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A large land mammal adapted to arid environments. Domesticated since ancient times, its wool and leather are both exceptionally good at insulating against the desert heat, and its milk is quite nourishing. It can be used as a pack animal and mount, but its bouncing gait makes it slower to ride than a horse.
By storing water in its large humps and reclaiming moisture from its breath as it exhales, it can go weeks without drinking.
When in a caravan, people can ride dromedaries to increase the caravan's speed.

Base Stats

Market Value
300 Silver

Pawn Stats

Combat Power
Move Speed
4.3 c/s
Health Scale
Body Size
Mass - Baby
25.2 kg
Mass - Juvenile
63 kg
Mass - Adult
126 kg
Pack Capacity
73.5 kg
Carrying Capacity
158 kg
Riding Speed
Filth Rate
Hunger Rate
0.86 Nutrition/Day
Life Expectancy
45 years
Manhunter Chance
Manhunter Chance (Taming)
Trainable Intelligence
Minimum Handling Skill
Roam Interval
3 days
Mate Interval
12 hours
Maturity Age
0.333 years (20 days)
Juvenile Age
0.25 years (15 days)
Comfortable Temp Range
-22 °C – 60 °C (-7.6 °F – 140 °F)


Meat Yield
294 dromedary meat
Leather Yield
84 camelhide
Milk Amount
18 milk
Milking Interval
2 days
Gestation Period
6.66 days
Offspring Per Birth

Melee Combat

Attack 1
Front left leg
9 dmg (Blunt)
13 % AP
2 second cooldown
Attack 2
Front left leg
9 dmg (Poke)
13 % AP
2 second cooldown
Attack 3
Front right leg
9 dmg (Blunt)
13 % AP
2 second cooldown
Attack 4
Front right leg
9 dmg (Poke)
13 % AP
2 second cooldown
Attack 5
10 dmg (Bite)
15 % AP
2 second cooldown
0.7 chance factor
Attack 6
7 dmg (Blunt)
10 % AP
2 second cooldown
0.2 chance factor
Average DPS
AnimalFarm, AnimalCommon

Dromedaries are desert-dwelling herbivores that provide milk and act as pack animals.


Dromedaries are notable for requiring no minimum skill level to tame. They can be found in arid shrublands, deserts, and extreme deserts.


Dromedaries are pen animals. Once tamed, pen animals cannot and do not need to be trained any further. But if left outside of a pen or caravan hitching spot, pen animals will eventually roam outside your colony. Making a caravan is not required to tie animals to a caravan hitching spot.

A dromedary can be milked for up to Milk 18 units of milk every 2 days (depending on your pawn's Animal Gather Yield).

Dromedaries are also pack animals. They will carry up to 73.5kg of weight in a caravan. They can be ridden by pawns to speed caravan speed by up to 130%.


Dromedaries are an "all-in-one" animal, well suited for arid environments. Dromedaries produce milk, are pack animals, and are ridable, a combo entirely unique to dromedaries. In a desert or extreme desert, dromedaries are the only native animal to produce milk, and the only native animal that is a pack animal. Camelhide is also a great textile for heat insulation.

Dromedaries are much larger than most other animals found in a desert and extreme desert.


Female dromedaries produce Milk 9 per day, or 0.45 nutrition in milk per day. A dromedary consumes 0.86 nutrition per day. This results in a nutrition efficiency of 52.3% from females' milk alone (or Milk 10.47 per day per 1 nutrition consumed). Dromedaries provide the least milk of all animals.

Yaks are competitive with dromedaries, and choosing between them is more of a matter of preference. They are both pack animals that produce milk, but yaks produce 22% more milk on average, while dromedaries allow riders to speed up caravans. They are otherwise very similar - carrying the same load and eating the same amount. Dromedaries can be found in deserts, while yaks can be found in cooler biomes.


This animal can be trained as follows:

Guard:  Ex.png
Attack:  Ex.png
Rescue:  Ex.png
Haul:  Ex.png

*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.


Part Name Health Quantity Coverage[1] Target Chance[2] Subpart of Internal Capacity[3] Effect if Destroyed/Removed
Body 64 1 100% 22% N/A[4] Ex.png - Death
Spine 40 1 3% 3% Body Check.png Moving
−100% Moving[5]
Stomach 32 1 3% 3% Body Check.png Digestion
−50% Digestion
Heart 24 1 3% 3% Body Check.png Blood Pumping
Lung 24 2 3% 3% Body Check.png Breathing
−50% Breathing. Death if both lost
Kidney 24 2 3% 3% Body Check.png Blood Filtration −50% Blood Filtration. Death if both lost
Liver 32 1 3% 3% Body Check.png Digestion
Hump 32 1 10% 10% Body Ex.png - -
Neck 40 1 18% 4.5% Body Ex.png Eating
Head 40 1 75% 2.025% Neck Ex.png - Death
Skull 40 1 25% 1.0125% Head Check.png - Cannot be destroyed
Increasing Pain based on damage.
Brain 16 1 70% 2.3625% Skull Check.png Consciousness
Damage always results in scarring.
Eye 16 2 12% 1.62% Head Ex.png Sight
−25% Sight. −100% if both lost.
Damage always results in scarring.
0% Hit Chance against Blunt damage.
Ear 19.2 2 8% 1.08% Head Ex.png Hearing
−25% Hearing. −100% if both lost.
Nose 16 1 10% 1.35% Head Ex.png - -
AnimalJaw 16 1 10% 1.35% Head Ex.png Manipulation
−100% Manipulation.
Can no longer use Bite attack.
Front Leg 48 2 6.5% 5.525% Body Ex.png Moving
−25% Moving. −50% if both lost.
Can no longer use Hoof Attack[6]
Front Hoof 16 2 15% 0.975% Front Leg Ex.png Moving
−25% Moving. −50% if both lost.
Rear Leg 48 2 6.5% 5.525% Body Ex.png Moving
−25% Moving. −50% if both lost.
Rear Hoof 16 2 15% 0.975% Rear Leg Ex.png Moving
−25% Moving. −50% if both lost.
  1. Coverage determines the chance to hit this body part. It refers to the percentage of the super-part that this part covers, before its own sub-parts claim their own percentage. For example, if the base coverage of the super-part is 100%, and the coverage of the part is 20%, 20% of hits would hit the part, and 80% the super-part. If the part had its own sub-part with 50% coverage, the chances would be 10% sub-part, 10% part, 80% super part.
  2. Target Chance is the actual chance for each part to be be selected as the target when each part's coverage has been taken into account(I.E. Neck covers 7.5% of Torso but Head covers 80% of Neck so it actually has only a 1.5% chance to be selected). This is not pure hit chance, as different damage types propagate damage in different ways. See that page for details.
  3. Note that capacities can affect other capacities in turn. Only the primary effect is listed. See specific pages for details.
  4. This is the part that everything else connects to to be considered 'connected'.
  5. If Moving drops below 16% a pawn cannot move.
  6. A Blunt/Poke attack of Power 9. Cooldown 2s



Version history[edit]

  • 0.7.581 - Added as Camel
  • 0.12.906 - Can now be shorn for a new wool type: Camelhair, and milked for milk.
  • Beta 19/1.0 - Leg damage 11 -> 8
  • 1.1 - Dromedaries no longer produce wool in the form of camelhair.
  • 1.3.3067 - Fix: Dromedary description mentions it is not rideable, but it is. Description changed from "[...] but its bouncing gait makes it too uncomfortable to ride for any distance. [...]" changed to "[...] but its bouncing gait makes it slower to ride than a horse. [...]".