Difference between revisions of "Neural Heat Recovery Rate"
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− | # | + | {{Stub|reason=1) Two-way links 2) Factor in additional offsets 3) [[Bioferrite]] and [[Neural Heat Recovery Rate Offset]] }} |
+ | {{See also|Neural Heat Recovery Rate Offset}} | ||
+ | {{Verified|1.5.4104}}{{Stat | ||
+ | | def name = PsychicEntropyRecoveryRate | ||
+ | | label = neural heat recovery rate | ||
+ | | description = The rate at which this person reduces [[neural heat]]. | ||
+ | | default base value = 0.54 | ||
+ | | min value = 0 | ||
+ | | hide at value = 0 | ||
+ | | format string = {0}/s | ||
+ | | to string style = FloatTwo | ||
+ | | show if hediffs present = Psylink | ||
+ | | show on animals = false | ||
+ | | show on mechanoids = false | ||
+ | | category = BasicsPawn | ||
+ | | display priority in category = 4000 | ||
+ | | show if mods loaded = Royalty | ||
+ | | show if mods loaded any = Royalty, Biotech | ||
+ | | parts = StatPart_Pain, StatPart_GearStatOffset | ||
+ | }} | ||
+ | |||
+ | == Factors == | ||
+ | * [[Hediffs]] | ||
+ | ** {{RoyaltyIcon}} [[Hediffs#Psylink|Psylink]]: | ||
+ | :{| {{STDT| c_07}} | ||
+ | ! Level !! Factor | ||
+ | |- | ||
+ | ! 1 | ||
+ | | '''×100%''' | ||
+ | |- | ||
+ | ! 2 | ||
+ | | {{Good|×112.5%}} | ||
+ | |- | ||
+ | ! 3 | ||
+ | | {{Good|×125%}} | ||
+ | |- | ||
+ | ! 4 | ||
+ | | {{Good|×137.5%}} | ||
+ | |- | ||
+ | ! 5 | ||
+ | | {{Good|×150%}} | ||
+ | |- | ||
+ | ! 6 | ||
+ | | {{Good|×162.5%}} | ||
+ | |} | ||
+ | |||
+ | === Pain Boost === | ||
+ | <code>Pain Boost = (1 + 3 × [[Pain]] Percentage)</code> | ||
+ | :{| class="wikitable" | ||
+ | | {{Graph:Chart|width=300|height=150|xAxisTitle=Pain Percentage|yAxisTitle=Pain Bonus Multiplier|type=line|x=0, 0.5, 1|y=1, 2.5, 4|xGrid=|yGrid=}} | ||
+ | |} | ||
+ | |||
+ | == Offsets == | ||
+ | * [[Hediffs]] | ||
+ | ** {{BiotechIcon}}[[Hediffs#Psychofluid rush|Psychofluid rush]] per each [[Psychofluid pump]] (max of 4): {{+|0.05}} | ||
+ | :{| {{STDT| c_07}} | ||
+ | ! Pumps !! Total Offset | ||
+ | |- | ||
+ | ! 1 | ||
+ | | {{+|0.05}} | ||
+ | |- | ||
+ | ! 2 | ||
+ | | {{+|0.1}} | ||
+ | |- | ||
+ | ! 3 | ||
+ | | {{+|0.15}} | ||
+ | |- | ||
+ | ! 4 | ||
+ | | {{+|0.2}} | ||
+ | |} | ||
+ | |||
+ | * [[Genes]] {{BiotechIcon}} | ||
+ | ** [[Psy-sensitive]]: {{+|0.1}} | ||
+ | ** [[Super psy-sensitive]]: {{+|0.2}} | ||
+ | |||
+ | * Equipped Gear: | ||
+ | :{| {{STDT| c_07 sortable}} | ||
+ | ! Gear !! Equipped Offset | ||
+ | |- | ||
+ | | [[Eltex staff]] {{RoyaltyIcon}} || {{+|0.083}} | ||
+ | |- | ||
+ | | [[Eltex helmet]] {{RoyaltyIcon}} || {{+|0.066}} | ||
+ | |- | ||
+ | | [[Eltex skullcap]] {{RoyaltyIcon}} || {{+|0.091}} | ||
+ | |- | ||
+ | | [[Eltex shirt]] {{RoyaltyIcon}} || {{+|0.033}} | ||
+ | |- | ||
+ | | [[Eltex vest]] {{RoyaltyIcon}} || {{+|0.05}} | ||
+ | |- | ||
+ | | [[Eltex robe]] {{RoyaltyIcon}} || {{+|0.083}} | ||
+ | |- | ||
+ | | [[Prestige recon armor]] {{RoyaltyIcon}} || {{+|0.033}} | ||
+ | |- | ||
+ | | [[Prestige recon helmet]] {{RoyaltyIcon}} || {{+|0.033}} | ||
+ | |- | ||
+ | | [[Prestige marine armor]] {{RoyaltyIcon}} || {{+|0.033}} | ||
+ | |- | ||
+ | | [[Prestige marine helmet]] {{RoyaltyIcon}} || {{+|0.033}} | ||
+ | |- | ||
+ | | [[Prestige cataphract armor]] {{RoyaltyIcon}} || {{+|0.033}} | ||
+ | |- | ||
+ | | [[Prestige cataphract helmet]] {{RoyaltyIcon}} || {{+|0.033}} | ||
+ | |- | ||
