Difference between revisions of "LMG"
Jump to navigation
Jump to search
m (Updated to new accuracy display) |
m |
||
Line 6: | Line 6: | ||
|type = Equipment|Equipment | |type = Equipment|Equipment | ||
|type2 = Weapons|Weapons | |type2 = Weapons|Weapons | ||
− | |||
|class = Modern | |class = Modern | ||
|damage = 8 | |damage = 8 |
Revision as of 15:43, 6 April 2015
LMG
Base Stats
-
"Modern Weapons" is not in the list (Neolithic Weapons, Medieval Weapons, Industrial Weapons, Spacer Weapons, Ultra Weapons, Mechanoid Weapons) of allowed values for the "Class" property.
- Weapon Class
- Modern
Ranged Combat
- Mode
- Burst
- Damage
- 8 dmg
- Warm-Up
- 120 ticks (2 secs)
- Cooldown
- 84 ticks (1.4 secs)
- Range
- 25.9 tile(s)
- Accuracy
- 50% - 64% - 41% - 22%
- Velocity
- 40 (m/s)
- Burst Count
- 6 (per burst)
- Burst Ticks
- 7 ticks (0.12 secs)
(514.29 RPM) - Miss Radius
- - tile(s)
- DPS
- 12.05 (Expression error: Unexpected / operator.)
The LMG is similar to the one used on the Improvised Turret. It fires a 5 round burst, and is notable for its high damage per second (DPS).