Difference between revisions of "LMG"

From RimWorld Wiki
Jump to navigation Jump to search
m (the name of the survival rifle was changed to bolt-action in a recent update)
(Structured, removed the comparison with the improvised turret gun as the LMG and turret gun actually differ quite a bit; one's good at minor crowd control, the other isn't.)
Line 21: Line 21:
 
|velocity = 40
 
|velocity = 40
 
|sell = {{icon|silver|330}}
 
|sell = {{icon|silver|330}}
|buy = {{icon|steel|75}}{{icon|component|4}} + 567 work
+
|buy = {{icon|steel|75}} + {{icon|component|4}}
 
|DPS = DPS
 
|DPS = DPS
 +
|mass base = 8.5
 
}}</onlyinclude>
 
}}</onlyinclude>
{{Info|The LMG is similar to the gun used on the [[improvised turret]]. It fires a 6 round burst, and is notable for its high damage per second (DPS).}}
+
{{Info|The LMG is a heavyweight, 'automatic' firearm in RimWorld which fires extended bursts of 6 low-medium damage shots; has a longer time between bursts; average range; and slightly below-average accuracy.}}
 +
As a result of having a 6-shot burst - greater than most other weapons which typically have 3-shot bursts - alongside poor accuracy, the LMG's strength comes out more in small groups of tightly-packed enemies as opposed to individuals, although it's still somewhat competent at dispatching of individual targets. Its low accuracy also means that it's not recommended to use LMGs against smaller targets such as [[rat]]s and [[alphabeaver]]s, but it does benefit against larger targets such as [[boomalope]]s and [[grizzly bear]]s.
  
  
==Gameplay Overview==
+
Due to the LMG's longer time between bursts and its half-decent range, it's advisable to pair it with a competent shooter to properly utilise it. 97% is the minimum recommendable shooter accuracy to be looking for when seeking a decent LMG wielder, which can be achieved with a level 8 careful shooter; level 10 standard shooter; or a level 14 trigger-happy. Unless using higher quality LMGs, there will be little more benefit netted from using a better shooter; the weapon's becomes the main bottleneck by around 97.25% shooter accuracy.
The LMG is typically equipped by raiders (bar tribals) in the mid-late game, but can also be purchased for a moderate price, or crafted at a [[Machining table|machining table]]. It has the longest burst out of any standard weapon in the game (bar the [[minigun]] and [[heavy charge blaster]]), which is shot at a moderate rate. The primary downside to the LMG is its poor accuracy, which makes it fall behind the [[charge rifle]] in most scenarios in terms of overall damage output - but the LMG can pull ahead against larger foes, or indeed at higher quality levels, or in the hands of a shooter with a pair of bionic eyes and/or consciousness-boosting drugs such as [[Luciferium]] or [[Go-juice]] (the former further boosting sight).
 
  
  
If one is equipped with an excellent quality or better LMG and has bionic eyes and/or arms and on the aforementioned drugs, you'll have a very effective shooter in your hands. LMGs are well-supplemented by a few bolt-action rifles as they can pick off enemies at longer range, or more accurately - while the LMGs shred those that are closer.
+
The LMG is one of the weapons of choice for [[raiders#Elite Mercenary & Boss|elite mercenaries]].
  
 +
 +
===Obtaining===
 +
LMGs can be purchased from outlander combat supplier and towns, or from an orbital weapons trader - and LMGs can also be obtained from incapacitated [[raider#Outlanders|outlanders]], [[raider#Pirates|pirates]], and [[raider#Mercenaries|mercenaries]]. LMGs can also be produced at [[machining table]]s once the [[research#Machining|machining]] research has been completed; for 75 [[steel]], 4 [[component]]s, and {{ticks|34000}} of work.
 +
 +
 +
===Conclusion & Comparison===
 +
The LMG overall falls behind the slightly cheaper [[heavy SMG]] in terms of damage output and accuracy, but beats it in range. Therefore, it's considerably worse than the [[charge rifle]] too against single targets. However, that's not really the LMG's purpose (as touched on earlier); it can be objectively viewed as a compromise between the heavy SMG and the crowd-controlling king; that is the [[minigun]]. Still, it's superior to the [[machine pistol]] in terms of damage output beyond touch range.
  
 
[[Kind::Weapons| ]]
 
[[Kind::Weapons| ]]

Revision as of 17:45, 31 May 2017

LMG

LMG

"A light machine gun."

Base Stats

Type
EquipmentWeapons
"Modern Weapons" is not in the list (Neolithic Weapons, Medieval Weapons, Industrial Weapons, Spacer Weapons, Ultra Weapons, Mechanoid Weapons) of allowed values for the "Class" property.
Weapon Class
Modern
Mass
8.5 kg

Ranged Combat

Mode
Burst
Damage
8 dmg
Warm-Up
84 ticks (1.4 secs)
Cooldown
120 ticks (2 secs)
Range
25.9 tile(s)
Accuracy
50% - 64% - 41% - 22%
Velocity
40 (m/s)
Burst Count
6 (per burst)
Burst Ticks
ticks (0.12 secs)
(514.29 RPM)
DPS
12.05 (Expression error: Unexpected / operator.)

The LMG is a heavyweight, 'automatic' firearm in RimWorld which fires extended bursts of 6 low-medium damage shots; has a longer time between bursts; average range; and slightly below-average accuracy. As a result of having a 6-shot burst - greater than most other weapons which typically have 3-shot bursts - alongside poor accuracy, the LMG's strength comes out more in small groups of tightly-packed enemies as opposed to individuals, although it's still somewhat competent at dispatching of individual targets. Its low accuracy also means that it's not recommended to use LMGs against smaller targets such as rats and alphabeavers, but it does benefit against larger targets such as boomalopes and grizzly bears.


Due to the LMG's longer time between bursts and its half-decent range, it's advisable to pair it with a competent shooter to properly utilise it. 97% is the minimum recommendable shooter accuracy to be looking for when seeking a decent LMG wielder, which can be achieved with a level 8 careful shooter; level 10 standard shooter; or a level 14 trigger-happy. Unless using higher quality LMGs, there will be little more benefit netted from using a better shooter; the weapon's becomes the main bottleneck by around 97.25% shooter accuracy.


The LMG is one of the weapons of choice for elite mercenaries.


Obtaining

LMGs can be purchased from outlander combat supplier and towns, or from an orbital weapons trader - and LMGs can also be obtained from incapacitated outlanders, pirates, and mercenaries. LMGs can also be produced at machining tables once the machining research has been completed; for 75 steel, 4 components, and 34,000 ticks (9.44 mins) of work.


Conclusion & Comparison

The LMG overall falls behind the slightly cheaper heavy SMG in terms of damage output and accuracy, but beats it in range. Therefore, it's considerably worse than the charge rifle too against single targets. However, that's not really the LMG's purpose (as touched on earlier); it can be objectively viewed as a compromise between the heavy SMG and the crowd-controlling king; that is the minigun. Still, it's superior to the machine pistol in terms of damage output beyond touch range.