+ | | [[Neural cooling]] [[persona weapon]] {{RoyaltyIcon}} || {{+|0.15}} | ||
+ | |} | ||
+ | |||
+ | == Explanation == | ||
+ | Heat naturally decreases over time, with faster rates provided by additional levels of psylink. Unlike the neural heat limit, it is not affected by the pawn's [[psychic sensitivity]]. The default rate of reduction for a pawn without a psylink or with a level 1 psylink is 0.54/s. Every additional psylink level increases the rate by 12.5%. In addition, the [[pain]] currently felt by the psycasting pawn ''adds'' an additional increase in rate proportional to the primary rate multiplied by three times the pain percentage e.g. at 100% pain, the psycaster will recover neural heat at 400% of their normal rate. | ||
+ | |||
+ | '''Note:''' Offsets to this value, such as from [[eltex]] items, occur to the base recovery rate and are thus subject to the multiplier from the psylink level and pain level - i.e. a normal [[quality]] [[eltex skullcap]] will improve a Psylink Level 1 Psycaster's recovery rate by 0.091/s but increase the rate of a Psylink Level 6 Psycaster's by 0.148/s. | ||
+ | |||
+ | The resulting value follows the equation, assuming at least 1 level of psylink. | ||
+ | |||
+ | <code>[[Neural Heat Recovery Rate]] = ( (0.54 + Gear Offsets) × (0.875 + 0.125 × Psylink level) ) × (1 + 3 × [[Pain]] Percentage)</code> | ||
+ | |||
+ | {| {{STDT| sortable c_07 text-center}} | ||
+ | ! Psylink Level !! Multiplier !! Base rate | ||
+ | |- | ||
+ | ! 1 | ||
+ | | 1.000x || {{#expr: 0.54*1}}00/s | ||
+ | |- | ||
+ | ! 2 | ||
+ | | 1.125x || {{#expr: 0.54*1.125}}/s | ||
+ | |- | ||
+ | ! 3 | ||
+ | | 1.250x || {{#expr: 0.54*1.250}}0/s | ||
+ | |- | ||
+ | ! 4 | ||
+ | | 1.375x || {{#expr: 0.54*1.375}}/s | ||
+ | |- | ||
+ | ! 5 | ||
+ | | 1.500x || {{#expr: 0.54*1.500}}00/s | ||
+ | |- | ||
+ | ! 6 | ||
+ | | 1.625x || {{#expr: 0.54*1.6250}}/s | ||
+ | |} | ||
+ | |||
+ | The highest possible neural heat recovery rate is 5.44/s, from a pawn with super psy-sensitive gene; eltex staff, robe, and vest; bioferrite slave collar and ritual mask; scarification, mindscrew or fleshmass body parts to reach exactly 95% pain. | ||
+ | |||
+ | == Stat Def Data == | ||
+ | {| {{STDT}} | ||
+ | ! Name !! Description !! Category !! Parameters !! Complex Parameters !! Display Priority In Category | ||
+ | |- id="Neural Heat Recovery Rate" <!-- MayRequireAnyOf="Royalty, Biotech" --> <!--<StatDef>--> | ||
+ | | | ||
+ | * '''Def Name:'''<br />PsychicEntropyRecoveryRate | ||
+ | * '''Label:'''<br />neural heat recovery rate | ||
+ | ---- | ||
+ | * May Require Any Of: | ||
+ | ** '''[[Royalty]] {{RoyaltyIcon}}''' | ||
+ | ** '''[[Biotech]] {{BiotechIcon}}''' | ||
+ | | The rate at which this person reduces neural heat. | ||
+ | | | ||
+ | * Display Order: '''11''' | ||
+ | * Def Name:<br />'''BasicsPawn''' | ||
+ | * Label:<br />'''Basics''' | ||
+ | * Display All By Default: {{Bad|false}} | ||
+ | | | ||
+ | * Min Value: '''0''' | ||
+ | * Hide At Value: '''0''' | ||
+ | * Default Base Value: '''0.54''' | ||
+ | * To String Style: '''FloatTwo''' | ||
+ | * Format String:<br />"{0}/s" | ||
+ | * Show On Animals: {{Bad|false}} | ||
+ | * Show On Mechanoids: {{Bad|false}} | ||
+ | | | ||
+ | * Show If Mods Loaded: | ||
+ | ** '''[[Royalty]] {{RoyaltyIcon}}''' | ||
+ | * Show If Mods Loaded Any: | ||
+ | ** '''[[Royalty]] {{RoyaltyIcon}}''' | ||
+ | ** '''[[Biotech]] {{BiotechIcon}}''' | ||
+ | * Show If Hediffs Present: | ||
