Difference between revisions of "War mask"
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− | {{ | + | __NOTOC__ |
+ | {{infobox main | ||
+ | |name = War mask | ||
+ | |image = War mask.png | ||
+ | |description = "An artistically terrifying war mask. Hides the wearer's face and makes them more confident." | ||
+ | |type = Gear | ||
+ | |type2 = Armor | ||
+ | |hp = 65 | ||
+ | |work to make = 3000 | ||
+ | |resources to make = {{icon|wood|25}} | ||
+ | |marketvalue = 118 | ||
+ | |armorsharp = {{ #expr: {{Q|Wood|Armor - Sharp Factor}}*0.3*100}} | ||
+ | |armorblunt = {{ #expr: {{Q|Wood|Armor - Blunt Factor}}*0.3*100}} | ||
+ | |armorheat = {{ #expr: {{Q|Wood|Armor - Heat Factor}}*0.3*100}} | ||
+ | |insulationcold = -{{ #expr: {{Q|Wood|Insulation - Cold Factor}}*0.05}} | ||
+ | |insulationheat = -{{ #expr: {{Q|Wood|Insulation - Heat Factor}}*0.05}} | ||
+ | |painshockthreshold = +10 | ||
+ | |mass base = 1.4 | ||
+ | |coverage = Head, Left Eye, Right Eye, Left Ear, Right Ear, Nose, Jaw | ||
+ | |layer = Overhead | ||
+ | }} | ||
+ | The '''war mask''' is a tribal clothing item. It provides minor protection, as well as increasing [[Pain Shock Threshold|pain threshold]], allowing the wearer to take more damage before crumpling. War masks can be purchased from traders, crafted (by tribal factions), or stripped from tribal raiders. | ||
− | + | === Crafting === | |
+ | Tribal headdresses can only be made by tribal factions. | ||
+ | They can be made at a crafting spot, hand tailoring bench, or electric tailoring bench. | ||
+ | They require 50 wood and 100 units of work. | ||
− | + | === Usage === | |
+ | War masks are a cheap source of armor for tribespeople in the early game, if you have a good craftsman. While they doesn't give much protection, the increase in pain shock threshold helps your tribespeople stay longer in the fight before giving in to pain. | ||
+ | |||
+ | Wood is reasonably easy to obtain in most biomes, so obtaining materials shouldn't be too much of an issue. Rather, the greater issue is having to divert labor to obtaining the wood and crafting it. | ||
+ | |||
+ | War masks can be equipped on wimp colonists to allow them to function under certain illnesses which would normally surpass their pain threshold. | ||
+ | |||
+ | {{Apparel Quality Table}} | ||
− | |||
− | + | {{Nav|clothing}} | |
+ | [[Category:Armor]] | ||
+ | [[Category:Helmet]] |
Revision as of 05:08, 10 September 2020
War mask
"An artistically terrifying war mask. Hides the wearer's face and makes them more confident."
Base Stats
Apparel
- Insulation - Cold
- -0.4 °C (-0.7 °F)
- Insulation - Heat
- -0.2 °C (-0.4 °F)
- Armor - Sharp
- 16.2%
- Armor - Blunt
- 16.2%
- Armor - Heat
- 12%
- Pain Shock Threshold
- +10%
- Coverage
- Head, Left Eye, Right Eye, Left Ear, Right Ear, Nose, Jaw
- Layer
- Overhead
Creation
- Work To Make
- 3,000 ticks (50 secs)
The war mask is a tribal clothing item. It provides minor protection, as well as increasing pain threshold, allowing the wearer to take more damage before crumpling. War masks can be purchased from traders, crafted (by tribal factions), or stripped from tribal raiders.
Crafting
Tribal headdresses can only be made by tribal factions. They can be made at a crafting spot, hand tailoring bench, or electric tailoring bench. They require 50 wood and 100 units of work.
Usage
War masks are a cheap source of armor for tribespeople in the early game, if you have a good craftsman. While they doesn't give much protection, the increase in pain shock threshold helps your tribespeople stay longer in the fight before giving in to pain.
Wood is reasonably easy to obtain in most biomes, so obtaining materials shouldn't be too much of an issue. Rather, the greater issue is having to divert labor to obtaining the wood and crafting it.
War masks can be equipped on wimp colonists to allow them to function under certain illnesses which would normally surpass their pain threshold.
Stats table
Feature | Toggle |
---|---|
Quality |
War mask | Sharp | Blunt | Heat | HP | Insulation - Cold |
Insulation - Heat |
Market Value | |
---|---|---|---|---|---|---|---|---|
Quality | Material | |||||||
Awful | Wood | 9.72% | 9.72% | 7.2% | 42.25 | -0.32 °C (-0.6 °F) | +0.16 °C (0.3 °F) | 19 |
Poor | Wood | 12.96% | 12.96% | 9.6% | 42.25 | -0.36 °C (-0.6 °F) | +0.18 °C (0.3 °F) | 29 |
Normal | Wood | 16.2% | 16.2% | 12% | 42.25 | -0.4 °C (-0.7 °F) | +0.2 °C (0.4 °F) | 38 |
Good | Wood | 18.63% | 18.63% | 13.8% | 42.25 | -0.44 °C (-0.8 °F) | +0.22 °C (0.4 °F) | 48 |
Excellent | Wood | 21.06% | 21.06% | 15.6% | 42.25 | -0.48 °C (-0.9 °F) | +0.24 °C (0.4 °F) | 57 |
Masterwork | Wood | 23.49% | 23.49% | 17.4% | 42.25 | -0.6 °C (-1.1 °F) | +0.3 °C (0.5 °F) | 95 |
Legendary | Wood | 29.16% | 29.16% | 21.6% | 42.25 | -0.72 °C (-1.3 °F) | +0.36 °C (0.6 °F) | 190 |
For the full effects of qualities, see Quality.