Difference between revisions of "Heavy charge blaster"

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Line 9: Line 9:
 
|damage = 15
 
|damage = 15
 
|range = 27
 
|range = 27
|accuracyTouch = 60
+
|accuracyTouch = 18
|accuracyShort = 77
+
|accuracyShort = 26
|accuracyMedium = 59
+
|accuracyMedium = 26
|accuracyLong = 42
+
|accuracyLong = 18
 
|mode = Burst
 
|mode = Burst
|warmup = 100
+
|warmup = 75
 
|cooldown = 420
 
|cooldown = 420
|missRadius = 2.9
 
 
|burst = 24
 
|burst = 24
 
|burstTicks = 5
 
|burstTicks = 5

Revision as of 10:42, 16 October 2018

Heavy charge blaster

Heavy charge blaster

"Charged-shot blaster for area suppressive fire. Mechanoid-built."

Base Stats

Type
EquipmentWeapons
Weapon Class
Mechanoid

Ranged Combat

Mode
Burst
Damage
15 dmg
Warm-Up
75 ticks (1.25 secs)
Cooldown
420 ticks (7 secs)
Range
27 tile(s)
Accuracy
18% - 26% - 26% - 18%
Velocity
90 (m/s)
Burst Count
24 (per burst)
Burst Ticks
ticks (0.08 secs)
(720 RPM)
DPS
35.41 (Expression error: Unexpected / operator.)


A mechanoid weapon with a lengthy warm-up and cooldown time - once fired, it devastates anyone unlucky enough to be in its way.


Like the Minigun, it is an excellent crowd control weapon, except it has an even higher DPS and a larger miss radius (2.9 tiles vs minigun's 2.4). Its fire can also be dodged completely simply by standing still- as long as no other colonists are nearby.


Doesn't drop on death, making it a mechanoid-only weapon.