+ | ** '''[[Hediffs#Psylink|Psylink]]''' | ||
+ | * '''Parts:''' | ||
+ | ** '''StatPart_Pain''' | ||
+ | *** Factor: {{Good|×{{%|3}}}} | ||
+ | ** '''StatPart_GearStatOffset''' {{RoyaltyIcon}} {{BiotechIcon}} | ||
+ | *** Apparel Stat: '''[[Neural Heat Recovery Rate Offset]]''' | ||
+ | *** Include Weapon: {{Good|true}} | ||
+ | | 4000 | ||
+ | <!--</StatDef>--> | ||
+ | |} | ||
+ | |||
+ | == Version history == | ||
+ | {{Stub|nocat=1|section=1|reason=General Version history}} | ||
+ | |||
+ | {{nav|stats|wide}} |
Latest revision as of 04:36, 10 January 2025
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: 1) Two-way links 2) Factor in additional offsets 3) Bioferrite and Neural Heat Recovery Rate Offset. |
Neural Heat Recovery Rate is a stat: The rate at which this person reduces neural heat. Its minimum allowed value is 0/s. Its default value is 0.54/s.
Factors[edit]
Level Factor 1 ×100% 2 ×112.5% 3 ×125% 4 ×137.5% 5 ×150% 6 ×162.5%
Pain Boost[edit]
Pain Boost = (1 + 3 × Pain Percentage)
Offsets[edit]
- Hediffs
- Psychofluid rush per each Psychofluid pump (max of 4): +0.05
Pumps Total Offset 1 +0.05 2 +0.1 3 +0.15 4 +0.2
- Genes
- Psy-sensitive: +0.1
- Super psy-sensitive: +0.2
- Equipped Gear:
Gear Equipped Offset Eltex staff +0.083 Eltex helmet +0.066 Eltex skullcap +0.091 Eltex shirt +0.033 Eltex vest +0.05 Eltex robe +0.083 Prestige recon armor +0.033 Prestige recon helmet +0.033 Prestige marine armor +0.033 Prestige marine helmet +0.033 Prestige cataphract armor +0.033 Prestige cataphract helmet +0.033 Neural cooling persona weapon +0.15
Explanation[edit]
Heat naturally decreases over time, with faster rates provided by additional levels of psylink. Unlike the neural heat limit, it is not affected by the pawn's psychic sensitivity. The default rate of reduction for a pawn without a psylink or with a level 1 psylink is 0.54/s. Every additional psylink level increases the rate by 12.5%. In addition, the pain currently felt by the psycasting pawn adds an additional increase in rate proportional to the primary rate multiplied by three times the pain percentage e.g. at 100% pain, the psycaster will recover neural heat at 400% of their normal rate.
Note: Offsets to this value, such as from eltex items, occur to the base recovery rate and are thus subject to the multiplier from the psylink level and pain level - i.e. a normal quality eltex skullcap will improve a Psylink Level 1 Psycaster's recovery rate by 0.091/s but increase the rate of a Psylink Level 6 Psycaster's by 0.148/s.
The resulting value follows the equation, assuming at least 1 level of psylink.
Neural Heat Recovery Rate = ( (0.54 + Gear Offsets) × (0.875 + 0.125 × Psylink level) ) × (1 + 3 × Pain Percentage)
Psylink Level | Multiplier | Base rate |
---|---|---|
1 | 1.000x | 0.5400/s |
2 | 1.125x | 0.6075/s |
3 | 1.250x | 0.6750/s |
4 | 1.375x | 0.7425/s |
5 | 1.500x | 0.8100/s |
6 | 1.625x | 0.8775/s |
The highest possible neural heat recovery rate is 5.44/s, from a pawn with super psy-sensitive gene; eltex staff, robe, and vest; bioferrite slave collar and ritual mask; scarification, mindscrew or fleshmass body parts to reach exactly 95% pain.
Stat Def Data[edit]
Name | Description | Category | Parameters | Complex Parameters | Display Priority In Category |
---|---|---|---|---|---|
|
The rate at which this person reduces neural heat. |
|
|
|
4000 |
Version history[edit]
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: General Version history. |