the liver last, as organs can't be retrieved from a corpse.

While it does provide a buff to pawns with the Body modder trait, its negative effects on healthy pawns (and unavoidable chance of death) means it should be passed over for other, less detrimental prostheses.

Profit[edit]

A prosthetic heart is worth Silver 230, while an organic heart is worth Silver 1,200. You can then extract a liver for Silver 1,200 (the same as a heart), which is as fatal as taking the heart without a prosthetic replacement, or let the prisoner live for other purposes.

Keep in mind that there's a natural x0.6 penalty for selling and x1.4 penalty for buying. Profit of a prosthetic heart also depends on your trader's Trade Price Improvement (TPI) and the Trade price disadvantage setting (impacted by difficulty).

At 0% TPI (no social skill):

  • If you buy a prosthetic heart and sell an organic heart, you would get a profit of Silver 398 (in Strive to Survive).
  • If you buy 4 components, mine steel, and sell an organic heart, you would get a profit of Silver 512.3 (in Strive to Survive, assuming you would've sold steel otherwise).
  • In Losing is Fun, this drops to Silver 189.6 profit when buying a full prosthetic heart, and Silver 338.16 if you buy components.

At 15% TPI (10 social skill, healthy):

  • If you buy a prosthetic heart and sell an organic heart, you would get a profit of Silver 554.3 (in Strive to Survive).
  • If you buy 4 components, mine steel, and sell an organic heart, you would get a profit of Silver 642.905 (in Strive to Survive).
  • In Losing is Fun, this drops to Silver 333.96 profit when buying a full prosthetic heart, and Silver 453.396 if you buy components.

This does not include the cost of medicine.

Version history[edit]