Difference between revisions of "Deathrest accelerator"

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Deathrest accelerators provide an extra 1.2 days of a deathrester's time per year. This can help pawns awaken before the next [[raid]] appears, as well as give more work time. Deathrest accelerators are equally as useful to any deathrester, as opposed to specialized buildings like [[psychofluid pump]]s and [[hemogen amplifier]]s.  
 
Deathrest accelerators provide an extra 1.2 days of a deathrester's time per year. This can help pawns awaken before the next [[raid]] appears, as well as give more work time. Deathrest accelerators are equally as useful to any deathrester, as opposed to specialized buildings like [[psychofluid pump]]s and [[hemogen amplifier]]s.  
  
Because the deathrest building is limited for a long time, accelerators should be one of the first buildings you should make, due to its general and generally useful benefit. However, a pawn may prefer the combat and movement benefit of a [[glucosoid pump]] instead. Once you have enough [[deathrest capacity serum]]s for a single deathrest, you can build the maximum of 4 glucosoid pumps and 2 accelerators. Afterwards you can use whatever deathrest building you prefer.
+
Because the deathrest building is limited for a long time, accelerators should be one of the first buildings you should make, due to its general and generally useful benefit. But depending on their role, a pawn may prefer the combat and movement benefit of a [[glucosoid pump]] instead. Once you have enough [[deathrest capacity serum]]s for a single deathrest, you can build the maximum of 4 glucosoid pumps and 2 accelerators. Afterwards you can use whatever deathrest building you prefer.
  
 
As with all other deathrest machines, these cost a non-negligible amount of steel and components. Consider holding off on building them until you are more well established and are able to produce steel and components reliably with [[deep drill]]s and [[fabrication bench]]es.
 
As with all other deathrest machines, these cost a non-negligible amount of steel and components. Consider holding off on building them until you are more well established and are able to produce steel and components reliably with [[deep drill]]s and [[fabrication bench]]es.

Revision as of 04:02, 27 January 2023

Deathrest accelerator

Deathrest accelerator

This device connects with a deathresting person and makes deathrest complete quicker. It enhances the effect of the deathrest casket using finer blood analysis and more powerful chemicals. It must be connected to a deathrest casket to function.

Base Stats

Type
BuildingMisc
Market Value
710 Silver [Note]
Mass
50 kg
Beauty
0
HP
200
Flammability
40%
Path Cost
42

Building

Size
1 × 2
Minifiable
True
Placeable
True
"PassThroughOnly" is not in the list (impassable, pass through only, standable) of allowed values for the "Passability" property.
Passability
PassThroughOnly
Cover Effectiveness
40%
Blocks Wind
False
Terrain Affordance
Light
Power
-800 W

Creation

Required Research
Deathrest
Skill Required
Construction 4
Work To Make
4,000 ticks (1.11 mins)
Resources to make
Steel 300 + Component 4
Deconstruct yield
Steel 150 + Component 2
Destroy yield
Steel 75 + Component 1

Acquisition

Constructing a deathrest accelerator requires Deathrest to be researched, Steel 300 Steel, Component 4 Components, and 4,000 ticks (1.11 mins) of work.

Summary

Active deathrest accelerators require a pawn capable of deathrest, and must be connected to a deathrest casket. As a pawn deathrests, it consumes 800 W of power. Each accelerator speeds deathrest time by +20%, reducing the minimum time to avoid Deathrest Interrupted by 0.6 days per building. Up to 2 accelerators can be connected at a time.

Like other deathrest buildings, accelerators permanently bind to a pawn once used, with no penalty for deconstruction. Deathresting pawns have their own separate limit to the buildings they can connect to, which can be increased with a deathrest capacity serum.

Analysis

Deathrest accelerators provide an extra 1.2 days of a deathrester's time per year. This can help pawns awaken before the next raid appears, as well as give more work time. Deathrest accelerators are equally as useful to any deathrester, as opposed to specialized buildings like psychofluid pumps and hemogen amplifiers.

Because the deathrest building is limited for a long time, accelerators should be one of the first buildings you should make, due to its general and generally useful benefit. But depending on their role, a pawn may prefer the combat and movement benefit of a glucosoid pump instead. Once you have enough deathrest capacity serums for a single deathrest, you can build the maximum of 4 glucosoid pumps and 2 accelerators. Afterwards you can use whatever deathrest building you prefer.

As with all other deathrest machines, these cost a non-negligible amount of steel and components. Consider holding off on building them until you are more well established and are able to produce steel and components reliably with deep drills and fabrication benches.

Unlike other deathrest machines, the deathrest accelerator does not consume hemogen. However, it does consume much more power when in use. They also do not consume power while idling, unlike their contemporaries such as sleep acceleratorsContent added by the Ideology DLC. Hence, they can be left idle without consequence.

Gallery

Images

Audio

Version history